Day of Defeat: Source Events
From AMWiki
- Refer back to Game Events (Source) for more events.
[edit] player_death
Note: When a player dies
| Name: | player_death | ||||||
| Structure: |
|
[edit] player_hurt
Note: When a player is damaged
| Name: | player_hurt | ||||||||||||
| Structure: |
|
[edit] player_changeclass
Note: When a player changes to a different class
| Name: | player_changeclass | ||||
| Structure: |
|
[edit] dod_round_start
Note: When the round starts
| Name: | dod_round_start | |
| Structure: |
|
[edit] dod_round_active
Note: When the round becomes active after the "frozen" time
| Name: | dod_round_active | ||
| Structure: |
|
[edit] dod_hint
Note: When a hint occurs
| Name: | dod_hint | ||
| Structure: |
|
[edit] dod_warmup_begins
Note: When warmup begins
| Name: | dod_warmup_begins | ||
| Structure: |
|
[edit] dod_warmup_ends
Note: When warmup ends
| Name: | dod_warmup_ends | ||
| Structure: |
|
[edit] dod_round_start
Note: When round starts
| Name: | dod_round_start | ||
| Structure: |
|
[edit] dod_restart_round
Note: When round restarts
| Name: | dod_restart_round | ||
| Structure: |
|
[edit] dod_ready_restart
Note: When the ready players trigger restart
| Name: | dod_ready_restart | ||
| Structure: |
|
[edit] dod_allies_ready
Note: When allies are ready
| Name: | dod_allies_ready | ||
| Structure: |
|
[edit] dod_axis_ready
Note: When axis are ready
| Name: | dod_axis_ready | ||
| Structure: |
|
[edit] dod_round_restart_seconds
Note: When round restart is set
| Name: | dod_round_restart_seconds | ||
| Structure: |
|
[edit] dod_team_scores
Note: When a team scores (wins)
| Name: | dod_team_scores | ||||||||||||
| Structure: |
|
[edit] dod_point_captured
Note: When a flag/point is captured
| Name: | dod_point_captured | ||||||||
| Structure: |
|
[edit] dod_capture_blocked
Note: When a capture is blocked
| Name: | dod_capture_blocked | ||||||
| Structure: |
|
[edit] dod_round_win
Note: When a round is won
| Name: | dod_round_win | ||
| Structure: |
|
[edit] dod_tick_points
Note: Unknown
| Name: | dod_tick_points | ||||||
| Structure: |
|
[edit] dod_game_over
Note: When the map ends
| Name: | dod_game_over | ||
| Structure: |
|
[edit] dod_broadcast_audio
Note: When audio is broadcasted
| Name: | dod_broadcast_audio | ||
| Structure: |
|
[edit] dod_stats_weapon_attack
Note: When a player attacks with a weapon
| Name: | dod_stats_weapon_attack | ||||
| Structure: |
|
[edit] dod_stats_player_damage
Note: When a player damages another
| Name: | dod_stats_player_damage | ||||||||||||||
| Structure: |
|
[edit] dod_stats_player_killed
Note: When a player kills another
| Name: | dod_stats_player_killed | ||||||
| Structure: |
|
[edit] dod_win_panel
Note: When the scoreboard is shown after map end
| Name: | dod_win_panel | ||||||||||||||||||||||||||||||||||||
| Structure: |
|
[edit] dod_timer_time_added
Note: When time is added (in bombing maps)
| Name: | dod_timer_time_added | ||
| Structure: |
|
[edit] dod_timer_flash
Note: Unknown
| Name: | dod_timer_flash | ||
| Structure: |
|
[edit] dod_map_time_remaining
Note: Time remaining on map
| Name: | dod_map_time_remaining | ||
| Structure: |
|
[edit] dod_tnt_pickup
Note: When TNT is picked up
| Name: | dod_tnt_pickup | |
| Structure: |
|
[edit] dod_bomb_planted
Note: When TNT is placed on an objective
| Name: | dod_bomb_planted | ||||||||
| Structure: |
|
[edit] dod_bomb_exploded
Note: When TNT explodes
| Name: | dod_bomb_exploded | ||||||
| Structure: |
|
[edit] dod_bomb_defused
Note: When TNT is defused
| Name: | dod_bomb_defused | ||||||||
| Structure: |
|
[edit] dod_kill_planter
Note: When the planter of TNT is killed
| Name: | dod_kill_planter | ||||
| Structure: |
|
[edit] dod_kill_defuser
Note: When the defuser of TNT is killed
| Name: | dod_kill_defuser | ||||
| Structure: |
|
