Difference between revisions of "Temp Entity Lists (Source)"

From AlliedModders Wiki
Jump to: navigation, search
(Counter-Strike: Global Offensive)
 
(11 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
This article lists tempents from a few of the major Source modifications.  The output is from <tt>sm_print_telist</tt>, except sorted.
 
This article lists tempents from a few of the major Source modifications.  The output is from <tt>sm_print_telist</tt>, except sorted.
 +
 +
=Counter-Strike: Global Offensive=
 +
46 tempents.
 +
 +
<pre>
 +
[00] PlayerAnimEvent (CTEPlayerAnimEvent)
 +
[01] RadioIcon (CTERadioIcon)
 +
[02] Bomb Plant (CTEPlantBomb)
 +
[03] Shotgun Shot (CTEFireBullets)
 +
[04] FoundryHelpers (CTEFoundryHelpers)
 +
[05] Dust (CTEDust)
 +
[06] GaussExplosion (CTEGaussExplosion)
 +
[07] Armor Ricochet (CTEArmorRicochet)
 +
[08] Metal Sparks (CTEMetalSparks)
 +
[09] BeamEntPoint (CTEBeamEntPoint)
 +
[10] BeamEnts (CTEBeamEnts)
 +
[11] BeamFollow (CTEBeamFollow)
 +
[12] BeamLaser (CTEBeamLaser)
 +
[13] BeamPoints (CTEBeamPoints)
 +
[14] BeamRing (CTEBeamRing)
 +
[15] BeamRingPoint (CTEBeamRingPoint)
 +
[16] BeamSpline (CTEBeamSpline)
 +
[17] Blood Sprite (CTEBloodSprite)
 +
[18] Blood Stream (CTEBloodStream)
 +
[19] breakmodel (CTEBreakModel)
 +
[20] BSP Decal (CTEBSPDecal)
 +
[21] Bubbles (CTEBubbles)
 +
[22] Bubble Trail (CTEBubbleTrail)
 +
[23] Client Projectile (CTEClientProjectile)
 +
[24] Entity Decal (CTEDecal)
 +
[25] Dynamic Light (CTEDynamicLight)
 +
[26] EffectDispatch (CTEEffectDispatch)
 +
[27] Energy Splash (CTEEnergySplash)
 +
[28] Explosion (CTEExplosion)
 +
[29] Fizz (CTEFizz)
 +
[30] Footprint Decal (CTEFootprintDecal)
 +
[31] Surface Shatter (CTEShatterSurface)
 +
[32] GlowSprite (CTEGlowSprite)
 +
[33] Impact (CTEImpact)
 +
[34] KillPlayerAttachments (CTEKillPlayerAttachments)
 +
[35] Large Funnel (CTELargeFunnel)
 +
[36] MuzzleFlash (CTEMuzzleFlash)
 +
[37] physicsprop (CTEPhysicsProp)
 +
[38] Player Decal (CTEPlayerDecal)
 +
[39] Projected Decal (CTEProjectedDecal)
 +
[40] Show Line (CTEShowLine)
 +
[41] Smoke (CTESmoke)
 +
[42] Sparks (CTESparks)
 +
[43] Sprite (CTESprite)
 +
[44] Sprite Spray (CTESpriteSpray)
 +
[45] World Decal (CTEWorldDecal)
 +
</pre>
  
 
=Counter-Strike: Source=
 
=Counter-Strike: Source=
 +
44 tempents.
 +
 
<pre>
 
<pre>
 
Armor Ricochet (CTEArmorRicochet)
 
Armor Ricochet (CTEArmorRicochet)
Line 49: Line 103:
 
</pre>
 
</pre>
  
=HL2:MP=
+
=Day of Defeat=
 +
42 tempents.
 +
<pre>Armor Ricochet (CTEArmorRicochet)
 +
BSP Decal (CTEBSPDecal)
 +
BeamEntPoint (CTEBeamEntPoint)
 +
BeamEnts (CTEBeamEnts)
 +
BeamFollow (CTEBeamFollow)
 +
BeamLaser (CTEBeamLaser)
 +
BeamPoints (CTEBeamPoints)
 +
BeamRing (CTEBeamRing)
 +
BeamRingPoint (CTEBeamRingPoint)
 +
BeamSpline (CTEBeamSpline)
 +
Blood Sprite (CTEBloodSprite)
 +
Blood Stream (CTEBloodStream)
 +
Bubble Trail (CTEBubbleTrail)
 +
Bubbles (CTEBubbles)
 +
Dust (CTEDust)
 +
Dynamic Light (CTEDynamicLight)
 +
EffectDispatch (CTEEffectDispatch)
 +
Energy Splash (CTEEnergySplash)
 +
Entity Decal (CTEDecal)
 +
Explosion (CTEExplosion)
 +
FireBullets (CTEFireBullets)
 +
Fizz (CTEFizz)
 +
Footprint Decal (CTEFootprintDecal)
 +
GaussExplosion (CTEGaussExplosion)
 +
GlowSprite (CTEGlowSprite)
 +
Impact (CTEImpact)
 +
KillPlayerAttachments (CTEKillPlayerAttachments)
 +
Large Funnel (CTELargeFunnel)
 +
Metal Sparks (CTEMetalSparks)
 +
MuzzleFlash (CTEMuzzleFlash)
 +
Player Decal (CTEPlayerDecal)
 +
PlayerAnimEvent (CTEPlayerAnimEvent)
 +
Projected Decal (CTEProjectedDecal)
 +
Show Line (CTEShowLine)
 +
Smoke (CTESmoke)
 +
Sparks (CTESparks)
 +
Sprite (CTESprite)
 +
Sprite Spray (CTESpriteSpray)
 +
Surface Shatter (CTEShatterSurface)
 +
World Decal (CTEWorldDecal)
 +
breakmodel (CTEBreakModel)
 +
physicsprop (CTEPhysicsProp)</pre>
 +
 
 +
 
 +
=Dystopia=
 +
42 tempents.
 +
 
 +
<pre>Armor Ricochet (CTEArmorRicochet)
 +
BSP Decal (CTEBSPDecal)
 +
BeamEntPoint (CTEBeamEntPoint)
 +
BeamEnts (CTEBeamEnts)
 +
BeamFollow (CTEBeamFollow)
 +
BeamLaser (CTEBeamLaser)
 +
BeamPoints (CTEBeamPoints)
 +
BeamRing (CTEBeamRing)
 +
BeamRingPoint (CTEBeamRingPoint)
 +
BeamSpline (CTEBeamSpline)
 +
Blood Sprite (CTEBloodSprite)
 +
Blood Stream (CTEBloodStream)
 +
Bubble Trail (CTEBubbleTrail)
 +
Bubbles (CTEBubbles)
 +
Dust (CTEDust)
 +
Dynamic Light (CTEDynamicLight)
 +
EffectDispatch (CTEEffectDispatch)
 +
Energy Splash (CTEEnergySplash)
 +
Entity Decal (CTEDecal)
 +
Explosion (CTEExplosion)
 +
FireBullets (CTEFireBullets)
 +
Fizz (CTEFizz)
 +
Footprint Decal (CTEFootprintDecal)
 +
GaussExplosion (CTEGaussExplosion)
 +
GlowSprite (CTEGlowSprite)
 +
Impact (CTEImpact)
 +
KillPlayerAttachments (CTEKillPlayerAttachments)
 +
Large Funnel (CTELargeFunnel)
 +
Metal Sparks (CTEMetalSparks)
 +
MuzzleFlash (CTEMuzzleFlash)
 +
Player Decal (CTEPlayerDecal)
 +
PlayerAnimEvent (CTEPlayerAnimEvent)
 +
Projected Decal (CTEProjectedDecal)
 +
Show Line (CTEShowLine)
 +
Smoke (CTESmoke)
 +
Sparks (CTESparks)
 +
Sprite (CTESprite)
 +
Sprite Spray (CTESpriteSpray)
 +
Surface Shatter (CTEShatterSurface)
 +
World Decal (CTEWorldDecal)
 +
breakmodel (CTEBreakModel)
 +
physicsprop (CTEPhysicsProp)</pre>
 +
 
 +
 
 +
=Half-Life 2: Deathmatch=
 +
43 tempents.
 +
 
 
<pre>AntlionDust (CTEAntlionDust)
 
<pre>AntlionDust (CTEAntlionDust)
 
Armor Ricochet (CTEArmorRicochet)
 
Armor Ricochet (CTEArmorRicochet)
Line 93: Line 242:
 
breakmodel (CTEBreakModel)
 
breakmodel (CTEBreakModel)
 
physicsprop (CTEPhysicsProp)</pre>
 
physicsprop (CTEPhysicsProp)</pre>
 +
 +
 +
=Insurgency=
 +
42 tempents.
 +
 +
<pre>Armor Ricochet (CTEArmorRicochet)
 +
BSP Decal (CTEBSPDecal)
 +
BeamEntPoint (CTEBeamEntPoint)
 +
BeamEnts (CTEBeamEnts)
 +
BeamFollow (CTEBeamFollow)
 +
BeamLaser (CTEBeamLaser)
 +
BeamPoints (CTEBeamPoints)
 +
BeamRing (CTEBeamRing)
 +
BeamRingPoint (CTEBeamRingPoint)
 +
BeamSpline (CTEBeamSpline)
 +
Blood Sprite (CTEBloodSprite)
 +
Blood Stream (CTEBloodStream)
 +
Bubble Trail (CTEBubbleTrail)
 +
Bubbles (CTEBubbles)
 +
Dust (CTEDust)
 +
Dynamic Light (CTEDynamicLight)
 +
EffectDispatch (CTEEffectDispatch)
 +
Energy Splash (CTEEnergySplash)
 +
Entity Decal (CTEDecal)
 +
Explosion (CTEExplosion)
 +
FireBullets (CTEFireBullets)
 +
Fizz (CTEFizz)
 +
Footprint Decal (CTEFootprintDecal)
 +
GaussExplosion (CTEGaussExplosion)
 +
GlowSprite (CTEGlowSprite)
 +
Impact (CTEImpact)
 +
KillPlayerAttachments (CTEKillPlayerAttachments)
 +
Large Funnel (CTELargeFunnel)
 +
Metal Sparks (CTEMetalSparks)
 +
MuzzleFlash (CTEMuzzleFlash)
 +
Player Decal (CTEPlayerDecal)
 +
PlayerAnimEvent (CTEPlayerAnimEvent)
 +
Projected Decal (CTEProjectedDecal)
 +
Show Line (CTEShowLine)
 +
Smoke (CTESmoke)
 +
Sparks (CTESparks)
 +
Sprite (CTESprite)
 +
Sprite Spray (CTESpriteSpray)
 +
Surface Shatter (CTEShatterSurface)
 +
World Decal (CTEWorldDecal)
 +
breakmodel (CTEBreakModel)
 +
physicsprop (CTEPhysicsProp)</pre>
 +
 +
 +
=Pirates, Vikings, and Knights II=
 +
43 tempents.
 +
 +
<pre>Armor Ricochet (CTEArmorRicochet)
 +
BSP Decal (CTEBSPDecal)
 +
BeamEntPoint (CTEBeamEntPoint)
 +
BeamEnts (CTEBeamEnts)
 +
BeamFollow (CTEBeamFollow)
 +
BeamLaser (CTEBeamLaser)
 +
BeamPoints (CTEBeamPoints)
 +
BeamRing (CTEBeamRing)
 +
BeamRingPoint (CTEBeamRingPoint)
 +
BeamSpline (CTEBeamSpline)
 +
Blood Sprite (CTEBloodSprite)
 +
Blood Stream (CTEBloodStream)
 +
Bubble Trail (CTEBubbleTrail)
 +
Bubbles (CTEBubbles)
 +
Dust (CTEDust)
 +
Dynamic Light (CTEDynamicLight)
 +
EffectDispatch (CTEEffectDispatch)
 +
Energy Splash (CTEEnergySplash)
 +
Entity Decal (CTEDecal)
 +
Explosion (CTEExplosion)
 +
Fizz (CTEFizz)
 +
Footprint Decal (CTEFootprintDecal)
 +
GaussExplosion (CTEGaussExplosion)
 +
GlowSprite (CTEGlowSprite)
 +
Impact (CTEImpact)
 +
KillPlayerAttachments (CTEKillPlayerAttachments)
 +
Large Funnel (CTELargeFunnel)
 +
MeleeImpact (CTEMeleeImpact)
 +
Metal Sparks (CTEMetalSparks)
 +
MuzzleFlash (CTEMuzzleFlash)
 +
Player Decal (CTEPlayerDecal)
 +
PlayerAnimEvent (CTEPlayerAnimEvent)
 +
Projected Decal (CTEProjectedDecal)
 +
Shotgun Shot (CTEPVK2FireBullets)
 +
Show Line (CTEShowLine)
 +
Smoke (CTESmoke)
 +
Sparks (CTESparks)
 +
Sprite (CTESprite)
 +
Sprite Spray (CTESpriteSpray)
 +
Surface Shatter (CTEShatterSurface)
 +
World Decal (CTEWorldDecal)
 +
breakmodel (CTEBreakModel)
 +
physicsprop (CTEPhysicsProp)</pre>
 +
 +
 +
=The Ship=
 +
42 tempents.
 +
 +
<pre>Armor Ricochet (CTEArmorRicochet)
 +
BSP Decal (CTEBSPDecal)
 +
BeamEntPoint (CTEBeamEntPoint)
 +
BeamEnts (CTEBeamEnts)
 +
BeamFollow (CTEBeamFollow)
 +
BeamLaser (CTEBeamLaser)
 +
BeamPoints (CTEBeamPoints)
 +
BeamRing (CTEBeamRing)
 +
BeamRingPoint (CTEBeamRingPoint)
 +
BeamSpline (CTEBeamSpline)
 +
Blood Sprite (CTEBloodSprite)
 +
Blood Stream (CTEBloodStream)
 +
Bubble Trail (CTEBubbleTrail)
 +
Bubbles (CTEBubbles)
 +
Dust (CTEDust)
 +
Dynamic Light (CTEDynamicLight)
 +
EffectDispatch (CTEEffectDispatch)
 +
Energy Splash (CTEEnergySplash)
 +
Entity Decal (CTEDecal)
 +
Explosion (CTEExplosion)
 +
Fizz (CTEFizz)
 +
Footprint Decal (CTEFootprintDecal)
 +
GaussExplosion (CTEGaussExplosion)
 +
GlowSprite (CTEGlowSprite)
 +
Impact (CTEImpact)
 +
KillPlayerAttachments (CTEKillPlayerAttachments)
 +
Large Funnel (CTELargeFunnel)
 +
Metal Sparks (CTEMetalSparks)
 +
MuzzleFlash (CTEShipMuzzleEffect)
 +
MuzzleFlash (CTEShipMuzzleEffect)
 +
Player Decal (CTEPlayerDecal)
 +
Projected Decal (CTEProjectedDecal)
 +
ShipMateAnimEvent (CTEShipMateAnimEvent)
 +
Show Line (CTEShowLine)
 +
Smoke (CTESmoke)
 +
Sparks (CTESparks)
 +
Sprite (CTESprite)
 +
Sprite Spray (CTESpriteSpray)
 +
Surface Shatter (CTEShatterSurface)
 +
World Decal (CTEWorldDecal)
 +
breakmodel (CTEBreakModel)
 +
physicsprop (CTEPhysicsProp)</pre>
 +
 +
 +
=SourceForts=
 +
43 tempents.
 +
 +
<pre>AntlionDust (CTEAntlionDust)
 +
Armor Ricochet (CTEArmorRicochet)
 +
BSP Decal (CTEBSPDecal)
 +
BeamEntPoint (CTEBeamEntPoint)
 +
BeamEnts (CTEBeamEnts)
 +
BeamFollow (CTEBeamFollow)
 +
BeamLaser (CTEBeamLaser)
 +
BeamPoints (CTEBeamPoints)
 +
BeamRing (CTEBeamRing)
 +
BeamRingPoint (CTEBeamRingPoint)
 +
BeamSpline (CTEBeamSpline)
 +
Blood Sprite (CTEBloodSprite)
 +
Blood Stream (CTEBloodStream)
 +
Bubble Trail (CTEBubbleTrail)
 +
Bubbles (CTEBubbles)
 +
ConcussiveExplosion (CTEConcussiveExplosion)
 +
Dust (CTEDust)
 +
Dynamic Light (CTEDynamicLight)
 +
EffectDispatch (CTEEffectDispatch)
 +
Energy Splash (CTEEnergySplash)
 +
Entity Decal (CTEDecal)
 +
Explosion (CTEExplosion)
 +
Fizz (CTEFizz)
 +
Footprint Decal (CTEFootprintDecal)
 +
GaussExplosion (CTEGaussExplosion)
 +
GlowSprite (CTEGlowSprite)
 +
Impact (CTEImpact)
 +
KillPlayerAttachments (CTEKillPlayerAttachments)
 +
Large Funnel (CTELargeFunnel)
 +
Metal Sparks (CTEMetalSparks)
 +
MuzzleFlash (CTEMuzzleFlash)
 +
Player Decal (CTEPlayerDecal)
 +
Projected Decal (CTEProjectedDecal)
 +
Shotgun Shot (CTEHL2MPFireBullets)
 +
Show Line (CTEShowLine)
 +
Smoke (CTESmoke)
 +
Sparks (CTESparks)
 +
Sprite (CTESprite)
 +
Sprite Spray (CTESpriteSpray)
 +
Surface Shatter (CTEShatterSurface)
 +
World Decal (CTEWorldDecal)
 +
breakmodel (CTEBreakModel)
 +
physicsprop (CTEPhysicsProp)</pre>
 +
 +
 +
=Team Fortress 2=
 +
<pre>[00] Dust (CTEDust)
 +
[01] Armor Ricochet (CTEArmorRicochet)
 +
[02] Metal Sparks (CTEMetalSparks)
 +
[03] BeamEntPoint (CTEBeamEntPoint)
 +
[04] BeamEnts (CTEBeamEnts)
 +
[05] BeamFollow (CTEBeamFollow)
 +
[06] BeamLaser (CTEBeamLaser)
 +
[07] BeamPoints (CTEBeamPoints)
 +
[08] BeamRing (CTEBeamRing)
 +
[09] BeamRingPoint (CTEBeamRingPoint)
 +
[10] BeamSpline (CTEBeamSpline)
 +
[11] Blood Sprite (CTEBloodSprite)
 +
[12] Blood Stream (CTEBloodStream)
 +
[13] breakmodel (CTEBreakModel)
 +
[14] BSP Decal (CTEBSPDecal)
 +
[15] Bubbles (CTEBubbles)
 +
[16] Bubble Trail (CTEBubbleTrail)
 +
[17] Client Projectile (CTEClientProjectile)
 +
[18] Entity Decal (CTEDecal)
 +
[19] Dynamic Light (CTEDynamicLight)
 +
[20] EffectDispatch (CTEEffectDispatch)
 +
[21] Energy Splash (CTEEnergySplash)
 +
[22] Explosion (CTEExplosion)
 +
[23] Fizz (CTEFizz)
 +
[24] Footprint Decal (CTEFootprintDecal)
 +
[25] GaussExplosion (CTEGaussExplosion)
 +
[26] Surface Shatter (CTEShatterSurface)
 +
[27] GlowSprite (CTEGlowSprite)
 +
[28] Impact (CTEImpact)
 +
[29] KillPlayerAttachments (CTEKillPlayerAttachments)
 +
[30] Large Funnel (CTELargeFunnel)
 +
[31] MuzzleFlash (CTEMuzzleFlash)
 +
[32] physicsprop (CTEPhysicsProp)
 +
[33] Player Decal (CTEPlayerDecal)
 +
[34] Projected Decal (CTEProjectedDecal)
 +
[35] Show Line (CTEShowLine)
 +
[36] Smoke (CTESmoke)
 +
[37] Sparks (CTESparks)
 +
[38] Sprite (CTESprite)
 +
[39] Sprite Spray (CTESpriteSpray)
 +
[40] World Decal (CTEWorldDecal)
 +
[41] TFBlood (CTETFBlood)
 +
[42] TFParticleEffect (CTETFParticleEffect)
 +
[43] TFExplosion (CTETFExplosion)
 +
[44] Fire Bullets (CTEFireBullets)
 +
[45] PlayerAnimEvent (CTEPlayerAnimEvent)</pre>
 +
  
 
=See Also=
 
=See Also=

Latest revision as of 04:23, 19 January 2014

This article lists tempents from a few of the major Source modifications. The output is from sm_print_telist, except sorted.

Counter-Strike: Global Offensive

46 tempents.

[00] PlayerAnimEvent (CTEPlayerAnimEvent)
[01] RadioIcon (CTERadioIcon)
[02] Bomb Plant (CTEPlantBomb)
[03] Shotgun Shot (CTEFireBullets)
[04] FoundryHelpers (CTEFoundryHelpers)
[05] Dust (CTEDust)
[06] GaussExplosion (CTEGaussExplosion)
[07] Armor Ricochet (CTEArmorRicochet)
[08] Metal Sparks (CTEMetalSparks)
[09] BeamEntPoint (CTEBeamEntPoint)
[10] BeamEnts (CTEBeamEnts)
[11] BeamFollow (CTEBeamFollow)
[12] BeamLaser (CTEBeamLaser)
[13] BeamPoints (CTEBeamPoints)
[14] BeamRing (CTEBeamRing)
[15] BeamRingPoint (CTEBeamRingPoint)
[16] BeamSpline (CTEBeamSpline)
[17] Blood Sprite (CTEBloodSprite)
[18] Blood Stream (CTEBloodStream)
[19] breakmodel (CTEBreakModel)
[20] BSP Decal (CTEBSPDecal)
[21] Bubbles (CTEBubbles)
[22] Bubble Trail (CTEBubbleTrail)
[23] Client Projectile (CTEClientProjectile)
[24] Entity Decal (CTEDecal)
[25] Dynamic Light (CTEDynamicLight)
[26] EffectDispatch (CTEEffectDispatch)
[27] Energy Splash (CTEEnergySplash)
[28] Explosion (CTEExplosion)
[29] Fizz (CTEFizz)
[30] Footprint Decal (CTEFootprintDecal)
[31] Surface Shatter (CTEShatterSurface)
[32] GlowSprite (CTEGlowSprite)
[33] Impact (CTEImpact)
[34] KillPlayerAttachments (CTEKillPlayerAttachments)
[35] Large Funnel (CTELargeFunnel)
[36] MuzzleFlash (CTEMuzzleFlash)
[37] physicsprop (CTEPhysicsProp)
[38] Player Decal (CTEPlayerDecal)
[39] Projected Decal (CTEProjectedDecal)
[40] Show Line (CTEShowLine)
[41] Smoke (CTESmoke)
[42] Sparks (CTESparks)
[43] Sprite (CTESprite)
[44] Sprite Spray (CTESpriteSpray)
[45] World Decal (CTEWorldDecal)

Counter-Strike: Source

44 tempents.

Armor Ricochet (CTEArmorRicochet)
BSP Decal (CTEBSPDecal)
BeamEntPoint (CTEBeamEntPoint)
BeamEnts (CTEBeamEnts)
BeamFollow (CTEBeamFollow)
BeamLaser (CTEBeamLaser)
BeamPoints (CTEBeamPoints)
BeamRing (CTEBeamRing)
BeamRingPoint (CTEBeamRingPoint)
BeamSpline (CTEBeamSpline)
Blood Sprite (CTEBloodSprite)
Blood Stream (CTEBloodStream)
Bomb Plant (CTEPlantBomb)
Bubble Trail (CTEBubbleTrail)
Bubbles (CTEBubbles)
Dust (CTEDust)
Dynamic Light (CTEDynamicLight)
EffectDispatch (CTEEffectDispatch)
Energy Splash (CTEEnergySplash)
Entity Decal (CTEDecal)
Explosion (CTEExplosion)
Fizz (CTEFizz)
Footprint Decal (CTEFootprintDecal)
GaussExplosion (CTEGaussExplosion)
GlowSprite (CTEGlowSprite)
Impact (CTEImpact)
KillPlayerAttachments (CTEKillPlayerAttachments)
Large Funnel (CTELargeFunnel)
Metal Sparks (CTEMetalSparks)
MuzzleFlash (CTEMuzzleFlash)
Player Decal (CTEPlayerDecal)
PlayerAnimEvent (CTEPlayerAnimEvent)
Projected Decal (CTEProjectedDecal)
RadioIcon (CTERadioIcon)
Shotgun Shot (CTEFireBullets)
Show Line (CTEShowLine)
Smoke (CTESmoke)
Sparks (CTESparks)
Sprite (CTESprite)
Sprite Spray (CTESpriteSpray)
Surface Shatter (CTEShatterSurface)
World Decal (CTEWorldDecal)
breakmodel (CTEBreakModel)
physicsprop (CTEPhysicsProp)

Day of Defeat

42 tempents.

Armor Ricochet (CTEArmorRicochet)
BSP Decal (CTEBSPDecal)
BeamEntPoint (CTEBeamEntPoint)
BeamEnts (CTEBeamEnts)
BeamFollow (CTEBeamFollow)
BeamLaser (CTEBeamLaser)
BeamPoints (CTEBeamPoints)
BeamRing (CTEBeamRing)
BeamRingPoint (CTEBeamRingPoint)
BeamSpline (CTEBeamSpline)
Blood Sprite (CTEBloodSprite)
Blood Stream (CTEBloodStream)
Bubble Trail (CTEBubbleTrail)
Bubbles (CTEBubbles)
Dust (CTEDust)
Dynamic Light (CTEDynamicLight)
EffectDispatch (CTEEffectDispatch)
Energy Splash (CTEEnergySplash)
Entity Decal (CTEDecal)
Explosion (CTEExplosion)
FireBullets (CTEFireBullets)
Fizz (CTEFizz)
Footprint Decal (CTEFootprintDecal)
GaussExplosion (CTEGaussExplosion)
GlowSprite (CTEGlowSprite)
Impact (CTEImpact)
KillPlayerAttachments (CTEKillPlayerAttachments)
Large Funnel (CTELargeFunnel)
Metal Sparks (CTEMetalSparks)
MuzzleFlash (CTEMuzzleFlash)
Player Decal (CTEPlayerDecal)
PlayerAnimEvent (CTEPlayerAnimEvent)
Projected Decal (CTEProjectedDecal)
Show Line (CTEShowLine)
Smoke (CTESmoke)
Sparks (CTESparks)
Sprite (CTESprite)
Sprite Spray (CTESpriteSpray)
Surface Shatter (CTEShatterSurface)
World Decal (CTEWorldDecal)
breakmodel (CTEBreakModel)
physicsprop (CTEPhysicsProp)


Dystopia

42 tempents.

Armor Ricochet (CTEArmorRicochet)
BSP Decal (CTEBSPDecal)
BeamEntPoint (CTEBeamEntPoint)
BeamEnts (CTEBeamEnts)
BeamFollow (CTEBeamFollow)
BeamLaser (CTEBeamLaser)
BeamPoints (CTEBeamPoints)
BeamRing (CTEBeamRing)
BeamRingPoint (CTEBeamRingPoint)
BeamSpline (CTEBeamSpline)
Blood Sprite (CTEBloodSprite)
Blood Stream (CTEBloodStream)
Bubble Trail (CTEBubbleTrail)
Bubbles (CTEBubbles)
Dust (CTEDust)
Dynamic Light (CTEDynamicLight)
EffectDispatch (CTEEffectDispatch)
Energy Splash (CTEEnergySplash)
Entity Decal (CTEDecal)
Explosion (CTEExplosion)
FireBullets (CTEFireBullets)
Fizz (CTEFizz)
Footprint Decal (CTEFootprintDecal)
GaussExplosion (CTEGaussExplosion)
GlowSprite (CTEGlowSprite)
Impact (CTEImpact)
KillPlayerAttachments (CTEKillPlayerAttachments)
Large Funnel (CTELargeFunnel)
Metal Sparks (CTEMetalSparks)
MuzzleFlash (CTEMuzzleFlash)
Player Decal (CTEPlayerDecal)
PlayerAnimEvent (CTEPlayerAnimEvent)
Projected Decal (CTEProjectedDecal)
Show Line (CTEShowLine)
Smoke (CTESmoke)
Sparks (CTESparks)
Sprite (CTESprite)
Sprite Spray (CTESpriteSpray)
Surface Shatter (CTEShatterSurface)
World Decal (CTEWorldDecal)
breakmodel (CTEBreakModel)
physicsprop (CTEPhysicsProp)


Half-Life 2: Deathmatch

43 tempents.

AntlionDust (CTEAntlionDust)
Armor Ricochet (CTEArmorRicochet)
BSP Decal (CTEBSPDecal)
BeamEntPoint (CTEBeamEntPoint)
BeamEnts (CTEBeamEnts)
BeamFollow (CTEBeamFollow)
BeamLaser (CTEBeamLaser)
BeamPoints (CTEBeamPoints)
BeamRing (CTEBeamRing)
BeamRingPoint (CTEBeamRingPoint)
BeamSpline (CTEBeamSpline)
Blood Sprite (CTEBloodSprite)
Blood Stream (CTEBloodStream)
Bubble Trail (CTEBubbleTrail)
Bubbles (CTEBubbles)
ConcussiveExplosion (CTEConcussiveExplosion)
Dust (CTEDust)
Dynamic Light (CTEDynamicLight)
EffectDispatch (CTEEffectDispatch)
Energy Splash (CTEEnergySplash)
Entity Decal (CTEDecal)
Explosion (CTEExplosion)
Fizz (CTEFizz)
Footprint Decal (CTEFootprintDecal)
GaussExplosion (CTEGaussExplosion)
GlowSprite (CTEGlowSprite)
Impact (CTEImpact)
KillPlayerAttachments (CTEKillPlayerAttachments)
Large Funnel (CTELargeFunnel)
Metal Sparks (CTEMetalSparks)
MuzzleFlash (CTEMuzzleFlash)
Player Decal (CTEPlayerDecal)
Projected Decal (CTEProjectedDecal)
Shotgun Shot (CTEHL2MPFireBullets)
Show Line (CTEShowLine)
Smoke (CTESmoke)
Sparks (CTESparks)
Sprite (CTESprite)
Sprite Spray (CTESpriteSpray)
Surface Shatter (CTEShatterSurface)
World Decal (CTEWorldDecal)
breakmodel (CTEBreakModel)
physicsprop (CTEPhysicsProp)


Insurgency

42 tempents.

Armor Ricochet (CTEArmorRicochet)
BSP Decal (CTEBSPDecal)
BeamEntPoint (CTEBeamEntPoint)
BeamEnts (CTEBeamEnts)
BeamFollow (CTEBeamFollow)
BeamLaser (CTEBeamLaser)
BeamPoints (CTEBeamPoints)
BeamRing (CTEBeamRing)
BeamRingPoint (CTEBeamRingPoint)
BeamSpline (CTEBeamSpline)
Blood Sprite (CTEBloodSprite)
Blood Stream (CTEBloodStream)
Bubble Trail (CTEBubbleTrail)
Bubbles (CTEBubbles)
Dust (CTEDust)
Dynamic Light (CTEDynamicLight)
EffectDispatch (CTEEffectDispatch)
Energy Splash (CTEEnergySplash)
Entity Decal (CTEDecal)
Explosion (CTEExplosion)
FireBullets (CTEFireBullets)
Fizz (CTEFizz)
Footprint Decal (CTEFootprintDecal)
GaussExplosion (CTEGaussExplosion)
GlowSprite (CTEGlowSprite)
Impact (CTEImpact)
KillPlayerAttachments (CTEKillPlayerAttachments)
Large Funnel (CTELargeFunnel)
Metal Sparks (CTEMetalSparks)
MuzzleFlash (CTEMuzzleFlash)
Player Decal (CTEPlayerDecal)
PlayerAnimEvent (CTEPlayerAnimEvent)
Projected Decal (CTEProjectedDecal)
Show Line (CTEShowLine)
Smoke (CTESmoke)
Sparks (CTESparks)
Sprite (CTESprite)
Sprite Spray (CTESpriteSpray)
Surface Shatter (CTEShatterSurface)
World Decal (CTEWorldDecal)
breakmodel (CTEBreakModel)
physicsprop (CTEPhysicsProp)


Pirates, Vikings, and Knights II

43 tempents.

Armor Ricochet (CTEArmorRicochet)
BSP Decal (CTEBSPDecal)
BeamEntPoint (CTEBeamEntPoint)
BeamEnts (CTEBeamEnts)
BeamFollow (CTEBeamFollow)
BeamLaser (CTEBeamLaser)
BeamPoints (CTEBeamPoints)
BeamRing (CTEBeamRing)
BeamRingPoint (CTEBeamRingPoint)
BeamSpline (CTEBeamSpline)
Blood Sprite (CTEBloodSprite)
Blood Stream (CTEBloodStream)
Bubble Trail (CTEBubbleTrail)
Bubbles (CTEBubbles)
Dust (CTEDust)
Dynamic Light (CTEDynamicLight)
EffectDispatch (CTEEffectDispatch)
Energy Splash (CTEEnergySplash)
Entity Decal (CTEDecal)
Explosion (CTEExplosion)
Fizz (CTEFizz)
Footprint Decal (CTEFootprintDecal)
GaussExplosion (CTEGaussExplosion)
GlowSprite (CTEGlowSprite)
Impact (CTEImpact)
KillPlayerAttachments (CTEKillPlayerAttachments)
Large Funnel (CTELargeFunnel)
MeleeImpact (CTEMeleeImpact)
Metal Sparks (CTEMetalSparks)
MuzzleFlash (CTEMuzzleFlash)
Player Decal (CTEPlayerDecal)
PlayerAnimEvent (CTEPlayerAnimEvent)
Projected Decal (CTEProjectedDecal)
Shotgun Shot (CTEPVK2FireBullets)
Show Line (CTEShowLine)
Smoke (CTESmoke)
Sparks (CTESparks)
Sprite (CTESprite)
Sprite Spray (CTESpriteSpray)
Surface Shatter (CTEShatterSurface)
World Decal (CTEWorldDecal)
breakmodel (CTEBreakModel)
physicsprop (CTEPhysicsProp)


The Ship

42 tempents.

Armor Ricochet (CTEArmorRicochet)
BSP Decal (CTEBSPDecal)
BeamEntPoint (CTEBeamEntPoint)
BeamEnts (CTEBeamEnts)
BeamFollow (CTEBeamFollow)
BeamLaser (CTEBeamLaser)
BeamPoints (CTEBeamPoints)
BeamRing (CTEBeamRing)
BeamRingPoint (CTEBeamRingPoint)
BeamSpline (CTEBeamSpline)
Blood Sprite (CTEBloodSprite)
Blood Stream (CTEBloodStream)
Bubble Trail (CTEBubbleTrail)
Bubbles (CTEBubbles)
Dust (CTEDust)
Dynamic Light (CTEDynamicLight)
EffectDispatch (CTEEffectDispatch)
Energy Splash (CTEEnergySplash)
Entity Decal (CTEDecal)
Explosion (CTEExplosion)
Fizz (CTEFizz)
Footprint Decal (CTEFootprintDecal)
GaussExplosion (CTEGaussExplosion)
GlowSprite (CTEGlowSprite)
Impact (CTEImpact)
KillPlayerAttachments (CTEKillPlayerAttachments)
Large Funnel (CTELargeFunnel)
Metal Sparks (CTEMetalSparks)
MuzzleFlash (CTEShipMuzzleEffect)
MuzzleFlash (CTEShipMuzzleEffect)
Player Decal (CTEPlayerDecal)
Projected Decal (CTEProjectedDecal)
ShipMateAnimEvent (CTEShipMateAnimEvent)
Show Line (CTEShowLine)
Smoke (CTESmoke)
Sparks (CTESparks)
Sprite (CTESprite)
Sprite Spray (CTESpriteSpray)
Surface Shatter (CTEShatterSurface)
World Decal (CTEWorldDecal)
breakmodel (CTEBreakModel)
physicsprop (CTEPhysicsProp)


SourceForts

43 tempents.

AntlionDust (CTEAntlionDust)
Armor Ricochet (CTEArmorRicochet)
BSP Decal (CTEBSPDecal)
BeamEntPoint (CTEBeamEntPoint)
BeamEnts (CTEBeamEnts)
BeamFollow (CTEBeamFollow)
BeamLaser (CTEBeamLaser)
BeamPoints (CTEBeamPoints)
BeamRing (CTEBeamRing)
BeamRingPoint (CTEBeamRingPoint)
BeamSpline (CTEBeamSpline)
Blood Sprite (CTEBloodSprite)
Blood Stream (CTEBloodStream)
Bubble Trail (CTEBubbleTrail)
Bubbles (CTEBubbles)
ConcussiveExplosion (CTEConcussiveExplosion)
Dust (CTEDust)
Dynamic Light (CTEDynamicLight)
EffectDispatch (CTEEffectDispatch)
Energy Splash (CTEEnergySplash)
Entity Decal (CTEDecal)
Explosion (CTEExplosion)
Fizz (CTEFizz)
Footprint Decal (CTEFootprintDecal)
GaussExplosion (CTEGaussExplosion)
GlowSprite (CTEGlowSprite)
Impact (CTEImpact)
KillPlayerAttachments (CTEKillPlayerAttachments)
Large Funnel (CTELargeFunnel)
Metal Sparks (CTEMetalSparks)
MuzzleFlash (CTEMuzzleFlash)
Player Decal (CTEPlayerDecal)
Projected Decal (CTEProjectedDecal)
Shotgun Shot (CTEHL2MPFireBullets)
Show Line (CTEShowLine)
Smoke (CTESmoke)
Sparks (CTESparks)
Sprite (CTESprite)
Sprite Spray (CTESpriteSpray)
Surface Shatter (CTEShatterSurface)
World Decal (CTEWorldDecal)
breakmodel (CTEBreakModel)
physicsprop (CTEPhysicsProp)


Team Fortress 2

[00] Dust (CTEDust)
[01] Armor Ricochet (CTEArmorRicochet)
[02] Metal Sparks (CTEMetalSparks)
[03] BeamEntPoint (CTEBeamEntPoint)
[04] BeamEnts (CTEBeamEnts)
[05] BeamFollow (CTEBeamFollow)
[06] BeamLaser (CTEBeamLaser)
[07] BeamPoints (CTEBeamPoints)
[08] BeamRing (CTEBeamRing)
[09] BeamRingPoint (CTEBeamRingPoint)
[10] BeamSpline (CTEBeamSpline)
[11] Blood Sprite (CTEBloodSprite)
[12] Blood Stream (CTEBloodStream)
[13] breakmodel (CTEBreakModel)
[14] BSP Decal (CTEBSPDecal)
[15] Bubbles (CTEBubbles)
[16] Bubble Trail (CTEBubbleTrail)
[17] Client Projectile (CTEClientProjectile)
[18] Entity Decal (CTEDecal)
[19] Dynamic Light (CTEDynamicLight)
[20] EffectDispatch (CTEEffectDispatch)
[21] Energy Splash (CTEEnergySplash)
[22] Explosion (CTEExplosion)
[23] Fizz (CTEFizz)
[24] Footprint Decal (CTEFootprintDecal)
[25] GaussExplosion (CTEGaussExplosion)
[26] Surface Shatter (CTEShatterSurface)
[27] GlowSprite (CTEGlowSprite)
[28] Impact (CTEImpact)
[29] KillPlayerAttachments (CTEKillPlayerAttachments)
[30] Large Funnel (CTELargeFunnel)
[31] MuzzleFlash (CTEMuzzleFlash)
[32] physicsprop (CTEPhysicsProp)
[33] Player Decal (CTEPlayerDecal)
[34] Projected Decal (CTEProjectedDecal)
[35] Show Line (CTEShowLine)
[36] Smoke (CTESmoke)
[37] Sparks (CTESparks)
[38] Sprite (CTESprite)
[39] Sprite Spray (CTESpriteSpray)
[40] World Decal (CTEWorldDecal)
[41] TFBlood (CTETFBlood)
[42] TFParticleEffect (CTETFParticleEffect)
[43] TFExplosion (CTETFExplosion)
[44] Fire Bullets (CTEFireBullets)
[45] PlayerAnimEvent (CTEPlayerAnimEvent)


See Also