Dystopia Events

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Refer back to Game Events (Source) for more events.

Contents

[edit] player_death

Note: Player is killed in "real world"

Name: player_death
Structure:
short userid
short attacker
short weapon_id
string weapon
string location


[edit] cyber_frag

Note: Player is killed while "hacking"

Name: cyber_frag
Structure:
short userid
short attacker


[edit] player_class

Note: When a player selects class

Name: player_class
Structure:
short userid
short class


[edit] objective

Note: When an objective is reached

Name: objective
Structure:
short userid
string objective


[edit] round_restart

Note: When round restarts

Name: round_restart
Structure:
byte round
byte winner


[edit] dys_changemap

Note: When map changes

Name: dys_changemap
Structure:
string newmap


[edit] dys_points

Note: When points are changed

Name: dys_points
Structure:
short player
short points
short method


[edit] dys_weapon_stats

Note: When stats are logged for weapons

Name: dys_weapon_stats
Structure:
short player
long weapons
string p_shots
string s_shots
string p_hits
string s_hits
string p_damage
string s_damage
string p_headshots
string s_headshots
string p_kills
string s_kills


[edit] dys_implant_stats

Note: When stats are logged for implants

Name: dys_implant_stats
Structure:
short player
short implants
string energy
string usage


[edit] dys_scoring_stats

Note: When stats are stored for scores

Name: dys_scoring_stats
Structure:
short player
short methods
string points


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