Perfect Dark: Source Events

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Refer back to Game Events (Source) for more events.

Contents

[edit] player_death

Note: When a player dies

Name: player_death
Structure:
short userid
short attacker
string weapon
string victimname
string killername
short kllstrk


[edit] koth_hill_activated

Note: When koth_hill is activated

Name: koth_hill_activated
Structure:
float posx
float posy
float posz
short id


[edit] koth_hill_deactivated

Note: When koth_hill is deactivated

Name: koth_hill_deactivated
Structure:
short id


[edit] koth_hill_taken

Note: When koth_hill is taken

Name: koth_hill_taken
Structure:
short id
short userid
short team


[edit] koth_hill_close_to_capture

Note: When koth_hill is near capture

Name: koth_hill_close_to_capture
Structure:
short tick


[edit] koth_hill_captured

Note: When koth_hill is captured

Name: koth_hill_captured
Structure:


[edit] koth_hill_lost

Note: When koth_hill is lost

Name: koth_hill_lost
Structure:
short id


[edit] popacap_close_to_point

Note: Unknown

Name: popacap_close_to_point
Structure:
short tick


[edit] ctb_spawn_activated

Note: Unknown

Name: ctb_spawn_activated
Structure:
float posx
float posy
float posz
short id
short team


[edit] ctb_spawn_deactivated

Note: Uknown

Name: ctb_spawn_deactivated
Structure:
short id


[edit] weapon_set

Note: When a player's weapon is set

Name: weapon_set
Structure:
string name
string list


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