Difference between revisions of "Temp Entity Lists (Source)"
(→Counter-Strike: Global Offensive) |
|||
(11 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
This article lists tempents from a few of the major Source modifications. The output is from <tt>sm_print_telist</tt>, except sorted. | This article lists tempents from a few of the major Source modifications. The output is from <tt>sm_print_telist</tt>, except sorted. | ||
+ | |||
+ | =Counter-Strike: Global Offensive= | ||
+ | 46 tempents. | ||
+ | |||
+ | <pre> | ||
+ | [00] PlayerAnimEvent (CTEPlayerAnimEvent) | ||
+ | [01] RadioIcon (CTERadioIcon) | ||
+ | [02] Bomb Plant (CTEPlantBomb) | ||
+ | [03] Shotgun Shot (CTEFireBullets) | ||
+ | [04] FoundryHelpers (CTEFoundryHelpers) | ||
+ | [05] Dust (CTEDust) | ||
+ | [06] GaussExplosion (CTEGaussExplosion) | ||
+ | [07] Armor Ricochet (CTEArmorRicochet) | ||
+ | [08] Metal Sparks (CTEMetalSparks) | ||
+ | [09] BeamEntPoint (CTEBeamEntPoint) | ||
+ | [10] BeamEnts (CTEBeamEnts) | ||
+ | [11] BeamFollow (CTEBeamFollow) | ||
+ | [12] BeamLaser (CTEBeamLaser) | ||
+ | [13] BeamPoints (CTEBeamPoints) | ||
+ | [14] BeamRing (CTEBeamRing) | ||
+ | [15] BeamRingPoint (CTEBeamRingPoint) | ||
+ | [16] BeamSpline (CTEBeamSpline) | ||
+ | [17] Blood Sprite (CTEBloodSprite) | ||
+ | [18] Blood Stream (CTEBloodStream) | ||
+ | [19] breakmodel (CTEBreakModel) | ||
+ | [20] BSP Decal (CTEBSPDecal) | ||
+ | [21] Bubbles (CTEBubbles) | ||
+ | [22] Bubble Trail (CTEBubbleTrail) | ||
+ | [23] Client Projectile (CTEClientProjectile) | ||
+ | [24] Entity Decal (CTEDecal) | ||
+ | [25] Dynamic Light (CTEDynamicLight) | ||
+ | [26] EffectDispatch (CTEEffectDispatch) | ||
+ | [27] Energy Splash (CTEEnergySplash) | ||
+ | [28] Explosion (CTEExplosion) | ||
+ | [29] Fizz (CTEFizz) | ||
+ | [30] Footprint Decal (CTEFootprintDecal) | ||
+ | [31] Surface Shatter (CTEShatterSurface) | ||
+ | [32] GlowSprite (CTEGlowSprite) | ||
+ | [33] Impact (CTEImpact) | ||
+ | [34] KillPlayerAttachments (CTEKillPlayerAttachments) | ||
+ | [35] Large Funnel (CTELargeFunnel) | ||
+ | [36] MuzzleFlash (CTEMuzzleFlash) | ||
+ | [37] physicsprop (CTEPhysicsProp) | ||
+ | [38] Player Decal (CTEPlayerDecal) | ||
+ | [39] Projected Decal (CTEProjectedDecal) | ||
+ | [40] Show Line (CTEShowLine) | ||
+ | [41] Smoke (CTESmoke) | ||
+ | [42] Sparks (CTESparks) | ||
+ | [43] Sprite (CTESprite) | ||
+ | [44] Sprite Spray (CTESpriteSpray) | ||
+ | [45] World Decal (CTEWorldDecal) | ||
+ | </pre> | ||
=Counter-Strike: Source= | =Counter-Strike: Source= | ||
+ | 44 tempents. | ||
+ | |||
<pre> | <pre> | ||
Armor Ricochet (CTEArmorRicochet) | Armor Ricochet (CTEArmorRicochet) | ||
Line 49: | Line 103: | ||
</pre> | </pre> | ||
− | = | + | =Day of Defeat= |
+ | 42 tempents. | ||
+ | <pre>Armor Ricochet (CTEArmorRicochet) | ||
+ | BSP Decal (CTEBSPDecal) | ||
+ | BeamEntPoint (CTEBeamEntPoint) | ||
+ | BeamEnts (CTEBeamEnts) | ||
+ | BeamFollow (CTEBeamFollow) | ||
+ | BeamLaser (CTEBeamLaser) | ||
+ | BeamPoints (CTEBeamPoints) | ||
+ | BeamRing (CTEBeamRing) | ||
+ | BeamRingPoint (CTEBeamRingPoint) | ||
+ | BeamSpline (CTEBeamSpline) | ||
+ | Blood Sprite (CTEBloodSprite) | ||
+ | Blood Stream (CTEBloodStream) | ||
+ | Bubble Trail (CTEBubbleTrail) | ||
+ | Bubbles (CTEBubbles) | ||
+ | Dust (CTEDust) | ||
+ | Dynamic Light (CTEDynamicLight) | ||
+ | EffectDispatch (CTEEffectDispatch) | ||
+ | Energy Splash (CTEEnergySplash) | ||
+ | Entity Decal (CTEDecal) | ||
+ | Explosion (CTEExplosion) | ||
+ | FireBullets (CTEFireBullets) | ||
+ | Fizz (CTEFizz) | ||
+ | Footprint Decal (CTEFootprintDecal) | ||
+ | GaussExplosion (CTEGaussExplosion) | ||
+ | GlowSprite (CTEGlowSprite) | ||
+ | Impact (CTEImpact) | ||
+ | KillPlayerAttachments (CTEKillPlayerAttachments) | ||
+ | Large Funnel (CTELargeFunnel) | ||
+ | Metal Sparks (CTEMetalSparks) | ||
+ | MuzzleFlash (CTEMuzzleFlash) | ||
+ | Player Decal (CTEPlayerDecal) | ||
+ | PlayerAnimEvent (CTEPlayerAnimEvent) | ||
+ | Projected Decal (CTEProjectedDecal) | ||
+ | Show Line (CTEShowLine) | ||
+ | Smoke (CTESmoke) | ||
+ | Sparks (CTESparks) | ||
+ | Sprite (CTESprite) | ||
+ | Sprite Spray (CTESpriteSpray) | ||
+ | Surface Shatter (CTEShatterSurface) | ||
+ | World Decal (CTEWorldDecal) | ||
+ | breakmodel (CTEBreakModel) | ||
+ | physicsprop (CTEPhysicsProp)</pre> | ||
+ | |||
+ | |||
+ | =Dystopia= | ||
+ | 42 tempents. | ||
+ | |||
+ | <pre>Armor Ricochet (CTEArmorRicochet) | ||
+ | BSP Decal (CTEBSPDecal) | ||
+ | BeamEntPoint (CTEBeamEntPoint) | ||
+ | BeamEnts (CTEBeamEnts) | ||
+ | BeamFollow (CTEBeamFollow) | ||
+ | BeamLaser (CTEBeamLaser) | ||
+ | BeamPoints (CTEBeamPoints) | ||
+ | BeamRing (CTEBeamRing) | ||
+ | BeamRingPoint (CTEBeamRingPoint) | ||
+ | BeamSpline (CTEBeamSpline) | ||
+ | Blood Sprite (CTEBloodSprite) | ||
+ | Blood Stream (CTEBloodStream) | ||
+ | Bubble Trail (CTEBubbleTrail) | ||
+ | Bubbles (CTEBubbles) | ||
+ | Dust (CTEDust) | ||
+ | Dynamic Light (CTEDynamicLight) | ||
+ | EffectDispatch (CTEEffectDispatch) | ||
+ | Energy Splash (CTEEnergySplash) | ||
+ | Entity Decal (CTEDecal) | ||
+ | Explosion (CTEExplosion) | ||
+ | FireBullets (CTEFireBullets) | ||
+ | Fizz (CTEFizz) | ||
+ | Footprint Decal (CTEFootprintDecal) | ||
+ | GaussExplosion (CTEGaussExplosion) | ||
+ | GlowSprite (CTEGlowSprite) | ||
+ | Impact (CTEImpact) | ||
+ | KillPlayerAttachments (CTEKillPlayerAttachments) | ||
+ | Large Funnel (CTELargeFunnel) | ||
+ | Metal Sparks (CTEMetalSparks) | ||
+ | MuzzleFlash (CTEMuzzleFlash) | ||
+ | Player Decal (CTEPlayerDecal) | ||
+ | PlayerAnimEvent (CTEPlayerAnimEvent) | ||
+ | Projected Decal (CTEProjectedDecal) | ||
+ | Show Line (CTEShowLine) | ||
+ | Smoke (CTESmoke) | ||
+ | Sparks (CTESparks) | ||
+ | Sprite (CTESprite) | ||
+ | Sprite Spray (CTESpriteSpray) | ||
+ | Surface Shatter (CTEShatterSurface) | ||
+ | World Decal (CTEWorldDecal) | ||
+ | breakmodel (CTEBreakModel) | ||
+ | physicsprop (CTEPhysicsProp)</pre> | ||
+ | |||
+ | |||
+ | =Half-Life 2: Deathmatch= | ||
+ | 43 tempents. | ||
+ | |||
<pre>AntlionDust (CTEAntlionDust) | <pre>AntlionDust (CTEAntlionDust) | ||
Armor Ricochet (CTEArmorRicochet) | Armor Ricochet (CTEArmorRicochet) | ||
Line 93: | Line 242: | ||
breakmodel (CTEBreakModel) | breakmodel (CTEBreakModel) | ||
physicsprop (CTEPhysicsProp)</pre> | physicsprop (CTEPhysicsProp)</pre> | ||
+ | |||
+ | |||
+ | =Insurgency= | ||
+ | 42 tempents. | ||
+ | |||
+ | <pre>Armor Ricochet (CTEArmorRicochet) | ||
+ | BSP Decal (CTEBSPDecal) | ||
+ | BeamEntPoint (CTEBeamEntPoint) | ||
+ | BeamEnts (CTEBeamEnts) | ||
+ | BeamFollow (CTEBeamFollow) | ||
+ | BeamLaser (CTEBeamLaser) | ||
+ | BeamPoints (CTEBeamPoints) | ||
+ | BeamRing (CTEBeamRing) | ||
+ | BeamRingPoint (CTEBeamRingPoint) | ||
+ | BeamSpline (CTEBeamSpline) | ||
+ | Blood Sprite (CTEBloodSprite) | ||
+ | Blood Stream (CTEBloodStream) | ||
+ | Bubble Trail (CTEBubbleTrail) | ||
+ | Bubbles (CTEBubbles) | ||
+ | Dust (CTEDust) | ||
+ | Dynamic Light (CTEDynamicLight) | ||
+ | EffectDispatch (CTEEffectDispatch) | ||
+ | Energy Splash (CTEEnergySplash) | ||
+ | Entity Decal (CTEDecal) | ||
+ | Explosion (CTEExplosion) | ||
+ | FireBullets (CTEFireBullets) | ||
+ | Fizz (CTEFizz) | ||
+ | Footprint Decal (CTEFootprintDecal) | ||
+ | GaussExplosion (CTEGaussExplosion) | ||
+ | GlowSprite (CTEGlowSprite) | ||
+ | Impact (CTEImpact) | ||
+ | KillPlayerAttachments (CTEKillPlayerAttachments) | ||
+ | Large Funnel (CTELargeFunnel) | ||
+ | Metal Sparks (CTEMetalSparks) | ||
+ | MuzzleFlash (CTEMuzzleFlash) | ||
+ | Player Decal (CTEPlayerDecal) | ||
+ | PlayerAnimEvent (CTEPlayerAnimEvent) | ||
+ | Projected Decal (CTEProjectedDecal) | ||
+ | Show Line (CTEShowLine) | ||
+ | Smoke (CTESmoke) | ||
+ | Sparks (CTESparks) | ||
+ | Sprite (CTESprite) | ||
+ | Sprite Spray (CTESpriteSpray) | ||
+ | Surface Shatter (CTEShatterSurface) | ||
+ | World Decal (CTEWorldDecal) | ||
+ | breakmodel (CTEBreakModel) | ||
+ | physicsprop (CTEPhysicsProp)</pre> | ||
+ | |||
+ | |||
+ | =Pirates, Vikings, and Knights II= | ||
+ | 43 tempents. | ||
+ | |||
+ | <pre>Armor Ricochet (CTEArmorRicochet) | ||
+ | BSP Decal (CTEBSPDecal) | ||
+ | BeamEntPoint (CTEBeamEntPoint) | ||
+ | BeamEnts (CTEBeamEnts) | ||
+ | BeamFollow (CTEBeamFollow) | ||
+ | BeamLaser (CTEBeamLaser) | ||
+ | BeamPoints (CTEBeamPoints) | ||
+ | BeamRing (CTEBeamRing) | ||
+ | BeamRingPoint (CTEBeamRingPoint) | ||
+ | BeamSpline (CTEBeamSpline) | ||
+ | Blood Sprite (CTEBloodSprite) | ||
+ | Blood Stream (CTEBloodStream) | ||
+ | Bubble Trail (CTEBubbleTrail) | ||
+ | Bubbles (CTEBubbles) | ||
+ | Dust (CTEDust) | ||
+ | Dynamic Light (CTEDynamicLight) | ||
+ | EffectDispatch (CTEEffectDispatch) | ||
+ | Energy Splash (CTEEnergySplash) | ||
+ | Entity Decal (CTEDecal) | ||
+ | Explosion (CTEExplosion) | ||
+ | Fizz (CTEFizz) | ||
+ | Footprint Decal (CTEFootprintDecal) | ||
+ | GaussExplosion (CTEGaussExplosion) | ||
+ | GlowSprite (CTEGlowSprite) | ||
+ | Impact (CTEImpact) | ||
+ | KillPlayerAttachments (CTEKillPlayerAttachments) | ||
+ | Large Funnel (CTELargeFunnel) | ||
+ | MeleeImpact (CTEMeleeImpact) | ||
+ | Metal Sparks (CTEMetalSparks) | ||
+ | MuzzleFlash (CTEMuzzleFlash) | ||
+ | Player Decal (CTEPlayerDecal) | ||
+ | PlayerAnimEvent (CTEPlayerAnimEvent) | ||
+ | Projected Decal (CTEProjectedDecal) | ||
+ | Shotgun Shot (CTEPVK2FireBullets) | ||
+ | Show Line (CTEShowLine) | ||
+ | Smoke (CTESmoke) | ||
+ | Sparks (CTESparks) | ||
+ | Sprite (CTESprite) | ||
+ | Sprite Spray (CTESpriteSpray) | ||
+ | Surface Shatter (CTEShatterSurface) | ||
+ | World Decal (CTEWorldDecal) | ||
+ | breakmodel (CTEBreakModel) | ||
+ | physicsprop (CTEPhysicsProp)</pre> | ||
+ | |||
+ | |||
+ | =The Ship= | ||
+ | 42 tempents. | ||
+ | |||
+ | <pre>Armor Ricochet (CTEArmorRicochet) | ||
+ | BSP Decal (CTEBSPDecal) | ||
+ | BeamEntPoint (CTEBeamEntPoint) | ||
+ | BeamEnts (CTEBeamEnts) | ||
+ | BeamFollow (CTEBeamFollow) | ||
+ | BeamLaser (CTEBeamLaser) | ||
+ | BeamPoints (CTEBeamPoints) | ||
+ | BeamRing (CTEBeamRing) | ||
+ | BeamRingPoint (CTEBeamRingPoint) | ||
+ | BeamSpline (CTEBeamSpline) | ||
+ | Blood Sprite (CTEBloodSprite) | ||
+ | Blood Stream (CTEBloodStream) | ||
+ | Bubble Trail (CTEBubbleTrail) | ||
+ | Bubbles (CTEBubbles) | ||
+ | Dust (CTEDust) | ||
+ | Dynamic Light (CTEDynamicLight) | ||
+ | EffectDispatch (CTEEffectDispatch) | ||
+ | Energy Splash (CTEEnergySplash) | ||
+ | Entity Decal (CTEDecal) | ||
+ | Explosion (CTEExplosion) | ||
+ | Fizz (CTEFizz) | ||
+ | Footprint Decal (CTEFootprintDecal) | ||
+ | GaussExplosion (CTEGaussExplosion) | ||
+ | GlowSprite (CTEGlowSprite) | ||
+ | Impact (CTEImpact) | ||
+ | KillPlayerAttachments (CTEKillPlayerAttachments) | ||
+ | Large Funnel (CTELargeFunnel) | ||
+ | Metal Sparks (CTEMetalSparks) | ||
+ | MuzzleFlash (CTEShipMuzzleEffect) | ||
+ | MuzzleFlash (CTEShipMuzzleEffect) | ||
+ | Player Decal (CTEPlayerDecal) | ||
+ | Projected Decal (CTEProjectedDecal) | ||
+ | ShipMateAnimEvent (CTEShipMateAnimEvent) | ||
+ | Show Line (CTEShowLine) | ||
+ | Smoke (CTESmoke) | ||
+ | Sparks (CTESparks) | ||
+ | Sprite (CTESprite) | ||
+ | Sprite Spray (CTESpriteSpray) | ||
+ | Surface Shatter (CTEShatterSurface) | ||
+ | World Decal (CTEWorldDecal) | ||
+ | breakmodel (CTEBreakModel) | ||
+ | physicsprop (CTEPhysicsProp)</pre> | ||
+ | |||
+ | |||
+ | =SourceForts= | ||
+ | 43 tempents. | ||
+ | |||
+ | <pre>AntlionDust (CTEAntlionDust) | ||
+ | Armor Ricochet (CTEArmorRicochet) | ||
+ | BSP Decal (CTEBSPDecal) | ||
+ | BeamEntPoint (CTEBeamEntPoint) | ||
+ | BeamEnts (CTEBeamEnts) | ||
+ | BeamFollow (CTEBeamFollow) | ||
+ | BeamLaser (CTEBeamLaser) | ||
+ | BeamPoints (CTEBeamPoints) | ||
+ | BeamRing (CTEBeamRing) | ||
+ | BeamRingPoint (CTEBeamRingPoint) | ||
+ | BeamSpline (CTEBeamSpline) | ||
+ | Blood Sprite (CTEBloodSprite) | ||
+ | Blood Stream (CTEBloodStream) | ||
+ | Bubble Trail (CTEBubbleTrail) | ||
+ | Bubbles (CTEBubbles) | ||
+ | ConcussiveExplosion (CTEConcussiveExplosion) | ||
+ | Dust (CTEDust) | ||
+ | Dynamic Light (CTEDynamicLight) | ||
+ | EffectDispatch (CTEEffectDispatch) | ||
+ | Energy Splash (CTEEnergySplash) | ||
+ | Entity Decal (CTEDecal) | ||
+ | Explosion (CTEExplosion) | ||
+ | Fizz (CTEFizz) | ||
+ | Footprint Decal (CTEFootprintDecal) | ||
+ | GaussExplosion (CTEGaussExplosion) | ||
+ | GlowSprite (CTEGlowSprite) | ||
+ | Impact (CTEImpact) | ||
+ | KillPlayerAttachments (CTEKillPlayerAttachments) | ||
+ | Large Funnel (CTELargeFunnel) | ||
+ | Metal Sparks (CTEMetalSparks) | ||
+ | MuzzleFlash (CTEMuzzleFlash) | ||
+ | Player Decal (CTEPlayerDecal) | ||
+ | Projected Decal (CTEProjectedDecal) | ||
+ | Shotgun Shot (CTEHL2MPFireBullets) | ||
+ | Show Line (CTEShowLine) | ||
+ | Smoke (CTESmoke) | ||
+ | Sparks (CTESparks) | ||
+ | Sprite (CTESprite) | ||
+ | Sprite Spray (CTESpriteSpray) | ||
+ | Surface Shatter (CTEShatterSurface) | ||
+ | World Decal (CTEWorldDecal) | ||
+ | breakmodel (CTEBreakModel) | ||
+ | physicsprop (CTEPhysicsProp)</pre> | ||
+ | |||
+ | |||
+ | =Team Fortress 2= | ||
+ | <pre>[00] Dust (CTEDust) | ||
+ | [01] Armor Ricochet (CTEArmorRicochet) | ||
+ | [02] Metal Sparks (CTEMetalSparks) | ||
+ | [03] BeamEntPoint (CTEBeamEntPoint) | ||
+ | [04] BeamEnts (CTEBeamEnts) | ||
+ | [05] BeamFollow (CTEBeamFollow) | ||
+ | [06] BeamLaser (CTEBeamLaser) | ||
+ | [07] BeamPoints (CTEBeamPoints) | ||
+ | [08] BeamRing (CTEBeamRing) | ||
+ | [09] BeamRingPoint (CTEBeamRingPoint) | ||
+ | [10] BeamSpline (CTEBeamSpline) | ||
+ | [11] Blood Sprite (CTEBloodSprite) | ||
+ | [12] Blood Stream (CTEBloodStream) | ||
+ | [13] breakmodel (CTEBreakModel) | ||
+ | [14] BSP Decal (CTEBSPDecal) | ||
+ | [15] Bubbles (CTEBubbles) | ||
+ | [16] Bubble Trail (CTEBubbleTrail) | ||
+ | [17] Client Projectile (CTEClientProjectile) | ||
+ | [18] Entity Decal (CTEDecal) | ||
+ | [19] Dynamic Light (CTEDynamicLight) | ||
+ | [20] EffectDispatch (CTEEffectDispatch) | ||
+ | [21] Energy Splash (CTEEnergySplash) | ||
+ | [22] Explosion (CTEExplosion) | ||
+ | [23] Fizz (CTEFizz) | ||
+ | [24] Footprint Decal (CTEFootprintDecal) | ||
+ | [25] GaussExplosion (CTEGaussExplosion) | ||
+ | [26] Surface Shatter (CTEShatterSurface) | ||
+ | [27] GlowSprite (CTEGlowSprite) | ||
+ | [28] Impact (CTEImpact) | ||
+ | [29] KillPlayerAttachments (CTEKillPlayerAttachments) | ||
+ | [30] Large Funnel (CTELargeFunnel) | ||
+ | [31] MuzzleFlash (CTEMuzzleFlash) | ||
+ | [32] physicsprop (CTEPhysicsProp) | ||
+ | [33] Player Decal (CTEPlayerDecal) | ||
+ | [34] Projected Decal (CTEProjectedDecal) | ||
+ | [35] Show Line (CTEShowLine) | ||
+ | [36] Smoke (CTESmoke) | ||
+ | [37] Sparks (CTESparks) | ||
+ | [38] Sprite (CTESprite) | ||
+ | [39] Sprite Spray (CTESpriteSpray) | ||
+ | [40] World Decal (CTEWorldDecal) | ||
+ | [41] TFBlood (CTETFBlood) | ||
+ | [42] TFParticleEffect (CTETFParticleEffect) | ||
+ | [43] TFExplosion (CTETFExplosion) | ||
+ | [44] Fire Bullets (CTEFireBullets) | ||
+ | [45] PlayerAnimEvent (CTEPlayerAnimEvent)</pre> | ||
+ | |||
=See Also= | =See Also= |
Latest revision as of 04:23, 19 January 2014
This article lists tempents from a few of the major Source modifications. The output is from sm_print_telist, except sorted.
Contents
Counter-Strike: Global Offensive
46 tempents.
[00] PlayerAnimEvent (CTEPlayerAnimEvent) [01] RadioIcon (CTERadioIcon) [02] Bomb Plant (CTEPlantBomb) [03] Shotgun Shot (CTEFireBullets) [04] FoundryHelpers (CTEFoundryHelpers) [05] Dust (CTEDust) [06] GaussExplosion (CTEGaussExplosion) [07] Armor Ricochet (CTEArmorRicochet) [08] Metal Sparks (CTEMetalSparks) [09] BeamEntPoint (CTEBeamEntPoint) [10] BeamEnts (CTEBeamEnts) [11] BeamFollow (CTEBeamFollow) [12] BeamLaser (CTEBeamLaser) [13] BeamPoints (CTEBeamPoints) [14] BeamRing (CTEBeamRing) [15] BeamRingPoint (CTEBeamRingPoint) [16] BeamSpline (CTEBeamSpline) [17] Blood Sprite (CTEBloodSprite) [18] Blood Stream (CTEBloodStream) [19] breakmodel (CTEBreakModel) [20] BSP Decal (CTEBSPDecal) [21] Bubbles (CTEBubbles) [22] Bubble Trail (CTEBubbleTrail) [23] Client Projectile (CTEClientProjectile) [24] Entity Decal (CTEDecal) [25] Dynamic Light (CTEDynamicLight) [26] EffectDispatch (CTEEffectDispatch) [27] Energy Splash (CTEEnergySplash) [28] Explosion (CTEExplosion) [29] Fizz (CTEFizz) [30] Footprint Decal (CTEFootprintDecal) [31] Surface Shatter (CTEShatterSurface) [32] GlowSprite (CTEGlowSprite) [33] Impact (CTEImpact) [34] KillPlayerAttachments (CTEKillPlayerAttachments) [35] Large Funnel (CTELargeFunnel) [36] MuzzleFlash (CTEMuzzleFlash) [37] physicsprop (CTEPhysicsProp) [38] Player Decal (CTEPlayerDecal) [39] Projected Decal (CTEProjectedDecal) [40] Show Line (CTEShowLine) [41] Smoke (CTESmoke) [42] Sparks (CTESparks) [43] Sprite (CTESprite) [44] Sprite Spray (CTESpriteSpray) [45] World Decal (CTEWorldDecal)
Counter-Strike: Source
44 tempents.
Armor Ricochet (CTEArmorRicochet) BSP Decal (CTEBSPDecal) BeamEntPoint (CTEBeamEntPoint) BeamEnts (CTEBeamEnts) BeamFollow (CTEBeamFollow) BeamLaser (CTEBeamLaser) BeamPoints (CTEBeamPoints) BeamRing (CTEBeamRing) BeamRingPoint (CTEBeamRingPoint) BeamSpline (CTEBeamSpline) Blood Sprite (CTEBloodSprite) Blood Stream (CTEBloodStream) Bomb Plant (CTEPlantBomb) Bubble Trail (CTEBubbleTrail) Bubbles (CTEBubbles) Dust (CTEDust) Dynamic Light (CTEDynamicLight) EffectDispatch (CTEEffectDispatch) Energy Splash (CTEEnergySplash) Entity Decal (CTEDecal) Explosion (CTEExplosion) Fizz (CTEFizz) Footprint Decal (CTEFootprintDecal) GaussExplosion (CTEGaussExplosion) GlowSprite (CTEGlowSprite) Impact (CTEImpact) KillPlayerAttachments (CTEKillPlayerAttachments) Large Funnel (CTELargeFunnel) Metal Sparks (CTEMetalSparks) MuzzleFlash (CTEMuzzleFlash) Player Decal (CTEPlayerDecal) PlayerAnimEvent (CTEPlayerAnimEvent) Projected Decal (CTEProjectedDecal) RadioIcon (CTERadioIcon) Shotgun Shot (CTEFireBullets) Show Line (CTEShowLine) Smoke (CTESmoke) Sparks (CTESparks) Sprite (CTESprite) Sprite Spray (CTESpriteSpray) Surface Shatter (CTEShatterSurface) World Decal (CTEWorldDecal) breakmodel (CTEBreakModel) physicsprop (CTEPhysicsProp)
Day of Defeat
42 tempents.
Armor Ricochet (CTEArmorRicochet) BSP Decal (CTEBSPDecal) BeamEntPoint (CTEBeamEntPoint) BeamEnts (CTEBeamEnts) BeamFollow (CTEBeamFollow) BeamLaser (CTEBeamLaser) BeamPoints (CTEBeamPoints) BeamRing (CTEBeamRing) BeamRingPoint (CTEBeamRingPoint) BeamSpline (CTEBeamSpline) Blood Sprite (CTEBloodSprite) Blood Stream (CTEBloodStream) Bubble Trail (CTEBubbleTrail) Bubbles (CTEBubbles) Dust (CTEDust) Dynamic Light (CTEDynamicLight) EffectDispatch (CTEEffectDispatch) Energy Splash (CTEEnergySplash) Entity Decal (CTEDecal) Explosion (CTEExplosion) FireBullets (CTEFireBullets) Fizz (CTEFizz) Footprint Decal (CTEFootprintDecal) GaussExplosion (CTEGaussExplosion) GlowSprite (CTEGlowSprite) Impact (CTEImpact) KillPlayerAttachments (CTEKillPlayerAttachments) Large Funnel (CTELargeFunnel) Metal Sparks (CTEMetalSparks) MuzzleFlash (CTEMuzzleFlash) Player Decal (CTEPlayerDecal) PlayerAnimEvent (CTEPlayerAnimEvent) Projected Decal (CTEProjectedDecal) Show Line (CTEShowLine) Smoke (CTESmoke) Sparks (CTESparks) Sprite (CTESprite) Sprite Spray (CTESpriteSpray) Surface Shatter (CTEShatterSurface) World Decal (CTEWorldDecal) breakmodel (CTEBreakModel) physicsprop (CTEPhysicsProp)
Dystopia
42 tempents.
Armor Ricochet (CTEArmorRicochet) BSP Decal (CTEBSPDecal) BeamEntPoint (CTEBeamEntPoint) BeamEnts (CTEBeamEnts) BeamFollow (CTEBeamFollow) BeamLaser (CTEBeamLaser) BeamPoints (CTEBeamPoints) BeamRing (CTEBeamRing) BeamRingPoint (CTEBeamRingPoint) BeamSpline (CTEBeamSpline) Blood Sprite (CTEBloodSprite) Blood Stream (CTEBloodStream) Bubble Trail (CTEBubbleTrail) Bubbles (CTEBubbles) Dust (CTEDust) Dynamic Light (CTEDynamicLight) EffectDispatch (CTEEffectDispatch) Energy Splash (CTEEnergySplash) Entity Decal (CTEDecal) Explosion (CTEExplosion) FireBullets (CTEFireBullets) Fizz (CTEFizz) Footprint Decal (CTEFootprintDecal) GaussExplosion (CTEGaussExplosion) GlowSprite (CTEGlowSprite) Impact (CTEImpact) KillPlayerAttachments (CTEKillPlayerAttachments) Large Funnel (CTELargeFunnel) Metal Sparks (CTEMetalSparks) MuzzleFlash (CTEMuzzleFlash) Player Decal (CTEPlayerDecal) PlayerAnimEvent (CTEPlayerAnimEvent) Projected Decal (CTEProjectedDecal) Show Line (CTEShowLine) Smoke (CTESmoke) Sparks (CTESparks) Sprite (CTESprite) Sprite Spray (CTESpriteSpray) Surface Shatter (CTEShatterSurface) World Decal (CTEWorldDecal) breakmodel (CTEBreakModel) physicsprop (CTEPhysicsProp)
Half-Life 2: Deathmatch
43 tempents.
AntlionDust (CTEAntlionDust) Armor Ricochet (CTEArmorRicochet) BSP Decal (CTEBSPDecal) BeamEntPoint (CTEBeamEntPoint) BeamEnts (CTEBeamEnts) BeamFollow (CTEBeamFollow) BeamLaser (CTEBeamLaser) BeamPoints (CTEBeamPoints) BeamRing (CTEBeamRing) BeamRingPoint (CTEBeamRingPoint) BeamSpline (CTEBeamSpline) Blood Sprite (CTEBloodSprite) Blood Stream (CTEBloodStream) Bubble Trail (CTEBubbleTrail) Bubbles (CTEBubbles) ConcussiveExplosion (CTEConcussiveExplosion) Dust (CTEDust) Dynamic Light (CTEDynamicLight) EffectDispatch (CTEEffectDispatch) Energy Splash (CTEEnergySplash) Entity Decal (CTEDecal) Explosion (CTEExplosion) Fizz (CTEFizz) Footprint Decal (CTEFootprintDecal) GaussExplosion (CTEGaussExplosion) GlowSprite (CTEGlowSprite) Impact (CTEImpact) KillPlayerAttachments (CTEKillPlayerAttachments) Large Funnel (CTELargeFunnel) Metal Sparks (CTEMetalSparks) MuzzleFlash (CTEMuzzleFlash) Player Decal (CTEPlayerDecal) Projected Decal (CTEProjectedDecal) Shotgun Shot (CTEHL2MPFireBullets) Show Line (CTEShowLine) Smoke (CTESmoke) Sparks (CTESparks) Sprite (CTESprite) Sprite Spray (CTESpriteSpray) Surface Shatter (CTEShatterSurface) World Decal (CTEWorldDecal) breakmodel (CTEBreakModel) physicsprop (CTEPhysicsProp)
Insurgency
42 tempents.
Armor Ricochet (CTEArmorRicochet) BSP Decal (CTEBSPDecal) BeamEntPoint (CTEBeamEntPoint) BeamEnts (CTEBeamEnts) BeamFollow (CTEBeamFollow) BeamLaser (CTEBeamLaser) BeamPoints (CTEBeamPoints) BeamRing (CTEBeamRing) BeamRingPoint (CTEBeamRingPoint) BeamSpline (CTEBeamSpline) Blood Sprite (CTEBloodSprite) Blood Stream (CTEBloodStream) Bubble Trail (CTEBubbleTrail) Bubbles (CTEBubbles) Dust (CTEDust) Dynamic Light (CTEDynamicLight) EffectDispatch (CTEEffectDispatch) Energy Splash (CTEEnergySplash) Entity Decal (CTEDecal) Explosion (CTEExplosion) FireBullets (CTEFireBullets) Fizz (CTEFizz) Footprint Decal (CTEFootprintDecal) GaussExplosion (CTEGaussExplosion) GlowSprite (CTEGlowSprite) Impact (CTEImpact) KillPlayerAttachments (CTEKillPlayerAttachments) Large Funnel (CTELargeFunnel) Metal Sparks (CTEMetalSparks) MuzzleFlash (CTEMuzzleFlash) Player Decal (CTEPlayerDecal) PlayerAnimEvent (CTEPlayerAnimEvent) Projected Decal (CTEProjectedDecal) Show Line (CTEShowLine) Smoke (CTESmoke) Sparks (CTESparks) Sprite (CTESprite) Sprite Spray (CTESpriteSpray) Surface Shatter (CTEShatterSurface) World Decal (CTEWorldDecal) breakmodel (CTEBreakModel) physicsprop (CTEPhysicsProp)
Pirates, Vikings, and Knights II
43 tempents.
Armor Ricochet (CTEArmorRicochet) BSP Decal (CTEBSPDecal) BeamEntPoint (CTEBeamEntPoint) BeamEnts (CTEBeamEnts) BeamFollow (CTEBeamFollow) BeamLaser (CTEBeamLaser) BeamPoints (CTEBeamPoints) BeamRing (CTEBeamRing) BeamRingPoint (CTEBeamRingPoint) BeamSpline (CTEBeamSpline) Blood Sprite (CTEBloodSprite) Blood Stream (CTEBloodStream) Bubble Trail (CTEBubbleTrail) Bubbles (CTEBubbles) Dust (CTEDust) Dynamic Light (CTEDynamicLight) EffectDispatch (CTEEffectDispatch) Energy Splash (CTEEnergySplash) Entity Decal (CTEDecal) Explosion (CTEExplosion) Fizz (CTEFizz) Footprint Decal (CTEFootprintDecal) GaussExplosion (CTEGaussExplosion) GlowSprite (CTEGlowSprite) Impact (CTEImpact) KillPlayerAttachments (CTEKillPlayerAttachments) Large Funnel (CTELargeFunnel) MeleeImpact (CTEMeleeImpact) Metal Sparks (CTEMetalSparks) MuzzleFlash (CTEMuzzleFlash) Player Decal (CTEPlayerDecal) PlayerAnimEvent (CTEPlayerAnimEvent) Projected Decal (CTEProjectedDecal) Shotgun Shot (CTEPVK2FireBullets) Show Line (CTEShowLine) Smoke (CTESmoke) Sparks (CTESparks) Sprite (CTESprite) Sprite Spray (CTESpriteSpray) Surface Shatter (CTEShatterSurface) World Decal (CTEWorldDecal) breakmodel (CTEBreakModel) physicsprop (CTEPhysicsProp)
The Ship
42 tempents.
Armor Ricochet (CTEArmorRicochet) BSP Decal (CTEBSPDecal) BeamEntPoint (CTEBeamEntPoint) BeamEnts (CTEBeamEnts) BeamFollow (CTEBeamFollow) BeamLaser (CTEBeamLaser) BeamPoints (CTEBeamPoints) BeamRing (CTEBeamRing) BeamRingPoint (CTEBeamRingPoint) BeamSpline (CTEBeamSpline) Blood Sprite (CTEBloodSprite) Blood Stream (CTEBloodStream) Bubble Trail (CTEBubbleTrail) Bubbles (CTEBubbles) Dust (CTEDust) Dynamic Light (CTEDynamicLight) EffectDispatch (CTEEffectDispatch) Energy Splash (CTEEnergySplash) Entity Decal (CTEDecal) Explosion (CTEExplosion) Fizz (CTEFizz) Footprint Decal (CTEFootprintDecal) GaussExplosion (CTEGaussExplosion) GlowSprite (CTEGlowSprite) Impact (CTEImpact) KillPlayerAttachments (CTEKillPlayerAttachments) Large Funnel (CTELargeFunnel) Metal Sparks (CTEMetalSparks) MuzzleFlash (CTEShipMuzzleEffect) MuzzleFlash (CTEShipMuzzleEffect) Player Decal (CTEPlayerDecal) Projected Decal (CTEProjectedDecal) ShipMateAnimEvent (CTEShipMateAnimEvent) Show Line (CTEShowLine) Smoke (CTESmoke) Sparks (CTESparks) Sprite (CTESprite) Sprite Spray (CTESpriteSpray) Surface Shatter (CTEShatterSurface) World Decal (CTEWorldDecal) breakmodel (CTEBreakModel) physicsprop (CTEPhysicsProp)
SourceForts
43 tempents.
AntlionDust (CTEAntlionDust) Armor Ricochet (CTEArmorRicochet) BSP Decal (CTEBSPDecal) BeamEntPoint (CTEBeamEntPoint) BeamEnts (CTEBeamEnts) BeamFollow (CTEBeamFollow) BeamLaser (CTEBeamLaser) BeamPoints (CTEBeamPoints) BeamRing (CTEBeamRing) BeamRingPoint (CTEBeamRingPoint) BeamSpline (CTEBeamSpline) Blood Sprite (CTEBloodSprite) Blood Stream (CTEBloodStream) Bubble Trail (CTEBubbleTrail) Bubbles (CTEBubbles) ConcussiveExplosion (CTEConcussiveExplosion) Dust (CTEDust) Dynamic Light (CTEDynamicLight) EffectDispatch (CTEEffectDispatch) Energy Splash (CTEEnergySplash) Entity Decal (CTEDecal) Explosion (CTEExplosion) Fizz (CTEFizz) Footprint Decal (CTEFootprintDecal) GaussExplosion (CTEGaussExplosion) GlowSprite (CTEGlowSprite) Impact (CTEImpact) KillPlayerAttachments (CTEKillPlayerAttachments) Large Funnel (CTELargeFunnel) Metal Sparks (CTEMetalSparks) MuzzleFlash (CTEMuzzleFlash) Player Decal (CTEPlayerDecal) Projected Decal (CTEProjectedDecal) Shotgun Shot (CTEHL2MPFireBullets) Show Line (CTEShowLine) Smoke (CTESmoke) Sparks (CTESparks) Sprite (CTESprite) Sprite Spray (CTESpriteSpray) Surface Shatter (CTEShatterSurface) World Decal (CTEWorldDecal) breakmodel (CTEBreakModel) physicsprop (CTEPhysicsProp)
Team Fortress 2
[00] Dust (CTEDust) [01] Armor Ricochet (CTEArmorRicochet) [02] Metal Sparks (CTEMetalSparks) [03] BeamEntPoint (CTEBeamEntPoint) [04] BeamEnts (CTEBeamEnts) [05] BeamFollow (CTEBeamFollow) [06] BeamLaser (CTEBeamLaser) [07] BeamPoints (CTEBeamPoints) [08] BeamRing (CTEBeamRing) [09] BeamRingPoint (CTEBeamRingPoint) [10] BeamSpline (CTEBeamSpline) [11] Blood Sprite (CTEBloodSprite) [12] Blood Stream (CTEBloodStream) [13] breakmodel (CTEBreakModel) [14] BSP Decal (CTEBSPDecal) [15] Bubbles (CTEBubbles) [16] Bubble Trail (CTEBubbleTrail) [17] Client Projectile (CTEClientProjectile) [18] Entity Decal (CTEDecal) [19] Dynamic Light (CTEDynamicLight) [20] EffectDispatch (CTEEffectDispatch) [21] Energy Splash (CTEEnergySplash) [22] Explosion (CTEExplosion) [23] Fizz (CTEFizz) [24] Footprint Decal (CTEFootprintDecal) [25] GaussExplosion (CTEGaussExplosion) [26] Surface Shatter (CTEShatterSurface) [27] GlowSprite (CTEGlowSprite) [28] Impact (CTEImpact) [29] KillPlayerAttachments (CTEKillPlayerAttachments) [30] Large Funnel (CTELargeFunnel) [31] MuzzleFlash (CTEMuzzleFlash) [32] physicsprop (CTEPhysicsProp) [33] Player Decal (CTEPlayerDecal) [34] Projected Decal (CTEProjectedDecal) [35] Show Line (CTEShowLine) [36] Smoke (CTESmoke) [37] Sparks (CTESparks) [38] Sprite (CTESprite) [39] Sprite Spray (CTESpriteSpray) [40] World Decal (CTEWorldDecal) [41] TFBlood (CTETFBlood) [42] TFParticleEffect (CTETFParticleEffect) [43] TFExplosion (CTETFExplosion) [44] Fire Bullets (CTEFireBullets) [45] PlayerAnimEvent (CTEPlayerAnimEvent)