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  • === Predefined Constants === | style="padding: 0.4em;" | {{hidden|id=client_printex|header=Sends a predefined text message to player.|labelpos=left|content=
    359 KB (49,123 words) - 14:21, 30 September 2021
  • This message prints say [[HUD]] text. The second argument can be a predefined string or a custom one. In the latter case, the last two arguments ar Examples of predefined Counter-Strike string values include #Cstrike_Chat_AllDead and #Cstri
    52 KB (7,675 words) - 21:32, 6 February 2022
  • *Mapchooser no longer has a predefined map limit. *Maps menu no longer has a predefined map limit.
    12 KB (2,002 words) - 08:08, 19 February 2014
  • -Member: predictable_id (offset 0) (type integer) (bits 0) -Member: predictable_id (offset 0) (type integer) (bits 0)
    1.31 MB (140,598 words) - 19:17, 24 March 2010
  • -Member: predictable_id (offset 0) (type integer) (bits 0) -Member: predictable_id (offset 0) (type integer) (bits 0)
    660 KB (68,443 words) - 09:48, 10 May 2010
  • *<b>Level</b>: The decibel level. There are a number of predefined levels as <tt>SNDLEVEL_*</tt> -- the standard one is <tt>SNDLEVEL_NOR *<b>Pitch</b>: The pitch; predefined values are <tt>SNDPITCH_*</tt> with <tt>SNDPITCH_NORMAL</tt> being th
    15 KB (2,063 words) - 11:33, 28 October 2021
  • ..." Naszko]]. While the same scripting language ([[Small]]) was used as its predecessor admin tool, [[Admin-Mod]], the style itself is very different, most
    6 KB (813 words) - 18:23, 26 October 2009
  • [[SourceMod]], like its AMX Mod X predecessor, contains a built-in Multi-Lingual Translation layer ("ML"). The ML
    7 KB (970 words) - 18:43, 29 March 2020
  • ...to not need specific mod support - it can run on any mod without requiring predefined entity links. AMX Mod X supports running on this version.
    5 KB (980 words) - 22:56, 24 February 2006
  • ...very simple - it is either "true", or "false". Both "true" and "false" are predefined data structures.
    30 KB (4,791 words) - 06:54, 10 April 2019
  • OLO is the author of AMX Mod, which is the predecessor to [[AMX_Mod_X|AMX Mod X]]. He also authored Jaba TV, CmdX, ClanMod,
    216 bytes (37 words) - 23:04, 19 January 2006
  • ...will "branch". Modern processors attempt to predict pathways with "branch prediction", but it's best to avoid branching a lot if possible.
    14 KB (2,348 words) - 16:30, 30 August 2017
  • ...ss right, that we can check again later. If we dont want to use one of the predefined access rights.
    7 KB (1,109 words) - 18:22, 19 April 2008
  • Below is a list of the predefined tempent stocks found in <tt>sdktools_tempents_stocks.inc</tt>. Many
    2 KB (305 words) - 19:16, 15 November 2007
  • ...will "branch". Modern processors attempt to predict pathways with "branch prediction", but it's best to avoid branching a lot if possible.
    16 KB (2,162 words) - 03:18, 10 November 2008
  • {{qnotice|For prediction}}<br>
    61 KB (9,145 words) - 23:56, 3 November 2019
  • Special Thanks to '''CShadowRun''' and '''predcrab''' for all their help!
    11 KB (1,228 words) - 21:19, 10 December 2017
  • * This entity only allows the use of predefined text messages. These are found in the 'titles.txt' file.
    2 KB (235 words) - 12:10, 18 May 2009
  • * @param tickcount Tick count. A client's prediction based on the server's GetGameTickCount value. ...aram seed Random seed. Used to determine weapon recoil, spread, and other predicted elements.
    18 KB (2,550 words) - 04:24, 24 March 2015
  • =Predefined Custom C++ Tools=
    29 KB (4,863 words) - 02:45, 23 August 2020

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