Perfect Dark: Source Events
From AMWiki
- Refer back to Game Events (Source) for more events.
Contents |
[edit] player_death
Note: When a player dies
| Name: | player_death | ||||||||||||
| Structure: |
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[edit] koth_hill_activated
Note: When koth_hill is activated
| Name: | koth_hill_activated | ||||||||
| Structure: |
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[edit] koth_hill_deactivated
Note: When koth_hill is deactivated
| Name: | koth_hill_deactivated | ||
| Structure: |
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[edit] koth_hill_taken
Note: When koth_hill is taken
| Name: | koth_hill_taken | ||||||
| Structure: |
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[edit] koth_hill_close_to_capture
Note: When koth_hill is near capture
| Name: | koth_hill_close_to_capture | ||
| Structure: |
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[edit] koth_hill_captured
Note: When koth_hill is captured
| Name: | koth_hill_captured | |
| Structure: |
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[edit] koth_hill_lost
Note: When koth_hill is lost
| Name: | koth_hill_lost | ||
| Structure: |
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[edit] popacap_close_to_point
Note: Unknown
| Name: | popacap_close_to_point | ||
| Structure: |
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[edit] ctb_spawn_activated
Note: Unknown
| Name: | ctb_spawn_activated | ||||||||||
| Structure: |
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[edit] ctb_spawn_deactivated
Note: Uknown
| Name: | ctb_spawn_deactivated | ||
| Structure: |
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[edit] weapon_set
Note: When a player's weapon is set
| Name: | weapon_set | ||||
| Structure: |
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