Difference between revisions of "Hidden: Source Events"
(→Hidden: Source Events) |
(→player_death) |
||
(One intermediate revision by the same user not shown) | |||
Line 2: | Line 2: | ||
=== player_death === | === player_death === | ||
− | {{qnotice|When a player dies}} | + | {{qnotice|When a player dies. does not fire on IRIS deaths triggered by HIDDEN when hdn_deathnotices 0}} |
{{begin-hl2msg|player_death|string}} | {{begin-hl2msg|player_death|string}} | ||
{{hl2msg|short|userid}} | {{hl2msg|short|userid}} | ||
Line 17: | Line 17: | ||
{{hl2msg|float|damage}} | {{hl2msg|float|damage}} | ||
{{hl2msg|bool|hidden}} | {{hl2msg|bool|hidden}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === player_team === | ||
+ | {{qnotice|When a player changes team}} | ||
+ | {{begin-hl2msg|player_team|string}} | ||
+ | {{hl2msg|short|userid}} | ||
+ | {{hl2msg|short|team}} | ||
+ | {{hl2msg|short|oldteam}} | ||
+ | {{hl2msg|bool|disconnect}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Latest revision as of 12:09, 6 March 2009
- Refer back to Game Events (Source) for more events.
Contents
player_death
Note: When a player dies. does not fire on IRIS deaths triggered by HIDDEN when hdn_deathnotices 0
Name: | player_death | ||||||||||||
Structure: |
|
player_hurt
Note: When a player is hurt
Name: | player_hurt | ||||||||||||
Structure: |
|
player_team
Note: When a player changes team
Name: | player_team | ||||||||||||
Structure: |
|
alarm_trigger
Note: When an alarm is triggered
Name: | alarm_trigger | |||||||||
Structure: |
|
material_check
Note: When the player's materials are checked
Name: | material_check | ||||||
Structure: |
|
extraction_start
Note: When the extraction starts
Name: | extraction_start | |||
Structure: |
|
extraction_stop
Note: When the extraction stops
Name: | extraction_stop | |
Structure: |
|
player_location
Note: When the player location changes
Name: | player_location | ||||||
Structure: |
|
iris_radio
Note: When iris_radio is used
Name: | iris_radio | ||||||
Structure: |
|
game_round_restart
Note: When the round restarts
Name: | game_round_restart | |
Structure: |
|
game_round_end
Note: When the round ends
Name: | game_round_end | |
Structure: |
|
game_round_start
Note: When the round starts
Name: | game_round_start | |
Structure: |
|