Difference between revisions of "Temp Entity Lists (Source)"

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physicsprop (CTEPhysicsProp)
 
physicsprop (CTEPhysicsProp)
 
</pre>
 
</pre>
 +
 +
 +
=Day of Defeat=
 +
42 tempents.
 +
<pre>Armor Ricochet (CTEArmorRicochet)
 +
BSP Decal (CTEBSPDecal)
 +
BeamEntPoint (CTEBeamEntPoint)
 +
BeamEnts (CTEBeamEnts)
 +
BeamFollow (CTEBeamFollow)
 +
BeamLaser (CTEBeamLaser)
 +
BeamPoints (CTEBeamPoints)
 +
BeamRing (CTEBeamRing)
 +
BeamRingPoint (CTEBeamRingPoint)
 +
BeamSpline (CTEBeamSpline)
 +
Blood Sprite (CTEBloodSprite)
 +
Blood Stream (CTEBloodStream)
 +
Bubble Trail (CTEBubbleTrail)
 +
Bubbles (CTEBubbles)
 +
Dust (CTEDust)
 +
Dynamic Light (CTEDynamicLight)
 +
EffectDispatch (CTEEffectDispatch)
 +
Energy Splash (CTEEnergySplash)
 +
Entity Decal (CTEDecal)
 +
Explosion (CTEExplosion)
 +
FireBullets (CTEFireBullets)
 +
Fizz (CTEFizz)
 +
Footprint Decal (CTEFootprintDecal)
 +
GaussExplosion (CTEGaussExplosion)
 +
GlowSprite (CTEGlowSprite)
 +
Impact (CTEImpact)
 +
KillPlayerAttachments (CTEKillPlayerAttachments)
 +
Large Funnel (CTELargeFunnel)
 +
Metal Sparks (CTEMetalSparks)
 +
MuzzleFlash (CTEMuzzleFlash)
 +
Player Decal (CTEPlayerDecal)
 +
PlayerAnimEvent (CTEPlayerAnimEvent)
 +
Projected Decal (CTEProjectedDecal)
 +
Show Line (CTEShowLine)
 +
Smoke (CTESmoke)
 +
Sparks (CTESparks)
 +
Sprite (CTESprite)
 +
Sprite Spray (CTESpriteSpray)
 +
Surface Shatter (CTEShatterSurface)
 +
World Decal (CTEWorldDecal)
 +
breakmodel (CTEBreakModel)
 +
physicsprop (CTEPhysicsProp)</pre>
 +
  
 
=HL2:MP=
 
=HL2:MP=

Revision as of 16:50, 7 July 2007

This article lists tempents from a few of the major Source modifications. The output is from sm_print_telist, except sorted.

Counter-Strike: Source

44 tempents.

Armor Ricochet (CTEArmorRicochet)
BSP Decal (CTEBSPDecal)
BeamEntPoint (CTEBeamEntPoint)
BeamEnts (CTEBeamEnts)
BeamFollow (CTEBeamFollow)
BeamLaser (CTEBeamLaser)
BeamPoints (CTEBeamPoints)
BeamRing (CTEBeamRing)
BeamRingPoint (CTEBeamRingPoint)
BeamSpline (CTEBeamSpline)
Blood Sprite (CTEBloodSprite)
Blood Stream (CTEBloodStream)
Bomb Plant (CTEPlantBomb)
Bubble Trail (CTEBubbleTrail)
Bubbles (CTEBubbles)
Dust (CTEDust)
Dynamic Light (CTEDynamicLight)
EffectDispatch (CTEEffectDispatch)
Energy Splash (CTEEnergySplash)
Entity Decal (CTEDecal)
Explosion (CTEExplosion)
Fizz (CTEFizz)
Footprint Decal (CTEFootprintDecal)
GaussExplosion (CTEGaussExplosion)
GlowSprite (CTEGlowSprite)
Impact (CTEImpact)
KillPlayerAttachments (CTEKillPlayerAttachments)
Large Funnel (CTELargeFunnel)
Metal Sparks (CTEMetalSparks)
MuzzleFlash (CTEMuzzleFlash)
Player Decal (CTEPlayerDecal)
PlayerAnimEvent (CTEPlayerAnimEvent)
Projected Decal (CTEProjectedDecal)
RadioIcon (CTERadioIcon)
Shotgun Shot (CTEFireBullets)
Show Line (CTEShowLine)
Smoke (CTESmoke)
Sparks (CTESparks)
Sprite (CTESprite)
Sprite Spray (CTESpriteSpray)
Surface Shatter (CTEShatterSurface)
World Decal (CTEWorldDecal)
breakmodel (CTEBreakModel)
physicsprop (CTEPhysicsProp)


Day of Defeat

42 tempents.

Armor Ricochet (CTEArmorRicochet)
BSP Decal (CTEBSPDecal)
BeamEntPoint (CTEBeamEntPoint)
BeamEnts (CTEBeamEnts)
BeamFollow (CTEBeamFollow)
BeamLaser (CTEBeamLaser)
BeamPoints (CTEBeamPoints)
BeamRing (CTEBeamRing)
BeamRingPoint (CTEBeamRingPoint)
BeamSpline (CTEBeamSpline)
Blood Sprite (CTEBloodSprite)
Blood Stream (CTEBloodStream)
Bubble Trail (CTEBubbleTrail)
Bubbles (CTEBubbles)
Dust (CTEDust)
Dynamic Light (CTEDynamicLight)
EffectDispatch (CTEEffectDispatch)
Energy Splash (CTEEnergySplash)
Entity Decal (CTEDecal)
Explosion (CTEExplosion)
FireBullets (CTEFireBullets)
Fizz (CTEFizz)
Footprint Decal (CTEFootprintDecal)
GaussExplosion (CTEGaussExplosion)
GlowSprite (CTEGlowSprite)
Impact (CTEImpact)
KillPlayerAttachments (CTEKillPlayerAttachments)
Large Funnel (CTELargeFunnel)
Metal Sparks (CTEMetalSparks)
MuzzleFlash (CTEMuzzleFlash)
Player Decal (CTEPlayerDecal)
PlayerAnimEvent (CTEPlayerAnimEvent)
Projected Decal (CTEProjectedDecal)
Show Line (CTEShowLine)
Smoke (CTESmoke)
Sparks (CTESparks)
Sprite (CTESprite)
Sprite Spray (CTESpriteSpray)
Surface Shatter (CTEShatterSurface)
World Decal (CTEWorldDecal)
breakmodel (CTEBreakModel)
physicsprop (CTEPhysicsProp)


HL2:MP

43 tempents.

AntlionDust (CTEAntlionDust)
Armor Ricochet (CTEArmorRicochet)
BSP Decal (CTEBSPDecal)
BeamEntPoint (CTEBeamEntPoint)
BeamEnts (CTEBeamEnts)
BeamFollow (CTEBeamFollow)
BeamLaser (CTEBeamLaser)
BeamPoints (CTEBeamPoints)
BeamRing (CTEBeamRing)
BeamRingPoint (CTEBeamRingPoint)
BeamSpline (CTEBeamSpline)
Blood Sprite (CTEBloodSprite)
Blood Stream (CTEBloodStream)
Bubble Trail (CTEBubbleTrail)
Bubbles (CTEBubbles)
ConcussiveExplosion (CTEConcussiveExplosion)
Dust (CTEDust)
Dynamic Light (CTEDynamicLight)
EffectDispatch (CTEEffectDispatch)
Energy Splash (CTEEnergySplash)
Entity Decal (CTEDecal)
Explosion (CTEExplosion)
Fizz (CTEFizz)
Footprint Decal (CTEFootprintDecal)
GaussExplosion (CTEGaussExplosion)
GlowSprite (CTEGlowSprite)
Impact (CTEImpact)
KillPlayerAttachments (CTEKillPlayerAttachments)
Large Funnel (CTELargeFunnel)
Metal Sparks (CTEMetalSparks)
MuzzleFlash (CTEMuzzleFlash)
Player Decal (CTEPlayerDecal)
Projected Decal (CTEProjectedDecal)
Shotgun Shot (CTEHL2MPFireBullets)
Show Line (CTEShowLine)
Smoke (CTESmoke)
Sparks (CTESparks)
Sprite (CTESprite)
Sprite Spray (CTESpriteSpray)
Surface Shatter (CTEShatterSurface)
World Decal (CTEWorldDecal)
breakmodel (CTEBreakModel)
physicsprop (CTEPhysicsProp)

See Also