Ccsplayer
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Contents
Basic Information
Classname: CCSPlayer
Description: Representation of a Counter-Strike: Source player.
Virtual Table Dump: [1]
Class Hierarchy: (Highest to Lowest) CCSPlayer -> CBasePlayer -> CBaseCombatCharacter -> CBaseFlex -> CBaseAnimatingOverlay -> CBaseAnimating -> CBaseEntity -> IServerEntity -> IServerNetworkable -> IHandleEntity
Entity Properties
Current as of September 28-29
Some possibly useful offsets for CCSPlayer, taken from http://www.bailopan.net/table_dump.txt:
-Member: csnonlocaldata (offset 0) -Member: m_iThrowGrenadeCounter (offset 5604) -Member: m_iAddonBits (offset 5880) -Member: m_iPrimaryAddon (offset 5884) -Member: m_iSecondaryAddon (offset 5888) -Member: m_iPlayerState (offset 4324) -Member: m_iAccount (offset 4408) -Member: m_bInBombZone (offset 5496) -Member: m_bInBuyZone (offset 5497) -Member: m_iClass (offset 5664) -Member: m_ArmorValue (offset 3288) -Member: m_angEyeAngles[0] (offset 5704) -Member: m_angEyeAngles[1] (offset 5708) -Member: m_bHasDefuser (offset 4452) -Member: m_bNightVisionOn (offset 4454) -Member: m_bHasNightVision (offset 4453) -Member: m_bInHostageRescueZone (offset 5504) -Member: m_bIsDefusing (offset 4352) -Member: m_bHasHelmet (offset 4392) -Member: m_flFlashDuration (offset 5588) -Member: m_flFlashMaxAlpha (offset 5592) -Member: m_iProgressBarDuration (offset 5600) -Member: m_flProgressBarStartTime (offset 5596) -Member: m_hRagdoll (offset 5608) -Member: m_cycleLatch (offset 6012)
Signatures
This section will be devoted to listing signatures for the methods of CCSPlayer.
AddAccount
- Description:
Adds money to a player's account.
- Calling Convention:
__thiscall
- Prototype:
void CCSPlayer::AddAccount(int amount, bool bTrackChange=true)
- Parameters:
amount
: The amount to add.bTrackChange
: Should the server keep track of this change?
- Signature:
\x56\x2A\x2A\x2A\x2A\x2A\x2A\x8D\x44\x24\x08\x50\x8B\xCE\x2A\x2A\x2A\x2A\x2A\x8B\x06\x85\xC0\x2A\x2A\x8D\x4C\x24\x08
- Length: 29
Blind
- Description:
Blinds a player by turning their screen white.
- Calling Convention:
__thiscall
- Prototype:
void CCSPlayer::Blind(float a, float b, float c);
- Parameters:
- Unknown as of this point. So far, only 255, 255, 255 works.
- Signature:
\x2A\xEC\x0C\xD9\x44\x24\x18\x2A\x2A\x57\x8B\xF9\x88\x44\x24\04\x88\x44\x24\x05\x88\x44\x24\x06\x2A\x2A\x2A\x2A\x2A
- Length: 28
RoundRespawn
- Description:
Respawns a player back to a random spawnpoint.
- Calling Convention:
__thiscall
- Prototype:
void CCSPlayer::RoundRespawn(void)
- Parameters:
- None.
- Signature:
\x56\x8B\xF1\x8B\x06\xFF\x90\xB8\x04\x00\x00\x8B\x86\xE8\x0D\x00\x00\x85\xC0\x74\x0E\x8B\x50\x18\x85\xD2\x74\x07\x8B\x48\x1C\x03\xCE\xFF\xD2
- Length 35
ChangeName
- Description:
Changes a player's name.
- Calling Convention:
__thiscall
- Prototype:
void CCSPlayer::ChangeName(const char* Name)
- Parameters:
Name
: Name to change the player's name to.
- Signature:
\x2A\x2A\x2A\x8B\x44\x24\x44\x53\x56\x57\x2A\x2A\x8B\xF9\x50\x8D\x4C\x24\x34\x51\x2A\x2A\x2A\x2A\x2A
- Length 25
- Linux Signature:
@_ZN9CCSPlayer10ChangeNameEPKc
DropWeapons
- Description:
Forces a player to drop the weapon they are holding.
- NOTE: This will not apply a 'force' vector to the weapon. It will just drop the weapon in place.
- Calling Convention:
__thiscall
Hexrays says __fastcall. wut? - Prototype:
void CCSPlayer::DropWeapons(void)
- Parameters:
- None.
- Signature
\x2A\x2A\x2A\x56\x57\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8B\xF1\x2A\x2A\x2A\x2A\x2A\x85\xC0\x74\x0C\x2A\x2A\x2A\x2A\x50\x8B\xCE
- Length 30
SwitchTeam
- Description:
Changes a player's team without killing them or changing their model.
- Calling Convention:
__thiscall
- Prototype:
void CCSPlayer::SwitchTeam(int iTeamIndex)
- Parameters:
iTeamIndex
: The index of the team you wish to change the player to.
- Signature
\x2A\x2A\x2A\x56\x57\x8B\x7C\x24\x1C\x57\x8B\xF1\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x85\xC0\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A
- Length 33