Difference between revisions of "User:CyberMind"

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=About Me=
 
I am a [[User:BAILOPAN|BAILOPAN]] groupie. I am on IRC [http://cybermind.user.stfunoob.com/misc/mirctimer.png too much].
 
  
=Gaming Projects=
 
*[http://www.q3mm.org/ QMM] (Quake3 MultiMod) - a Metamod-like system for Quake 3-based games
 
*[http://qmm.planetquake.gamespy.com/forums/viewtopic.php?t=52 Stripper] QMM plugin - Dynamic map entity addition/removal
 
*[http://qmm.planetquake.gamespy.com/forums/viewtopic.php?t=53 RocketMod] QMM plugin - Gameplay modification plugin
 
*[http://www.phpua.com/ phpua_mm] [[Metamod]] plugin (co-author, lead developer) - Provides real-time game information for web-based phpUA software
 
*[http://logd.sourceforge.net/weaptfc/ WeapTFC] [[Metamod]] plugin - Class-based TFC weapon restrictions
 
 
=Other Projects=
 
*[http://finop.sourceforge.net/ FinOP] IRC Bot - Modular IRC bot that has gone through far too many core rewrites; still not done; very inactive
 
*[http://quala.sourceforge.net/ Quala] Extension Language - Scripting language based off of the Quake3 Virtual Machine format. Currently undeveloped and inactive.
 
 
=Contributions=
 
I enjoy pointing out answers via pictorial depictions. See [http://www.sourcemod.net/forums/viewtopic.php?p=27600#27600 here], [http://www.amxmodx.org/forums/viewtopic.php?p=182749&#182749 here], and [http://www.amxmodx.org/forums/viewtopic.php?p=204502&#204502 here].
 
 
==AMX Mod X==
 
Since I don't know [[AMX_Mod_X|AMX Mod X]] plugin API to save my life, I typically only help out when questions are related to Pawn programming in general.
 
 
==SourceMM==
 
I know a little bit more in the [[SourceMM]] plugin API department, despite not owning [[Half-Life_2|Half-Life 2]], and sometimes help out on the [[SourceMod]] forums. I also have moderate-to-advanced C/C++ knowledge and minor asm knowledge and sometimes help with general coding questions.
 
 
==Pawn/AMX==
 
A while ago, I set out to get Visual Basic 6 to load and execute AMX files. My goal was to run AdminMod plugins in a pseudo-server environment, and I got as far as properly loading the files and handling natives, but I only coded around 3 or 4 of all of available AdminMod natives. The AMX version has undoubtedly changed by then, but the code is available [http://cybermind.user.stfunoob.com/vbamx/ here] to view. Note the included amx.h file has been changed and must be used in recompiling AdminMod's amx_admin.dll. Yes, I am aware my malloc/free implementation could have been better, but I was not as awesome back then as I am now.
 
 
==WebMod==
 
I [http://secunia.com/advisories/14302/ defeated it] in hand-to-hand combat.
 
And then I [http://secunia.com/advisories/24346/ judo-chopped] it.
 

Latest revision as of 20:31, 21 March 2011