From AlliedModders Wiki
- Refer back to Game Events (Source) for more events.
player_team
Note: Player change his team
| Name:
| player_team
|
| Structure:
|
| short
| userid
| {{{3}}}
|
| byte
| team
| {{{3}}}
|
| byte
| oldteam
| {{{3}}}
|
|
player_squad
Note: A player changed his class
| Name:
| player_squad
|
| Structure:
|
| short
| userid
| {{{3}}}
|
| short
| squad
| {{{3}}}
|
| short
| slot
| {{{3}}}
|
| short
| oldsquad
| {{{3}}}
|
| short
| oldslot
| {{{3}}}
|
|
player_death
Note: A game event, name may be 32 characters long
| Name:
| player_death
|
| Structure:
|
| short
| userid
| {{{3}}}
|
| short
| attacker
| {{{3}}}
|
| byte
| type
| {{{3}}}
|
| bool
| nodeath
| {{{3}}}
|
|
player_spawn
Note: player spawned in game
| Name:
| player_spawn
|
| Structure:
|
| short
| userid
| {{{3}}}
|
| byte
| team
| {{{3}}}
|
| bool
| dead
| {{{3}}}
|
|
player_hurt
Note: A player was hurt
| Name:
| player_hurt
|
| Structure:
|
| short
| userid
| {{{3}}}
|
| short
| attacker
| {{{3}}}
|
| short
| dmg_health
| {{{3}}}
|
| short
| hitgroup
| {{{3}}}
|
| string
| weapon
| {{{3}}}
|
|
squad_order
Note: None
| Name:
| squad_order
|
| Structure:
|
| long
| squad
| {{{3}}}
|
| bool
| update
| {{{3}}}
|
|
game_newmap
Note: Called before the chattime when the server is about to change amp
| Name:
| game_newmap
|
| Structure:
|
|
game_squadupdate
Note: Called before the chattime when the server is about to change amp
| Name:
| game_squadupdate
|
| Structure:
|
|
round_end
Note: The round ended
| Name:
| round_end
|
| Structure:
|
|
gravity_change
Note: The gravity changed
| Name:
| gravity_change
|
| Structure:
|
|