Upgrading SourceMod

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Revision as of 03:57, 14 November 2007 by BAILOPAN (talk | contribs)
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When upgrading SourceMod, backwards compatibility is guaranteed except in rare cases. To completely upgrade, you should:

  • If you are upgrading to a stable release (not a nightly build), check its release notes for any specific instructions.
  • Upgrade all .so/.dll binaries in the following folders:
    • sourcemod/bin
    • sourcemod/extensions
    • sourcemod/extensions/auto.1.ep1
    • sourcemod/extensions/auto.2.ep1
    • sourcemod/extensions/auto.2.ep2
  • Upgrade all of the .txt files in the sourcemod/gamedata folder.
  • Upgrade all of the .txt files in the sourcemod/translations folder.
  • Upgrade all of the default .smx binaries in the sourcemod/plugins folder.

It is not necessary to upgrade any third party plugins, unless in rare cases where SourceMod was not able to maintain backwards compatibility. If a plugin stops working due to a SourceMod upgrade, file a bug report and the development team will assess the situation.

On the other hand, third party extensions may be broken through nightly builds. Although it is unusual to do so, breaking changes are sometimes made to the C++ API for API which is either not documented or is not known to be used by third parties. If an extension breaks from a SourceMod update, contact the author for a new version. (So far, this scenario has not happened as far as we know.)

Note: It is extremely important to update all gamedata files, as those specify how SourceMod interacts with mod-specific properties.

Note: If you update your base SourceMod plugins, you must update your translation files (and vice versa). If you absolutely don't want to update your SourceMod base plugins, you should at least update the core.phrases.txt translation file.

Note: You only need to update the .inc files if you are a plugin developer.