Difference between revisions of "Using New Menu System"

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+
<pawn>
[small]
 
 
#include <amxmodx>
 
#include <amxmodx>
  
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return PLUGIN_HANDLED;
 
return PLUGIN_HANDLED;
 
}
 
}
[/small]
+
</pawn>

Revision as of 09:19, 2 April 2006

#include <amxmodx>
 
new g_Menu;	// Main Menu handler
new g_Votes[3];	// Store Yes votes at 1, No at 2
 
 
public plugin_init()
{
	// Register Our Plugin
	register_menu("Vote Menu","1.0","Freecode");
 
	// Register our Change Level vote menu
	g_Menu = menu_create("Change Level?","menu_handle");
 
	register_clcmd("amx_startvote","startvote",ADMIN_CFG,"Gaben");
 
	// Now we need to build our menu
	build_menu();
}
 
public startvote(id)
{
	for(new i = 0; i < 33; i++)
	{
		if( is_user_alive(i) )
		{
			menu_display(i, g_Menu, 0);
		}
	}
 
	return PLUGIN_HANDLED;
}
 
build_menu()
{
	menu_additem(g_Menu, "Yes", "1");
	menu_additem(g_Menu, "No", "2");
 
	menu_setprop(g_Menu, MPROP_PERPAGE, 0);
}
 
public menu_handle(id, menu, item)
{
	if( item < 0 ) return PLUGIN_CONTINUE;
 
	// Get item info
	new cmd[6], iName[64];
	new access, callback;
 
	menu_item_getinfo(menu, item, access, cmd,5, iName, 63, callback);
 
	new iChoice = str_to_num(cmd);
 
	g_Votes[iChoice]++;
 
	return PLUGIN_HANDLED;
}