Difference between revisions of "SourceMod SDK"

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m (Directory Structure)
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*'''editor''': Editor related files (eventually, our own IDE will go here)
 
*'''editor''': Editor related files (eventually, our own IDE will go here)
 
**'''crimson''': Drop-in syntax highlighting for [http://www.crimsoneditor.com/ Crimson Editor]
 
**'''crimson''': Drop-in syntax highlighting for [http://www.crimsoneditor.com/ Crimson Editor]
 +
**'''ultraedit''': Drop-in syntax highlighting for [http://www.ultraedit.com/ UltraEdit/UEStudio]
 
*'''extensions''': Publicly open-sourced extensions.
 
*'''extensions''': Publicly open-sourced extensions.
 
**'''geoip''': GeoIP extension.
 
**'''geoip''': GeoIP extension.
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**'''sourcepawn''': SourcePawn header files.
 
**'''sourcepawn''': SourcePawn header files.
 
*'''translations''': Translation files.
 
*'''translations''': Translation files.
 
  
 
=Further Reading=
 
=Further Reading=

Revision as of 08:38, 12 February 2007

The SourceMod SDK is the Software Development Kit for writing SourceMod Extensions and Plugins. This article briefly introduces it.

Directory Structure

  • configs: Configuration files that SourceMod uses
  • editor: Editor related files (eventually, our own IDE will go here)
  • extensions: Publicly open-sourced extensions.
    • geoip: GeoIP extension.
    • threader: Threading extension.
  • plugins: SourceMod plugin implementations.
    • include: Include files and their documentation.
  • public: Public interface files.
    • doxygen: The SDK Doxygen file.
    • extensions: Public interface files that come from extensions.
    • licenses: License information.
    • sample_ext: A sample extension.
    • sourcepawn: SourcePawn header files.
  • translations: Translation files.

Further Reading