Team Fortress 2 Item Attribute Indexes

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Revision as of 17:24, 24 May 2012 by Powerlord (talk | contribs) (Finished positive attributes unless more were added since I last checked)
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This is a list of the item attribute indexes in TF2. These are useful for applying to weapons to change how they work.

This was created as a companion list for the Item Definition Indexes list, which contains the indexes of the weapons themselves.

This list is divided into Attribute Types, Positive Attributes, Negative Attributes, and Neutral Attributes.

Normally, you'll want to use this with TF2Items.

Attributes that have no weapons listed may not work. Matched attributes where the opposite

Attribute Types

Type Description Example
percentage Expressed as a decimal. 100% is 1.0, 90% is 0.9. Sometimes boolean attributes are represented as percentages. Natascha: "damage penalty" "0.75" does 75% of normal damage.
inverted percentage Expressed as a decimal. Value is a percentage, but the percentage is subtracted from 100% when displayed to the user. Übersaw: "fire rate penalty" "1.2" sets the fire rate to 80% but displays that the weapon fires 20% slower.
additive Value is added to the default value. Value can be positive or negative. Boolean values are normally expressed as additive. Blutsauger: "heal on hit for rapidfire" "3.0" makes a Medic heal 3hp whenever damage is dealt with it.
additive percentage Value is a percentage added to the default value. Value can be positive or negative. Übersaw: "add user charge on hit" "0.25" makes a Medic gain 25% uber whenever he hit someone with it.
or Used on only one attribute (see example) for a boolean value. Usually, additive is used instead. Axtinguisher: "crit vs burning players" "1.0"


Positive

Index Name Type Weapons that use this attribute Notes
2 damage bonus percentage Backburner, Direct Hit, Scotsman's Skullcutter, Loch-n-Load, Warrior's Spirit, Brass Beast, Back Scratcher, Winger, Enforcer
4 clip size bonus percentage Family Business
6 fire rate bonus inverted percentage Force-a-Nature, Scottish Resistance, Eviction Notice, Soda Popper
8 heal rate bonus percentage Quick-Fix Medic only.
10 ubercharge rate bonus percentage Kritzkrieg, Quick-Fix Medic only.
11 overheal bonus percentage Medic only.
13 overheal decay bonus inverted percentage Medic only.
14 overheal decay disabled percentage Medic only.
16 heal on hit for rapidfire additive Blutsauger, Black Box
17 add uber charge on hit additive percentage Übersaw Medic only.
19 tmp dmgbuff on hit additive percentage
20 crit vs burning players or Axtinguisher, Sun-on-a-Stick, Postal Pummeler
24 mod flamethrower back crit additive Backburner Pyro only.
26 max health additive bonus additive Gunslinger, Darwin's Danger Shield, Ali Baba's Wee Booties, Bootlegger, Special Delivery Set bonus Formerly on Backburner, but was removed in mid-2008.
29 alt-fire is vampire additive
30 fists have radial buff additive Heavy only?
31 critboost on kill additive Killing Gloves of Boxing (K.G.B.)
32 slow enemy on hit additive Natascha
35 mult cloak meter regen rate percentage Cloak & Dagger
37 hidden primary max ammo bonus unknown, assumed additive
38 mod bat launches balls additive Sandman This is for stunballs only. For bleed ornaments, use attribute 346.
40 zoom speed mod disabled additive Sniper only.
41 sniper charge per sec percentage Sydney Sleeper Sniper only.
44 scattergun has knockback additive Force-a-Nature Scout only?
45 bullets per shot bonus percentage Force-a-Nature Scatterguns and Shotguns only.
50 absorb damage while cloaked percentage Dead Ringer Appears to have a time limit, but it is unclear how this limit is determined.
51 revolver use hit locations additive Ambassador Causes weapon to headshot if the head is hit. Not clear if it only applies to Revolvers.
52 backstab shield additive Razorback
53 fire retardant additive Formerly used in TF2 Beta for the Fire Retardant Suit. Use attribute 361 instead.
57 health regen additive Medieval Medic Set Bonus
58 self dmg push force increased percentage Soldier and Demoman only.
60 dmg taken from fire reduced inverted percentage Chargin' Targe, Splendid Screen, Expert's Ordnance Set Bonus
62 dmg taken from crit reduced inverted percentage Hibernative Bear Set Bonus Not used by Battalion's Backup.
64 dmg taken from blast reduced inverted percentage Chargin' Targe, Splendid Screen
66 dmg taken from bullets reduced inverted percentage
68 increase player capture value additive Pain Train
70 health from healer increased percentage
71 weapon burn dmg increased percentage Pyro only. Applies to afterburn.
73 weapon burn time increased percentage Pyro only. Applies to afterburn.
75 aiming movespeed increased percentage Sniper only.
76 maxammo primary increased percentage Rocket Jumper
78 maxammo secondary increased percentage Scottish Resistance, Stickybomb Jumper
80 maxammo metal increased percentage Engineer only.
83 cloak consume rate decreased inverted percentage Spy only. Use attribute 34 instead.
84 cloak regen rate increased percentage Spy only. Use attribute 35 instead.
87 minigun spinup time decreased inverted percentage Tomislav Heavy only.
88 max pipebombs increased additive Scottish Resistance Demoman only.
90 SRifle Charge rate increased percentage Sniper only. Use attribute 41 instead.
92 Construction rate increased percentage Jag Engineer only. Only applies to melee hits.
94 Repair rate increased percentage Engineer only.
97 Reload time decreased inverted percentage Soda Popper
99 Blast radius increased percentage Soldier and Demoman only.
101 Projectile range increased percentage
103 Projectile speed increased percentage Direct Hit, Loch-n-Load, Liberty Launcher, Manmelter
106 weapon spread bonus percentage Applies to Scatterguns and Shotguns only.
107 move speed bonus percentage Gloves of Running Urgently (G.R.U.), Gas Jockey's Gear Set Bonus
108 health from packs increased percentage Back Scratcher
110 heal on hit for slowfire additive
112 ammo regen additive percentage
113 metal regen additive Engineer only.
114 mod mini-crit airborne additive Direct Hit Only for enemies knocked into the air by explosive damage. For all airborne targets, use attribute 265.
115 mod shovel damage boost additive Equalizer
116 mod soldier buff type unknown, assumed additive Buff Banner, Battalion's Backup, Concheror, Phlogistinator 1 is mini-crits for yourself and allies, 2 is defense buff for yourself and allies, 3 is healing for yourself and allies, 4 is unknown, 5 is critical hits for yourself.
118 dmg falloff decreased percentage
119 sticky detonate mode additive Scottish Resistance 1 is Scottish Resistance mode. Presumably 0 is standard mode.
121 stickies detonate stickies additive Scottish Resistance Stickybomb Launchers only
122 mod demo buff type unknown, assumed additive
123 speed boost when active percentage Use attributes 107 and 128 instead.
126 sticky arm time bonus additive Stickybomb Launchers only
130 medic regen bonus percentage
135 rocket jump damage reduction percentage Gunboats
136 mod sentry killed revenge additive Frontier Justice Engineer only. Crits are granted when sentry is destroyed (2 per kill, 1 per assist). Maximum 35 crits.
137 dmg bonus vs buildings percentage Homewrecker, Maul
139 lunchbox adds maxhealth bonus additive Dalokohs Bar, Fishcake Only applies to lunchbox items
140 hidden maxhealth non buffed additive Use attribute 26 instead.
146 damage applies to sappers additive Homewrecker, Maul Implicitly on all Engineer melee weapons.
148 building cost reduction additive Engineer only.
149 bleeding duration additive Southern Hospitality, Tribalman's Shiv, Boston Basher, Three-Rune Blade
150 turn to gold additive Golden Wrench, Saxxy
151 DEPRECATED socketed item definition id DEPRECATED additive Not used, although it could have been repurposed for Strange Parts.
152 custom texture lo unknown, assumed additive It's unclear what exactly this is used for.
154 disguise on backstab additive Your Eternal Reward, Wanga Prick Spy only. Removes Disguise Kit from inventory.
156 silent killer additive Your Eternal Reward, Wanga Prick, Spy-cicle Spy only. Only applies on backstab.
158 add cloak on kill additive Big Earner Spy only. Only applies on backstab. Do not use this and 166 on the same weapon.
160 quiet unstealth additive Saharan Spy Set Bonus May still play sounds at normal volume to the player with it equipped.
162 flame size bonus percentage Flamethrowers only
164 flame life bonus percentage Flamethrowers only
165 charged airblast additive Flamethrowers only
166 add cloak on hit additive L'Etranger Do not use this and 158 on the same weapon.
167 disguise damage reduction percentage Spy only.
168 disguise no burn additive Spy only. Use attribute 361 instead.
169 dmg from sentry reduced inverted percentage Tank Buster Set Bonus
171 airblast cost decreased percentage Flamethrowers only
174 flame ammopersec decreased percentage Flamethrowers only
175 jarate duration additive Sydney Sleeper Despite the name, not used on Jarate itself.
176 no death from headshots additive Croc-o-Style Kit Set Bonus If you have more than one health and get headshot, reduces you to 1 health. If you have 1 health, headshots will still kill you.
178 deploy time decreased inverted percentage Degreaser, Reserve Shooter This controls the weapon switch time
179 minicrits become crits additive Bushwacka
180 heal on kill additive Powerjack See attribute 220 for the percentage version.
182 slow enemy on hit major additive Use attribute 32 instead.
188 preserve ubercharge additive Vita-Saw Preserves this much ubercharge across deaths.
190 active health regen additive
199 fires healing bolts additive Crusader's Crossbow Healing bolts heal allies and damage enemies. They do/heal more damage the farther they travel.
200 enables aoe heal additive Amputator Taunt with this weapon out to heal nearby allies
201 gesture speed increase percentage Taunt speed increase
202 charge time increased Claidheamh Mòr Demoman only. Increases how long you charge for when using the Chargin' Targe or Splendid Screen.
203 drop health pack on kill additive Candy Cane makes enemies drop health packs when killed, may not stack with Medieval Mode.
205 dmg from ranged reduced Fists of Steel
209 minicrit vs burning player additive May not work. Detonator uses attribute 144 set to 1.
215 apply z velocity on damage unknown, assumed additive Unknown attribute, may be used on Valve weapons.
216 apply look velocity on damage unknown, assumed additive Unknown attribute, may be used on Valve weapons.
217 sanguisuge additive Conniver's Kunai Spy only. Steal enemy health on kill, up to 3x max HP as an overheal.
218 mark for death additive Fan O' War Wears off after a while. Only one enemy can be marked as a time.
219 decapitate type unknown, assumed additive Eyelander, Horsless Headless Horsemann's Headtaker, Half-Zoitichi, Nessie's Nine Iron Hidden attribute, may control animations used by weapon.
220 restore health on kill additive Half-Zoitichi See attribute 180 for the additive version.
221 mult decloak rate additive Spy only. Decloak faster?
222 mult sniper charge after bodyshot percentage
223 mult sniper charge after miss percentage
224 dmg bonus while half dead percentage Shahanshah
232 mod medic killed minicrit boost additive Formerly used in TF2 Beta for Pocket Soldier weapons.
233 mod medic healed damage bonus additive Formerly used in TF2 Beta for Pocket Soldier weapons.
235 mod shovel speed boost additive Formerly used in TF2 Beta for Split Equalizer weapons.
237 mult sniper charge after headshot percentage Use tf_weapon_sniperrifle_decap weapon class instead.
238 minigun no spin sounds additive Tomislav Gun still clicks when spinning starts and stops.
239 ubercharge rate bonus for healer percentage Formerly used in TF2 Beta for Pocket Soldier weapons.
240 reload time decreased while healed inverted percentage Formerly used in TF2 Beta for Pocket Soldier weapons.
242 mod medic killed marked for death additive Formerly used in TF2 Beta for Pocket Soldier weapons.
244 mod rage on hit bonus additive
245 mod rage damage boost percentage
246 mult charge turn control percentage Ali Baba's Wee Booties, Bootlegger Demoman only. Also requires Chargin' Targe or Splendid Screen (or their charging effect).
247 no charge impact range Splendid Screen Demoman only. Currently also allows the next melee to crit. This is likely a bug.
248 charge impact damage increased percentage Splendid Screen
249 charge recharge rate increased percentage Persian Persuader Demoman only. Also requires Chargin' Targe or Splendid Screen.
250 air dash count additive Atomizer Allows additional jump.
251 speed buff ally Disciplinary Action
252 damage force reduction percentage Mantreads Reduces fall damage?
254 airblast functionality flags unknown, assumed additive Requires Flamethrower. Likely doesn't work.
255 airblast pushback scale percentage Requires Flamethrower. Likely doesn't work.
256 mult airblast refire time unknown, assumed additive Requires Flamethrower. Likely doesn't work.
257 airblast vertical pushback scale unknown, assumed additive Requires Flamethrower. Likely doesn't work.
258 ammo becomes health additive Persian Persuader The amount of health restored is not specified here, but controlled by the game engine.
259 boots falling stomp additive Mantreads Deals 3x the amount of fall damage you would have taken to the person you land on.
260 deflection size multiplier additive Unknown, possible Flamethrower reflect related.
263 melee bound multiplier unknown, assumed percentage Disciplinary Action Supposed to affect the hitboxes of friendly players when hitting them. Doesn't appear to work.
264 melee range multiplier unknown, assumed percentage Disciplinary Action Supposed to affect the melee range of this weapon for friendly players. Doesn't appear to work.
265 mod mini-crit airborne deploy additive Reserve Shooter mini-crits any airborne enemies for n seconds after switching to this weapon.
266 projectile penetration additive Use other attributes instead.
267 mini-crit while airborne additive Market Gardener mini-crit enemies if you hit them while you're airborne.
269 mod see enemy health additive Solemn Vow No effect for Spies; they can already see enemy health.
279 maxammo grenades1 increased percentage Valve was high when adding this, they forgot they removed grenades from TF2 years ago.
280 override projectile type additive Stickybomb Jumper Value 14 changes the sticky model to the Sticky Jumper stickies. This is due to the sticky model changing after the weapon was introduced.
281 energy weapon no ammo additive Cow Mangler 5000, Righteous Bison, Pomson 6000, Manmelter Replaces this weapon's ammo display with Energy display.
282 energy weapon charged shot additive Cow Mangler 5000 Adds alt-fire charged shot that uses all energy to fire.
283 energy weapon penetration additive Righteous Bison, Pomson 6000 Shot penetrates targets. Requires attribute 281.
285 energy weapon no deflect additive Righteous Bison, Pomson 6000, Manmelter Adds text saying that the shot can't be reflected
289 centerfire projectile unknown, assumed additive The Original Requires Rocket Launcher
295 has pipboy build interface unknown, assumed additive Pip-Boy Engineer only, changes build interface to Pip-Boy version.
296 sapper kills collect crits additive Diamondback Spy only. One crit per building killed by a Sapper (even if it assisted).
299 add onhit addammo additive Widowmaker Engineer only. Despite the name, adds metal rather than ammo.
300 electrical airblast DISPLAY ONLY additive Short-Circuit Short-Circuit's display text. If you want the Short-Circuit effect, you need to create a tf_weapon_mechanical_arm.
303 mod max primary clip override unknown, assumed additive Widowmaker, Short-Circuit -1 makes ammo display disappear. Possibly Engineer only.
304 sniper full charge damage bonus percentage Machina
307 mod no reload DISPLAY ONLY additive Widowmaker, Short-Circuit No reload necessary display text.
308 sniper penetrates players when charged additive Machina Sniper only. Only works while fully charged.
309 crit kill will gib additive Apoco-Fists
312 disable weapon hiding for animations Short-Circuit Prevents the weapon from vanishing during taunts.
330 override footstep sound set unknown, assumed additive Ball-Kicking Boots Changes sound set used by footsteps. Incompatible with attribute .
331 spawn with physics toy unknown, assumed additive Ball-Kicking Boots 1 spawns soccer ball near player when player spawns.
332 fish damage override unknown, assumed additive Unarmed Combat 1 changes the Fish Hit and Fish Kill messages to their Unarmed Combat equivalents
333 special dsp unknown, assumed additive Brundle Bundle Set Bonus Pitch shifts voice clips from this player
334 bombnomicon effect on death additive Bombnomicon Makes players explode after death.
335 clip size bonus upgrade percentage
337 subtract victim medigun charge on hit additive Pomson 6000 Value is actually the whole number version of the percent it takes away from the Medic on hit.
338 subtract victim cloak on hit additive Pomson 6000 Value is actually the whole number version of the percent it takes away from the Spy on hit. Currently bugged when it hits cloaked Spies and removes several times this amount.
339 reveal cloaked victim on hit additive Even more broken version of the Pomson effect.
340 reveal disguised victim on hit additive Even more broken version of the Pomson effect.
346 mod bat launches ornaments additive Wrap Assassin Launches bleed ornaments. For stunballs, see attribute 38.
349 energy weapon no drain unknown, assumed additive
350 ragdolls become ash unknown, assumed additive Phlogistinator, Manmelter
352 alt fire teleport to spawn additive Eureka Effect May not work correctly without attribute 353 also present.
354 stun enemies wielding same weapon additive Use attribute 369 instead.
357 increase buff duration HIDDEN unknown, assumed percentage
358 crit forces victim to laugh additive Holiday Punch Mini-crits do not cause victim to laugh.
360 damage all connected additive Third Degree Can follow multiple Medic beams.
361 become fireproof on hit by fire additive Spy-cicle Makes loud extinguish sound. Also causes player to say their "on fire" line (or that of their disguise). Argument is number of seconds to be fireproof.
362 crit from behind additive Holiday Punch It is unclear if this attribute and attribute 24 are identical.
367 extinguish earns revenge crits additive Manmelter It isn't clear if this would work with Jarate, Milk, healing, or airblast.
368 burn damage earns rage additive Phlogistinator Rage appears to be connected to the weapon rather than the player, and it resets on touching a resupply cabinet.
369 tickle enemies wielding same weapon additive Holiday Punch Forces players to do the laugh taunt.
371 taunt success sound additive Boston Boom-Bringer Causes one of several random sounds to play when taunting.
376 aiming no flinch additive Cozy Camper Sniper only.
377 aiming knockback resistance inverted percentage Cozy Camper Sniper only.
378 sniper aiming movespeed decreased percentage Cozy Camper This should be marked as negative, but isn't?
391 mystery solving time decrease percentage Eliminating the Impossible Set Bonus Display only, does nothing in game... yet.

Negative

Neutral