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  • ...microsoft.com/vstudio/express/support/install/ Network Install Files], for network install either grab the [http://go.microsoft.com/fwlink/?linkid=54766 Image
    24 KB (4,064 words) - 11:16, 12 February 2012
  • ...es that can be "played back" to the client by simply sending a copy of its network class properties. ...'' by name using <tt>TE_Start</tt>. A list of all tempent names and their network classes can be dumped with <tt>sm_print_telist</tt> (SDKTools must be loade
    15 KB (2,063 words) - 11:33, 28 October 2021
  • META_CONPRINTF("%s has been validated with Network ID %s\n", pszUserName, pszNetworkID);
    12 KB (1,851 words) - 11:00, 15 December 2010
  • ...features for administration systems, commands, console variables, events, network messages, timed actions, math and string routines, entity modification, and
    4 KB (625 words) - 22:45, 3 June 2020
  • ...hread from main gameplay. If your database server is remote or requires a network connection, queries can cause noticeable gameplay lag, and supporting threa ...onnection. However, without the proper precautions, you could corrupt the network stream (even if it's local), corrupt memory, or otherwise cause a crash in
    16 KB (2,316 words) - 13:16, 25 September 2022
  • ...hensive scripting for the game engine and its mods. Scripts can intercept network messages, log events, commands, client commands, set cvars, modify entities **Network message hooking
    6 KB (813 words) - 18:23, 26 October 2009
  • ** A module for network socket manipulation is now included (kenterfie).
    40 KB (6,082 words) - 07:00, 14 February 2013
  • On-Demand Lookup is ideal for storage methods which work over a network, or contain a large number of entries unsuitable for full retrieval, but fa
    9 KB (1,371 words) - 20:28, 17 July 2010
  • ...tually console commands. They are a separate command stream sent over the network, as they need to be tied to a specific frame.
    12 KB (1,739 words) - 11:26, 29 April 2020