Difference between revisions of "Test l4d"
Antihacker (talk | contribs) (Created page with '=== player_death === {{qnotice|a game event, name may be 32 charaters long}}<br> {{begin-hl2msg|player_death|string}} {{hl2msg|short|userid|user ID who died}} {{hl2msg|long|entit...') |
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Revision as of 16:37, 14 March 2009
Contents
- 1 player_death
- 2 player_hurt
- 3 player_team
- 4 player_bot_replace
- 5 bot_player_replace
- 6 player_afk
- 7 weapon_fire
- 8 weapon_fire_on_empty
- 9 weapon_reload
- 10 weapon_zoom
- 11 ability_use
- 12 ammo_pickup
- 13 item_pickup
- 14 grenade_bounce
- 15 hegrenade_detonate
- 16 bullet_impact
- 17 player_footstep
- 18 player_jump
- 19 player_blind
- 20 player_falldamage
- 21 player_ledge_grab
- 22 player_ledge_release
- 23 door_moving
- 24 door_open
- 25 door_close
- 26 door_unlocked
- 27 rescue_door_open
- 28 waiting_checkpoint_door_used
- 29 waiting_door_used_versus
- 30 waiting_checkpoint_button_used
- 31 success_checkpoint_button_used
- 32 round_freeze_end
- 33 round_start_pre_entity
- 34 round_start_post_nav
- 35 nav_blocked
- 36 nav_generate
- 37 round_end_message
- 38 vote_ended
- 39 vote_started
- 40 vote_changed
- 41 vote_passed
- 42 vote_failed
- 43 vote_cast_yes
- 44 vote_cast_no
- 45 infected_hurt
- 46 infected_death
- 47 hostname_changed
- 48 difficulty_changed
- 49 finale_start
- 50 finale_rush
- 51 finale_escape_start
- 52 finale_vehicle_ready
- 53 finale_vehicle_leaving
- 54 finale_win
- 55 mission_lost
- 56 finale_radio_start
- 57 finale_radio_damaged
- 58 final_reportscreen
- 59 map_transition
- 60 player_transitioned
- 61 heal_begin
- 62 heal_success
- 63 heal_end
- 64 heal_interrupted
- 65 give_weapon
- 66 pills_used
- 67 pills_used_fail
- 68 revive_begin
- 69 revive_success
- 70 revive_end
- 71 drag_begin
- 72 drag_end
- 73 player_incapacitated
- 74 player_incapacitated_start
- 75 player_entered_start_area
- 76 player_first_spawn
- 77 player_left_start_area
- 78 player_entered_checkpoint
- 79 player_left_checkpoint
- 80 player_shoved
- 81 entity_shoved
- 82 player_jump_apex
- 83 player_blocked
- 84 player_now_it
- 85 player_no_longer_it
- 86 witch_harasser_set
- 87 witch_spawn
- 88 witch_killed
- 89 tank_spawn
- 90 melee_kill
- 91 area_cleared
- 92 award_earned
- 93 tongue_grab
- 94 tongue_broke_bent
- 95 tongue_broke_victim_died
- 96 tongue_release
- 97 choke_start
- 98 choke_end
- 99 choke_stopped
- 100 tongue_pull_stopped
- 101 lunge_shove
- 102 lunge_pounce
- 103 pounce_end
- 104 pounce_stopped
- 105 fatal_vomit
- 106 survivor_call_for_help
- 107 survivor_rescued
- 108 survivor_rescue_abandoned
- 109 relocated
- 110 respawning
- 111 tank_frustrated
- 112 weapon_given
- 113 weapon_give_duplicate_fail
- 114 break_breakable
- 115 achievement_earned
- 116 spec_target_updated
- 117 spawner_give_item
- 118 create_panic_event
- 119 explain_pills
- 120 explain_weapons
- 121 entity_visible
- 122 boomer_near
- 123 explain_pre_radio
- 124 started_pre_radio
- 125 explain_radio
- 126 explain_gas_truck
- 127 explain_panic_button
- 128 explain_elevator_button
- 129 explain_lift_button
- 130 explain_church_door
- 131 explain_emergency_door
- 132 explain_crane
- 133 explain_bridge
- 134 explain_gas_can_panic
- 135 explain_van_panic
- 136 explain_mainstreet
- 137 explain_train_lever
- 138 explain_disturbance
- 139 use_target
- 140 player_use
- 141 friendly_fire
- 142 gameinstructor_draw
- 143 gameinstructor_nodraw
- 144 player_talking_state
- 145 weapon_pickup
- 146 hunter_punched
- 147 hunter_headshot
- 148 zombie_ignited
- 149 boomer_exploded
- 150 non_pistol_fired
- 151 weapon_fire_at_40
- 152 player_hurt_concise
- 153 tank_killed
- 154 achievement_write_failed
- 155 ghost_spawn_time
player_death
Note: a game event, name may be 32 charaters long
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