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  • [[Category:Metamod:Source Development]] [[Category:SourceMod Development]]
    1 KB (179 words) - 17:23, 2 December 2019
  • [[Category:SourceMod Scripting]] [[Category:SourceMod Development]]
    13 KB (1,145 words) - 05:23, 19 January 2014
  • ...rshals pointers into typed, unique, 32-bit integers. This makes coding in SourceMod more cross-platform compatible, type safe, and mistake safe than its predec ...les also provide a simple "security" system for restricting which areas of SourceMod are allowed to directly call certain functions on Handles under a given typ
    14 KB (2,045 words) - 16:10, 11 December 2022
  • ...nts of a <tt>.vdf</tt> file must be in Valve's KeyValues format ('''not''' SourceMod's SMC format, which has subtle differences). The file must have a root sec ...alias is chosen, it should be uniquely identifying (i.e., SourceMod uses "sourcemod" rather than "sm," which could reasonably collide with another plugin).
    1 KB (212 words) - 22:10, 24 April 2008
  • ...ed to source code management in this document refers to Metamod:Source and SourceMod. AMX Mod X is considered "mature" and is no longer maintained except for c *There are site disparities, Metamod:Source and SourceMod and AMX Mod X each have entirely different backends.
    6 KB (966 words) - 22:03, 15 March 2011
  • ...ourcemod-central" repository where developers push their changesets. Only SourceMod developers can push to this copy, but anyone can copy it or pull its change <pre>hg clone http://hg.alliedmods.net/sourcemod-central sourcemod-central</pre>
    13 KB (2,246 words) - 23:36, 26 June 2010
  • cfg/sourcemod/myconfig.cfg addons/sourcemod/configs/admin_myadmin.cfg
    972 bytes (159 words) - 16:29, 24 February 2009
  • The SourceMod Administration API abstracts user permissions for administration actions. ...be easily cached in memory. The flat file implementation admin format of SourceMod fits this scenario. The entire file is read and stored in the cache.
    9 KB (1,371 words) - 20:28, 17 July 2010
  • SourceMod allows plugins to create their own natives that other plugins can use. Thi ''Note:'' Most functions herein can be found in the [[SourceMod SDK]], under <tt>plugins/include/functions.inc</tt>.
    11 KB (1,604 words) - 09:18, 20 April 2022
  • #include <sourcemod> ...ey will cannot be detected due to the client never sending "menuselect 0". SourceMod works around this by limiting menus to 9.
    11 KB (1,657 words) - 18:17, 29 March 2020
  • [[Category:Metamod:Source Development]] *<i>Oh, you’ve not hacked yet?</i> – http://www.sourcemod.net/devlog/?p=55
    27 KB (4,173 words) - 07:14, 16 August 2018
  • ...load:</b> [http://www.sourcemod.net/forums/viewtopic.php?t=3652 http://www.sourcemod.net/forums/viewtopic.php?t=3652] <b>Download:</b> [http://www.sourcemod.net/forums/viewtopic.php?t=2923 www.sourcemod.net/forums/viewtopic.php?t=2923]
    8 KB (1,268 words) - 06:58, 18 April 2009
  • As of this writing, SourceMod's Makefiles are hardcoded to use a binary called "gcc-4.1" You can overrid ...ion of Linux, you may need to install extra packages to be able to compile SourceMod. On Debian-based distros, these are typically:
    6 KB (939 words) - 03:51, 25 August 2021
  • SourceMod has built-in profiling support for plugins with integration into the game's [[Category:SourceMod Development]]
    215 bytes (28 words) - 17:51, 7 December 2019
  • ...ere for the full [http://wiki.alliedmods.net/SourceMod_1.6.0_Release_Notes SourceMod 1.6.0 Release Notes].'' ...her <tt>PrepSDKCall_SetFromConf</tt> with <tt>SDKConf_Address</tt> or, for development purposes, the new <tt>PrepSDKCall_SetAddress</tt> native.
    11 KB (1,589 words) - 17:43, 3 July 2014
  • ...this data in <tt>entitylump.inc</tt>. This functionality was added to the development branch in 1.12.0.6922, then backported to the stable branch in 1.11.0.6919 The global <tt>EntityLump</tt> behaves like an {{SourceMod API|file=adt_array|function=ArrayList}}; to get a specific entity lump entr
    3 KB (465 words) - 00:03, 9 October 2023
  • ...rewritten from the ground up as SourceMod. You can check it out here: www.sourcemod.net ...X applies to all forward and backward versions, what changes is the Module Development Kit.
    5 KB (980 words) - 22:56, 24 February 2006
  • ...able argument native. This is used primarily in [[Format Class Functions (SourceMod Scripting)|Format Class Functions]] for parameter-count validation. [[Category:SourceMod Development]]
    16 KB (2,474 words) - 10:54, 10 March 2021
  • The Client Preferences extension is bundled with SourceMod 1.1 and higher. It lets you associate key/value pairs with clients who con [[Category:SourceMod Development]]
    3 KB (464 words) - 19:33, 31 December 2023
  • ''This is for SourceMod plugin development involving the TF2 Vote System. If you are looking into the details on conf <sourcepawn>#include <sourcemod>
    15 KB (2,332 words) - 23:30, 29 March 2020

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