Hidden: Source Events

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Refer back to Game Events (Source) for more events.

player_death

Note: When a player dies. does not fire on IRIS deaths triggered by HIDDEN when hdn_deathnotices 0

Name: player_death
Structure:
short userid {{{3}}}
short attacker {{{3}}}
string weapon {{{3}}}
bool headshot {{{3}}}


player_hurt

Note: When a player is hurt

Name: player_hurt
Structure:
short userid {{{3}}}
short attacker {{{3}}}
float damage {{{3}}}
bool hidden {{{3}}}


player_team

Note: When a player changes team

Name: player_team
Structure:
short userid {{{3}}}
short team {{{3}}}
short oldteam {{{3}}}
bool disconnect {{{3}}}


alarm_trigger

Note: When an alarm is triggered

Name: alarm_trigger
Structure:
float posx {{{3}}}
float posy {{{3}}}
float posz {{{3}}}


material_check

Note: When the player's materials are checked

Name: material_check
Structure:
long vmt_CRC {{{3}}}
long bump_CRC {{{3}}}


extraction_start

Note: When the extraction starts

Name: extraction_start
Structure:
float time {{{3}}}


extraction_stop

Note: When the extraction stops

Name: extraction_stop
Structure:


player_location

Note: When the player location changes

Name: player_location
Structure:
short userid {{{3}}}
string location {{{3}}}


iris_radio

Note: When iris_radio is used

Name: iris_radio
Structure:
short userid {{{3}}}
short message {{{3}}}


game_round_restart

Note: When the round restarts

Name: game_round_restart
Structure:


game_round_end

Note: When the round ends

Name: game_round_end
Structure:


game_round_start

Note: When the round starts

Name: game_round_start
Structure: