Difference between revisions of "CBaseMonster (CS)"
m (Fixed links) |
(Added offsets.) |
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Line 27: | Line 27: | ||
| style="text-align:center" | +5 | | style="text-align:center" | +5 | ||
| style="text-align:center" | Activity | | style="text-align:center" | Activity | ||
− | | What the monster/player is doing (animation). ( See activity.h ) | + | | What the monster/player is doing (animation). ( See [http://svn.tcwonline.org/viewvc.cgi/hlsdk/dlls/activity.h?view=markup&root=amxmodx animation.h] ) |
|- class="t2td" | |- class="t2td" | ||
| m_IdealActivity | | m_IdealActivity | ||
Line 34: | Line 34: | ||
| style="text-align:center" | +5 | | style="text-align:center" | +5 | ||
| style="text-align:center" | Activity | | style="text-align:center" | Activity | ||
− | | Monster/player should switch to this activity ( See activity.h ) | + | | Monster/player should switch to this activity ( See [http://svn.tcwonline.org/viewvc.cgi/hlsdk/dlls/activity.h?view=markup&root=amxmodx animation.h] ) |
|- class="t2td" | |- class="t2td" | ||
| m_LastHitGroup | | m_LastHitGroup | ||
Line 67: | Line 67: | ||
#define CDMG_TIMEBASED 8 | #define CDMG_TIMEBASED 8 | ||
</pawn > | </pawn > | ||
+ | |- class="t2td" | ||
+ | | ? | ||
+ | | style="text-align:center" | 78 | ||
+ | | style="text-align:center" | 83 | ||
+ | | style="text-align:center" | +5 | ||
+ | | style="text-align:center" | ? | ||
+ | | None. | ||
|- class="t2td" | |- class="t2td" | ||
| m_MonsterState | | m_MonsterState | ||
Line 109: | Line 116: | ||
| style="text-align:center" | EHANDLE | | style="text-align:center" | EHANDLE | ||
| The entity that the monster is fighting. | | The entity that the monster is fighting. | ||
+ | |- class="t2td" | ||
+ | | ? | ||
+ | | style="text-align:center" | 85 | ||
+ | | style="text-align:center" | 92 | ||
+ | | style="text-align:center" | +5 | ||
+ | | style="text-align:center" | ? | ||
+ | | None. | ||
|- class="t2td" | |- class="t2td" | ||
| m_hTargetEnt | | m_hTargetEnt | ||
Line 116: | Line 130: | ||
| style="text-align:center" | EHANDLE | | style="text-align:center" | EHANDLE | ||
| The entity that the monster is trying to reach. | | The entity that the monster is trying to reach. | ||
+ | |- class="t2td" | ||
+ | | ? | ||
+ | | style="text-align:center" | 87 | ||
+ | | style="text-align:center" | 92 | ||
+ | | style="text-align:center" | +5 | ||
+ | | style="text-align:center" | ? | ||
+ | | None. | ||
|- class="t2td" | |- class="t2td" | ||
| m_flFieldOfView | | m_flFieldOfView | ||
Line 137: | Line 158: | ||
| style="text-align:center" | Vector | | style="text-align:center" | Vector | ||
| Hack until we can query end of gun. | | Hack until we can query end of gun. | ||
+ | |- class="t2td" | ||
+ | | ? | ||
+ | | style="text-align:center" | 91 | ||
+ | | style="text-align:center" | 96 | ||
+ | | style="text-align:center" | +5 | ||
+ | | style="text-align:center" | ? | ||
+ | | None. | ||
+ | |- class="t2td" | ||
+ | | ? | ||
+ | | style="text-align:center" | 92 | ||
+ | | style="text-align:center" | 97 | ||
+ | | style="text-align:center" | +5 | ||
+ | | style="text-align:center" | ? | ||
+ | | None. | ||
|- class="t2td" | |- class="t2td" | ||
| m_vecEnemyLKP | | m_vecEnemyLKP | ||
Line 144: | Line 179: | ||
| style="text-align:center" | Vector | | style="text-align:center" | Vector | ||
| Last known position of enemy. (enemy's origin) | | Last known position of enemy. (enemy's origin) | ||
+ | |- class="t2td" | ||
+ | | ? | ||
+ | | style="text-align:center" | 94 | ||
+ | | style="text-align:center" | 99 | ||
+ | | style="text-align:center" | +5 | ||
+ | | style="text-align:center" | ? | ||
+ | | None. | ||
+ | |- class="t2td" | ||
+ | | ? | ||
+ | | style="text-align:center" | 95 | ||
+ | | style="text-align:center" | 100 | ||
+ | | style="text-align:center" | +5 | ||
+ | | style="text-align:center" | ? | ||
+ | | None. | ||
|} | |} |
Revision as of 14:12, 11 April 2009
W = Windows | L = Linux
Name | W. Offset | L. Offset | L. Diff | Type | Description |
---|---|---|---|---|---|
m_Activity | 73 | 78 | +5 | Activity | What the monster/player is doing (animation). ( See animation.h ) |
m_IdealActivity | 74 | 79 | +5 | Activity | Monster/player should switch to this activity ( See animation.h ) |
m_LastHitGroup | 75 | 80 | +5 | int | The last body region that took damage. |
m_bitsDamageType | 76 | 81 | +5 | int | What types of damage has monster (player) taken. |
m_rgbTimeBasedDamage | 77 | 82 | +5 | BYTE[CDMG_TIMEBASED] |
#define itbd_Paralyze 0 #define itbd_NerveGas 1 #define itbd_Poison 2 #define itbd_Radiation 3 #define itbd_DrownRecover 4 #define itbd_Acid 5 #define itbd_SlowBurn 6 #define itbd_SlowFreeze 7 #define CDMG_TIMEBASED 8 |
? | 78 | 83 | +5 | ? | None. |
m_MonsterState | 79 | 84 | +5 | MONSTERSTATE | Monster's current state. |
m_IdealMonsterState | 80 | 85 | +5 | MONSTERSTATE | Monster should change to this state. |
m_afConditions | 81 | 86 | +5 | int | None. |
m_afMemory | 82 | 87 | +5 | int | None. |
m_flNextAttack | 83 | 88 | +5 | float | Cannot attack again until this time. |
m_hEnemy | 84 | 89 | +5 | EHANDLE | The entity that the monster is fighting. |
? | 85 | 92 | +5 | ? | None. |
m_hTargetEnt | 86 | 91 | +5 | EHANDLE | The entity that the monster is trying to reach. |
? | 87 | 92 | +5 | ? | None. |
m_flFieldOfView | 88 | 93 | +5 | float | Width of monster's field of view. ( dot product ) |
m_bloodColor | 89 | 94 | +5 | int | Color of blood particles. |
m_HackedGunPos | 90 | 95 | +5 | Vector | Hack until we can query end of gun. |
? | 91 | 96 | +5 | ? | None. |
? | 92 | 97 | +5 | ? | None. |
m_vecEnemyLKP | 93 | 98 | +5 | Vector | Last known position of enemy. (enemy's origin) |
? | 94 | 99 | +5 | ? | None. |
? | 95 | 100 | +5 | ? | None. |