Difference between revisions of "User:Mrmagu"

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is a nub :]
 
is a nub :]
  
C++ Highlighted test..<br />
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<hr style="border:0;border-top:1px solid #969696;" />
 
 
<font color="#a020f0">#ifndef SIGSCAN_H</font>
 
<font color="#a020f0">#define SIGSCAN_H</font><br />
 
<font color="#2e8b57"><b>class</b></font> CSigScan {
 
<font color="#804040"><b>private</b></font>:
 
    <font color="#0000ff">/*</font><font color="#0000ff"> Private Variables </font><font color="#0000ff">*/</font>
 
    <font color="#0000ff">/*</font><font color="#0000ff"> Base Address of the server module in memory </font><font color="#0000ff">*/</font>
 
    <font color="#2e8b57"><b>static</b></font> <font color="#2e8b57"><b>unsigned</b></font> <font color="#2e8b57"><b>char</b></font> *base_addr;
 
    <font color="#0000ff">/*</font><font color="#0000ff"> The length to the module's ending address </font><font color="#0000ff">*/</font>
 
    <font color="#2e8b57"><b>static</b></font> <font color="#2e8b57"><b>size_t</b></font> base_len;<br />
 
    <font color="#0000ff">/*</font><font color="#0000ff"> The signature to scan for </font><font color="#0000ff">*/</font>
 
    <font color="#2e8b57"><b>unsigned</b></font> <font color="#2e8b57"><b>char</b></font> *sig_str;
 
    <font color="#0000ff">/*</font><font color="#0000ff"> A mask to ignore certain bytes in the signature such as addresses</font>
 
<font color="#0000ff">      The mask should be as long as all the bytes in the signature string</font>
 
<font color="#0000ff">      Use '?' to ignore a byte and 'x' to check it</font>
 
<font color="#0000ff">      Example&quot;xxx????xx&quot; - The first 3 bytes are checked, then the next 4 are</font>
 
<font color="#0000ff">      ignored, then the last 2 are checked </font><font color="#0000ff">*/</font>
 
    <font color="#2e8b57"><b>char</b></font> *sig_mask;
 
    <font color="#0000ff">/*</font><font color="#0000ff"> The length of sig_str and sig_mask (not including a terminating null for sig_mask) </font><font color="#0000ff">*/</font>
 
    <font color="#2e8b57"><b>size_t</b></font> sig_len;<br/>
 
    <font color="#0000ff">/*</font><font color="#0000ff"> Private Functions </font><font color="#0000ff">*/</font>
 
    <font color="#2e8b57"><b>void</b></font>* FindSignature(<font color="#2e8b57"><b>void</b></font>);<br/>
 
<font color="#804040"><b>public</b></font>:
 
    <font color="#0000ff">/*</font><font color="#0000ff"> Public Variables </font><font color="#0000ff">*/</font><br />
 
    <font color="#0000ff">/*</font><font color="#0000ff"> sigscan_dllfunc is a pointer of something that resides inside the gamedll so we can get</font>
 
<font color="#0000ff">      the base address of it. From a SourceMM plugin, just set this to ismm-&gt;serverFactory(0)</font>
 
<font color="#0000ff">      in Load(). From a Valve Server Plugin, you must set this to an actual factory returned</font>
 
<font color="#0000ff">      from gameServerFactory and hope that a SourceMM plugin did not override it. </font><font color="#0000ff">*/</font>
 
    <font color="#2e8b57"><b>static</b></font> <font color="#2e8b57"><b>void</b></font> *(*sigscan_dllfunc)(<font color="#2e8b57"><b>const</b></font> <font color="#2e8b57"><b>char</b></font> *pName, <font color="#2e8b57"><b>int</b></font> *pReturnCode);<br />
 
    <font color="#0000ff">/*</font><font color="#0000ff"> If the scan was successful or not </font><font color="#0000ff">*/</font>
 
    <font color="#2e8b57"><b>char</b></font> is_set;
 
    <font color="#0000ff">/*</font><font color="#0000ff"> Starting address of the found function </font><font color="#0000ff">*/</font>
 
    <font color="#2e8b57"><b>void</b></font> *sig_addr;<br />
 
    <font color="#0000ff">/*</font><font color="#0000ff"> Public Functions </font><font color="#0000ff">*/</font>
 
    CSigScan(<font color="#2e8b57"><b>void</b></font>)sig_str(<font color="#ff00ff">NULL</font>), sig_mask(<font color="#ff00ff">NULL</font>), sig_len(<font color="#ff00ff">0</font>), sig_addr(<font color="#ff00ff">NULL</font>) {}
 
    ~CSigScan(<font color="#2e8b57"><b>void</b></font>);<br />
 
    <font color="#2e8b57"><b>static</b></font> <font color="#2e8b57"><b>bool</b></font> GetDllMemInfo(<font color="#2e8b57"><b>void</b></font>);
 
    <font color="#2e8b57"><b>void</b></font> Init(<font color="#2e8b57"><b>unsigned</b></font> <font color="#2e8b57"><b>char</b></font> *sig, <font color="#2e8b57"><b>char</b></font> *mask, <font color="#2e8b57"><b>size_t</b></font> len);
 
};<br />
 
<font color="#2e8b57"><b>void</b></font> InitSigs(<font color="#2e8b57"><b>void</b></font>);<br />
 
<font color="#0000ff">/*</font><font color="#0000ff"> Sig Functions </font><font color="#0000ff">*/</font>
 
<font color="#2e8b57"><b>class</b></font> CBaseAnimating;
 
<font color="#2e8b57"><b>void</b></font> CBaseAnimating_Ignite(CBaseAnimating *cba, <font color="#2e8b57"><b>float</b></font> flFlameLifetime);<br />
 
<font color="#a020f0">#endif</font>
 

Latest revision as of 18:44, 22 January 2006

is a nub :]