From AlliedModders Wiki
- Refer back to Game Events (Source) for more events.
player_death
Note: Player is killed in "real world"
| Name:
| player_death
|
| Structure:
|
| short
| userid
| {{{3}}}
|
| short
| attacker
| {{{3}}}
|
| short
| weapon_id
| {{{3}}}
|
| string
| weapon
| {{{3}}}
|
| string
| location
| {{{3}}}
|
|
cyber_frag
Note: Player is killed while "hacking"
| Name:
| cyber_frag
|
| Structure:
|
| short
| userid
| {{{3}}}
|
| short
| attacker
| {{{3}}}
|
|
player_class
Note: When a player selects class
| Name:
| player_class
|
| Structure:
|
| short
| userid
| {{{3}}}
|
| short
| class
| {{{3}}}
|
|
objective
Note: When an objective is reached
| Name:
| objective
|
| Structure:
|
| short
| userid
| {{{3}}}
|
| string
| objective
| {{{3}}}
|
|
round_restart
Note: When round restarts
| Name:
| round_restart
|
| Structure:
|
| byte
| round
| {{{3}}}
|
| byte
| winner
| {{{3}}}
|
|
dys_changemap
Note: When map changes
| Name:
| dys_changemap
|
| Structure:
|
|
dys_points
Note: When points are changed
| Name:
| dys_points
|
| Structure:
|
| short
| player
| {{{3}}}
|
| short
| points
| {{{3}}}
|
| short
| method
| {{{3}}}
|
|
dys_weapon_stats
Note: When stats are logged for weapons
| Name:
| dys_weapon_stats
|
| Structure:
|
| short
| player
| {{{3}}}
|
| long
| weapons
| {{{3}}}
|
| string
| p_shots
| {{{3}}}
|
| string
| s_shots
| {{{3}}}
|
| string
| p_hits
| {{{3}}}
|
| string
| s_hits
| {{{3}}}
|
| string
| p_damage
| {{{3}}}
|
| string
| s_damage
| {{{3}}}
|
| string
| p_headshots
| {{{3}}}
|
| string
| s_headshots
| {{{3}}}
|
| string
| p_kills
| {{{3}}}
|
| string
| s_kills
| {{{3}}}
|
|
dys_implant_stats
Note: When stats are logged for implants
| Name:
| dys_implant_stats
|
| Structure:
|
| short
| player
| {{{3}}}
|
| short
| implants
| {{{3}}}
|
| string
| energy
| {{{3}}}
|
| string
| usage
| {{{3}}}
|
|
dys_scoring_stats
Note: When stats are stored for scores
| Name:
| dys_scoring_stats
|
| Structure:
|
| short
| player
| {{{3}}}
|
| short
| methods
| {{{3}}}
|
| string
| points
| {{{3}}}
|
|