Difference between revisions of "SourceMod 1.7.0 Release Notes"

From AlliedModders Wiki
Jump to: navigation, search
(Overview)
Line 2: Line 2:
  
 
=Overview=
 
=Overview=
 +
 
For users, SourceMod 1.7.0 is not much difference from an incremental release. Game compatibility is updated, some bugs are fixed, etc. Additionally, as some games switch to a newer Steam Id format, both the old and new can be used interchangeably in admin configs and commands.
 
For users, SourceMod 1.7.0 is not much difference from an incremental release. Game compatibility is updated, some bugs are fixed, etc. Additionally, as some games switch to a newer Steam Id format, both the old and new can be used interchangeably in admin configs and commands.
  

Revision as of 15:34, 3 February 2015

This page is still a work-in-progress, incomplete and barely edited, as SourceMod 1.7 has not been released yet

Overview

For users, SourceMod 1.7.0 is not much difference from an incremental release. Game compatibility is updated, some bugs are fixed, etc. Additionally, as some games switch to a newer Steam Id format, both the old and new can be used interchangeably in admin configs and commands.


For plugin developers, SourceMod 1.7.0 is a huge first step toward improving the SourcePawn language. A new, backwards-compatible SourcePawn Transitional Syntax has been added. With it come many new API additions and improvements. See the notes below for the full scoop.

Changelog

User Changes

  • Updated game compatibility for TF2, CS:GO, and Dota 2.*
  • Fixed regression in SM 1.6.3 causing load failure on games older than Orangebox. (PR 237)*
  • Rewrote internal Steam auth ID handling (PR 147, PR 153, PR 155, PR 162, PR 204, PR 210, PR 222, PR 246).
    • admins.cfg now supports Steam2, Steam3, and SteamID 64 formats for the Steam auth provider.
    • admins-simple.ini now supports Steam3 auth IDs in addition to Steam2 IDs.
    • Command targeting now supports both Steam3 auth IDs in addition to Steam2 IDs.
  • Added default timeout for MySQL connections to avoid hangs. (PR 248).
  • SDKTools' gamerules gamedata is now far less likely to break on updates (PR 220).
  • Fixed crash with sm_dump_admcache on Windows (PR 163).
  • Fixed SDKHooks causing crash on player join/leave or plugin load/unload if gamedata missing (PR 236).
  • Changed default sm_trigger_show ConVar value to 0 / disabled.

Developer Changes

  • Added new SourcePawn Transitional Syntax!
  • Added Blocked hook type to SDKHooks (PR 119) (VoiDeD).
  • Added OnTakeDamage_Alive hook type to SDKHooks (PR 149).
  • Many more File natives now support Valve FS (PR 120, PR 169, PR 178).
  • Added SetFilePermissions native (PR 43) (hlstriker).
  • Added API for iterating StringMaps (formerly "tries").
  • Added natives for accessing command line parameters (PR 164) (VoiDeD).
  • Exposed engine Message_DetermineMulticastRecipients as GetClientsInRange native. (PR 234).
  • CloseHandle (or delete) on INVALID_HANDLE is now a no-op, instead of an error (PR 74).
  • GetClientAuthString is now deprecated. Use GetClientAuthId instead.
  • Added OnCoreMapEnd to extension interface (PR 127).
  • Fixed IThreader threads leaking if they're not joined. (bug 3460, PR 241)
  • TFHoliday updates no longer require a plugin recompile (PR 217).
  • Fixed FindFlagChar returning false when passing AdminFlag_Custom6 (bug 6248, PR 203).
  • Added support for (entity) CLASSPTR and EDICT Prop_Data fields with GetEntPropEnt and SetEntPropEnt (PR 83).
  • Doubled maximum handle count per plugin to 32,768 (PR 215), (Thordin).
  • Added support for custom default values with GetEvent* natives, rather than using ""/0 for unset fields (PR 157) (VoiDeD).
  • Removed old profiler, and added new, pluggable profiler (with hooks to VProf) (PR 54).
  • Added command to dump profiler output (PR 128) (VoiDeD).
  • Fixed ICommandLine and related features being reported as unavailable on Dark Messiah.*
  • Fixed OnPlayerRunCommand forward in SDKTools being unavailable on Dark Messiah.*
  • SourceMod now uses some C++11 and has newer compiler requirements.
  • Added --disable-auto-versioning option to ambuild configure script.

* These items are still new since SourceMod 1.6.3, but also exist in the unreleased 1.6.4-dev version.