Half-Life 2: Capture the Flag Events
- Refer back to Game Events (Source) for more events.
Contents
player_death
Note: When a player dies
| Name: | player_death | ||||||||||||
| Structure: |
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ctf_flag_capture
Note: When a flag is captured
| Name: | ctf_flag_capture | |||
| Structure: |
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ctf_flag_stolen
Note: When a flag is taken
| Name: | ctf_flag_stolen | |||
| Structure: |
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ctf_flag_return
Note: When a flag is returned
| Name: | ctf_flag_return | ||||||||||||
| Structure: |
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ctf_flag_assist
Note: When the flag capture is assisted
| Name: | ctf_flag_assist | |||
| Structure: |
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ctf_flag_defend
Note: When the flag is defended
| Name: | ctf_flag_defend | |||
| Structure: |
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ctf_flag_dominate
Note: When the flag is dominated
| Name: | ctf_flag_dominate | |||
| Structure: |
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ctf_protect_carrier
Note: When the flag carrier is protected
| Name: | ctf_protect_carrier | |||
| Structure: |
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ctf_kill_carrier
Note: When the flag carrier is killed
| Name: | ctf_kill_carrier | |||
| Structure: |
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ctf_map_end
Note: When the map ends
| Name: | ctf_map_end | |||||||||
| Structure: |
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ctf_round_start
Note: When the round starts
| Name: | ctf_round_start | |
| Structure: |
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