From AMWiki
- Refer back to Game Events (Source) for more events.
[edit] player_death
Note: Player is killed in "real world"
| Name:
| player_death
|
| Structure:
|
| short
| userid
|
| short
| attacker
|
| short
| weapon_id
|
| string
| weapon
|
| string
| location
|
|
[edit] cyber_frag
Note: Player is killed while "hacking"
| Name:
| cyber_frag
|
| Structure:
|
| short
| userid
|
| short
| attacker
|
|
[edit] player_class
Note: When a player selects class
| Name:
| player_class
|
| Structure:
|
|
[edit] objective
Note: When an objective is reached
| Name:
| objective
|
| Structure:
|
| short
| userid
|
| string
| objective
|
|
[edit] round_restart
Note: When round restarts
| Name:
| round_restart
|
| Structure:
|
|
[edit] dys_changemap
Note: When map changes
| Name:
| dys_changemap
|
| Structure:
|
|
[edit] dys_points
Note: When points are changed
| Name:
| dys_points
|
| Structure:
|
| short
| player
|
| short
| points
|
| short
| method
|
|
[edit] dys_weapon_stats
Note: When stats are logged for weapons
| Name:
| dys_weapon_stats
|
| Structure:
|
| short
| player
|
| long
| weapons
|
| string
| p_shots
|
| string
| s_shots
|
| string
| p_hits
|
| string
| s_hits
|
| string
| p_damage
|
| string
| s_damage
|
| string
| p_headshots
|
| string
| s_headshots
|
| string
| p_kills
|
| string
| s_kills
|
|
[edit] dys_implant_stats
Note: When stats are logged for implants
| Name:
| dys_implant_stats
|
| Structure:
|
| short
| player
|
| short
| implants
|
| string
| energy
|
| string
| usage
|
|
[edit] dys_scoring_stats
Note: When stats are stored for scores
| Name:
| dys_scoring_stats
|
| Structure:
|
| short
| player
|
| short
| methods
|
| string
| points
|
|