From AMWiki
- Refer back to Game Events (Source) for more events.
[edit] player_death
Note: When a player dies
| Name:
| player_death
|
| Structure:
|
| short
| userid
|
| short
| attacker
|
| string
| weapon
|
|
[edit] block_frozen
Note: When a building block becomes frozen
| Name:
| block_frozen
|
| Structure:
|
| short
| userid
|
| short
| blockid
|
|
[edit] block_unfrozen
Note: When a building block becomes unfrozen
| Name:
| block_unfrozen
|
| Structure:
|
| short
| userid
|
| short
| blockid
|
|
[edit] phase_switch
Note: When the phase switches from build to play
| Name:
| phase_switch
|
| Structure:
|
| short
| oldphase
|
| short
| newphase
|
| short
| phase_count
|
| short
| phase_left
|
|
[edit] player_grab
Note: When a player grabs the flag
| Name:
| player_grab
|
| Structure:
|
| short
| userid
|
| short
| flagteam
|
|
[edit] player_drop
Note: When a player drops the flag
| Name:
| player_drop
|
| Structure:
|
| short
| userid
|
| short
| flagteam
|
|
[edit] player_score
Note: When a player captures a flag
| Name:
| player_score
|
| Structure:
|
| short
| userid
|
| short
| flagteam
|
|
[edit] flag_return
Note: When flag is returned to original base
| Name:
| flag_return
|
| Structure:
|
| short
| userid
|
| short
| flagteam
|
|