Team Fortress 2 Events
From AMWiki
[edit] intro_finish
Note: None
| Name: | intro_finish | ||
| Structure: |
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[edit] intro_nextcamera
Note: None
| Name: | intro_nextcamera | ||
| Structure: |
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[edit] player_changeclass
Note: When a player changes their class
| Name: | player_changeclass | ||||
| Structure: |
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[edit] player_death
Note: When a player dies
| Name: | player_death | ||||||||||||||||||||
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[edit] object_destroyed
Note: When a player destroys an object
| Name: | object_destroyed | ||||||||||
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[edit] tf_map_time_remaining
Note: None
| Name: | tf_map_time_remaining | ||
| Structure: |
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[edit] tf_game_over
Note: When a tf game ends
| Name: | tf_game_over | ||
| Structure: |
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[edit] ctf_flag_captured
Note: When a flag is captured by a player
| Name: | ctf_flag_captured | ||||
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[edit] controlpoint_initialized
Note: When a player begins to capture a control point
| Name: | controlpoint_initialized | |
| Structure: |
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[edit] controlpoint_updateimages
Note: None
| Name: | controlpoint_updateimages | ||
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[edit] controlpoint_updatelayout
Note: None
| Name: | controlpoint_updatelayout | ||
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[edit] controlpoint_updatecapping
Note: None
| Name: | controlpoint_updatecapping | ||
| Structure: |
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[edit] controlpoint_updateowner
Note: None
| Name: | controlpoint_updateowner | ||
| Structure: |
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[edit] controlpoint_starttouch
Note: When a player enters a capture point zone
| Name: | controlpoint_starttouch | ||||
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[edit] controlpoint_endtouch
Note: When a player leaves a capture point zone
| Name: | controlpoint_endtouch | ||||
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[edit] controlpoint_pulse_element
Note: None
| Name: | controlpoint_pulse_element | ||
| Structure: |
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[edit] controlpoint_fake_capture
Note: None
| Name: | controlpoint_fake_capture | ||||
| Structure: |
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[edit] controlpoint_fake_capture_mult
Note: None
| Name: | controlpoint_fake_capture_mult | ||||
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[edit] teamplay_round_start
Note: When a round restarts
| Name: | teamplay_round_start | ||
| Structure: |
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[edit] teamplay_round_active
Note: When the round is active and players can move
| Name: | teamplay_ | |
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[edit] teamplay_waiting_begins
Note: When the "waiting for players" pre-round begins
| Name: | teamplay_waiting_begins | |
| Structure: |
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[edit] teamplay_waiting_ends
Note: When the "waiting for players" pre-round ends
| Name: | teamplay_waiting_ends | |
| Structure: |
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[edit] teamplay_waiting_abouttoend
Note: When the "waiting for players" pre-round is about to end
| Name: | teamplay_waiting_abouttoend | |
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[edit] teamplay_restart_round
Note: When a round is restarted
| Name: | teamplay_restart_round | |
| Structure: |
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[edit] teamplay_ready_restart
Note: None
| Name: | teamplay_ready_restart | |
| Structure: |
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[edit] teamplay_round_restart_seconds
Note: None
| Name: | teamplay_round_restart_seconds | ||
| Structure: |
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[edit] teamplay_team_ready
Note: None
| Name: | teamplay_team_ready | ||
| Structure: |
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[edit] teamplay_round_win
Note: When a team wins a round
| Name: | teamplay_round_win | ||||||||||||||
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[edit] teamplay_update_timer
Note: None
| Name: | teamplay_update_timer | |
| Structure: |
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[edit] teamplay_round_stalemate
Note: When a game ends in a stalemate
| Name: | teamplay_round_stalemate | ||
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[edit] teamplay_overtime_begin
Note: When an overtime round begins
| Name: | teamplay_overtime_begin | |
| Structure: |
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[edit] teamplay_overtime_end
Note: When an overtime round ends
| Name: | teamplay_overtime_end | |
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[edit] teamplay_suddendeath_begin
Note: When a sudden death round begins
| Name: | teamplay_suddendeath_begin | |
| Structure: |
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[edit] teamplay_suddendeath_end
Note: When a sudden death round ends
| Name: | teamplay_suddendeath_end | |
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[edit] teamplay_game_over
Note: When a teamplay game ends
| Name: | teamplay_game_over | ||
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[edit] teamplay_map_time_remaining
Note: None
| Name: | teamplay_map_time_remaining | ||
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[edit] teamplay_broadcast_audio
Note: {{{1}}}
| Name: | teamplay_broadcast_audio | ||||
| Structure: |
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[edit] teamplay_timer_flash
Note: None
| Name: | teamplay_timer_flash | ||
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[edit] teamplay_time_time_added
Note: None
| Name: | teamplay_time_time_added | ||||
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[edit] teamplay_point_startcapture
Note: When a point is beginning to be captured
| Name: | teamplay_point_startcapture | ||||||||
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[edit] teamplay_point_captured
Note: When a control point is captured by a team
| Name: | teamplay_point_captured | ||||||||
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[edit] teamplay_capture_blocked
Note: When a player blocks the capture of a control point
| Name: | teamplay_capture_blocked | ||||||
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[edit] teamplay_flag_event
Note: None
| Name: | teamplay_flag_event | ||||
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[edit] teamplay_win_panel
Note: When the win-game panel is displayed
| Name: | teamplay_win_panel | ||||||||||||||||||||||||||||||||||
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[edit] teamplay_teambalanced_player
Note: When a player is balanced to another team
| Name: | teamplay_balanced_player | ||||
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[edit] show_freezepanel
Note: When the death-snapshot panel is shown
| Name: | show_freezepanel | ||
| Structure: |
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[edit] hide_freezepanel
Note: When the death-snapshot panel is hidden
| Name: | hide_freezepanel | |
| Structure: |
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[edit] freezecam_started
Note: When a player enters the death-snapshot view
| Name: | freezecam_started | |
| Structure: |
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[edit] localplayer_changeteam
Note: When a LAN player changes team
| Name: | localplayer_changeteam | |
| Structure: |
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[edit] localplayer_changeclass
Note: When a LAN player changes class
| Name: | localplayer_changeclass | |
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[edit] building_info_changed
Note: None
| Name: | building_info_changed | ||||
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[edit] localplayer_changedisguise
Note: Whena LAN player changes their disguise as a spy
| Name: | localplayer_changedisguise | ||
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[edit] player_account_changed
Note: None
| Name: | player_account_changed | ||||
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[edit] spy_pda_reset
Note: None
| Name: | spy_pda_reset | |
| Structure: |
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[edit] flagstatus_update
Note: None
| Name: | flagstatus_update | |
| Structure: |
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[edit] player_stats_updated
Note: When a players stats are updated
| Name: | player_stats_updated | ||
| Structure: |
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[edit] playing_commentary
Note: When a commentary is being played
| Name: | playing_commentary | |
| Structure: |
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[edit] player_chargedeployed
Note: When an uber is deployed
| Name: | player_chargedeployed | ||
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[edit] player_builtobject
Note: When a player builds an object
| Name: | player_builtobject | ||||
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[edit] achievement_earned
Note: When a player earns an achievement
| Name: | |||||
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[edit] spec_target_updated
Note: None
| Name: | spec_target_updated | |
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[edit] tournament_stateupdate
Note: None
| Name: | tournament_stateupdate | |
| Structure: |
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