Difference between revisions of "User:Mrmagu"

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C++ Highlighted test..<br />
 
C++ Highlighted test..<br />
  
<font color="#a020f0">#ifndef SIGSCAN_H</font>
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<font color="#a020f0">#ifndef SIGSCAN_H</font>
<font color="#a020f0">#define SIGSCAN_H</font>
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<font color="#a020f0">#define SIGSCAN_H</font><br />
 
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<font color="#2e8b57"><b>class</b></font> CSigScan {
<font color="#2e8b57"><b>class</b></font> CSigScan {
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<font color="#804040"><b>private</b></font>:
<font color="#804040"><b>private</b></font>:
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    <font color="#0000ff">/*</font><font color="#0000ff"> Private Variables </font><font color="#0000ff">*/</font>
        <font color="#0000ff">/*</font><font color="#0000ff"> Private Variables </font><font color="#0000ff">*/</font>
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    <font color="#0000ff">/*</font><font color="#0000ff"> Base Address of the server module in memory </font><font color="#0000ff">*/</font>
        <font color="#0000ff">/*</font><font color="#0000ff"> Base Address of the server module in memory </font><font color="#0000ff">*/</font>
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    <font color="#2e8b57"><b>static</b></font> <font color="#2e8b57"><b>unsigned</b></font> <font color="#2e8b57"><b>char</b></font> *base_addr;
        <font color="#2e8b57"><b>static</b></font> <font color="#2e8b57"><b>unsigned</b></font> <font color="#2e8b57"><b>char</b></font> *base_addr;
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    <font color="#0000ff">/*</font><font color="#0000ff"> The length to the module's ending address </font><font color="#0000ff">*/</font>
        <font color="#0000ff">/*</font><font color="#0000ff"> The length to the module's ending address </font><font color="#0000ff">*/</font>
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    <font color="#2e8b57"><b>static</b></font> <font color="#2e8b57"><b>size_t</b></font> base_len;<br />
        <font color="#2e8b57"><b>static</b></font> <font color="#2e8b57"><b>size_t</b></font> base_len;
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    <font color="#0000ff">/*</font><font color="#0000ff"> The signature to scan for </font><font color="#0000ff">*/</font>
 
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    <font color="#2e8b57"><b>unsigned</b></font> <font color="#2e8b57"><b>char</b></font> *sig_str;
        <font color="#0000ff">/*</font><font color="#0000ff"> The signature to scan for </font><font color="#0000ff">*/</font>
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    <font color="#0000ff">/*</font><font color="#0000ff"> A mask to ignore certain bytes in the signature such as addresses</font>
        <font color="#2e8b57"><b>unsigned</b></font> <font color="#2e8b57"><b>char</b></font> *sig_str;
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<font color="#0000ff">     The mask should be as long as all the bytes in the signature string</font>
        <font color="#0000ff">/*</font><font color="#0000ff"> A mask to ignore certain bytes in the signature such as addresses</font>
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<font color="#0000ff">     Use '?' to ignore a byte and 'x' to check it</font>
<font color="#0000ff">           The mask should be as long as all the bytes in the signature string</font>
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<font color="#0000ff">     Example&quot;xxx????xx&quot; - The first 3 bytes are checked, then the next 4 are</font>
<font color="#0000ff">           Use '?' to ignore a byte and 'x' to check it</font>
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<font color="#0000ff">     ignored, then the last 2 are checked </font><font color="#0000ff">*/</font>
<font color="#0000ff">           Example&quot;xxx????xx&quot; - The first 3 bytes are checked, then the next 4 are</font>
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    <font color="#2e8b57"><b>char</b></font> *sig_mask;
<font color="#0000ff">           ignored, then the last 2 are checked </font><font color="#0000ff">*/</font>
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    <font color="#0000ff">/*</font><font color="#0000ff"> The length of sig_str and sig_mask (not including a terminating null for sig_mask) </font><font color="#0000ff">*/</font>
        <font color="#2e8b57"><b>char</b></font> *sig_mask;
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    <font color="#2e8b57"><b>size_t</b></font> sig_len;<br/>
        <font color="#0000ff">/*</font><font color="#0000ff"> The length of sig_str and sig_mask (not including a terminating null for sig_mask) </font><font color="#0000ff">*/</font>
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    <font color="#0000ff">/*</font><font color="#0000ff"> Private Functions </font><font color="#0000ff">*/</font>
        <font color="#2e8b57"><b>size_t</b></font> sig_len;
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    <font color="#2e8b57"><b>void</b></font>* FindSignature(<font color="#2e8b57"><b>void</b></font>);<br/>
 
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<font color="#804040"><b>public</b></font>:
        <font color="#0000ff">/*</font><font color="#0000ff"> Private Functions </font><font color="#0000ff">*/</font>
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    <font color="#0000ff">/*</font><font color="#0000ff"> Public Variables </font><font color="#0000ff">*/</font><br />
        <font color="#2e8b57"><b>void</b></font>* FindSignature(<font color="#2e8b57"><b>void</b></font>);
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    <font color="#0000ff">/*</font><font color="#0000ff"> sigscan_dllfunc is a pointer of something that resides inside the gamedll so we can get</font>
 
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<font color="#0000ff">     the base address of it. From a SourceMM plugin, just set this to ismm-&gt;serverFactory(0)</font>
<font color="#804040"><b>public</b></font>:
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<font color="#0000ff">     in Load(). From a Valve Server Plugin, you must set this to an actual factory returned</font>
        <font color="#0000ff">/*</font><font color="#0000ff"> Public Variables </font><font color="#0000ff">*/</font>
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<font color="#0000ff">     from gameServerFactory and hope that a SourceMM plugin did not override it. </font><font color="#0000ff">*/</font>
 
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    <font color="#2e8b57"><b>static</b></font> <font color="#2e8b57"><b>void</b></font> *(*sigscan_dllfunc)(<font color="#2e8b57"><b>const</b></font> <font color="#2e8b57"><b>char</b></font> *pName, <font color="#2e8b57"><b>int</b></font> *pReturnCode);<br />
        <font color="#0000ff">/*</font><font color="#0000ff"> sigscan_dllfunc is a pointer of something that resides inside the gamedll so we can get</font>
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    <font color="#0000ff">/*</font><font color="#0000ff"> If the scan was successful or not </font><font color="#0000ff">*/</font>
<font color="#0000ff">           the base address of it. From a SourceMM plugin, just set this to ismm-&gt;serverFactory(0)</font>
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    <font color="#2e8b57"><b>char</b></font> is_set;
<font color="#0000ff">           in Load(). From a Valve Server Plugin, you must set this to an actual factory returned</font>
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    <font color="#0000ff">/*</font><font color="#0000ff"> Starting address of the found function </font><font color="#0000ff">*/</font>
<font color="#0000ff">           from gameServerFactory and hope that a SourceMM plugin did not override it. </font><font color="#0000ff">*/</font>
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    <font color="#2e8b57"><b>void</b></font> *sig_addr;<br />
        <font color="#2e8b57"><b>static</b></font> <font color="#2e8b57"><b>void</b></font> *(*sigscan_dllfunc)(<font color="#2e8b57"><b>const</b></font> <font color="#2e8b57"><b>char</b></font> *pName, <font color="#2e8b57"><b>int</b></font> *pReturnCode);
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    <font color="#0000ff">/*</font><font color="#0000ff"> Public Functions </font><font color="#0000ff">*/</font>
 
+
    CSigScan(<font color="#2e8b57"><b>void</b></font>)sig_str(<font color="#ff00ff">NULL</font>), sig_mask(<font color="#ff00ff">NULL</font>), sig_len(<font color="#ff00ff">0</font>), sig_addr(<font color="#ff00ff">NULL</font>) {}
        <font color="#0000ff">/*</font><font color="#0000ff"> If the scan was successful or not </font><font color="#0000ff">*/</font>
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    ~CSigScan(<font color="#2e8b57"><b>void</b></font>);<br />
        <font color="#2e8b57"><b>char</b></font> is_set;
+
    <font color="#2e8b57"><b>static</b></font> <font color="#2e8b57"><b>bool</b></font> GetDllMemInfo(<font color="#2e8b57"><b>void</b></font>);
        <font color="#0000ff">/*</font><font color="#0000ff"> Starting address of the found function </font><font color="#0000ff">*/</font>
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    <font color="#2e8b57"><b>void</b></font> Init(<font color="#2e8b57"><b>unsigned</b></font> <font color="#2e8b57"><b>char</b></font> *sig, <font color="#2e8b57"><b>char</b></font> *mask, <font color="#2e8b57"><b>size_t</b></font> len);
        <font color="#2e8b57"><b>void</b></font> *sig_addr;
+
};<br />
 
+
<font color="#2e8b57"><b>void</b></font> InitSigs(<font color="#2e8b57"><b>void</b></font>);<br />
        <font color="#0000ff">/*</font><font color="#0000ff"> Public Functions </font><font color="#0000ff">*/</font>
+
<font color="#0000ff">/*</font><font color="#0000ff"> Sig Functions </font><font color="#0000ff">*/</font>
        CSigScan(<font color="#2e8b57"><b>void</b></font>)sig_str(<font color="#ff00ff">NULL</font>), sig_mask(<font color="#ff00ff">NULL</font>), sig_len(<font color="#ff00ff">0</font>), sig_addr(<font color="#ff00ff">NULL</font>) {}
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<font color="#2e8b57"><b>class</b></font> CBaseAnimating;
        ~CSigScan(<font color="#2e8b57"><b>void</b></font>);
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<font color="#2e8b57"><b>void</b></font> CBaseAnimating_Ignite(CBaseAnimating *cba, <font color="#2e8b57"><b>float</b></font> flFlameLifetime);<br />
 
+
<font color="#a020f0">#endif</font>
        <font color="#2e8b57"><b>static</b></font> <font color="#2e8b57"><b>bool</b></font> GetDllMemInfo(<font color="#2e8b57"><b>void</b></font>);
 
        <font color="#2e8b57"><b>void</b></font> Init(<font color="#2e8b57"><b>unsigned</b></font> <font color="#2e8b57"><b>char</b></font> *sig, <font color="#2e8b57"><b>char</b></font> *mask, <font color="#2e8b57"><b>size_t</b></font> len);
 
};
 
 
 
<font color="#2e8b57"><b>void</b></font> InitSigs(<font color="#2e8b57"><b>void</b></font>);
 
 
 
<font color="#0000ff">/*</font><font color="#0000ff"> Sig Functions </font><font color="#0000ff">*/</font>
 
<font color="#2e8b57"><b>class</b></font> CBaseAnimating;
 
<font color="#2e8b57"><b>void</b></font> CBaseAnimating_Ignite(CBaseAnimating *cba, <font color="#2e8b57"><b>float</b></font> flFlameLifetime);
 
 
 
<font color="#a020f0">#endif</font>
 

Revision as of 00:20, 16 January 2006

is a nub :]

C++ Highlighted test..

#ifndef SIGSCAN_H
#define SIGSCAN_H
class CSigScan { private: /* Private Variables */ /* Base Address of the server module in memory */ static unsigned char *base_addr; /* The length to the module's ending address */ static size_t base_len;
/* The signature to scan for */ unsigned char *sig_str; /* A mask to ignore certain bytes in the signature such as addresses The mask should be as long as all the bytes in the signature string Use '?' to ignore a byte and 'x' to check it Example"xxx????xx" - The first 3 bytes are checked, then the next 4 are ignored, then the last 2 are checked */ char *sig_mask; /* The length of sig_str and sig_mask (not including a terminating null for sig_mask) */ size_t sig_len;
/* Private Functions */ void* FindSignature(void);
public: /* Public Variables */
/* sigscan_dllfunc is a pointer of something that resides inside the gamedll so we can get the base address of it. From a SourceMM plugin, just set this to ismm->serverFactory(0) in Load(). From a Valve Server Plugin, you must set this to an actual factory returned from gameServerFactory and hope that a SourceMM plugin did not override it. */ static void *(*sigscan_dllfunc)(const char *pName, int *pReturnCode);
/* If the scan was successful or not */ char is_set; /* Starting address of the found function */ void *sig_addr;
/* Public Functions */ CSigScan(void)sig_str(NULL), sig_mask(NULL), sig_len(0), sig_addr(NULL) {} ~CSigScan(void);
static bool GetDllMemInfo(void); void Init(unsigned char *sig, char *mask, size_t len); };
void InitSigs(void);
/* Sig Functions */ class CBaseAnimating; void CBaseAnimating_Ignite(CBaseAnimating *cba, float flFlameLifetime);
#endif