AMX Mod X
AMX Mod X is a Metamod plugin for Half-Life 1. It provides comprehensive scripting for the game engine and its mods. Scripts can intercept network messages, log events, commands, client commands, set cvars, modify entities, and more. AMX Mod X also has a system for extending native scripting through modules, leading to outside support for things like MySQL and Sockets. The AMX Mod X scripting language is called Pawn (formerly "Small"), and is officially maintained by ITB CompuPhase.
- Creating client and server-side commands and variables
- Default and customizable server administration tools
- Slot Reservation
- Text file or MySQL enabled admin system
- Management Commands (chat, map changing, cvar changing, etc)
- Flood Protection
- Weapon Restriction
- Scriptability through large function library
- Inter-plugin communication
- Event listening
- Network message hooking
- Entity and engine modification
- Gamedll and engine function call hooking
- Mod-specific extra support for:
- Counter-Strike, Condition Zero
- Day of Defeat
- Natural Selection
- Team Fortress Classic
- The Specialists
- Earth's Special Forces
- Regular Expressions
- Menu Creation
- Comprehensive M/DK for interacting with scripts
- Easily attach and use Metamod
- Plug 'n Use - MDK requires almost no modification to compile
- Written in C/C++ - total flexibility
The original AMX Mod project started in 2002 authored by Aleksander "OLO" Naszko. While the same scripting language (Small) was used as its predecessor admin tool, Admin-Mod, the style itself is very different, most likely to correct various confusing or inadequate design decisions. For example:
- Focus was on modifying the game, rather than only providing admin tools
- Easier native syntaxes
- Easier string manipulation
- Greater flexibility for hooking game events and commands
- Greater flexibility for manipulating engine/game
- Module support for developers to extend native language
- Easier syntax in general (for example, dropping semicolon requirement)
Around January of 2004, various high-ranking members of the AMX Mod community decided the project was in an inactive and dead state. Neither OLO nor dJeyL could be contacted, and Felix "SniperBeamer" Geyer decided to found a continuation project named AMX Mod X.
For a full list of AMX Mod X and AMX Mod changes, see the AMX Mod X Changelog.
The first release of AMX Mod X presented the core new features and organization policies of the overall package, native library, and forums.
This was the first and most widely used version of AMX Mod X considered to be stable. It contained cleaned up code, inter-plugin communication, a rewritten internal events system, and more.
Jumped from 0.20, AMX Mod X became a truly different product with a new, advanced module API and many code rewrites, as well as the first Metamod plugin with AMD64 support. AMX Mod X also became the project to port Small to AMD64. It also gained a very powerful subsystem and module for engine hacking called Fakemeta.
The AMX Mod X development team, founded by SniperBeamer, was:
- Felix "SniperBeamer" Geyer - Manager, Plugins/Documentation Maintainer, Web Dev
- Pavol "PM OnoTo" Marko - Lead Developer, Core/VM/Compiler Maintainer
- David "BAILOPAN" Anderson - General Development, Engine Module, Release Technician
- Johnny "JGHG" Bergström - Cstrike module, Fun module
- Lukasz "SidLuke" Wlasinski - Stats modules and extra mod support (TFC, DoD, TFC, TS) note - SidLuke joined Jul 17, 2005
After 1.0 (Nov 15, 2004), the AMX Mod X development team informally disbanded. On January 4, 2006, the development team was officially restructured to continue to maintain and improve AMX Mod X.
- David "BAILOPAN" Anderson - Manager, Core/VM/Compiler Maintainer, Release Technician
- Christian "Basic-Master" Hammacher - AMXX Studio, AMXX Installer, GabenMod
- Borja "faluco" Ferrer - General Maintenance/Development, Multi-Lingual Maintenance
- Scott "Damaged Soul" Ehlert - General Maintenance/Development
- Steve "sawce" Dudenhoeffer - General Maintenance/Development
For full documentation on AMX Mod X, see AMX Mod X Documentation.
AMX Mod X is, for the most part, a finished product. The future holds maintenance, optimizing, further expanding the community as possible, and bug fixing. Features will also usually be added on request.