Difference between revisions of "Team Fortress 2 Item Attribute Indexes"

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(Finished positive attributes unless more were added since I last checked)
(Added new column with attribute text)
Line 37: Line 37:
 
|}
 
|}
  
 
+
<!-- Todo: add Hidden? column -->
 
== Positive ==
 
== Positive ==
 
{| class="wikitable"
 
{| class="wikitable"
Line 45: Line 45:
 
! Type
 
! Type
 
! Weapons that use this attribute
 
! Weapons that use this attribute
 +
! Attribute text
 
! Notes
 
! Notes
 
|-
 
|-
Line 51: Line 52:
 
| percentage
 
| percentage
 
| Backburner, Direct Hit, Scotsman's Skullcutter, Loch-n-Load, Warrior's Spirit, Brass Beast, Back Scratcher, Winger, Enforcer
 
| Backburner, Direct Hit, Scotsman's Skullcutter, Loch-n-Load, Warrior's Spirit, Brass Beast, Back Scratcher, Winger, Enforcer
 +
| {{Tf2-item-attribute|positive|+%s1% damage bonus}}
 
|
 
|
 
|-
 
|-
Line 57: Line 59:
 
| percentage
 
| percentage
 
| Family Business
 
| Family Business
 +
| {{Tf2-item-attribute|positive|+%s1% clip size}}
 
|
 
|
 
|-
 
|-
Line 63: Line 66:
 
| inverted percentage
 
| inverted percentage
 
| Force-a-Nature, Scottish Resistance, Eviction Notice, Soda Popper
 
| Force-a-Nature, Scottish Resistance, Eviction Notice, Soda Popper
 +
| {{Tf2-item-attribute|positive|+%s1% faster firing speed}}
 
|
 
|
 
|-
 
|-
Line 69: Line 73:
 
| percentage
 
| percentage
 
| Quick-Fix
 
| Quick-Fix
 +
| {{Tf2-item-attribute|positive|+%s1% heal rate}}
 
| Medic only.
 
| Medic only.
 
|-
 
|-
Line 75: Line 80:
 
| percentage
 
| percentage
 
| Kritzkrieg, Quick-Fix
 
| Kritzkrieg, Quick-Fix
 +
| {{Tf2-item-attribute|positive|+%s1% ÜberCharge rate}}
 
| Medic only.
 
| Medic only.
 
|-
 
|-
Line 81: Line 87:
 
| percentage
 
| percentage
 
|
 
|
 +
| {{Tf2-item-attribute|positive|%s1% more overheal}}
 
| Medic only.
 
| Medic only.
 
|-
 
|-
Line 87: Line 94:
 
| inverted percentage
 
| inverted percentage
 
|
 
|
 +
| {{Tf2-item-attribute|positive|+%s1% longer overheal time}}
 
| Medic only.
 
| Medic only.
 
|-
 
|-
Line 93: Line 101:
 
| percentage
 
| percentage
 
|
 
|
 +
| {{Tf2-item-attribute|positive|Overheal bonus doesn't decay}}
 
| Medic only.
 
| Medic only.
 
|-
 
|-
Line 99: Line 108:
 
| additive
 
| additive
 
| Blutsauger, Black Box
 
| Blutsauger, Black Box
 +
| {{Tf2-item-attribute|positive|On Hit: +%s1 health}}
 
|
 
|
 
|-
 
|-
Line 105: Line 115:
 
| additive percentage
 
| additive percentage
 
| Übersaw
 
| Übersaw
 +
| {{Tf2-item-attribute|positive|On Hit: %s1% ÜberCharge added}}
 
| Medic only.
 
| Medic only.
 
|-
 
|-
Line 111: Line 122:
 
| additive percentage
 
| additive percentage
 
|
 
|
 +
| {{Tf2-item-attribute|positive|On Hit: +%s1% damage bonus}}
 
|
 
|
 
|-
 
|-
Line 117: Line 129:
 
| or
 
| or
 
| Axtinguisher, Sun-on-a-Stick, Postal Pummeler
 
| Axtinguisher, Sun-on-a-Stick, Postal Pummeler
 +
| {{Tf2-item-attribute|positive|100% critical hit vs burning players}}
 
|
 
|
 
|-
 
|-
Line 123: Line 136:
 
| additive
 
| additive
 
| Backburner
 
| Backburner
 +
| {{Tf2-item-attribute|positive|100% critical hits from behind}}
 
| Pyro only.
 
| Pyro only.
 
|-
 
|-
Line 129: Line 143:
 
| additive
 
| additive
 
| Gunslinger, Darwin's Danger Shield, Ali Baba's Wee Booties, Bootlegger, Special Delivery Set bonus
 
| Gunslinger, Darwin's Danger Shield, Ali Baba's Wee Booties, Bootlegger, Special Delivery Set bonus
 +
| {{Tf2-item-attribute|positive|+%s1 max health on wearer}}
 
| Formerly on Backburner, but was removed in mid-2008.
 
| Formerly on Backburner, but was removed in mid-2008.
 
|-
 
|-
Line 134: Line 149:
 
| alt-fire is vampire
 
| alt-fire is vampire
 
| additive
 
| additive
 +
|
 
|
 
|
 
|
 
|
Line 141: Line 157:
 
| additive
 
| additive
 
|
 
|
 +
| {{Tf2-item-attribute|positive|On Kill: +50 health on nearby teammates. On Kill: +10% Crit Chance on nearby teammates}}
 
| Heavy only?
 
| Heavy only?
 
|-
 
|-
Line 147: Line 164:
 
| additive
 
| additive
 
| Killing Gloves of Boxing (K.G.B.)
 
| Killing Gloves of Boxing (K.G.B.)
 +
| {{Tf2-item-attribute|positive|On Kill: %s1 seconds of 100% critical chance}}
 
|
 
|
 
|-
 
|-
Line 153: Line 171:
 
| additive
 
| additive
 
| Natascha
 
| Natascha
 +
| {{Tf2-item-attribute|positive|On Hit: %s1% chance to slow target}}
 
|
 
|
 
|-
 
|-
Line 159: Line 178:
 
| percentage
 
| percentage
 
| Cloak & Dagger
 
| Cloak & Dagger
 +
| {{Tf2-item-attribute|positive|+%s1% cloak regen rate}}
 
|
 
|
 
|-
 
|-
Line 164: Line 184:
 
| hidden primary max ammo bonus
 
| hidden primary max ammo bonus
 
| unknown, assumed additive
 
| unknown, assumed additive
 +
|
 
|
 
|
 
|
 
|
Line 171: Line 192:
 
| additive
 
| additive
 
| Sandman
 
| Sandman
 +
| {{Tf2-item-attribute|positive|Alt-Fire: Launches a ball that stuns opponents}}
 
| This is for stunballs only. For bleed ornaments, use attribute 346.
 
| This is for stunballs only. For bleed ornaments, use attribute 346.
 
|-
 
|-
Line 177: Line 199:
 
| additive
 
| additive
 
|
 
|
 +
| {{Tf2-item-attribute|positive|No move speed penalty from zoom}}
 
| Sniper only.
 
| Sniper only.
 
|-
 
|-
Line 183: Line 206:
 
| percentage
 
| percentage
 
| Sydney Sleeper
 
| Sydney Sleeper
 +
| {{Tf2-item-attribute|positive|+%s1% charge rate}}
 
| Sniper only.
 
| Sniper only.
 
|-
 
|-
Line 189: Line 213:
 
| additive
 
| additive
 
| Force-a-Nature
 
| Force-a-Nature
 +
| {{Tf2-item-attribute|positive|Knockback on the target and shooter}}
 
| Scout only?
 
| Scout only?
 
|-
 
|-
Line 195: Line 220:
 
| percentage
 
| percentage
 
| Force-a-Nature
 
| Force-a-Nature
 +
| {{Tf2-item-attribute|positive|+%s1% bullets per shot}}
 
| Scatterguns and Shotguns only.
 
| Scatterguns and Shotguns only.
 
|-
 
|-
Line 200: Line 226:
 
| absorb damage while cloaked
 
| absorb damage while cloaked
 
| percentage
 
| percentage
| Dead Ringer
+
|
| Appears to have a time limit, but it is unclear how this limit is determined.
+
| {{Tf2-item-attribute|positive|Absorbs %s1% damage while cloaked}}
 +
| Despite its name, Dead Ringer does not use this attribute.
 
|-
 
|-
 
! 51
 
! 51
Line 207: Line 234:
 
| additive
 
| additive
 
| Ambassador
 
| Ambassador
 +
| {{Tf2-item-attribute|positive|Crits on headshot}}
 
| Causes weapon to headshot if the head is hit. Not clear if it only applies to Revolvers.
 
| Causes weapon to headshot if the head is hit. Not clear if it only applies to Revolvers.
 
|-
 
|-
Line 213: Line 241:
 
| additive
 
| additive
 
| Razorback
 
| Razorback
 +
| {{Tf2-item-attribute|positive|Blocks a single backstab attempt}}
 
|
 
|
 
|-
 
|-
Line 218: Line 247:
 
| fire retardant
 
| fire retardant
 
| additive
 
| additive
 +
|
 
|
 
|
 
| Formerly used in TF2 Beta for the Fire Retardant Suit.  Use attribute 361 instead.
 
| Formerly used in TF2 Beta for the Fire Retardant Suit.  Use attribute 361 instead.
Line 225: Line 255:
 
| additive
 
| additive
 
| Medieval Medic Set Bonus
 
| Medieval Medic Set Bonus
 +
| {{Tf2-item-attribute|positive|+%s1 health regenerated per second on wearer}}
 
|
 
|
 
|-
 
|-
Line 231: Line 262:
 
| percentage
 
| percentage
 
|
 
|
 +
| {{Tf2-item-attribute|positive|+%s1% self damage force}}
 
| Soldier and Demoman only.
 
| Soldier and Demoman only.
 
|-
 
|-
Line 237: Line 269:
 
| inverted percentage
 
| inverted percentage
 
| Chargin' Targe, Splendid Screen, Expert's Ordnance Set Bonus
 
| Chargin' Targe, Splendid Screen, Expert's Ordnance Set Bonus
 +
| {{Tf2-item-attribute|positive|+%s1% fire damage resistance on wearer}}
 
|
 
|
 
|-
 
|-
Line 243: Line 276:
 
| inverted percentage
 
| inverted percentage
 
| Hibernative Bear Set Bonus
 
| Hibernative Bear Set Bonus
 +
| {{Tf2-item-attribute|positive|+%s1% critical hit damage resistance on wearer}}
 
| Not used by Battalion's Backup.
 
| Not used by Battalion's Backup.
 
|-
 
|-
Line 249: Line 283:
 
| inverted percentage
 
| inverted percentage
 
| Chargin' Targe, Splendid Screen
 
| Chargin' Targe, Splendid Screen
 +
| {{Tf2-item-attribute|positive|+%s1% explosive damage resistance on wearer}}
 
|
 
|
 
|-
 
|-
Line 255: Line 290:
 
| inverted percentage
 
| inverted percentage
 
|
 
|
 +
| {{Tf2-item-attribute|positive|+%s1% bullet damage resistance on wearer}}
 
|
 
|
 
|-
 
|-
Line 261: Line 297:
 
| additive
 
| additive
 
| Pain Train
 
| Pain Train
 +
| {{Tf2-item-attribute|positive|+%s1 capture rate on wearer}}
 
|
 
|
 
|-
 
|-
Line 267: Line 304:
 
| percentage
 
| percentage
 
|
 
|
 +
| {{Tf2-item-attribute|positive|+%s1% health from healers on wearer}}
 
|
 
|
 
|-
 
|-
Line 273: Line 311:
 
| percentage
 
| percentage
 
|
 
|
| Pyro only. Applies to afterburn.
+
| {{Tf2-item-attribute|positive|+%s1% afterburn damage bonus}}
 +
| Pyro only.
 
|-
 
|-
 
! 73
 
! 73
Line 279: Line 318:
 
| percentage
 
| percentage
 
|
 
|
 +
| {{Tf2-item-attribute|positive|+%s1% afterburn duration}}
 
| Pyro only. Applies to afterburn.
 
| Pyro only. Applies to afterburn.
 
|-
 
|-
Line 285: Line 325:
 
| percentage
 
| percentage
 
|
 
|
| Sniper only.
+
| {{Tf2-item-attribute|positive|+%s1% faster move speed while deployed}}
 +
|
 
|-
 
|-
 
! 76
 
! 76
Line 291: Line 332:
 
| percentage
 
| percentage
 
| Rocket Jumper
 
| Rocket Jumper
 +
| {{Tf2-item-attribute|positive|+%s1% max primary ammo on wearer}}
 
|
 
|
 
|-
 
|-
Line 297: Line 339:
 
| percentage
 
| percentage
 
| Scottish Resistance, Stickybomb Jumper
 
| Scottish Resistance, Stickybomb Jumper
 +
| {{Tf2-item-attribute|positive|+%s1% max secondary ammo on wearer}}
 
|
 
|
 
|-
 
|-
Line 303: Line 346:
 
| percentage
 
| percentage
 
|
 
|
 +
| {{Tf2-item-attribute|positive|+%s1% max metal on wearer}}
 
| Engineer only.
 
| Engineer only.
 
|-
 
|-
Line 309: Line 353:
 
| inverted percentage
 
| inverted percentage
 
|
 
|
 +
| {{Tf2-item-attribute|positive|+%s1% cloak duration}}
 
| Spy only. Use attribute 34 instead.
 
| Spy only. Use attribute 34 instead.
 
|-
 
|-
Line 315: Line 360:
 
| percentage
 
| percentage
 
|
 
|
 +
| {{Tf2-item-attribute|positive|+%s1% cloak regeneration rate}}
 
| Spy only. Use attribute 35 instead.
 
| Spy only. Use attribute 35 instead.
 
|-
 
|-
Line 321: Line 367:
 
| inverted percentage
 
| inverted percentage
 
| Tomislav
 
| Tomislav
 +
| {{Tf2-item-attribute|positive|%s1% faster spin up time}}
 
| Heavy only.
 
| Heavy only.
 
|-
 
|-
Line 327: Line 374:
 
| additive
 
| additive
 
| Scottish Resistance
 
| Scottish Resistance
 +
| {{Tf2-item-attribute|positive|+%s1 max pipebombs out}}
 
| Demoman only.
 
| Demoman only.
 
|-
 
|-
Line 333: Line 381:
 
| percentage
 
| percentage
 
|
 
|
 +
| {{Tf2-item-attribute|positive|%s1% faster power charge}}
 
| Sniper only. Use attribute 41 instead.
 
| Sniper only. Use attribute 41 instead.
 
|-
 
|-
Line 339: Line 388:
 
| percentage
 
| percentage
 
| Jag
 
| Jag
 +
| {{Tf2-item-attribute|positive|%s1% faster construction rate}}
 
| Engineer only. Only applies to melee hits.
 
| Engineer only. Only applies to melee hits.
 
|-
 
|-
Line 345: Line 395:
 
| percentage
 
| percentage
 
|
 
|
 +
| {{Tf2-item-attribute|positive|%s1% faster repair rate}}
 
| Engineer only.
 
| Engineer only.
 
|-
 
|-
Line 351: Line 402:
 
| inverted percentage
 
| inverted percentage
 
| Soda Popper
 
| Soda Popper
 +
| {{Tf2-item-attribute|positive|%s1% faster reload time}}
 
|
 
|
 
|-
 
|-
Line 357: Line 409:
 
| percentage
 
| percentage
 
|
 
|
 +
| {{Tf2-item-attribute|positive|On Hit: %s1 health}}
 
| Soldier and Demoman only.
 
| Soldier and Demoman only.
 
|-
 
|-
Line 363: Line 416:
 
| percentage
 
| percentage
 
|
 
|
 +
| {{Tf2-item-attribute|positive|+%s1% projectile range}}
 
|
 
|
 
|-
 
|-
Line 369: Line 423:
 
| percentage
 
| percentage
 
| Direct Hit, Loch-n-Load, Liberty Launcher, Manmelter
 
| Direct Hit, Loch-n-Load, Liberty Launcher, Manmelter
 +
| {{Tf2-item-attribute|positive|+%s1% projectile speed}}
 
|
 
|
 
|-
 
|-
Line 375: Line 430:
 
| percentage
 
| percentage
 
|
 
|
| Applies to Scatterguns and Shotguns only.
+
| {{Tf2-item-attribute|positive|%s1% more accurate}}
 +
|
 
|-
 
|-
 
! 107
 
! 107
Line 381: Line 437:
 
| percentage
 
| percentage
 
| Gloves of Running Urgently (G.R.U.), Gas Jockey's Gear Set Bonus
 
| Gloves of Running Urgently (G.R.U.), Gas Jockey's Gear Set Bonus
 +
| {{Tf2-item-attribute|positive|+%s1% faster move speed on wearer}}
 
|
 
|
 
|-
 
|-
Line 387: Line 444:
 
| percentage
 
| percentage
 
| Back Scratcher
 
| Back Scratcher
 +
| {{Tf2-item-attribute|positive|+%s1% health from packs on wearer}}
 
|
 
|
 
|-
 
|-
Line 393: Line 451:
 
| additive
 
| additive
 
|
 
|
|
+
| {{Tf2-item-attribute|positive|On Hit: +%s1 health}}
 +
| Not used, use attribute 16 instead.
 
|-
 
|-
 
! 112
 
! 112
Line 399: Line 458:
 
| additive percentage
 
| additive percentage
 
|
 
|
 +
| {{Tf2-item-attribute|positive|+%s1% ammo regenerated every 5 seconds on wearer}}
 
|
 
|
 
|-
 
|-
Line 405: Line 465:
 
| additive
 
| additive
 
|
 
|
 +
| {{Tf2-item-attribute|positive|+%s1 metal regenerated every 5 seconds on wearer}}
 
| Engineer only.
 
| Engineer only.
 
|-
 
|-
Line 411: Line 472:
 
| additive
 
| additive
 
| Direct Hit
 
| Direct Hit
 +
| {{Tf2-item-attribute|positive|Mini-crits targets launched airborne by explosions}}
 
| Only for enemies knocked into the air by explosive damage.  For all airborne targets, use attribute 265.
 
| Only for enemies knocked into the air by explosive damage.  For all airborne targets, use attribute 265.
 
|-
 
|-
Line 417: Line 479:
 
| additive
 
| additive
 
| Equalizer
 
| Equalizer
 +
| {{Tf2-item-attribute|positive|Damage and move speed increase as the user becomes injured.  Blocks healing when in use}}
 
|
 
|
 
|-
 
|-
Line 423: Line 486:
 
| unknown, assumed additive
 
| unknown, assumed additive
 
| Buff Banner, Battalion's Backup, Concheror, Phlogistinator
 
| Buff Banner, Battalion's Backup, Concheror, Phlogistinator
 +
|
 
| 1 is mini-crits for yourself and allies, 2 is defense buff for yourself and allies, 3 is healing for yourself and allies, 4 is unknown, 5 is critical hits for yourself.
 
| 1 is mini-crits for yourself and allies, 2 is defense buff for yourself and allies, 3 is healing for yourself and allies, 4 is unknown, 5 is critical hits for yourself.
 
|-
 
|-
Line 429: Line 493:
 
| percentage
 
| percentage
 
|
 
|
 +
| {{Tf2-item-attribute|positive|%s1% splash damage fall off}}
 
|
 
|
 
|-
 
|-
Line 435: Line 500:
 
| additive
 
| additive
 
| Scottish Resistance
 
| Scottish Resistance
 +
| {{Tf2-item-attribute|positive|Detonates stickybombs near the crosshair and directly under your feet}}
 
| 1 is Scottish Resistance mode.  Presumably 0 is standard mode.
 
| 1 is Scottish Resistance mode.  Presumably 0 is standard mode.
 
|-
 
|-
Line 441: Line 507:
 
| additive
 
| additive
 
| Scottish Resistance
 
| Scottish Resistance
 +
| {{Tf2-item-attribute|positive|Able to destroy enemy stickybombs}}
 
| Stickybomb Launchers only
 
| Stickybomb Launchers only
 
|-
 
|-
Line 446: Line 513:
 
| mod demo buff type
 
| mod demo buff type
 
| unknown, assumed additive
 
| unknown, assumed additive
 +
|
 
|
 
|
 
|  
 
|  
Line 453: Line 521:
 
| percentage
 
| percentage
 
|
 
|
 +
| {{Tf2-item-attribute|positive|%s1% speed boost while active weapon}}
 
| Use attributes 107 and 128 instead.
 
| Use attributes 107 and 128 instead.
 
|-
 
|-
Line 459: Line 528:
 
| additive
 
| additive
 
|
 
|
 +
| {{Tf2-item-attribute|positive|%s1 sec faster bomb arm time}}
 
| Stickybomb Launchers only
 
| Stickybomb Launchers only
 
|-
 
|-
Line 465: Line 535:
 
| percentage
 
| percentage
 
|
 
|
 +
| {{Tf2-item-attribute|positive|+%s1% natural regen rate}}
 
|
 
|
 
|-
 
|-
Line 471: Line 542:
 
| percentage
 
| percentage
 
| Gunboats
 
| Gunboats
 +
| {{Tf2-item-attribute|positive|s1% blast damage from rocket jumps}}
 
|
 
|
 
|-
 
|-
Line 477: Line 549:
 
| additive
 
| additive
 
| Frontier Justice
 
| Frontier Justice
 +
| {{Tf2-item-attribute|positive|When your sentry is destroyed you gain revenge crits for every sentry kill}}
 
| Engineer only.  Crits are granted when sentry is destroyed (2 per kill, 1 per assist).  Maximum 35 crits.
 
| Engineer only.  Crits are granted when sentry is destroyed (2 per kill, 1 per assist).  Maximum 35 crits.
 
|-
 
|-
Line 483: Line 556:
 
| percentage
 
| percentage
 
| Homewrecker, Maul
 
| Homewrecker, Maul
 +
| {{Tf2-item-attribute|positive|%s1% damage vs buildings}}
 
|
 
|
 
|-
 
|-
Line 489: Line 563:
 
| additive
 
| additive
 
| Dalokohs Bar, Fishcake
 
| Dalokohs Bar, Fishcake
 +
| {{Tf2-item-attribute|positive|Adds +50 max health for 30 seconds}}
 
| Only applies to lunchbox items
 
| Only applies to lunchbox items
 
|-
 
|-
Line 495: Line 570:
 
| additive
 
| additive
 
|
 
|
| Use attribute 26 instead.
+
| {{Tf2-item-attribute|positive|+%s1 max health on wearer}}
 +
| This is the hidden version of attribute 26.
 
|-
 
|-
 
! 146
 
! 146
Line 501: Line 577:
 
| additive
 
| additive
 
| Homewrecker, Maul
 
| Homewrecker, Maul
 +
| {{Tf2-item-attribute|positive|Damage removes Sappers}}
 
| Implicitly on all Engineer melee weapons.
 
| Implicitly on all Engineer melee weapons.
 
|-
 
|-
Line 507: Line 584:
 
| additive
 
| additive
 
|
 
|
 +
| {{Tf2-item-attribute|positive|%s1 metal reduction in building cost}}
 
| Engineer only.
 
| Engineer only.
 
|-
 
|-
Line 513: Line 591:
 
| additive
 
| additive
 
| Southern Hospitality, Tribalman's Shiv, Boston Basher, Three-Rune Blade
 
| Southern Hospitality, Tribalman's Shiv, Boston Basher, Three-Rune Blade
 +
| {{Tf2-item-attribute|positive|On Hit: Bleed for %s1 seconds}}
 
|
 
|
 
|-
 
|-
Line 519: Line 598:
 
| additive
 
| additive
 
| Golden Wrench, Saxxy
 
| Golden Wrench, Saxxy
 +
| {{Tf2-item-attribute|positive|Imbued with an ancient power}}
 
|
 
|
 
|-
 
|-
Line 524: Line 604:
 
| DEPRECATED socketed item definition id DEPRECATED
 
| DEPRECATED socketed item definition id DEPRECATED
 
| additive
 
| additive
 +
|
 
|
 
|
 
| Not used, although it could have been repurposed for Strange Parts.
 
| Not used, although it could have been repurposed for Strange Parts.
Line 530: Line 611:
 
| custom texture lo
 
| custom texture lo
 
| unknown, assumed additive
 
| unknown, assumed additive
 +
|
 
|
 
|
 
| It's unclear what exactly this is used for.
 
| It's unclear what exactly this is used for.
Line 537: Line 619:
 
| additive
 
| additive
 
| Your Eternal Reward, Wanga Prick
 
| Your Eternal Reward, Wanga Prick
| Spy only.  Removes Disguise Kit from inventory.
+
| {{Tf2-item-attribute|positive|Upon a successful backstab you rapidly disguise as your victim}}
 +
| Spy only.
 
|-
 
|-
 
! 156
 
! 156
Line 543: Line 626:
 
| additive
 
| additive
 
| Your Eternal Reward, Wanga Prick, Spy-cicle
 
| Your Eternal Reward, Wanga Prick, Spy-cicle
 +
| {{Tf2-item-attribute|positive|Silent Killer: No attack noise from backstabs}}
 
| Spy only.  Only applies on backstab.
 
| Spy only.  Only applies on backstab.
 
|-
 
|-
Line 549: Line 633:
 
| additive
 
| additive
 
| Big Earner
 
| Big Earner
 +
| {{Tf2-item-attribute|positive|+%s1 cloak on kill}}
 
| Spy only.  Only applies on backstab. Do not use this and 166 on the same weapon.
 
| Spy only.  Only applies on backstab. Do not use this and 166 on the same weapon.
 
|-
 
|-
Line 555: Line 640:
 
| additive
 
| additive
 
| Saharan Spy Set Bonus
 
| Saharan Spy Set Bonus
 +
| {{Tf2-item-attribute|positive|Reduced decloak sound volume}}
 
| May still play sounds at normal volume to the player with it equipped.
 
| May still play sounds at normal volume to the player with it equipped.
 
|-
 
|-
Line 561: Line 647:
 
| percentage
 
| percentage
 
|
 
|
 +
| {{Tf2-item-attribute|positive|+%s1% more flame spread area}}
 
| Flamethrowers only
 
| Flamethrowers only
 
|-
 
|-
Line 567: Line 654:
 
| percentage
 
| percentage
 
|
 
|
 +
| {{Tf2-item-attribute|positive|+%s1% more flame distance}}
 
| Flamethrowers only
 
| Flamethrowers only
 
|-
 
|-
Line 573: Line 661:
 
| additive
 
| additive
 
|
 
|
 +
| {{Tf2-item-attribute|positive|Airblast can now be charged, which will push enemies further}}
 
| Flamethrowers only
 
| Flamethrowers only
 
|-
 
|-
Line 579: Line 668:
 
| additive
 
| additive
 
| L'Etranger
 
| L'Etranger
 +
| {{Tf2-item-attribute|positive|+%s1 cloak on hit}}
 
| Do not use this and 158 on the same weapon.
 
| Do not use this and 158 on the same weapon.
 
|-
 
|-
Line 585: Line 675:
 
| percentage
 
| percentage
 
|
 
|
| Spy only.
+
|
 +
| Spy only.  Likely not implemented.
 
|-
 
|-
 
! 168
 
! 168
Line 591: Line 682:
 
| additive
 
| additive
 
|
 
|
| Spy only.  Use attribute 361 instead.
+
| {{Tf2-item-attribute|positive|Immune to fire damage while disguised}}
 +
| Spy only.  Likely not implemented.  Use attribute 361 instead.
 
|-
 
|-
 
! 169
 
! 169
Line 597: Line 689:
 
| inverted percentage
 
| inverted percentage
 
| Tank Buster Set Bonus
 
| Tank Buster Set Bonus
 +
| {{Tf2-item-attribute|positive|+%s1% sentry damage resistance on wearer}}
 
|
 
|
 
|-
 
|-
Line 603: Line 696:
 
| percentage
 
| percentage
 
|
 
|
 +
| {{Tf2-item-attribute|positive|%s1% airblast cost}}
 
| Flamethrowers only
 
| Flamethrowers only
 
|-
 
|-
Line 609: Line 703:
 
| percentage
 
| percentage
 
|
 
|
 +
| {{Tf2-item-attribute|positive|%s1% flamethrower ammo consumed per second}}
 
| Flamethrowers only
 
| Flamethrowers only
 
|-
 
|-
Line 615: Line 710:
 
| additive
 
| additive
 
| Sydney Sleeper
 
| Sydney Sleeper
 +
| {{Tf2-item-attribute|positive|On Hit: Jarate applied to target for %s1 seconds}}
 
| Despite the name, not used on Jarate itself.
 
| Despite the name, not used on Jarate itself.
 
|-
 
|-
Line 621: Line 717:
 
| additive
 
| additive
 
| Croc-o-Style Kit Set Bonus
 
| Croc-o-Style Kit Set Bonus
 +
| {{Tf2-item-attribute|positive|The wearer cannot be killed by headshots}}
 
| If you have more than one health and get headshot, reduces you to 1 health.  If you have 1 health, headshots will still kill you.
 
| If you have more than one health and get headshot, reduces you to 1 health.  If you have 1 health, headshots will still kill you.
 
|-
 
|-
Line 627: Line 724:
 
| inverted percentage
 
| inverted percentage
 
| Degreaser, Reserve Shooter
 
| Degreaser, Reserve Shooter
 +
| {{Tf2-item-attribute|positive|%s1% faster weapon switch}}
 
| This controls the weapon switch time
 
| This controls the weapon switch time
 
|-
 
|-
Line 633: Line 731:
 
| additive
 
| additive
 
| Bushwacka
 
| Bushwacka
 +
| {{Tf2-item-attribute|positive|Crits whenever it would normally mini-crit}}
 
|
 
|
 
|-
 
|-
Line 639: Line 738:
 
| additive
 
| additive
 
| Powerjack
 
| Powerjack
 +
| {{Tf2-item-attribute|positive|+%s1 health restored on kill}}
 
| See attribute 220 for the percentage version.
 
| See attribute 220 for the percentage version.
 
|-
 
|-
Line 645: Line 745:
 
| additive
 
| additive
 
|
 
|
 +
| {{Tf2-item-attribute|positive|On Hit: Slow target movement by 40% for %s1s}}
 
| Use attribute 32 instead.
 
| Use attribute 32 instead.
 
|-
 
|-
Line 651: Line 752:
 
| additive
 
| additive
 
| Vita-Saw
 
| Vita-Saw
 +
| {{Tf2-item-attribute|positive|On death up to %s1% of your stored ÜberCharge is retained}}
 
| Preserves this much ubercharge across deaths.
 
| Preserves this much ubercharge across deaths.
 
|-
 
|-
Line 657: Line 759:
 
| additive
 
| additive
 
|
 
|
 +
| {{Tf2-item-attribute|positive|+%s1 health regenerated per second on wearer}}
 
|
 
|
 
|-
 
|-
Line 663: Line 766:
 
| additive
 
| additive
 
| Crusader's Crossbow
 
| Crusader's Crossbow
 +
| {{Tf2-item-attribute|positive|Fires special bolts that heal teammates and deal damage based on distance traveled}}
 
| Healing bolts heal allies and damage enemies. They do/heal more damage the farther they travel.
 
| Healing bolts heal allies and damage enemies. They do/heal more damage the farther they travel.
 
|-
 
|-
Line 669: Line 773:
 
| additive
 
| additive
 
| Amputator
 
| Amputator
 +
| {{Tf2-item-attribute|positive|On Taunt: Applies a healing effect to all nearby teammates}}
 
| Taunt with this weapon out to heal nearby allies
 
| Taunt with this weapon out to heal nearby allies
 
|-
 
|-
Line 675: Line 780:
 
| percentage
 
| percentage
 
|
 
|
 +
| {{Tf2-item-attribute|positive|+%s1% faster taunt speed on wearer}}
 
| Taunt speed increase
 
| Taunt speed increase
 
|-
 
|-
 
! 202
 
! 202
 
| charge time increased
 
| charge time increased
 +
| additive
 
| Claidheamh Mòr
 
| Claidheamh Mòr
 +
| {{Tf2-item-attribute|positive|%s1 sec increase in charge duration}}
 
| Demoman only. Increases how long you charge for when using the Chargin' Targe or Splendid Screen.
 
| Demoman only. Increases how long you charge for when using the Chargin' Targe or Splendid Screen.
 
|-
 
|-
Line 686: Line 794:
 
| additive
 
| additive
 
| Candy Cane
 
| Candy Cane
 +
| {{Tf2-item-attribute|positive|On Kill: A small health pack is dropped}}
 
| makes enemies drop health packs when killed, may not stack with Medieval Mode.
 
| makes enemies drop health packs when killed, may not stack with Medieval Mode.
 
|-
 
|-
 
! 205
 
! 205
 
| dmg from ranged reduced
 
| dmg from ranged reduced
 +
| percentage
 
| Fists of Steel
 
| Fists of Steel
 +
| {{Tf2-item-attribute|positive|%s1% damage from ranged sources while active}}
 +
|
 +
|-
 +
! 208
 +
| Set DamageType Ignite
 +
| additive
 +
| Sharpened Volcano Shard
 +
| {{Tf2-item-attribute|positive|On Hit: target is engulfed in flames}}
 
|
 
|
 
|-
 
|-
Line 697: Line 815:
 
| additive
 
| additive
 
|
 
|
| May not work. Detonator uses attribute 144 set to 1.
+
| {{Tf2-item-attribute|positive|100% minicrits vs burning players}}
 +
| Formerly used on Sun-on-a-Stick.
 
|-
 
|-
 
! 215
 
! 215
 
| apply z velocity on damage
 
| apply z velocity on damage
 
| unknown, assumed additive
 
| unknown, assumed additive
 +
|
 
|
 
|
 
| Unknown attribute, may be used on Valve weapons.
 
| Unknown attribute, may be used on Valve weapons.
Line 708: Line 828:
 
| apply look velocity on damage
 
| apply look velocity on damage
 
| unknown, assumed additive
 
| unknown, assumed additive
 +
|
 
|
 
|
 
| Unknown attribute, may be used on Valve weapons.
 
| Unknown attribute, may be used on Valve weapons.
Line 715: Line 836:
 
| additive
 
| additive
 
| Conniver's Kunai
 
| Conniver's Kunai
 +
| {{Tf2-item-attribute|positive|On Backstab: Absorbs the health from your victim.}}
 
| Spy only.  Steal enemy health on kill, up to 3x max HP as an overheal.
 
| Spy only.  Steal enemy health on kill, up to 3x max HP as an overheal.
 
|-
 
|-
Line 721: Line 843:
 
| additive
 
| additive
 
| Fan O' War
 
| Fan O' War
 +
| {{Tf2-item-attribute|positive|On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits}}
 
| Wears off after a while.  Only one enemy can be marked as a time.
 
| Wears off after a while.  Only one enemy can be marked as a time.
 
|-
 
|-
Line 727: Line 850:
 
| unknown, assumed additive
 
| unknown, assumed additive
 
| Eyelander, Horsless Headless Horsemann's Headtaker, Half-Zoitichi, Nessie's Nine Iron
 
| Eyelander, Horsless Headless Horsemann's Headtaker, Half-Zoitichi, Nessie's Nine Iron
 +
| {{Tf2-item-attribute|positive|}}
 
| Hidden attribute, may control animations used by weapon.
 
| Hidden attribute, may control animations used by weapon.
 
|-
 
|-
Line 733: Line 857:
 
| additive
 
| additive
 
| Half-Zoitichi
 
| Half-Zoitichi
| See attribute 180 for the additive version.
+
| {{Tf2-item-attribute|positive|On Kill: Restores you to %s1% health}}
 +
| Restores your health to a specified percent.  See attribute 180 for the amount version.
 
|-
 
|-
 
! 221
 
! 221
 
| mult decloak rate
 
| mult decloak rate
 
| additive
 
| additive
 +
|
 
|
 
|
 
| Spy only.  Decloak faster?
 
| Spy only.  Decloak faster?
Line 745: Line 871:
 
| percentage
 
| percentage
 
|
 
|
|
+
| {{Tf2-item-attribute|positive|On Scoped Bodyshot: Rifle charge rate increased by %s1%}}
|-
+
| Use tf_weapon_sniperrifle_decap weapon class instead.
! 223
 
| mult sniper charge after miss
 
| percentage
 
|
 
|
 
 
|-
 
|-
 
! 224
 
! 224
Line 757: Line 878:
 
| percentage
 
| percentage
 
| Shahanshah
 
| Shahanshah
 +
| {{Tf2-item-attribute|positive|%s1% increase in damage when health <50% of max}}
 
|
 
|
 +
|-
 +
! 230
 +
| mod medic killed revenge
 +
| additive
 +
|
 +
| {{Tf2-item-attribute|positive|When the medic healing you is killed you gain 2 revenge crits}}
 +
| Formerly used in TF2 Beta for Pocket Soldier weapons.
 
|-
 
|-
 
! 232
 
! 232
Line 763: Line 892:
 
| additive
 
| additive
 
|
 
|
 +
| {{Tf2-item-attribute|positive|When the medic healing you is killed you gain mini-crit boost for %s1 seconds}}
 
| Formerly used in TF2 Beta for Pocket Soldier weapons.
 
| Formerly used in TF2 Beta for Pocket Soldier weapons.
 
|-
 
|-
Line 769: Line 899:
 
| additive
 
| additive
 
|
 
|
 +
| {{Tf2-item-attribute|positive|While a medic is healing you, this weapon's damage is increased by %s1%}}
 
| Formerly used in TF2 Beta for Pocket Soldier weapons.
 
| Formerly used in TF2 Beta for Pocket Soldier weapons.
 
|-
 
|-
Line 774: Line 905:
 
| mod shovel speed boost
 
| mod shovel speed boost
 
| additive
 
| additive
 +
|
 
|
 
|
 
| Formerly used in TF2 Beta for Split Equalizer weapons.
 
| Formerly used in TF2 Beta for Split Equalizer weapons.
Line 781: Line 913:
 
| percentage
 
| percentage
 
|
 
|
 +
| {{Tf2-item-attribute|positive|On Scoped Headshot: Rifle charge rate increased by %s1%}}
 
| Use tf_weapon_sniperrifle_decap weapon class instead.
 
| Use tf_weapon_sniperrifle_decap weapon class instead.
 
|-
 
|-
Line 787: Line 920:
 
| additive
 
| additive
 
| Tomislav
 
| Tomislav
 +
| {{Tf2-item-attribute|positive|Silent Killer: No barrel spin sound}}
 
| Gun still clicks when spinning starts and stops.
 
| Gun still clicks when spinning starts and stops.
 
|-
 
|-
Line 793: Line 927:
 
| percentage
 
| percentage
 
|
 
|
 +
| {{Tf2-item-attribute|positive|+%s1% ÜberCharge rate for the medic healing you.  This effect does not work in the respawn room}}
 
| Formerly used in TF2 Beta for Pocket Soldier weapons.
 
| Formerly used in TF2 Beta for Pocket Soldier weapons.
 
|-
 
|-
Line 799: Line 934:
 
| inverted percentage
 
| inverted percentage
 
|
 
|
 +
| {{Tf2-item-attribute|positive|%s1% faster reload time while being healed}}
 
| Formerly used in TF2 Beta for Pocket Soldier weapons.
 
| Formerly used in TF2 Beta for Pocket Soldier weapons.
 
|-
 
|-
Line 805: Line 941:
 
| additive
 
| additive
 
|
 
|
 +
| {{Tf2-item-attribute|positive|When the medic healing you is killed the killer becomes marked for death}}
 
| Formerly used in TF2 Beta for Pocket Soldier weapons.
 
| Formerly used in TF2 Beta for Pocket Soldier weapons.
 
|-
 
|-
Line 811: Line 948:
 
| additive
 
| additive
 
|
 
|
 +
| {{Tf2-item-attribute|positive|%s1% rage gained on hit}}
 
|
 
|
 
|-
 
|-
Line 817: Line 955:
 
| percentage
 
| percentage
 
|
 
|
 +
| {{Tf2-item-attribute|positive|Gains a damage bonus as rage increases, up to %s1%}}
 
|
 
|
 
|-
 
|-
Line 823: Line 962:
 
| percentage
 
| percentage
 
| Ali Baba's Wee Booties, Bootlegger
 
| Ali Baba's Wee Booties, Bootlegger
 +
| {{Tf2-item-attribute|positive|+%s1% increase in turning control while charging}}
 
| Demoman only.  Also requires Chargin' Targe or Splendid Screen (or their charging effect).
 
| Demoman only.  Also requires Chargin' Targe or Splendid Screen (or their charging effect).
 
|-
 
|-
 
! 247
 
! 247
 
| no charge impact range
 
| no charge impact range
 +
| additive
 
| Splendid Screen
 
| Splendid Screen
 +
| {{Tf2-item-attribute|positive|Can deal charge impact damage at any range}}
 
| Demoman only. Currently also allows the next melee to crit.  This is likely a bug.
 
| Demoman only. Currently also allows the next melee to crit.  This is likely a bug.
 
|-
 
|-
Line 834: Line 976:
 
| percentage
 
| percentage
 
| Splendid Screen
 
| Splendid Screen
 +
| {{Tf2-item-attribute|positive|+%s1% increase in charge impact damage}}
 
|
 
|
 
|-
 
|-
Line 840: Line 983:
 
| percentage
 
| percentage
 
| Persian Persuader
 
| Persian Persuader
 +
| {{Tf2-item-attribute|positive|+%s1% increase in charge recharge rate}}
 
| Demoman only.  Also requires Chargin' Targe or Splendid Screen.
 
| Demoman only.  Also requires Chargin' Targe or Splendid Screen.
 
|-
 
|-
Line 846: Line 990:
 
| additive
 
| additive
 
| Atomizer
 
| Atomizer
 +
| {{Tf2-item-attribute|positive|Grants Triple Jump: The third jump deals 10 damage when used}}
 
| Allows additional jump.
 
| Allows additional jump.
 
|-
 
|-
 
! 251
 
! 251
 
| speed buff ally
 
| speed buff ally
 +
| additive
 
| Disciplinary Action
 
| Disciplinary Action
 +
| {{Tf2-item-attribute|positive|On Hit Ally: Boosts both players' speed for several seconds}}
 
|
 
|
 
|-
 
|-
Line 857: Line 1,004:
 
| percentage
 
| percentage
 
| Mantreads
 
| Mantreads
| Reduces fall damage?
+
| {{Tf2-item-attribute|positive|%s1% reduction in push force taken from damage}}
 +
|
 
|-
 
|-
 
! 254
 
! 254
 
| airblast functionality flags
 
| airblast functionality flags
 
| unknown, assumed additive
 
| unknown, assumed additive
 +
|
 
|
 
|
 
| Requires Flamethrower.  Likely doesn't work.
 
| Requires Flamethrower.  Likely doesn't work.
Line 869: Line 1,018:
 
| percentage
 
| percentage
 
|
 
|
 +
| {{Tf2-item-attribute|positive|+%s1% airblast push force}}
 
| Requires Flamethrower.  Likely doesn't work.
 
| Requires Flamethrower.  Likely doesn't work.
 
|-
 
|-
Line 874: Line 1,024:
 
| mult airblast refire time
 
| mult airblast refire time
 
| unknown, assumed additive
 
| unknown, assumed additive
 +
|
 
|
 
|
 
| Requires Flamethrower.  Likely doesn't work.
 
| Requires Flamethrower.  Likely doesn't work.
Line 880: Line 1,031:
 
| airblast vertical pushback scale
 
| airblast vertical pushback scale
 
| unknown, assumed additive
 
| unknown, assumed additive
 +
|
 
|
 
|
 
| Requires Flamethrower.  Likely doesn't work.
 
| Requires Flamethrower.  Likely doesn't work.
Line 887: Line 1,039:
 
| additive
 
| additive
 
| Persian Persuader
 
| Persian Persuader
 +
| {{Tf2-item-attribute|positive|All ammo collected becomes health}}
 
| The amount of health restored is not specified here, but controlled by the game engine.
 
| The amount of health restored is not specified here, but controlled by the game engine.
 
|-
 
|-
Line 893: Line 1,046:
 
| additive
 
| additive
 
| Mantreads
 
| Mantreads
 +
| {{Tf2-item-attribute|positive|Deals 3x falling damage to the player you land on}}
 
| Deals 3x the amount of fall damage you would have taken to the person you land on.
 
| Deals 3x the amount of fall damage you would have taken to the person you land on.
 
|-
 
|-
Line 898: Line 1,052:
 
| deflection size multiplier
 
| deflection size multiplier
 
| additive
 
| additive
 +
|
 
|
 
|
 
| Unknown, possible Flamethrower reflect related.
 
| Unknown, possible Flamethrower reflect related.
Line 905: Line 1,060:
 
| unknown, assumed percentage
 
| unknown, assumed percentage
 
| Disciplinary Action
 
| Disciplinary Action
 +
|
 
| Supposed to affect the hitboxes of friendly players when hitting them.  Doesn't appear to work.
 
| Supposed to affect the hitboxes of friendly players when hitting them.  Doesn't appear to work.
 
|-
 
|-
Line 911: Line 1,067:
 
| unknown, assumed percentage
 
| unknown, assumed percentage
 
| Disciplinary Action
 
| Disciplinary Action
 +
|
 
| Supposed to affect the melee range of this weapon for friendly players.  Doesn't appear to work.
 
| Supposed to affect the melee range of this weapon for friendly players.  Doesn't appear to work.
 
|-
 
|-
Line 917: Line 1,074:
 
| additive
 
| additive
 
| Reserve Shooter
 
| Reserve Shooter
 +
| {{Tf2-item-attribute|positive|Mini-crits airborne targets for %s1 seconds after being deployed}}
 
| mini-crits any airborne enemies for n seconds after switching to this weapon.
 
| mini-crits any airborne enemies for n seconds after switching to this weapon.
 
|-
 
|-
Line 923: Line 1,081:
 
| additive
 
| additive
 
|
 
|
 +
| {{Tf2-item-attribute|positive|Projectiles penetrate enemy players}}
 
| Use other attributes instead.
 
| Use other attributes instead.
 
|-
 
|-
Line 929: Line 1,088:
 
| additive
 
| additive
 
| Market Gardener
 
| Market Gardener
 +
| {{Tf2-item-attribute|positive|Deals crits while the wielder is rocket jumping}}
 
| mini-crit enemies if you hit them while '''you're''' airborne.
 
| mini-crit enemies if you hit them while '''you're''' airborne.
 
|-
 
|-
Line 935: Line 1,095:
 
| additive
 
| additive
 
| Solemn Vow
 
| Solemn Vow
 +
| {{Tf2-item-attribute|positive|Allows you to see enemy health}}
 
| No effect for Spies; they can already see enemy health.
 
| No effect for Spies; they can already see enemy health.
 
|-
 
|-
Line 940: Line 1,101:
 
| maxammo grenades1 increased
 
| maxammo grenades1 increased
 
| percentage
 
| percentage
 +
|
 
|
 
|
 
| Valve was high when adding this, they forgot they removed grenades from TF2 years ago.
 
| Valve was high when adding this, they forgot they removed grenades from TF2 years ago.
Line 947: Line 1,109:
 
| additive
 
| additive
 
| Stickybomb Jumper
 
| Stickybomb Jumper
| Value 14 changes the sticky model to the Sticky Jumper stickies.  This is due to the sticky model changing after the weapon was introduced.
+
|
 +
| Value 14 changes the sticky model to the Sticky Jumper stickies.  This is likely due to the sticky model changing after the weapon was introduced.
 
|-
 
|-
 
! 281
 
! 281
Line 953: Line 1,116:
 
| additive
 
| additive
 
| Cow Mangler 5000, Righteous Bison, Pomson 6000, Manmelter
 
| Cow Mangler 5000, Righteous Bison, Pomson 6000, Manmelter
 +
| {{Tf2-item-attribute|positive|Does not require ammo}}
 
| Replaces this weapon's ammo display with Energy display.
 
| Replaces this weapon's ammo display with Energy display.
 
|-
 
|-
Line 959: Line 1,123:
 
| additive
 
| additive
 
| Cow Mangler 5000
 
| Cow Mangler 5000
 +
| {{Tf2-item-attribute|positive|Alt-Fire: A charged shot that mini-crits players and disables buildings for 4 sec}}
 
| Adds alt-fire charged shot that uses all energy to fire.
 
| Adds alt-fire charged shot that uses all energy to fire.
 
|-
 
|-
Line 965: Line 1,130:
 
| additive
 
| additive
 
| Righteous Bison, Pomson 6000
 
| Righteous Bison, Pomson 6000
 +
| {{Tf2-item-attribute|positive|Projectile penetrates enemy targets}}
 
| Shot penetrates targets.  Requires attribute 281.
 
| Shot penetrates targets.  Requires attribute 281.
 
|-
 
|-
Line 971: Line 1,137:
 
| additive
 
| additive
 
| Righteous Bison, Pomson 6000, Manmelter
 
| Righteous Bison, Pomson 6000, Manmelter
| Adds text saying that the shot can't be reflected
+
| {{Tf2-item-attribute|positive|Projectile cannot be deflected}}
 +
|
 
|-
 
|-
 
! 289
 
! 289
Line 977: Line 1,144:
 
| unknown, assumed additive
 
| unknown, assumed additive
 
| The Original
 
| The Original
 +
|
 
| Requires Rocket Launcher
 
| Requires Rocket Launcher
 
|-
 
|-
Line 983: Line 1,151:
 
| unknown, assumed additive
 
| unknown, assumed additive
 
| Pip-Boy
 
| Pip-Boy
 +
|
 
| Engineer only, changes build interface to Pip-Boy version.
 
| Engineer only, changes build interface to Pip-Boy version.
 
|-
 
|-
Line 989: Line 1,158:
 
| additive
 
| additive
 
| Diamondback
 
| Diamondback
 +
| {{Tf2-item-attribute|positive|Gives one guaranteed critical hit for each building destroyed with your sapper attached}}
 
| Spy only.  One crit per building killed by a Sapper (even if it assisted).
 
| Spy only.  One crit per building killed by a Sapper (even if it assisted).
 
|-
 
|-
Line 995: Line 1,165:
 
| additive
 
| additive
 
| Widowmaker
 
| Widowmaker
 +
| {{Tf2-item-attribute|positive|On Hit: damage dealt is returned as ammo}}
 
| Engineer only.  Despite the name, adds metal rather than ammo.
 
| Engineer only.  Despite the name, adds metal rather than ammo.
 
|-
 
|-
Line 1,001: Line 1,172:
 
| additive
 
| additive
 
| Short-Circuit
 
| Short-Circuit
 +
| {{Tf2-item-attribute|positive|On Fire: Generates an electrical field that destroys projectiles and does slight damage to players}}
 
| Short-Circuit's display text. If you want the Short-Circuit effect, you need to create a tf_weapon_mechanical_arm.
 
| Short-Circuit's display text. If you want the Short-Circuit effect, you need to create a tf_weapon_mechanical_arm.
 
|-
 
|-
Line 1,007: Line 1,179:
 
| unknown, assumed additive
 
| unknown, assumed additive
 
| Widowmaker, Short-Circuit
 
| Widowmaker, Short-Circuit
 +
|
 
| -1 makes ammo display disappear.  Possibly Engineer only.
 
| -1 makes ammo display disappear.  Possibly Engineer only.
 
|-
 
|-
Line 1,013: Line 1,186:
 
| percentage
 
| percentage
 
| Machina
 
| Machina
 +
| {{Tf2-item-attribute|positive|On Full Charge: +%s1% damage per shot}}
 
|  
 
|  
 
|-
 
|-
Line 1,019: Line 1,193:
 
| additive
 
| additive
 
| Widowmaker, Short-Circuit
 
| Widowmaker, Short-Circuit
 +
| {{Tf2-item-attribute|positive|No reload necessary}}
 
| No reload necessary display text.
 
| No reload necessary display text.
 
|-
 
|-
Line 1,025: Line 1,200:
 
| additive
 
| additive
 
| Machina
 
| Machina
 +
| {{Tf2-item-attribute|positive|On Full Charge: Projectiles penetrate players}}
 
| Sniper only.  Only works while fully charged.
 
| Sniper only.  Only works while fully charged.
 
|-
 
|-
Line 1,031: Line 1,207:
 
| additive
 
| additive
 
| Apoco-Fists
 
| Apoco-Fists
 +
| {{Tf2-item-attribute|positive|Killing an enemy with a critical hit will dismember your victim. Painfully.}}
 
|
 
|
 
|-
 
|-
 
! 312
 
! 312
 
| disable weapon hiding for animations
 
| disable weapon hiding for animations
 +
| unknown, assumed additive
 
| Short-Circuit
 
| Short-Circuit
 +
|
 
| Prevents the weapon from vanishing during taunts.
 
| Prevents the weapon from vanishing during taunts.
 
|-
 
|-
Line 1,042: Line 1,221:
 
| unknown, assumed additive
 
| unknown, assumed additive
 
| Ball-Kicking Boots
 
| Ball-Kicking Boots
 +
|
 
| Changes sound set used by footsteps.  Incompatible with attribute  .
 
| Changes sound set used by footsteps.  Incompatible with attribute  .
 
|-
 
|-
Line 1,048: Line 1,228:
 
| unknown, assumed additive
 
| unknown, assumed additive
 
| Ball-Kicking Boots
 
| Ball-Kicking Boots
 +
|
 
| 1 spawns soccer ball near player when player spawns.
 
| 1 spawns soccer ball near player when player spawns.
 
|-
 
|-
Line 1,054: Line 1,235:
 
| unknown, assumed additive
 
| unknown, assumed additive
 
| Unarmed Combat
 
| Unarmed Combat
 +
|
 
| 1 changes the Fish Hit and Fish Kill messages to their Unarmed Combat equivalents
 
| 1 changes the Fish Hit and Fish Kill messages to their Unarmed Combat equivalents
 
|-
 
|-
Line 1,060: Line 1,242:
 
| unknown, assumed additive
 
| unknown, assumed additive
 
| Brundle Bundle Set Bonus
 
| Brundle Bundle Set Bonus
 +
|
 
| Pitch shifts voice clips from this player
 
| Pitch shifts voice clips from this player
 
|-
 
|-
Line 1,066: Line 1,249:
 
| additive
 
| additive
 
| Bombnomicon
 
| Bombnomicon
 +
| {{Tf2-item-attribute|positive|Explode spectacularly on death}}
 
| Makes players explode after death.
 
| Makes players explode after death.
 
|-
 
|-
Line 1,072: Line 1,256:
 
| percentage
 
| percentage
 
|
 
|
 +
| {{Tf2-item-attribute|positive|+%s1% clip size}}
 
|
 
|
 
|-
 
|-
Line 1,078: Line 1,263:
 
| additive
 
| additive
 
| Pomson 6000
 
| Pomson 6000
 +
| {{Tf2-item-attribute|positive|On Hit: Victim loses %s1% Medigun charge}}
 
| Value is actually the whole number version of the percent it takes away from the Medic on hit.
 
| Value is actually the whole number version of the percent it takes away from the Medic on hit.
 
|-
 
|-
Line 1,084: Line 1,270:
 
| additive
 
| additive
 
| Pomson 6000
 
| Pomson 6000
 +
| {{Tf2-item-attribute|positive|On Hit: Victim loses %s1% cloak}}
 
| Value is actually the whole number version of the percent it takes away from the Spy on hit.  Currently bugged when it hits cloaked Spies and removes several times this amount.
 
| Value is actually the whole number version of the percent it takes away from the Spy on hit.  Currently bugged when it hits cloaked Spies and removes several times this amount.
 
|-
 
|-
Line 1,090: Line 1,277:
 
| additive
 
| additive
 
|
 
|
 +
| {{Tf2-item-attribute|positive|On Hit Spy: Reveal cloaked Spy}}
 
| Even more broken version of the Pomson effect.
 
| Even more broken version of the Pomson effect.
 
|-
 
|-
Line 1,096: Line 1,284:
 
| additive
 
| additive
 
|
 
|
 +
| {{Tf2-item-attribute|positive|On Hit Spy: Reveal disguised Spy}}
 
| Even more broken version of the Pomson effect.
 
| Even more broken version of the Pomson effect.
 
|-
 
|-
Line 1,102: Line 1,291:
 
| additive
 
| additive
 
| Wrap Assassin
 
| Wrap Assassin
 +
| {{Tf2-item-attribute|positive|Alt-Fire: Launches a festive ornament that shatters causing bleed}}
 
| Launches bleed ornaments.  For stunballs, see attribute 38.
 
| Launches bleed ornaments.  For stunballs, see attribute 38.
 
|-
 
|-
Line 1,107: Line 1,297:
 
| energy weapon no drain
 
| energy weapon no drain
 
| unknown, assumed additive
 
| unknown, assumed additive
 +
|
 
|
 
|
 
|
 
|
Line 1,114: Line 1,305:
 
| unknown, assumed additive
 
| unknown, assumed additive
 
| Phlogistinator, Manmelter
 
| Phlogistinator, Manmelter
 +
|
 
|
 
|
 
|-
 
|-
Line 1,120: Line 1,312:
 
| additive
 
| additive
 
| Eureka Effect
 
| Eureka Effect
 +
| {{Tf2-item-attribute|positive|On Alt-Fire: Teleport to spawn}}
 
| May not work correctly without attribute 353 also present.
 
| May not work correctly without attribute 353 also present.
 
|-
 
|-
Line 1,126: Line 1,319:
 
| additive
 
| additive
 
|
 
|
 +
| {{Tf2-item-attribute|positive|Stuns enemies who are also wielding this weapon}}
 
| Use attribute 369 instead.
 
| Use attribute 369 instead.
 
|-
 
|-
Line 1,133: Line 1,327:
 
|
 
|
 
|
 
|
 +
| Likely increases the length of Soldier buffs.
 
|-
 
|-
 
! 358
 
! 358
Line 1,138: Line 1,333:
 
| additive
 
| additive
 
| Holiday Punch
 
| Holiday Punch
 +
| {{Tf2-item-attribute|positive|Critical hit forces victim to laugh}}
 
| Mini-crits do not cause victim to laugh.
 
| Mini-crits do not cause victim to laugh.
 
|-
 
|-
Line 1,144: Line 1,340:
 
| additive
 
| additive
 
| Third Degree
 
| Third Degree
 +
| {{Tf2-item-attribute|positive|All players connected via Medigun beams are hit}}
 
| Can follow multiple Medic beams.
 
| Can follow multiple Medic beams.
 
|-
 
|-
Line 1,150: Line 1,347:
 
| additive
 
| additive
 
| Spy-cicle
 
| Spy-cicle
 +
| {{Tf2-item-attribute|positive|On Hit by Fire: Become fireproof for %s1 seconds}}
 
| Makes loud extinguish sound.  Also causes player to say their "on fire" line (or that of their disguise).  Argument is number of seconds to be fireproof.
 
| Makes loud extinguish sound.  Also causes player to say their "on fire" line (or that of their disguise).  Argument is number of seconds to be fireproof.
 
|-
 
|-
Line 1,156: Line 1,354:
 
| additive
 
| additive
 
| Holiday Punch
 
| Holiday Punch
 +
| {{Tf2-item-attribute|positive|Always critical hit from behind}}
 
| It is unclear if this attribute and attribute 24 are identical.
 
| It is unclear if this attribute and attribute 24 are identical.
 
|-
 
|-
Line 1,162: Line 1,361:
 
| additive
 
| additive
 
| Manmelter
 
| Manmelter
 +
| {{Tf2-item-attribute|positive|Alt-Fire: Extinguish teammates to gain guaranteed critical hits}}
 
| It isn't clear if this would work with Jarate, Milk, healing, or airblast.
 
| It isn't clear if this would work with Jarate, Milk, healing, or airblast.
 
|-
 
|-
Line 1,168: Line 1,368:
 
| additive
 
| additive
 
| Phlogistinator
 
| Phlogistinator
 +
| {{Tf2-item-attribute|positive|All fire damage charges 'Mmmph', activate to refill health and crit for several seconds}}
 
| Rage appears to be connected to the weapon rather than the player, and it resets on touching a resupply cabinet.
 
| Rage appears to be connected to the weapon rather than the player, and it resets on touching a resupply cabinet.
 
|-
 
|-
Line 1,174: Line 1,375:
 
| additive
 
| additive
 
| Holiday Punch
 
| Holiday Punch
 +
| {{Tf2-item-attribute|positive|On Hit: Force enemies to laugh who are also wearing this item}}
 
| Forces players to do the laugh taunt.
 
| Forces players to do the laugh taunt.
 
|-
 
|-
Line 1,180: Line 1,382:
 
| additive
 
| additive
 
| Boston Boom-Bringer
 
| Boston Boom-Bringer
 +
|
 
| Causes one of several random sounds to play when taunting.
 
| Causes one of several random sounds to play when taunting.
 
|-
 
|-
Line 1,186: Line 1,389:
 
| additive
 
| additive
 
| Cozy Camper
 
| Cozy Camper
 +
| {{Tf2-item-attribute|positive|No flinching when aiming}}
 
| Sniper only.
 
| Sniper only.
 
|-
 
|-
Line 1,192: Line 1,396:
 
| inverted percentage
 
| inverted percentage
 
| Cozy Camper
 
| Cozy Camper
 +
| {{Tf2-item-attribute|positive|Knockback reduced by %s1% when aiming}}
 
| Sniper only.
 
| Sniper only.
|-
 
! 378
 
| sniper aiming movespeed decreased
 
| percentage
 
| Cozy Camper
 
| This should be marked as negative, but isn't?
 
 
|-
 
|-
 
! 391
 
! 391
Line 1,204: Line 1,403:
 
| percentage
 
| percentage
 
| Eliminating the Impossible Set Bonus
 
| Eliminating the Impossible Set Bonus
 +
| {{Tf2-item-attribute|positive|Reduces mystery solving time by up to %s1%}}
 
| Display only, does nothing in game...  yet.
 
| Display only, does nothing in game...  yet.
 +
|-
 +
! 401
 +
| chance of hunger decrease
 +
| percentage
 +
| Dual-Purpose Fruit Set Bonus
 +
| {{Tf2-item-attribute|positive|Reduces chance of hunger by up to %s1%}}
 +
| Display only, does nothing in game... yet.
 
|}
 
|}
  

Revision as of 10:25, 25 May 2012

This is a list of the item attribute indexes in TF2. These are useful for applying to weapons to change how they work.

This was created as a companion list for the Item Definition Indexes list, which contains the indexes of the weapons themselves.

This list is divided into Attribute Types, Positive Attributes, Negative Attributes, and Neutral Attributes.

Normally, you'll want to use this with TF2Items.

Attributes that have no weapons listed may not work. Matched attributes where the opposite

Attribute Types

Type Description Example
percentage Expressed as a decimal. 100% is 1.0, 90% is 0.9. Sometimes boolean attributes are represented as percentages. Natascha: "damage penalty" "0.75" does 75% of normal damage.
inverted percentage Expressed as a decimal. Value is a percentage, but the percentage is subtracted from 100% when displayed to the user. Übersaw: "fire rate penalty" "1.2" sets the fire rate to 80% but displays that the weapon fires 20% slower.
additive Value is added to the default value. Value can be positive or negative. Boolean values are normally expressed as additive. Blutsauger: "heal on hit for rapidfire" "3.0" makes a Medic heal 3hp whenever damage is dealt with it.
additive percentage Value is a percentage added to the default value. Value can be positive or negative. Übersaw: "add user charge on hit" "0.25" makes a Medic gain 25% uber whenever he hit someone with it.
or Used on only one attribute (see example) for a boolean value. Usually, additive is used instead. Axtinguisher: "crit vs burning players" "1.0"

Positive

Index Name Type Weapons that use this attribute Attribute text Notes
2 damage bonus percentage Backburner, Direct Hit, Scotsman's Skullcutter, Loch-n-Load, Warrior's Spirit, Brass Beast, Back Scratcher, Winger, Enforcer

+%s1% damage bonus

4 clip size bonus percentage Family Business

+%s1% clip size

6 fire rate bonus inverted percentage Force-a-Nature, Scottish Resistance, Eviction Notice, Soda Popper

+%s1% faster firing speed

8 heal rate bonus percentage Quick-Fix

+%s1% heal rate

Medic only.
10 ubercharge rate bonus percentage Kritzkrieg, Quick-Fix

+%s1% ÜberCharge rate

Medic only.
11 overheal bonus percentage

%s1% more overheal

Medic only.
13 overheal decay bonus inverted percentage

+%s1% longer overheal time

Medic only.
14 overheal decay disabled percentage

Overheal bonus doesn't decay

Medic only.
16 heal on hit for rapidfire additive Blutsauger, Black Box

On Hit: +%s1 health

17 add uber charge on hit additive percentage Übersaw

On Hit: %s1% ÜberCharge added

Medic only.
19 tmp dmgbuff on hit additive percentage

On Hit: +%s1% damage bonus

20 crit vs burning players or Axtinguisher, Sun-on-a-Stick, Postal Pummeler

100% critical hit vs burning players

24 mod flamethrower back crit additive Backburner

100% critical hits from behind

Pyro only.
26 max health additive bonus additive Gunslinger, Darwin's Danger Shield, Ali Baba's Wee Booties, Bootlegger, Special Delivery Set bonus

+%s1 max health on wearer

Formerly on Backburner, but was removed in mid-2008.
29 alt-fire is vampire additive
30 fists have radial buff additive

On Kill: +50 health on nearby teammates. On Kill: +10% Crit Chance on nearby teammates

Heavy only?
31 critboost on kill additive Killing Gloves of Boxing (K.G.B.)

On Kill: %s1 seconds of 100% critical chance

32 slow enemy on hit additive Natascha

On Hit: %s1% chance to slow target

35 mult cloak meter regen rate percentage Cloak & Dagger

+%s1% cloak regen rate

37 hidden primary max ammo bonus unknown, assumed additive
38 mod bat launches balls additive Sandman

Alt-Fire: Launches a ball that stuns opponents

This is for stunballs only. For bleed ornaments, use attribute 346.
40 zoom speed mod disabled additive

No move speed penalty from zoom

Sniper only.
41 sniper charge per sec percentage Sydney Sleeper

+%s1% charge rate

Sniper only.
44 scattergun has knockback additive Force-a-Nature

Knockback on the target and shooter

Scout only?
45 bullets per shot bonus percentage Force-a-Nature

+%s1% bullets per shot

Scatterguns and Shotguns only.
50 absorb damage while cloaked percentage

Absorbs %s1% damage while cloaked

Despite its name, Dead Ringer does not use this attribute.
51 revolver use hit locations additive Ambassador

Crits on headshot

Causes weapon to headshot if the head is hit. Not clear if it only applies to Revolvers.
52 backstab shield additive Razorback

Blocks a single backstab attempt

53 fire retardant additive Formerly used in TF2 Beta for the Fire Retardant Suit. Use attribute 361 instead.
57 health regen additive Medieval Medic Set Bonus

+%s1 health regenerated per second on wearer

58 self dmg push force increased percentage

+%s1% self damage force

Soldier and Demoman only.
60 dmg taken from fire reduced inverted percentage Chargin' Targe, Splendid Screen, Expert's Ordnance Set Bonus

+%s1% fire damage resistance on wearer

62 dmg taken from crit reduced inverted percentage Hibernative Bear Set Bonus

+%s1% critical hit damage resistance on wearer

Not used by Battalion's Backup.
64 dmg taken from blast reduced inverted percentage Chargin' Targe, Splendid Screen

+%s1% explosive damage resistance on wearer

66 dmg taken from bullets reduced inverted percentage

+%s1% bullet damage resistance on wearer

68 increase player capture value additive Pain Train

+%s1 capture rate on wearer

70 health from healer increased percentage

+%s1% health from healers on wearer

71 weapon burn dmg increased percentage

+%s1% afterburn damage bonus

Pyro only.
73 weapon burn time increased percentage

+%s1% afterburn duration

Pyro only. Applies to afterburn.
75 aiming movespeed increased percentage

+%s1% faster move speed while deployed

76 maxammo primary increased percentage Rocket Jumper

+%s1% max primary ammo on wearer

78 maxammo secondary increased percentage Scottish Resistance, Stickybomb Jumper

+%s1% max secondary ammo on wearer

80 maxammo metal increased percentage

+%s1% max metal on wearer

Engineer only.
83 cloak consume rate decreased inverted percentage

+%s1% cloak duration

Spy only. Use attribute 34 instead.
84 cloak regen rate increased percentage

+%s1% cloak regeneration rate

Spy only. Use attribute 35 instead.
87 minigun spinup time decreased inverted percentage Tomislav

%s1% faster spin up time

Heavy only.
88 max pipebombs increased additive Scottish Resistance

+%s1 max pipebombs out

Demoman only.
90 SRifle Charge rate increased percentage

%s1% faster power charge

Sniper only. Use attribute 41 instead.
92 Construction rate increased percentage Jag

%s1% faster construction rate

Engineer only. Only applies to melee hits.
94 Repair rate increased percentage

%s1% faster repair rate

Engineer only.
97 Reload time decreased inverted percentage Soda Popper

%s1% faster reload time

99 Blast radius increased percentage

On Hit: %s1 health

Soldier and Demoman only.
101 Projectile range increased percentage

+%s1% projectile range

103 Projectile speed increased percentage Direct Hit, Loch-n-Load, Liberty Launcher, Manmelter

+%s1% projectile speed

106 weapon spread bonus percentage

%s1% more accurate

107 move speed bonus percentage Gloves of Running Urgently (G.R.U.), Gas Jockey's Gear Set Bonus

+%s1% faster move speed on wearer

108 health from packs increased percentage Back Scratcher

+%s1% health from packs on wearer

110 heal on hit for slowfire additive

On Hit: +%s1 health

Not used, use attribute 16 instead.
112 ammo regen additive percentage

+%s1% ammo regenerated every 5 seconds on wearer

113 metal regen additive

+%s1 metal regenerated every 5 seconds on wearer

Engineer only.
114 mod mini-crit airborne additive Direct Hit

Mini-crits targets launched airborne by explosions

Only for enemies knocked into the air by explosive damage. For all airborne targets, use attribute 265.
115 mod shovel damage boost additive Equalizer

Damage and move speed increase as the user becomes injured. Blocks healing when in use

116 mod soldier buff type unknown, assumed additive Buff Banner, Battalion's Backup, Concheror, Phlogistinator 1 is mini-crits for yourself and allies, 2 is defense buff for yourself and allies, 3 is healing for yourself and allies, 4 is unknown, 5 is critical hits for yourself.
118 dmg falloff decreased percentage

%s1% splash damage fall off

119 sticky detonate mode additive Scottish Resistance

Detonates stickybombs near the crosshair and directly under your feet

1 is Scottish Resistance mode. Presumably 0 is standard mode.
121 stickies detonate stickies additive Scottish Resistance

Able to destroy enemy stickybombs

Stickybomb Launchers only
122 mod demo buff type unknown, assumed additive
123 speed boost when active percentage

%s1% speed boost while active weapon

Use attributes 107 and 128 instead.
126 sticky arm time bonus additive

%s1 sec faster bomb arm time

Stickybomb Launchers only
130 medic regen bonus percentage

+%s1% natural regen rate

135 rocket jump damage reduction percentage Gunboats

s1% blast damage from rocket jumps

136 mod sentry killed revenge additive Frontier Justice

When your sentry is destroyed you gain revenge crits for every sentry kill

Engineer only. Crits are granted when sentry is destroyed (2 per kill, 1 per assist). Maximum 35 crits.
137 dmg bonus vs buildings percentage Homewrecker, Maul

%s1% damage vs buildings

139 lunchbox adds maxhealth bonus additive Dalokohs Bar, Fishcake

Adds +50 max health for 30 seconds

Only applies to lunchbox items
140 hidden maxhealth non buffed additive

+%s1 max health on wearer

This is the hidden version of attribute 26.
146 damage applies to sappers additive Homewrecker, Maul

Damage removes Sappers

Implicitly on all Engineer melee weapons.
148 building cost reduction additive

%s1 metal reduction in building cost

Engineer only.
149 bleeding duration additive Southern Hospitality, Tribalman's Shiv, Boston Basher, Three-Rune Blade

On Hit: Bleed for %s1 seconds

150 turn to gold additive Golden Wrench, Saxxy

Imbued with an ancient power

151 DEPRECATED socketed item definition id DEPRECATED additive Not used, although it could have been repurposed for Strange Parts.
152 custom texture lo unknown, assumed additive It's unclear what exactly this is used for.
154 disguise on backstab additive Your Eternal Reward, Wanga Prick

Upon a successful backstab you rapidly disguise as your victim

Spy only.
156 silent killer additive Your Eternal Reward, Wanga Prick, Spy-cicle

Silent Killer: No attack noise from backstabs

Spy only. Only applies on backstab.
158 add cloak on kill additive Big Earner

+%s1 cloak on kill

Spy only. Only applies on backstab. Do not use this and 166 on the same weapon.
160 quiet unstealth additive Saharan Spy Set Bonus

Reduced decloak sound volume

May still play sounds at normal volume to the player with it equipped.
162 flame size bonus percentage

+%s1% more flame spread area

Flamethrowers only
164 flame life bonus percentage

+%s1% more flame distance

Flamethrowers only
165 charged airblast additive

Airblast can now be charged, which will push enemies further

Flamethrowers only
166 add cloak on hit additive L'Etranger

+%s1 cloak on hit

Do not use this and 158 on the same weapon.
167 disguise damage reduction percentage Spy only. Likely not implemented.
168 disguise no burn additive

Immune to fire damage while disguised

Spy only. Likely not implemented. Use attribute 361 instead.
169 dmg from sentry reduced inverted percentage Tank Buster Set Bonus

+%s1% sentry damage resistance on wearer

171 airblast cost decreased percentage

%s1% airblast cost

Flamethrowers only
174 flame ammopersec decreased percentage

%s1% flamethrower ammo consumed per second

Flamethrowers only
175 jarate duration additive Sydney Sleeper

On Hit: Jarate applied to target for %s1 seconds

Despite the name, not used on Jarate itself.
176 no death from headshots additive Croc-o-Style Kit Set Bonus

The wearer cannot be killed by headshots

If you have more than one health and get headshot, reduces you to 1 health. If you have 1 health, headshots will still kill you.
178 deploy time decreased inverted percentage Degreaser, Reserve Shooter

%s1% faster weapon switch

This controls the weapon switch time
179 minicrits become crits additive Bushwacka

Crits whenever it would normally mini-crit

180 heal on kill additive Powerjack

+%s1 health restored on kill

See attribute 220 for the percentage version.
182 slow enemy on hit major additive

On Hit: Slow target movement by 40% for %s1s

Use attribute 32 instead.
188 preserve ubercharge additive Vita-Saw

On death up to %s1% of your stored ÜberCharge is retained

Preserves this much ubercharge across deaths.
190 active health regen additive

+%s1 health regenerated per second on wearer

199 fires healing bolts additive Crusader's Crossbow

Fires special bolts that heal teammates and deal damage based on distance traveled

Healing bolts heal allies and damage enemies. They do/heal more damage the farther they travel.
200 enables aoe heal additive Amputator

On Taunt: Applies a healing effect to all nearby teammates

Taunt with this weapon out to heal nearby allies
201 gesture speed increase percentage

+%s1% faster taunt speed on wearer

Taunt speed increase
202 charge time increased additive Claidheamh Mòr

%s1 sec increase in charge duration

Demoman only. Increases how long you charge for when using the Chargin' Targe or Splendid Screen.
203 drop health pack on kill additive Candy Cane

On Kill: A small health pack is dropped

makes enemies drop health packs when killed, may not stack with Medieval Mode.
205 dmg from ranged reduced percentage Fists of Steel

%s1% damage from ranged sources while active

208 Set DamageType Ignite additive Sharpened Volcano Shard

On Hit: target is engulfed in flames

209 minicrit vs burning player additive

100% minicrits vs burning players

Formerly used on Sun-on-a-Stick.
215 apply z velocity on damage unknown, assumed additive Unknown attribute, may be used on Valve weapons.
216 apply look velocity on damage unknown, assumed additive Unknown attribute, may be used on Valve weapons.
217 sanguisuge additive Conniver's Kunai

On Backstab: Absorbs the health from your victim.

Spy only. Steal enemy health on kill, up to 3x max HP as an overheal.
218 mark for death additive Fan O' War

On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits

Wears off after a while. Only one enemy can be marked as a time.
219 decapitate type unknown, assumed additive Eyelander, Horsless Headless Horsemann's Headtaker, Half-Zoitichi, Nessie's Nine Iron

Hidden attribute, may control animations used by weapon.
220 restore health on kill additive Half-Zoitichi

On Kill: Restores you to %s1% health

Restores your health to a specified percent. See attribute 180 for the amount version.
221 mult decloak rate additive Spy only. Decloak faster?
222 mult sniper charge after bodyshot percentage

On Scoped Bodyshot: Rifle charge rate increased by %s1%

Use tf_weapon_sniperrifle_decap weapon class instead.
224 dmg bonus while half dead percentage Shahanshah

%s1% increase in damage when health <50% of max

230 mod medic killed revenge additive

When the medic healing you is killed you gain 2 revenge crits

Formerly used in TF2 Beta for Pocket Soldier weapons.
232 mod medic killed minicrit boost additive

When the medic healing you is killed you gain mini-crit boost for %s1 seconds

Formerly used in TF2 Beta for Pocket Soldier weapons.
233 mod medic healed damage bonus additive

While a medic is healing you, this weapon's damage is increased by %s1%

Formerly used in TF2 Beta for Pocket Soldier weapons.
235 mod shovel speed boost additive Formerly used in TF2 Beta for Split Equalizer weapons.
237 mult sniper charge after headshot percentage

On Scoped Headshot: Rifle charge rate increased by %s1%

Use tf_weapon_sniperrifle_decap weapon class instead.
238 minigun no spin sounds additive Tomislav

Silent Killer: No barrel spin sound

Gun still clicks when spinning starts and stops.
239 ubercharge rate bonus for healer percentage

+%s1% ÜberCharge rate for the medic healing you. This effect does not work in the respawn room

Formerly used in TF2 Beta for Pocket Soldier weapons.
240 reload time decreased while healed inverted percentage

%s1% faster reload time while being healed

Formerly used in TF2 Beta for Pocket Soldier weapons.
242 mod medic killed marked for death additive

When the medic healing you is killed the killer becomes marked for death

Formerly used in TF2 Beta for Pocket Soldier weapons.
244 mod rage on hit bonus additive

%s1% rage gained on hit

245 mod rage damage boost percentage

Gains a damage bonus as rage increases, up to %s1%

246 mult charge turn control percentage Ali Baba's Wee Booties, Bootlegger

+%s1% increase in turning control while charging

Demoman only. Also requires Chargin' Targe or Splendid Screen (or their charging effect).
247 no charge impact range additive Splendid Screen

Can deal charge impact damage at any range

Demoman only. Currently also allows the next melee to crit. This is likely a bug.
248 charge impact damage increased percentage Splendid Screen

+%s1% increase in charge impact damage

249 charge recharge rate increased percentage Persian Persuader

+%s1% increase in charge recharge rate

Demoman only. Also requires Chargin' Targe or Splendid Screen.
250 air dash count additive Atomizer

Grants Triple Jump: The third jump deals 10 damage when used

Allows additional jump.
251 speed buff ally additive Disciplinary Action

On Hit Ally: Boosts both players' speed for several seconds

252 damage force reduction percentage Mantreads

%s1% reduction in push force taken from damage

254 airblast functionality flags unknown, assumed additive Requires Flamethrower. Likely doesn't work.
255 airblast pushback scale percentage

+%s1% airblast push force

Requires Flamethrower. Likely doesn't work.
256 mult airblast refire time unknown, assumed additive Requires Flamethrower. Likely doesn't work.
257 airblast vertical pushback scale unknown, assumed additive Requires Flamethrower. Likely doesn't work.
258 ammo becomes health additive Persian Persuader

All ammo collected becomes health

The amount of health restored is not specified here, but controlled by the game engine.
259 boots falling stomp additive Mantreads

Deals 3x falling damage to the player you land on

Deals 3x the amount of fall damage you would have taken to the person you land on.
260 deflection size multiplier additive Unknown, possible Flamethrower reflect related.
263 melee bound multiplier unknown, assumed percentage Disciplinary Action Supposed to affect the hitboxes of friendly players when hitting them. Doesn't appear to work.
264 melee range multiplier unknown, assumed percentage Disciplinary Action Supposed to affect the melee range of this weapon for friendly players. Doesn't appear to work.
265 mod mini-crit airborne deploy additive Reserve Shooter

Mini-crits airborne targets for %s1 seconds after being deployed

mini-crits any airborne enemies for n seconds after switching to this weapon.
266 projectile penetration additive

Projectiles penetrate enemy players

Use other attributes instead.
267 mini-crit while airborne additive Market Gardener

Deals crits while the wielder is rocket jumping

mini-crit enemies if you hit them while you're airborne.
269 mod see enemy health additive Solemn Vow

Allows you to see enemy health

No effect for Spies; they can already see enemy health.
279 maxammo grenades1 increased percentage Valve was high when adding this, they forgot they removed grenades from TF2 years ago.
280 override projectile type additive Stickybomb Jumper Value 14 changes the sticky model to the Sticky Jumper stickies. This is likely due to the sticky model changing after the weapon was introduced.
281 energy weapon no ammo additive Cow Mangler 5000, Righteous Bison, Pomson 6000, Manmelter

Does not require ammo

Replaces this weapon's ammo display with Energy display.
282 energy weapon charged shot additive Cow Mangler 5000

Alt-Fire: A charged shot that mini-crits players and disables buildings for 4 sec

Adds alt-fire charged shot that uses all energy to fire.
283 energy weapon penetration additive Righteous Bison, Pomson 6000

Projectile penetrates enemy targets

Shot penetrates targets. Requires attribute 281.
285 energy weapon no deflect additive Righteous Bison, Pomson 6000, Manmelter

Projectile cannot be deflected

289 centerfire projectile unknown, assumed additive The Original Requires Rocket Launcher
295 has pipboy build interface unknown, assumed additive Pip-Boy Engineer only, changes build interface to Pip-Boy version.
296 sapper kills collect crits additive Diamondback

Gives one guaranteed critical hit for each building destroyed with your sapper attached

Spy only. One crit per building killed by a Sapper (even if it assisted).
299 add onhit addammo additive Widowmaker

On Hit: damage dealt is returned as ammo

Engineer only. Despite the name, adds metal rather than ammo.
300 electrical airblast DISPLAY ONLY additive Short-Circuit

On Fire: Generates an electrical field that destroys projectiles and does slight damage to players

Short-Circuit's display text. If you want the Short-Circuit effect, you need to create a tf_weapon_mechanical_arm.
303 mod max primary clip override unknown, assumed additive Widowmaker, Short-Circuit -1 makes ammo display disappear. Possibly Engineer only.
304 sniper full charge damage bonus percentage Machina

On Full Charge: +%s1% damage per shot

307 mod no reload DISPLAY ONLY additive Widowmaker, Short-Circuit

No reload necessary

No reload necessary display text.
308 sniper penetrates players when charged additive Machina

On Full Charge: Projectiles penetrate players

Sniper only. Only works while fully charged.
309 crit kill will gib additive Apoco-Fists

Killing an enemy with a critical hit will dismember your victim. Painfully.

312 disable weapon hiding for animations unknown, assumed additive Short-Circuit Prevents the weapon from vanishing during taunts.
330 override footstep sound set unknown, assumed additive Ball-Kicking Boots Changes sound set used by footsteps. Incompatible with attribute .
331 spawn with physics toy unknown, assumed additive Ball-Kicking Boots 1 spawns soccer ball near player when player spawns.
332 fish damage override unknown, assumed additive Unarmed Combat 1 changes the Fish Hit and Fish Kill messages to their Unarmed Combat equivalents
333 special dsp unknown, assumed additive Brundle Bundle Set Bonus Pitch shifts voice clips from this player
334 bombnomicon effect on death additive Bombnomicon

Explode spectacularly on death

Makes players explode after death.
335 clip size bonus upgrade percentage

+%s1% clip size

337 subtract victim medigun charge on hit additive Pomson 6000

On Hit: Victim loses %s1% Medigun charge

Value is actually the whole number version of the percent it takes away from the Medic on hit.
338 subtract victim cloak on hit additive Pomson 6000

On Hit: Victim loses %s1% cloak

Value is actually the whole number version of the percent it takes away from the Spy on hit. Currently bugged when it hits cloaked Spies and removes several times this amount.
339 reveal cloaked victim on hit additive

On Hit Spy: Reveal cloaked Spy

Even more broken version of the Pomson effect.
340 reveal disguised victim on hit additive

On Hit Spy: Reveal disguised Spy

Even more broken version of the Pomson effect.
346 mod bat launches ornaments additive Wrap Assassin

Alt-Fire: Launches a festive ornament that shatters causing bleed

Launches bleed ornaments. For stunballs, see attribute 38.
349 energy weapon no drain unknown, assumed additive
350 ragdolls become ash unknown, assumed additive Phlogistinator, Manmelter
352 alt fire teleport to spawn additive Eureka Effect

On Alt-Fire: Teleport to spawn

May not work correctly without attribute 353 also present.
354 stun enemies wielding same weapon additive

Stuns enemies who are also wielding this weapon

Use attribute 369 instead.
357 increase buff duration HIDDEN unknown, assumed percentage Likely increases the length of Soldier buffs.
358 crit forces victim to laugh additive Holiday Punch

Critical hit forces victim to laugh

Mini-crits do not cause victim to laugh.
360 damage all connected additive Third Degree

All players connected via Medigun beams are hit

Can follow multiple Medic beams.
361 become fireproof on hit by fire additive Spy-cicle

On Hit by Fire: Become fireproof for %s1 seconds

Makes loud extinguish sound. Also causes player to say their "on fire" line (or that of their disguise). Argument is number of seconds to be fireproof.
362 crit from behind additive Holiday Punch

Always critical hit from behind

It is unclear if this attribute and attribute 24 are identical.
367 extinguish earns revenge crits additive Manmelter

Alt-Fire: Extinguish teammates to gain guaranteed critical hits

It isn't clear if this would work with Jarate, Milk, healing, or airblast.
368 burn damage earns rage additive Phlogistinator

All fire damage charges 'Mmmph', activate to refill health and crit for several seconds

Rage appears to be connected to the weapon rather than the player, and it resets on touching a resupply cabinet.
369 tickle enemies wielding same weapon additive Holiday Punch

On Hit: Force enemies to laugh who are also wearing this item

Forces players to do the laugh taunt.
371 taunt success sound additive Boston Boom-Bringer Causes one of several random sounds to play when taunting.
376 aiming no flinch additive Cozy Camper

No flinching when aiming

Sniper only.
377 aiming knockback resistance inverted percentage Cozy Camper

Knockback reduced by %s1% when aiming

Sniper only.
391 mystery solving time decrease percentage Eliminating the Impossible Set Bonus

Reduces mystery solving time by up to %s1%

Display only, does nothing in game... yet.
401 chance of hunger decrease percentage Dual-Purpose Fruit Set Bonus

Reduces chance of hunger by up to %s1%

Display only, does nothing in game... yet.

Negative

Neutral