CBaseMonster (CS)
W = Windows | L = Linux
Name | W. Offset | L. Offset | L. Diff | Type | Description |
---|---|---|---|---|---|
m_Activity | 73 | 78 | +5 | Activity | What the monster/player is doing (animation). ( See animation.h ) |
m_IdealActivity | 74 | 79 | +5 | Activity | Monster/player should switch to this activity ( See animation.h ) |
m_LastHitGroup | 75 | 80 | +5 | int | The last body region that took damage. |
m_bitsDamageType | 76 | 81 | +5 | int | What types of damage has monster (player) taken. |
m_rgbTimeBasedDamage | 77 | 82 | +5 | BYTE[CDMG_TIMEBASED] |
#define itbd_Paralyze 0 #define itbd_NerveGas 1 #define itbd_Poison 2 #define itbd_Radiation 3 #define itbd_DrownRecover 4 #define itbd_Acid 5 #define itbd_SlowBurn 6 #define itbd_SlowFreeze 7 #define CDMG_TIMEBASED 8 |
- | - | - | - | - | m_rgbTimeBasedDamage is made with 8 BYTES, so it take the same place as 2 int (integer is 4 BYTES). |
m_MonsterState | 79 | 84 | +5 | MONSTERSTATE | Monster's current state. |
m_IdealMonsterState | 80 | 85 | +5 | MONSTERSTATE | Monster should change to this state. |
m_afConditions | 81 | 86 | +5 | int | None. |
m_afMemory | 82 | 87 | +5 | int | None. |
m_flNextAttack | 83 | 88 | +5 | float | Cannot attack again until this time. |
m_hEnemy | 84 | 89 | +5 | EHANDLE | The entity that the monster is fighting. |
- | - | - | - | - | EHANDLE takes same place as 2 int, so nothing here. |
m_hTargetEnt | 86 | 91 | +5 | EHANDLE | The entity that the monster is trying to reach. |
- | - | - | - | - | EHANDLE takes same place as 2 int, so nothing here. |
m_flFieldOfView | 88 | 93 | +5 | float | Width of monster's field of view. ( dot product ) |
m_bloodColor | 89 | 94 | +5 | int | Color of blood particles. |
m_HackedGunPos_x | 90 | 95 | +5 | Vector (original offset name is m_HackedGunPos and takes 12 BYTES in memory) | Hack until we can query end of gun. |
m_HackedGunPos_y | 91 | 96 | +5 | ? | None. |
m_HackedGunPos_z | 92 | 97 | +5 | ? | None. |
m_vecEnemyLKP_x | 93 | 98 | +5 | Vector (original offset name is m_vecEnemyLKP and takes 12 BYTES in memory) | Last known position of enemy. (enemy's origin) |
m_vecEnemyLKP_y | 94 | 99 | +5 | ? | None. |
m_vecEnemyLKP_z | 95 | 100 | +5 | ? | None. |