Difference between revisions of "User:CyberMind"

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=About Me=
 
I am a [[User:BAILOPAN|BAILOPAN]] groupie.
 
I am a [[User:BAILOPAN|BAILOPAN]] groupie.
  
I am the author of [http://www.q3mm.org/ QMM] (Quake3 MultiMod), a Metamod-like system for Quake 3-based games.
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=Projects=
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I am the author of:
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*[http://www.q3mm.org/ QMM] (Quake3 MultiMod) - a Metamod-like system for Quake 3-based games
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*[http://qmm.planetquake.gamespy.com/forums/viewtopic.php?t=46 Stripper] QMM plugin - Dynamic map entity addition/removal
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*[http://qmm.planetquake.gamespy.com/forums/viewtopic.php?t=47 RocketMod] QMM plugin - Gameplay modification plugin
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*[http://www.phpua.com/ phpua_mm] [[Metamod]] plugin (co-author, lead developer) - Provides real-time game information for web-based phpUA software
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*[http://logd.sf.net/weaptfc/ WeapTFC] [[Metamod]] plugin - Class-based TFC weapon restrictions
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=Contributions=
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I enjoy pointing out answers via pictorial depictions. [http://www.sourcemod.net/forums/viewtopic.php?p=27600#27600 Here], [http://amxmodx.org/forums/viewtopic.php?p=182749&#182749 here] and [http://amxmodx.org/forums/viewtopic.php?p=204502&#204502 here].
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==AMX Mod X==
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Since I don't know [[AMX_Mod_X|AMX Mod X]] plugin API to save my life, I typically only help out when questions are related to Pawn programming in general.
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==SourceMM==
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I know a little bit more in the [[SourceMM]] plugin API department, despite not owning [[Half-Life_2|Half-Life 2]] and sometimes help out on the [[SourceMod]] forums. I also have moderate-to-advanced C/C++ knowledge and minor asm knowledge and sometimes help with general coding questions.

Revision as of 23:43, 19 January 2006

About Me

I am a BAILOPAN groupie.

Projects

I am the author of:

  • QMM (Quake3 MultiMod) - a Metamod-like system for Quake 3-based games
  • Stripper QMM plugin - Dynamic map entity addition/removal
  • RocketMod QMM plugin - Gameplay modification plugin
  • phpua_mm Metamod plugin (co-author, lead developer) - Provides real-time game information for web-based phpUA software
  • WeapTFC Metamod plugin - Class-based TFC weapon restrictions

Contributions

I enjoy pointing out answers via pictorial depictions. Here, here and here.

AMX Mod X

Since I don't know AMX Mod X plugin API to save my life, I typically only help out when questions are related to Pawn programming in general.

SourceMM

I know a little bit more in the SourceMM plugin API department, despite not owning Half-Life 2 and sometimes help out on the SourceMod forums. I also have moderate-to-advanced C/C++ knowledge and minor asm knowledge and sometimes help with general coding questions.