Difference between revisions of "Team Fortress 2 Item Attribute Indexes"

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(Page Blueprint. Contents will be ported from Item Definition Indexes soon)
 
(Part of positive list added (safety save))
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This was created as a companion list for the [[Team Fortress 2 Item Definition Indexes|Item Definition Indexes]] list, which contains the indexes of the weapons themselves.
 
This was created as a companion list for the [[Team Fortress 2 Item Definition Indexes|Item Definition Indexes]] list, which contains the indexes of the weapons themselves.
  
This list is divided in to Positive, Negative, and Neutral attributes.
+
This list is divided into Attribute Types, Positive Attributes, Negative Attributes, and Neutral Attributes.
  
 
Normally, you'll want to use this with [https://forums.alliedmods.net/forumdisplay.php?f=146 TF2Items].
 
Normally, you'll want to use this with [https://forums.alliedmods.net/forumdisplay.php?f=146 TF2Items].
 +
 +
**Attributes that have no weapons listed may not work**
 +
 +
== Attribute Types ==
 +
{| class="wikitable"
 +
|-
 +
! Type
 +
! Description
 +
! Example
 +
|-
 +
| percentage
 +
| Expressed as a decimal.  100% is 1.0, 90% is 0.9. Sometimes boolean attributes are represented as percentages.
 +
| Natascha: "damage penalty" "0.75" does 75% of normal damage.
 +
|-
 +
| inverted percentage
 +
| Expressed as a decimal.  Value is a percentage, but the percentage is subtracted from 100% when displayed to the user.
 +
| Übersaw: "fire rate penalty" "1.2" sets the fire rate to 80% but displays that the weapon fires 20% slower.
 +
|-
 +
| additive
 +
| Value is added to the default value.  Value can be positive or negative.  Boolean values are normally expressed as additive.
 +
| Blutsauger: "heal on hit for rapidfire" "3.0" makes a Medic heal 3hp whenever damage is dealt with it.
 +
|-
 +
| additive percentage
 +
| Value is a percentage added to the default value.  Value can be positive or negative.
 +
| Übersaw: "add user charge on hit" "0.25" makes a Medic gain 25% uber whenever he hit someone with it.
 +
|-
 +
| or
 +
| Used on only one attribute (see example) for a boolean value.  Usually, additive is used instead. 
 +
| Axtinguisher: "crit vs burning players" "1.0"
 +
|}
 +
  
 
== Positive ==
 
== Positive ==
 +
{| class="wikitable"
 +
|-
 +
! Index
 +
! Name
 +
! Type
 +
! Weapons that use this attribute
 +
|-
 +
| 2
 +
| damage bonus
 +
| percentage
 +
| Backburner, Direct Hit, Scotsman's Skullcutter, Loch-n-Load, Warrior's Spirit, Brass Beast, Back Scratcher, Winger, Enforcer
 +
|-
 +
| 4
 +
| clip size bonus
 +
| percentage
 +
| Family Business
 +
|-
 +
| 6
 +
| fire rate bonus
 +
| inverted percentage
 +
| Force-a-Nature, Scottish Resistance, Eviction Notice, Soda Popper
 +
|-
 +
| 8
 +
| heal rate bonus
 +
| percentage
 +
| Quick-Fix
 +
|-
 +
| 10
 +
| ubercharge rate bonus
 +
| percentage
 +
| Kritzkrieg, Quick-Fix
 +
|-
 +
| 11
 +
| overheal bonus
 +
| percentage
 +
|
 +
|-
 +
| 13
 +
| overheal decay bonus
 +
| inverted percentage
 +
|
 +
|-
 +
| 14
 +
| overheal decay disabled
 +
| percentage
 +
|
 +
|-
 +
| 16
 +
| heal on hit for rapidfire
 +
| additive
 +
| Blutsauger, Black Box
 +
|-
 +
| 17
 +
| add uber charge on hit
 +
| additive percentage
 +
| Übersaw
 +
|-
 +
| 19
 +
| tmp dmgbuff on hit
 +
| additive percentage
 +
|
 +
|-
 +
| 20
 +
| crit vs burning players
 +
| or
 +
| Axtinguisher, Sun-on-a-Stick, Postal Pummeler
 +
|-
 +
| 24
 +
| mod flamethrower back crit
 +
| additive
 +
| Backburner
 +
|-
 +
| 26
 +
| max health additive bonus
 +
| additive
 +
| Gunslinger, Darwin's Danger Shield, Ali Baba's Wee Booties, Bootlegger, Special Delivery Set bonus
 +
|-
 +
| 29
 +
| alt-fire is vampire
 +
| additive
 +
|
 +
|-
 +
| 30
 +
| fists have radial buff
 +
| additive
 +
|
 +
|-
 +
| 31
 +
| critboost on kill
 +
| additive
 +
| Killing Gloves of Boxing (K.G.B.)
 +
|-
 +
| 32
 +
| slow enemy on hit
 +
| additive
 +
| Natascha
 +
|-
 +
| 35
 +
| mult cloak meter regen rate
 +
| percentage
 +
| Cloak & Dagger
 +
|-
 +
| 37
 +
| hidden primary max ammo bonus
 +
| unknown, assumed additive
 +
|
 +
|-
 +
| 38
 +
| mod bat launches balls
 +
| additive
 +
| Sandman
 +
|-
 +
| 40
 +
| zoom speed mod disabled
 +
| additive
 +
|
 +
|-
 +
| 41
 +
| sniper charge per sec
 +
| percentage
 +
| Sydney Sleeper
 +
|-
 +
| 44
 +
| scattergun has knockback
 +
| additive
 +
| Force-a-Nature
 +
|-
 +
| 45
 +
| bullets per shot bonus
 +
| percentage
 +
| Force-a-Nature
 +
|-
 +
| 50
 +
| absorb damage while cloaked
 +
| percentage
 +
| Dead Ringer
 +
|-
 +
| 51
 +
| revolver use hit locations
 +
| additive
 +
| Ambassador
 +
|-
 +
| 52
 +
| backstab shield
 +
| additive
 +
| Razorback
 +
|-
 +
| 53
 +
| fire retardant
 +
| additive
 +
|
 +
|-
 +
| 57
 +
| health regen
 +
| additive
 +
| Medieval Medic Set Bonus
 +
|-
 +
| 58
 +
| self dmg push force increased
 +
| percentage
 +
|
 +
|-
 +
| 60
 +
| dmg taken from fire reduced
 +
| inverted percentage
 +
| Chargin' Targe, Splendid Screen, Expert's Ordnance Set Bonus
 +
|-
 +
| 62
 +
| dmg taken from crit reduced
 +
| inverted percentage
 +
| Hibernative Bear Set Bonus
 +
|-
 +
| 64
 +
| dmg taken from blast reduced
 +
| inverted percentage
 +
| Chargin' Targe, Splendid Screen
 +
|-
 +
| 66
 +
| dmg taken from bullets reduced
 +
| inverted percentage
 +
|
 +
|-
 +
| 68
 +
| increase player capture value
 +
| additive
 +
| Pain Train
 +
|-
 +
| 70
 +
| health from healer increased
 +
| percentage
 +
|
 +
|-
 +
| 71
 +
| weapon burn dmg increased
 +
| percentage
 +
|
 +
|-
 +
| 73
 +
| weapon burn time increased
 +
| percentage
 +
|
 +
|-
 +
| 75
 +
| aiming movespeed increased
 +
| percentage
 +
|
 +
|-
 +
| 76
 +
| maxammo primary increased
 +
| percentage
 +
| Rocket Jumper
 +
|-
 +
| 78
 +
| maxammo secondary increased
 +
| percentage
 +
| Scottish Resistance, Stickybomb Jumper
 +
 +
|}
  
 
== Negative ==
 
== Negative ==
  
 
== Neutral ==
 
== Neutral ==

Revision as of 14:57, 24 May 2012

This is a list of the item attribute indexes in TF2. These are useful for applying to weapons to change how they work.

This was created as a companion list for the Item Definition Indexes list, which contains the indexes of the weapons themselves.

This list is divided into Attribute Types, Positive Attributes, Negative Attributes, and Neutral Attributes.

Normally, you'll want to use this with TF2Items.

    • Attributes that have no weapons listed may not work**

Attribute Types

Type Description Example
percentage Expressed as a decimal. 100% is 1.0, 90% is 0.9. Sometimes boolean attributes are represented as percentages. Natascha: "damage penalty" "0.75" does 75% of normal damage.
inverted percentage Expressed as a decimal. Value is a percentage, but the percentage is subtracted from 100% when displayed to the user. Übersaw: "fire rate penalty" "1.2" sets the fire rate to 80% but displays that the weapon fires 20% slower.
additive Value is added to the default value. Value can be positive or negative. Boolean values are normally expressed as additive. Blutsauger: "heal on hit for rapidfire" "3.0" makes a Medic heal 3hp whenever damage is dealt with it.
additive percentage Value is a percentage added to the default value. Value can be positive or negative. Übersaw: "add user charge on hit" "0.25" makes a Medic gain 25% uber whenever he hit someone with it.
or Used on only one attribute (see example) for a boolean value. Usually, additive is used instead. Axtinguisher: "crit vs burning players" "1.0"


Positive

Index Name Type Weapons that use this attribute
2 damage bonus percentage Backburner, Direct Hit, Scotsman's Skullcutter, Loch-n-Load, Warrior's Spirit, Brass Beast, Back Scratcher, Winger, Enforcer
4 clip size bonus percentage Family Business
6 fire rate bonus inverted percentage Force-a-Nature, Scottish Resistance, Eviction Notice, Soda Popper
8 heal rate bonus percentage Quick-Fix
10 ubercharge rate bonus percentage Kritzkrieg, Quick-Fix
11 overheal bonus percentage
13 overheal decay bonus inverted percentage
14 overheal decay disabled percentage
16 heal on hit for rapidfire additive Blutsauger, Black Box
17 add uber charge on hit additive percentage Übersaw
19 tmp dmgbuff on hit additive percentage
20 crit vs burning players or Axtinguisher, Sun-on-a-Stick, Postal Pummeler
24 mod flamethrower back crit additive Backburner
26 max health additive bonus additive Gunslinger, Darwin's Danger Shield, Ali Baba's Wee Booties, Bootlegger, Special Delivery Set bonus
29 alt-fire is vampire additive
30 fists have radial buff additive
31 critboost on kill additive Killing Gloves of Boxing (K.G.B.)
32 slow enemy on hit additive Natascha
35 mult cloak meter regen rate percentage Cloak & Dagger
37 hidden primary max ammo bonus unknown, assumed additive
38 mod bat launches balls additive Sandman
40 zoom speed mod disabled additive
41 sniper charge per sec percentage Sydney Sleeper
44 scattergun has knockback additive Force-a-Nature
45 bullets per shot bonus percentage Force-a-Nature
50 absorb damage while cloaked percentage Dead Ringer
51 revolver use hit locations additive Ambassador
52 backstab shield additive Razorback
53 fire retardant additive
57 health regen additive Medieval Medic Set Bonus
58 self dmg push force increased percentage
60 dmg taken from fire reduced inverted percentage Chargin' Targe, Splendid Screen, Expert's Ordnance Set Bonus
62 dmg taken from crit reduced inverted percentage Hibernative Bear Set Bonus
64 dmg taken from blast reduced inverted percentage Chargin' Targe, Splendid Screen
66 dmg taken from bullets reduced inverted percentage
68 increase player capture value additive Pain Train
70 health from healer increased percentage
71 weapon burn dmg increased percentage
73 weapon burn time increased percentage
75 aiming movespeed increased percentage
76 maxammo primary increased percentage Rocket Jumper
78 maxammo secondary increased percentage Scottish Resistance, Stickybomb Jumper

Negative

Neutral