Difference between revisions of "Team Fortress 2 Item Attribute Indexes"

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This is a list of the item attribute indexes in TF2.  These are useful for applying to weapons to change how they work.
+
See: [http://wiki.teamfortress.com/wiki/List_of_item_attributes List of item attributes] on TF Wiki.
 
 
This was created as a companion list for the [[Team Fortress 2 Item Definition Indexes|Item Definition Indexes]] list, which contains the indexes of the weapons themselves.
 
 
 
This list is divided into Attribute Types, Positive Attributes, Negative Attributes, and Neutral Attributes.
 
 
 
Normally, you'll want to use this with [https://forums.alliedmods.net/forumdisplay.php?f=146 TF2Items].
 
 
 
'''Attributes that have no weapons listed may not work.'''  Matched attributes where the opposite
 
 
 
== Attribute Types ==
 
{| class="wikitable"
 
|-
 
! Type
 
! Description
 
! Example
 
|-
 
| percentage
 
| Expressed as a decimal.  100% is 1.0, 90% is 0.9. Sometimes boolean attributes are represented as percentages.
 
| Natascha: "damage penalty" "0.75" does 75% of normal damage.
 
|-
 
| inverted percentage
 
| Expressed as a decimal.  Value is a percentage, but the percentage is subtracted from 100% when displayed to the user.
 
| Übersaw: "fire rate penalty" "1.2" sets the fire rate to 80% but displays that the weapon fires 20% slower.
 
|-
 
| additive
 
| Value is added to the default value.  Value can be positive or negative.  Boolean values are normally expressed as additive.
 
| Blutsauger: "heal on hit for rapidfire" "3.0" makes a Medic heal 3hp whenever damage is dealt with it.
 
|-
 
| additive percentage
 
| Value is a percentage added to the default value.  Value can be positive or negative.
 
| Übersaw: "add user charge on hit" "0.25" makes a Medic gain 25% uber whenever he hit someone with it.
 
|-
 
| or
 
| Used on only one attribute (see example) for a boolean value.  Usually, additive is used instead. 
 
| Axtinguisher: "crit vs burning players" "1.0"
 
|}
 
 
 
 
 
== Positive ==
 
{| class="wikitable"
 
|-
 
! Index
 
! Name
 
! Type
 
! Weapons that use this attribute
 
! Notes
 
|-
 
! 2
 
| damage bonus
 
| percentage
 
| Backburner, Direct Hit, Scotsman's Skullcutter, Loch-n-Load, Warrior's Spirit, Brass Beast, Back Scratcher, Winger, Enforcer
 
|
 
|-
 
! 4
 
| clip size bonus
 
| percentage
 
| Family Business
 
|
 
|-
 
! 6
 
| fire rate bonus
 
| inverted percentage
 
| Force-a-Nature, Scottish Resistance, Eviction Notice, Soda Popper
 
|
 
|-
 
! 8
 
| heal rate bonus
 
| percentage
 
| Quick-Fix
 
| Medic only.
 
|-
 
! 10
 
| ubercharge rate bonus
 
| percentage
 
| Kritzkrieg, Quick-Fix
 
| Medic only.
 
|-
 
! 11
 
| overheal bonus
 
| percentage
 
|
 
| Medic only.
 
|-
 
! 13
 
| overheal decay bonus
 
| inverted percentage
 
|
 
| Medic only.
 
|-
 
! 14
 
| overheal decay disabled
 
| percentage
 
|
 
| Medic only.
 
|-
 
! 16
 
| heal on hit for rapidfire
 
| additive
 
| Blutsauger, Black Box
 
|
 
|-
 
! 17
 
| add uber charge on hit
 
| additive percentage
 
| Übersaw
 
| Medic only.
 
|-
 
! 19
 
| tmp dmgbuff on hit
 
| additive percentage
 
|
 
|
 
|-
 
! 20
 
| crit vs burning players
 
| or
 
| Axtinguisher, Sun-on-a-Stick, Postal Pummeler
 
|
 
|-
 
! 24
 
| mod flamethrower back crit
 
| additive
 
| Backburner
 
| Pyro only.
 
|-
 
! 26
 
| max health additive bonus
 
| additive
 
| Gunslinger, Darwin's Danger Shield, Ali Baba's Wee Booties, Bootlegger, Special Delivery Set bonus
 
| Formerly on Backburner, but was removed in mid-2008.
 
|-
 
! 29
 
| alt-fire is vampire
 
| additive
 
|
 
|
 
|-
 
! 30
 
| fists have radial buff
 
| additive
 
|
 
| Heavy only?
 
|-
 
! 31
 
| critboost on kill
 
| additive
 
| Killing Gloves of Boxing (K.G.B.)
 
|
 
|-
 
! 32
 
| slow enemy on hit
 
| additive
 
| Natascha
 
|
 
|-
 
! 35
 
| mult cloak meter regen rate
 
| percentage
 
| Cloak & Dagger
 
|
 
|-
 
! 37
 
| hidden primary max ammo bonus
 
| unknown, assumed additive
 
|
 
|
 
|-
 
! 38
 
| mod bat launches balls
 
| additive
 
| Sandman
 
| This is for stunballs only. For bleed ornaments, use attribute 346.
 
|-
 
! 40
 
| zoom speed mod disabled
 
| additive
 
|
 
| Sniper only.
 
|-
 
! 41
 
| sniper charge per sec
 
| percentage
 
| Sydney Sleeper
 
| Sniper only.
 
|-
 
! 44
 
| scattergun has knockback
 
| additive
 
| Force-a-Nature
 
| Scout only?
 
|-
 
! 45
 
| bullets per shot bonus
 
| percentage
 
| Force-a-Nature
 
| Scatterguns and Shotguns only.
 
|-
 
! 50
 
| absorb damage while cloaked
 
| percentage
 
| Dead Ringer
 
| Appears to have a time limit, but it is unclear how this limit is determined.
 
|-
 
! 51
 
| revolver use hit locations
 
| additive
 
| Ambassador
 
| Causes weapon to headshot if the head is hit. Not clear if it only applies to Revolvers.
 
|-
 
! 52
 
| backstab shield
 
| additive
 
| Razorback
 
|
 
|-
 
! 53
 
| fire retardant
 
| additive
 
|
 
| Formerly used in TF2 Beta for the Fire Retardant Suit.  Use attribute 361 instead.
 
|-
 
! 57
 
| health regen
 
| additive
 
| Medieval Medic Set Bonus
 
|
 
|-
 
! 58
 
| self dmg push force increased
 
| percentage
 
|
 
| Soldier and Demoman only.
 
|-
 
! 60
 
| dmg taken from fire reduced
 
| inverted percentage
 
| Chargin' Targe, Splendid Screen, Expert's Ordnance Set Bonus
 
|
 
|-
 
! 62
 
| dmg taken from crit reduced
 
| inverted percentage
 
| Hibernative Bear Set Bonus
 
| Not used by Battalion's Backup.
 
|-
 
! 64
 
| dmg taken from blast reduced
 
| inverted percentage
 
| Chargin' Targe, Splendid Screen
 
|
 
|-
 
! 66
 
| dmg taken from bullets reduced
 
| inverted percentage
 
|
 
|
 
|-
 
! 68
 
| increase player capture value
 
| additive
 
| Pain Train
 
|
 
|-
 
! 70
 
| health from healer increased
 
| percentage
 
|
 
|
 
|-
 
! 71
 
| weapon burn dmg increased
 
| percentage
 
|
 
| Pyro only. Applies to afterburn.
 
|-
 
! 73
 
| weapon burn time increased
 
| percentage
 
|
 
| Pyro only. Applies to afterburn.
 
|-
 
! 75
 
| aiming movespeed increased
 
| percentage
 
|
 
| Sniper only.
 
|-
 
! 76
 
| maxammo primary increased
 
| percentage
 
| Rocket Jumper
 
|
 
|-
 
! 78
 
| maxammo secondary increased
 
| percentage
 
| Scottish Resistance, Stickybomb Jumper
 
|
 
|-
 
! 80
 
| maxammo metal increased
 
| percentage
 
|
 
| Engineer only.
 
|-
 
! 83
 
| cloak consume rate decreased
 
| inverted percentage
 
|
 
| Spy only. Use attribute 34 instead.
 
|-
 
! 84
 
| cloak regen rate increased
 
| percentage
 
|
 
| Spy only. Use attribute 35 instead.
 
|-
 
! 87
 
| minigun spinup time decreased
 
| inverted percentage
 
| Tomislav
 
| Heavy only.
 
|-
 
! 88
 
| max pipebombs increased
 
| additive
 
| Scottish Resistance
 
| Demoman only.
 
|-
 
! 90
 
| SRifle Charge rate increased
 
| percentage
 
|
 
| Sniper only. Use attribute 41 instead.
 
|-
 
! 92
 
| Construction rate increased
 
| percentage
 
| Jag
 
| Engineer only. Only applies to melee hits.
 
|-
 
! 94
 
| Repair rate increased
 
| percentage
 
|
 
| Engineer only.
 
|-
 
! 97
 
| Reload time decreased
 
| inverted percentage
 
| Soda Popper
 
|
 
|-
 
! 99
 
| Blast radius increased
 
| percentage
 
|
 
| Soldier and Demoman only.
 
|-
 
! 101
 
| Projectile range increased
 
| percentage
 
|
 
|
 
|-
 
! 103
 
| Projectile speed increased
 
| percentage
 
| Direct Hit, Loch-n-Load, Liberty Launcher, Manmelter
 
|
 
|-
 
! 106
 
| weapon spread bonus
 
| percentage
 
|
 
| Applies to Scatterguns and Shotguns only.
 
|-
 
! 107
 
| move speed bonus
 
| percentage
 
| Gloves of Running Urgently (G.R.U.), Gas Jockey's Gear Set Bonus
 
|
 
|-
 
! 108
 
| health from packs increased
 
| percentage
 
| Back Scratcher
 
|
 
|-
 
! 110
 
| heal on hit for slowfire
 
| additive
 
|
 
|
 
|-
 
! 112
 
| ammo regen
 
| additive percentage
 
|
 
|
 
|-
 
! 113
 
| metal regen
 
| additive
 
|
 
| Engineer only.
 
|-
 
! 114
 
| mod mini-crit airborne
 
| additive
 
| Direct Hit
 
| Only for enemies knocked into the air by explosive damage.  For all airborne targets, use attribute 265.
 
|-
 
! 115
 
| mod shovel damage boost
 
| additive
 
| Equalizer
 
|
 
|-
 
! 116
 
| mod soldier buff type
 
| unknown, assumed additive
 
| Buff Banner, Battalion's Backup, Concheror, Phlogistinator
 
| 1 is mini-crits for yourself and allies, 2 is defense buff for yourself and allies, 3 is healing for yourself and allies, 4 is unknown, 5 is critical hits for yourself.
 
|-
 
! 118
 
| dmg falloff decreased
 
| percentage
 
|
 
|
 
|-
 
! 119
 
| sticky detonate mode
 
| additive
 
| Scottish Resistance
 
| 1 is Scottish Resistance mode.  Presumably 0 is standard mode.
 
|-
 
! 121
 
| stickies detonate stickies
 
| additive
 
| Scottish Resistance
 
| Stickybomb Launchers only
 
|-
 
! 122
 
| mod demo buff type
 
| unknown, assumed additive
 
|
 
|
 
|-
 
! 123
 
| speed boost when active
 
| percentage
 
|
 
| Use attributes 107 and 128 instead.
 
|-
 
! 126
 
| sticky arm time bonus
 
| additive
 
|
 
| Stickybomb Launchers only
 
|-
 
! 130
 
| medic regen bonus
 
| percentage
 
|
 
|
 
|-
 
! 135
 
| rocket jump damage reduction
 
| percentage
 
| Gunboats
 
|
 
|-
 
! 136
 
| mod sentry killed revenge
 
| additive
 
| Frontier Justice
 
| Engineer only.  Crits are granted when sentry is destroyed (2 per kill, 1 per assist).  Maximum 35 crits.
 
|-
 
! 137
 
| dmg bonus vs buildings
 
| percentage
 
| Homewrecker, Maul
 
|
 
|-
 
! 139
 
| lunchbox adds maxhealth bonus
 
| additive
 
| Dalokohs Bar, Fishcake
 
| Only applies to lunchbox items
 
|-
 
! 140
 
| hidden maxhealth non buffed
 
| additive
 
|
 
| Use attribute 26 instead.
 
|-
 
! 146
 
| damage applies to sappers
 
| additive
 
| Homewrecker, Maul
 
| Implicitly on all Engineer melee weapons.
 
|-
 
! 148
 
| building cost reduction
 
| additive
 
|
 
| Engineer only.
 
|-
 
! 149
 
| bleeding duration
 
| additive
 
| Southern Hospitality, Tribalman's Shiv, Boston Basher, Three-Rune Blade
 
|
 
|-
 
! 150
 
| turn to gold
 
| additive
 
| Golden Wrench, Saxxy
 
|
 
|-
 
! 151
 
| DEPRECATED socketed item definition id DEPRECATED
 
| additive
 
|
 
| Not used, although it could have been repurposed for Strange Parts.
 
|-
 
! 152
 
| custom texture lo
 
| unknown, assumed additive
 
|
 
| It's unclear what exactly this is used for.
 
|-
 
! 154
 
| disguise on backstab
 
| additive
 
| Your Eternal Reward, Wanga Prick
 
| Spy only.  Removes Disguise Kit from inventory.
 
|-
 
! 156
 
| silent killer
 
| additive
 
| Your Eternal Reward, Wanga Prick, Spy-cicle
 
| Spy only.  Only applies on backstab.
 
|-
 
! 158
 
| add cloak on kill
 
| additive
 
| Big Earner
 
| Spy only.  Only applies on backstab. Do not use this and 166 on the same weapon.
 
|-
 
! 160
 
| quiet unstealth
 
| additive
 
| Saharan Spy Set Bonus
 
| May still play sounds at normal volume to the player with it equipped.
 
|-
 
! 162
 
| flame size bonus
 
| percentage
 
|
 
| Flamethrowers only
 
|-
 
! 164
 
| flame life bonus
 
| percentage
 
|
 
| Flamethrowers only
 
|-
 
! 165
 
| charged airblast
 
| additive
 
|
 
| Flamethrowers only
 
|-
 
! 166
 
| add cloak on hit
 
| additive
 
| L'Etranger
 
| Do not use this and 158 on the same weapon.
 
|-
 
! 167
 
| disguise damage reduction
 
| percentage
 
|
 
| Spy only.
 
|-
 
! 168
 
| disguise no burn
 
| additive
 
|
 
| Spy only.  Use attribute 361 instead.
 
|-
 
! 169
 
| dmg from sentry reduced
 
| inverted percentage
 
| Tank Buster Set Bonus
 
|
 
|-
 
! 171
 
| airblast cost decreased
 
| percentage
 
|
 
| Flamethrowers only
 
|-
 
! 174
 
| flame ammopersec decreased
 
| percentage
 
|
 
| Flamethrowers only
 
|-
 
! 175
 
| jarate duration
 
| additive
 
| Sydney Sleeper
 
| Despite the name, not used on Jarate itself.
 
|-
 
! 176
 
| no death from headshots
 
| additive
 
| Croc-o-Style Kit Set Bonus
 
| If you have more than one health and get headshot, reduces you to 1 health.  If you have 1 health, headshots will still kill you.
 
|-
 
! 178
 
| deploy time decreased
 
| inverted percentage
 
| Degreaser, Reserve Shooter
 
| This controls the weapon switch time
 
|-
 
! 179
 
| minicrits become crits
 
| additive
 
| Bushwacka
 
|
 
|-
 
! 180
 
| heal on kill
 
| additive
 
| Powerjack
 
| See attribute 220 for the percentage version.
 
|-
 
! 182
 
| slow enemy on hit major
 
| additive
 
|
 
| Use attribute 32 instead.
 
|-
 
! 188
 
| preserve ubercharge
 
| additive
 
| Vita-Saw
 
| Preserves this much ubercharge across deaths.
 
|-
 
! 190
 
| active health regen
 
| additive
 
|
 
|
 
|-
 
! 199
 
| fires healing bolts
 
| additive
 
| Crusader's Crossbow
 
| Healing bolts heal allies and damage enemies. They do/heal more damage the farther they travel.
 
|-
 
! 200
 
| enables aoe heal
 
| additive
 
| Amputator
 
| Taunt with this weapon out to heal nearby allies
 
|-
 
! 201
 
| gesture speed increase
 
| percentage
 
|
 
| Taunt speed increase
 
|-
 
! 202
 
| charge time increased
 
| Claidheamh Mòr
 
| Demoman only. Increases how long you charge for when using the Chargin' Targe or Splendid Screen.
 
|-
 
! 203
 
| drop health pack on kill
 
| additive
 
| Candy Cane
 
| makes enemies drop health packs when killed, may not stack with Medieval Mode.
 
|-
 
! 205
 
| dmg from ranged reduced
 
| Fists of Steel
 
|
 
|-
 
! 209
 
| minicrit vs burning player
 
| additive
 
|
 
| May not work. Detonator uses attribute 144 set to 1.
 
|-
 
! 215
 
| apply z velocity on damage
 
| unknown, assumed additive
 
|
 
| Unknown attribute, may be used on Valve weapons.
 
|-
 
! 216
 
| apply look velocity on damage
 
| unknown, assumed additive
 
|
 
| Unknown attribute, may be used on Valve weapons.
 
|-
 
! 217
 
| sanguisuge
 
| additive
 
| Conniver's Kunai
 
| Spy only.  Steal enemy health on kill, up to 3x max HP as an overheal.
 
|-
 
! 218
 
| mark for death
 
| additive
 
| Fan O' War
 
| Wears off after a while.  Only one enemy can be marked as a time.
 
|-
 
! 219
 
| decapitate type
 
| unknown, assumed additive
 
| Eyelander, Horsless Headless Horsemann's Headtaker, Half-Zoitichi, Nessie's Nine Iron
 
| Hidden attribute, may control animations used by weapon.
 
|-
 
! 220
 
| restore health on kill
 
| additive
 
| Half-Zoitichi
 
| See attribute 180 for the additive version.
 
|-
 
! 221
 
| mult decloak rate
 
| additive
 
|
 
| Spy only.  Decloak faster?
 
|-
 
! 222
 
| mult sniper charge after bodyshot
 
| percentage
 
|
 
|
 
|-
 
! 223
 
| mult sniper charge after miss
 
| percentage
 
|
 
|
 
|-
 
! 224
 
| dmg bonus while half dead
 
| percentage
 
| Shahanshah
 
|
 
|-
 
! 232
 
| mod medic killed minicrit boost
 
| additive
 
|
 
| Formerly used in TF2 Beta for Pocket Soldier weapons.
 
|-
 
! 233
 
| mod medic healed damage bonus
 
| additive
 
|
 
| Formerly used in TF2 Beta for Pocket Soldier weapons.
 
|-
 
! 235
 
| mod shovel speed boost
 
| additive
 
|
 
| Formerly used in TF2 Beta for Split Equalizer weapons.
 
|-
 
! 237
 
| mult sniper charge after headshot
 
| percentage
 
|
 
| Use tf_weapon_sniperrifle_decap weapon class instead.
 
|-
 
! 238
 
| minigun no spin sounds
 
| additive
 
| Tomislav
 
| Gun still clicks when spinning starts and stops.
 
|-
 
! 239
 
| ubercharge rate bonus for healer
 
| percentage
 
|
 
| Formerly used in TF2 Beta for Pocket Soldier weapons.
 
|-
 
! 240
 
| reload time decreased while healed
 
| inverted percentage
 
|
 
| Formerly used in TF2 Beta for Pocket Soldier weapons.
 
|-
 
! 242
 
| mod medic killed marked for death
 
| additive
 
|
 
| Formerly used in TF2 Beta for Pocket Soldier weapons.
 
|-
 
! 244
 
| mod rage on hit bonus
 
| additive
 
|
 
|
 
|-
 
! 245
 
| mod rage damage boost
 
| percentage
 
|
 
|
 
|-
 
! 246
 
| mult charge turn control
 
| percentage
 
| Ali Baba's Wee Booties, Bootlegger
 
| Demoman only.  Also requires Chargin' Targe or Splendid Screen (or their charging effect).
 
|-
 
! 247
 
| no charge impact range
 
| Splendid Screen
 
| Demoman only. Currently also allows the next melee to crit.  This is likely a bug.
 
|-
 
! 248
 
| charge impact damage increased
 
| percentage
 
| Splendid Screen
 
|
 
|-
 
! 249
 
| charge recharge rate increased
 
| percentage
 
| Persian Persuader
 
| Demoman only.  Also requires Chargin' Targe or Splendid Screen.
 
|-
 
! 250
 
| air dash count
 
| additive
 
| Atomizer
 
| Allows additional jump.
 
|-
 
! 251
 
| speed buff ally
 
| Disciplinary Action
 
|
 
|-
 
! 252
 
| damage force reduction
 
| percentage
 
| Mantreads
 
| Reduces fall damage?
 
|-
 
! 254
 
| airblast functionality flags
 
| unknown, assumed additive
 
|
 
| Requires Flamethrower.  Likely doesn't work.
 
|-
 
! 255
 
| airblast pushback scale
 
| percentage
 
|
 
| Requires Flamethrower.  Likely doesn't work.
 
|-
 
! 256
 
| mult airblast refire time
 
| unknown, assumed additive
 
|
 
| Requires Flamethrower.  Likely doesn't work.
 
|-
 
! 257
 
| airblast vertical pushback scale
 
| unknown, assumed additive
 
|
 
| Requires Flamethrower.  Likely doesn't work.
 
|-
 
! 258
 
| ammo becomes health
 
| additive
 
| Persian Persuader
 
| The amount of health restored is not specified here, but controlled by the game engine.
 
|-
 
! 259
 
| boots falling stomp
 
| additive
 
| Mantreads
 
| Deals 3x the amount of fall damage you would have taken to the person you land on.
 
|-
 
! 260
 
| deflection size multiplier
 
| additive
 
|
 
| Unknown, possible Flamethrower reflect related.
 
|-
 
! 263
 
| melee bound multiplier
 
| unknown, assumed percentage
 
| Disciplinary Action
 
| Supposed to affect the hitboxes of friendly players when hitting them.  Doesn't appear to work.
 
|-
 
! 264
 
| melee range multiplier
 
| unknown, assumed percentage
 
| Disciplinary Action
 
| Supposed to affect the melee range of this weapon for friendly players.  Doesn't appear to work.
 
|-
 
! 265
 
| mod mini-crit airborne deploy
 
| additive
 
| Reserve Shooter
 
| mini-crits any airborne enemies for n seconds after switching to this weapon.
 
|-
 
! 266
 
| projectile penetration
 
| additive
 
|
 
| Use other attributes instead.
 
|-
 
! 267
 
| mini-crit while airborne
 
| additive
 
| Market Gardener
 
| mini-crit enemies if you hit them while '''you're''' airborne.
 
|-
 
! 269
 
| mod see enemy health
 
| additive
 
| Solemn Vow
 
| No effect for Spies; they can already see enemy health.
 
|-
 
! 279
 
| maxammo grenades1 increased
 
| percentage
 
|
 
| Valve was high when adding this, they forgot they removed grenades from TF2 years ago.
 
|-
 
! 280
 
| override projectile type
 
| additive
 
| Stickybomb Jumper
 
| Value 14 changes the sticky model to the Sticky Jumper stickies.  This is due to the sticky model changing after the weapon was introduced.
 
|-
 
! 281
 
| energy weapon no ammo
 
| additive
 
| Cow Mangler 5000, Righteous Bison, Pomson 6000, Manmelter
 
| Replaces this weapon's ammo display with Energy display.
 
|-
 
! 282
 
| energy weapon charged shot
 
| additive
 
| Cow Mangler 5000
 
| Adds alt-fire charged shot that uses all energy to fire.
 
|-
 
! 283
 
| energy weapon penetration
 
| additive
 
| Righteous Bison, Pomson 6000
 
| Shot penetrates targets.  Requires attribute 281.
 
|-
 
! 285
 
| energy weapon no deflect
 
| additive
 
| Righteous Bison, Pomson 6000, Manmelter
 
| Adds text saying that the shot can't be reflected
 
|-
 
! 289
 
| centerfire projectile
 
| unknown, assumed additive
 
| The Original
 
| Requires Rocket Launcher
 
|-
 
! 295
 
| has pipboy build interface
 
| unknown, assumed additive
 
| Pip-Boy
 
| Engineer only, changes build interface to Pip-Boy version.
 
|-
 
! 296
 
| sapper kills collect crits
 
| additive
 
| Diamondback
 
| Spy only.  One crit per building killed by a Sapper (even if it assisted).
 
|-
 
! 299
 
| add onhit addammo
 
| additive
 
| Widowmaker
 
| Engineer only.  Despite the name, adds metal rather than ammo.
 
|-
 
! 300
 
| electrical airblast DISPLAY ONLY
 
| additive
 
| Short-Circuit
 
| Short-Circuit's display text. If you want the Short-Circuit effect, you need to create a tf_weapon_mechanical_arm.
 
|-
 
! 303
 
| mod max primary clip override
 
| unknown, assumed additive
 
| Widowmaker, Short-Circuit
 
| -1 makes ammo display disappear.  Possibly Engineer only.
 
|-
 
! 304
 
| sniper full charge damage bonus
 
| percentage
 
| Machina
 
|
 
|-
 
! 307
 
| mod no reload DISPLAY ONLY
 
| additive
 
| Widowmaker, Short-Circuit
 
| No reload necessary display text.
 
|-
 
! 308
 
| sniper penetrates players when charged
 
| additive
 
| Machina
 
| Sniper only.  Only works while fully charged.
 
|-
 
! 309
 
| crit kill will gib
 
| additive
 
| Apoco-Fists
 
|
 
|-
 
! 312
 
| disable weapon hiding for animations
 
| Short-Circuit
 
| Prevents the weapon from vanishing during taunts.
 
|-
 
! 330
 
| override footstep sound set
 
| unknown, assumed additive
 
| Ball-Kicking Boots
 
| Changes sound set used by footsteps.  Incompatible with attribute  .
 
|-
 
! 331
 
| spawn with physics toy
 
| unknown, assumed additive
 
| Ball-Kicking Boots
 
| 1 spawns soccer ball near player when player spawns.
 
|-
 
! 332
 
| fish damage override
 
| unknown, assumed additive
 
| Unarmed Combat
 
| 1 changes the Fish Hit and Fish Kill messages to their Unarmed Combat equivalents
 
|-
 
! 333
 
| special dsp
 
| unknown, assumed additive
 
| Brundle Bundle Set Bonus
 
| Pitch shifts voice clips from this player
 
|-
 
! 334
 
| bombnomicon effect on death
 
| additive
 
| Bombnomicon
 
| Makes players explode after death.
 
|-
 
! 335
 
| clip size bonus upgrade
 
| percentage
 
|
 
|
 
|-
 
! 337
 
| subtract victim medigun charge on hit
 
| additive
 
| Pomson 6000
 
| Value is actually the whole number version of the percent it takes away from the Medic on hit.
 
|-
 
! 338
 
| subtract victim cloak on hit
 
| additive
 
| Pomson 6000
 
| Value is actually the whole number version of the percent it takes away from the Spy on hit.  Currently bugged when it hits cloaked Spies and removes several times this amount.
 
|-
 
! 339
 
| reveal cloaked victim on hit
 
| additive
 
|
 
| Even more broken version of the Pomson effect.
 
|-
 
! 340
 
| reveal disguised victim on hit
 
| additive
 
|
 
| Even more broken version of the Pomson effect.
 
|-
 
! 346
 
| mod bat launches ornaments
 
| additive
 
| Wrap Assassin
 
| Launches bleed ornaments.  For stunballs, see attribute 38.
 
|-
 
! 349
 
| energy weapon no drain
 
| unknown, assumed additive
 
|
 
|
 
|-
 
! 350
 
| ragdolls become ash
 
| unknown, assumed additive
 
| Phlogistinator, Manmelter
 
|
 
|-
 
! 352
 
| alt fire teleport to spawn
 
| additive
 
| Eureka Effect
 
| May not work correctly without attribute 353 also present.
 
|-
 
! 354
 
| stun enemies wielding same weapon
 
| additive
 
|
 
| Use attribute 369 instead.
 
|-
 
! 357
 
| increase buff duration HIDDEN
 
| unknown, assumed percentage
 
|
 
|
 
|-
 
! 358
 
| crit forces victim to laugh
 
| additive
 
| Holiday Punch
 
| Mini-crits do not cause victim to laugh.
 
|-
 
! 360
 
| damage all connected
 
| additive
 
| Third Degree
 
| Can follow multiple Medic beams.
 
|-
 
! 361
 
| become fireproof on hit by fire
 
| additive
 
| Spy-cicle
 
| Makes loud extinguish sound.  Also causes player to say their "on fire" line (or that of their disguise).  Argument is number of seconds to be fireproof.
 
|-
 
! 362
 
| crit from behind
 
| additive
 
| Holiday Punch
 
| It is unclear if this attribute and attribute 24 are identical.
 
|-
 
! 367
 
| extinguish earns revenge crits
 
| additive
 
| Manmelter
 
| It isn't clear if this would work with Jarate, Milk, healing, or airblast.
 
|-
 
! 368
 
| burn damage earns rage
 
| additive
 
| Phlogistinator
 
| Rage appears to be connected to the weapon rather than the player, and it resets on touching a resupply cabinet.
 
|-
 
! 369
 
| tickle enemies wielding same weapon
 
| additive
 
| Holiday Punch
 
| Forces players to do the laugh taunt.
 
|-
 
! 371
 
| taunt success sound
 
| additive
 
| Boston Boom-Bringer
 
| Causes one of several random sounds to play when taunting.
 
|-
 
! 376
 
| aiming no flinch
 
| additive
 
| Cozy Camper
 
| Sniper only.
 
|-
 
! 377
 
| aiming knockback resistance
 
| inverted percentage
 
| Cozy Camper
 
| Sniper only.
 
|-
 
! 378
 
| sniper aiming movespeed decreased
 
| percentage
 
| Cozy Camper
 
| This should be marked as negative, but isn't?
 
|-
 
! 391
 
| mystery solving time decrease
 
| percentage
 
| Eliminating the Impossible Set Bonus
 
| Display only, does nothing in game...  yet.
 
|}
 
 
 
== Negative ==
 
 
 
<!--  Use tf_weapon_sniperrifle_decap weapon class instead. For Bazaar Bargain related downsides. -->
 
 
 
== Neutral ==
 

Latest revision as of 18:09, 31 May 2012

See: List of item attributes on TF Wiki.