Difference between revisions of "Talk:Left 4 Dead 2 Events"

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(More opinions on organization)
 
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* explain_float
 
* explain_float
 
* etc...
 
* etc...
 
+
----
 +
__NOTOC__
 
The structure of the events should be the same as in the modevents.res to make it easier for contributors to add and modify events according to the modevents.res if something changes.
 
The structure of the events should be the same as in the modevents.res to make it easier for contributors to add and modify events according to the modevents.res if something changes.
 
Maybe it's possible to create a new structured menu without modifying the events structure itself.
 
Maybe it's possible to create a new structured menu without modifying the events structure itself.
 +
:I would support adding a new section for Event Uses or somesuch. Information about when these events are called in relation to in-game happening would be useful. I have some of my own information to add. e.g. item_pickup is called when a player takes control of a SI, including during a tank pass. It would be nice to have this information organized in a way that is more intuitive for people seeking events to hook. --[[User:ProdigySim|ProdigySim]] 16:23, 7 July 2010 (UTC)

Latest revision as of 11:23, 7 July 2010

Is it ok for me to add more information to the event pages, like when the event is called, what the variables are used for? Oshroth 05:09, 19 February 2010 (UTC)

Of course, if you have more Infos for events then add them


Is it alright for me to rearrange the events into an easier-to-read list, or at least move the explain_* events to the bottom of the list? Since there is over 70 explain_* events spread throughout the list, making it harder to find the events you are looking for Oshroth 06:42, 20 May 2010 (UTC)

e.g.

Player related events

  • player_death
  • player_hurt
  • player_team
  • etc...

Item related events

  • item_pickup
  • ammo_pickup
  • grenade_bounce
  • etc...

Achievement related events

  • chair_charged
  • song_played
  • foot_locker_opened
  • etc...

Explain (i.e. Game Instructor) related events

  • explain_coaster
  • explain_mall_alarm
  • explain_float
  • etc...

The structure of the events should be the same as in the modevents.res to make it easier for contributors to add and modify events according to the modevents.res if something changes. Maybe it's possible to create a new structured menu without modifying the events structure itself.

I would support adding a new section for Event Uses or somesuch. Information about when these events are called in relation to in-game happening would be useful. I have some of my own information to add. e.g. item_pickup is called when a player takes control of a SI, including during a tank pass. It would be nice to have this information organized in a way that is more intuitive for people seeking events to hook. --ProdigySim 16:23, 7 July 2010 (UTC)