Difference between revisions of "CHL2MP Player Offset List (SourceForts)"
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This comes from the symbol tables, so you'll have to look in the SDK for return types. | This comes from the symbol tables, so you'll have to look in the SDK for return types. | ||
− | <b>Last Updated | + | <b>Last Updated 04 December 2007</b> |
<pre> | <pre> | ||
+ | // Auto reconstructed from vtable block @ 0x00C76480 | ||
+ | // from "server_i486.so", by ida_vtables.idc | ||
0 CHL2MP_Player::~CHL2MP_Player() | 0 CHL2MP_Player::~CHL2MP_Player() | ||
1 CBaseEntity::SetRefEHandle(CBaseHandle const&) | 1 CBaseEntity::SetRefEHandle(CBaseHandle const&) | ||
− | 2 CBaseEntity::GetRefEHandle() const | + | 2 CBaseEntity::GetRefEHandle(void)const |
− | 3 CBaseEntity::GetCollideable() | + | 3 CBaseEntity::GetCollideable(void) |
− | 4 CBaseEntity::GetNetworkable() | + | 4 CBaseEntity::GetNetworkable(void) |
− | 5 CBaseEntity::GetBaseEntity() | + | 5 CBaseEntity::GetBaseEntity(void) |
− | 6 CBaseEntity::GetModelIndex() const | + | 6 CBaseEntity::GetModelIndex(void)const |
− | 7 CBaseEntity::GetModelName() const | + | 7 CBaseEntity::GetModelName(void)const |
8 CBaseEntity::SetModelIndex(int) | 8 CBaseEntity::SetModelIndex(int) | ||
− | 9 | + | 9 CHL2MP_Player::_GetClassName(void) |
− | 10 CHL2MP_Player::GetServerClass() | + | 10 CHL2MP_Player::GetServerClass(void) |
− | 11 CHL2MP_Player::GetClassName() | + | 11 CHL2MP_Player::GetClassName(void) |
− | 12 CHL2MP_Player::YouForgotToImplementOrDeclareServerClass() | + | 12 CHL2MP_Player::YouForgotToImplementOrDeclareServerClass(void) |
− | 13 CHL2MP_Player::GetDataDescMap() | + | 13 CHL2MP_Player::GetDataDescMap(void) |
14 CBaseAnimating::TestCollision(Ray_t const&,unsigned int,CGameTrace &) | 14 CBaseAnimating::TestCollision(Ray_t const&,unsigned int,CGameTrace &) | ||
15 CHL2_Player::TestHitboxes(Ray_t const&,unsigned int,CGameTrace &) | 15 CHL2_Player::TestHitboxes(Ray_t const&,unsigned int,CGameTrace &) | ||
16 CBaseEntity::ComputeWorldSpaceSurroundingBox(Vector *,Vector *) | 16 CBaseEntity::ComputeWorldSpaceSurroundingBox(Vector *,Vector *) | ||
− | 17 CBaseEntity::ShouldCollide(int,int) const | + | 17 CBaseEntity::ShouldCollide(int,int)const |
18 CBaseEntity::SetOwnerEntity(CBaseEntity*) | 18 CBaseEntity::SetOwnerEntity(CBaseEntity*) | ||
19 CBasePlayer::ShouldTransmit(CCheckTransmitInfo const*) | 19 CBasePlayer::ShouldTransmit(CCheckTransmitInfo const*) | ||
− | 20 CBasePlayer::UpdateTransmitState() | + | 20 CBasePlayer::UpdateTransmitState(void) |
21 CBaseCombatCharacter::SetTransmit(CCheckTransmitInfo *,bool) | 21 CBaseCombatCharacter::SetTransmit(CCheckTransmitInfo *,bool) | ||
− | 22 CBasePlayer::GetTracerType() | + | 22 CBasePlayer::GetTracerType(void) |
− | 23 CHL2MP_Player::Spawn() | + | 23 CHL2MP_Player::Spawn(void) |
− | 24 CHL2MP_Player::Precache() | + | 24 CHL2MP_Player::Precache(void) |
25 CBaseFlex::SetModel(char const*) | 25 CBaseFlex::SetModel(char const*) | ||
26 CBaseEntity::PostConstructor(char const*) | 26 CBaseEntity::PostConstructor(char const*) | ||
− | 27 CBaseEntity::ParseMapData(CEntityMapData *) | + | 27 CBaseEntity::PostClientActive(void) |
− | + | 28 CBaseEntity::ParseMapData(CEntityMapData *) | |
− | + | 29 CBaseEntity::KeyValue(char const*,char const*) | |
− | + | 30 CBaseEntity::KeyValue(char const*,float) | |
− | + | 31 CBaseEntity::KeyValue(char const*,Vector) | |
− | + | 32 CHL2_Player::Activate(void) | |
− | + | 33 CBaseEntity::SetParent(CBaseEntity*,int) | |
− | + | 34 CBasePlayer::ObjectCaps(void) | |
− | + | 35 CBaseEntity::AcceptInput(char const*,CBaseEntity*,CBaseEntity*,variant_t,int) | |
− | + | 36 CBaseAnimating::GetInputDispatchEffectPosition(char const*,Vector &,QAngle &) | |
− | + | 37 CHL2_Player::DrawDebugGeometryOverlays(void) | |
− | + | 38 CBaseAnimating::DrawDebugTextOverlays(void) | |
− | + | 39 CBasePlayer::Save(ISave &) | |
− | + | 40 CBasePlayer::Restore(IRestore &) | |
− | + | 41 CBasePlayer::ShouldSavePhysics(void) | |
− | + | 42 CBaseEntity::OnSave(IEntitySaveUtils *) | |
− | + | 43 CHL2_Player::OnRestore(void) | |
− | + | 44 CBasePlayer::RequiredEdictIndex(void) | |
− | + | 45 CBaseEntity::MoveDone(void) | |
− | + | 46 CBaseEntity::Think(void) | |
− | + | 47 CBasePlayer::NetworkStateChanged_m_nNextThinkTick(void) | |
− | + | 48 CBasePlayer::NetworkStateChanged_m_nNextThinkTick(void *) | |
− | + | 49 CBaseAnimating::GetBaseAnimating(void) | |
− | + | 50 CBaseEntity::GetResponseSystem(void) | |
− | + | 51 CBaseEntity::DispatchResponse(char const*) | |
− | + | 52 CHL2_Player::Classify(void) | |
− | + | 53 CBaseEntity::DeathNotice(CBaseEntity*) | |
− | + | 54 CBaseEntity::ShouldAttractAutoAim(CBaseEntity*) | |
− | + | 55 CBaseEntity::GetAutoAimRadius(void) | |
− | + | 56 CBaseEntity::GetAutoAimCenter(void) | |
− | + | 57 CHL2_Player::PassesDamageFilter(CTakeDamageInfo const&) | |
− | + | 58 CBasePlayer::TraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *) | |
− | + | 59 CBaseEntity::CanBeHitByMeleeAttack(CBaseEntity*) | |
− | + | 60 CHL2MP_Player::OnTakeDamage(CTakeDamageInfo const&) | |
− | + | 61 CBasePlayer::TakeHealth(float,int) | |
− | 62 | + | 62 CHL2MP_Player::Event_Killed(CTakeDamageInfo const&) |
− | 63 | + | 63 CHL2_Player::Event_KilledOther(CBaseEntity *,CTakeDamageInfo const&) |
− | 64 | + | 64 CBaseCombatCharacter::BloodColor(void) |
− | 65 CBaseEntity:: | + | 65 CBaseEntity::IsTriggered(CBaseEntity*) |
− | 66 CBaseEntity:: | + | 66 CBaseEntity::IsNPC(void)const |
− | 67 | + | 67 CBaseCombatCharacter::MyCombatCharacterPointer(void) |
− | 68 | + | 68 CBaseEntity::GetDelay(void) |
− | 69 | + | 69 CBaseEntity::IsMoving(void) |
− | 70 CBaseEntity:: | + | 70 CBaseEntity::DamageDecal(int,int) |
− | 71 CBaseEntity:: | + | 71 CBaseEntity::DecalTrace(CGameTrace *,char const*) |
− | 72 CBaseEntity:: | + | 72 CBaseEntity::ImpactTrace(CGameTrace *,int,char *) |
− | 73 CBaseEntity:: | + | 73 CBaseEntity::OnControls(CBaseEntity*) |
− | 74 | + | 74 CBaseEntity::HasTarget(string_t) |
− | 75 | + | 75 CBasePlayer::IsPlayer(void)const |
− | 76 | + | 76 CBasePlayer::IsNetClient(void)const |
− | 77 CBaseEntity:: | + | 77 CBaseEntity::IsTemplate(void) |
− | 78 CBaseEntity:: | + | 78 CBaseEntity::IsBaseObject(void)const |
− | 79 CBaseEntity:: | + | 79 CBaseEntity::GetServerVehicle(void) |
− | 80 CBaseEntity:: | + | 80 CBaseEntity::IsViewable(void) |
− | 81 | + | 81 CHL2MP_Player::ChangeTeam(int) |
− | 82 | + | 82 CBaseEntity::OnEntityEvent(EntityEvent_t,void *) |
− | 83 CBaseEntity:: | + | 83 CBaseEntity::CanStandOn(CBaseEntity*)const |
− | 84 CBaseEntity:: | + | 84 CBaseEntity::CanStandOn(edict_t *)const |
− | 85 CBaseEntity:: | + | 85 CBaseEntity::GetEnemy(void) |
− | 86 CBaseEntity:: | + | 86 CBaseEntity::GetEnemy(void)const |
− | 87 | + | 87 CBaseEntity::Use(CBaseEntity*,CBaseEntity*,USE_TYPE,float) |
− | 88 | + | 88 CBaseEntity::StartTouch(CBaseEntity*) |
− | 89 | + | 89 CBasePlayer::Touch(CBaseEntity *) |
− | 90 | + | 90 CBaseEntity::EndTouch(CBaseEntity*) |
− | 91 CBaseEntity:: | + | 91 CBaseEntity::StartBlocked(CBaseEntity*) |
− | 92 | + | 92 CBaseEntity::Blocked(CBaseEntity*) |
− | 93 | + | 93 CBaseEntity::EndBlocked(void) |
− | 94 CBasePlayer:: | + | 94 CBasePlayer::PhysicsSimulate(void) |
− | 95 | + | 95 CHL2MP_Player::UpdateOnRemove(void) |
− | 96 | + | 96 CHL2_Player::StopLoopingSounds(void) |
− | 97 | + | 97 CBaseEntity::SUB_AllowedToFade(void) |
− | 98 | + | 98 CBaseAnimating::Teleport(Vector const*,QAngle const*,Vector const*) |
− | 99 CBaseEntity:: | + | 99 CBaseEntity::NotifySystemEvent(CBaseEntity*,notify_system_event_t,notify_system_event_params_t const&) |
− | 100 | + | 100 CBasePlayer::MakeTracer(Vector const&,CGameTrace const&,int) |
− | 101 | + | 101 CHL2MP_Player::FireBullets(FireBulletsInfo_t const&) |
− | 102 | + | 102 CBasePlayer::DoImpactEffect(CGameTrace &,int) |
− | 103 CBaseEntity:: | + | 103 CBaseEntity::Respawn(void) |
− | 104 CBaseEntity:: | + | 104 CBaseEntity::IsLockedByMaster(void) |
− | 105 | + | 105 CBaseAnimating::ModifyOrAppendCriteria(AI_CriteriaSet &) |
− | 106 | + | 106 CBaseEntity::NetworkStateChanged_m_iMaxHealth(void) |
− | 107 | + | 107 CBaseEntity::NetworkStateChanged_m_iMaxHealth(void *) |
− | 108 | + | 108 CBasePlayer::NetworkStateChanged_m_iHealth(void) |
− | 109 CBasePlayer:: | + | 109 CBasePlayer::NetworkStateChanged_m_iHealth(void *) |
− | 110 | + | 110 CBasePlayer::NetworkStateChanged_m_lifeState(void) |
− | 111 | + | 111 CBasePlayer::NetworkStateChanged_m_lifeState(void *) |
− | 112 CBaseEntity:: | + | 112 CBaseEntity::NetworkStateChanged_m_takedamage(void) |
− | 113 | + | 113 CBaseEntity::NetworkStateChanged_m_takedamage(void *) |
− | 114 | + | 114 CBaseEntity::GetDamageType(void)const |
− | 115 CBaseEntity:: | + | 115 CBaseEntity::GetDamage(void) |
− | + | 116 CBaseEntity::SetDamage(float) | |
− | 117 | + | 117 CBasePlayer::EyePosition(void) |
− | 118 | + | 118 CBasePlayer::EyeAngles(void) |
− | 119 | + | 119 CBasePlayer::LocalEyeAngles(void) |
− | 120 CBaseEntity:: | + | 120 CBaseEntity::EarPosition(void) |
− | 121 | + | 121 CBasePlayer::BodyTarget(Vector const&,bool) |
− | 122 CBaseEntity:: | + | 122 CBaseEntity::HeadTarget(Vector const&) |
− | 123 CBaseEntity:: | + | 123 CBaseEntity::GetVectors(Vector *,Vector *,Vector *)const |
− | 124 CBaseEntity:: | + | 124 CBaseEntity::GetViewOffset(void) |
− | 125 | + | 125 CBasePlayer::GetSmoothedVelocity(void) |
− | 126 | + | 126 CBaseAnimating::GetVelocity(Vector *,Vector *) |
− | 127 | + | 127 CBaseCombatCharacter::FVisible(CBaseEntity *,int,CBaseEntity **) |
− | + | 128 CBaseCombatCharacter::FVisible(Vector const&,int,CBaseEntity **) | |
− | 129 | + | 129 CBaseEntity::CanBeSeenBy(CAI_BaseNPC *) |
− | 130 | + | 130 CBaseEntity::GetAttackDamageScale(CBaseEntity*) |
− | 131 CBaseEntity:: | + | 131 CBaseEntity::GetReceivedDamageScale(CBaseEntity*) |
− | 132 | + | 132 CBaseEntity::CanBePoweredUp(void) |
− | 133 | + | 133 CBaseEntity::AttemptToPowerup(int,float,float,CBaseEntity*,CDamageModifier *) |
− | 134 | + | 134 CBaseEntity::GetGroundVelocityToApply(Vector &) |
− | 135 CBaseEntity:: | + | 135 CBaseEntity::PhysicsSplash(Vector const&,Vector const&,float,float) |
− | 136 CBaseEntity:: | + | 136 CBaseEntity::Splash(void) |
− | 137 CBaseEntity:: | + | 137 CBaseEntity::WorldSpaceCenter(void)const |
− | 138 CBaseEntity:: | + | 138 CBaseEntity::GetSoundEmissionOrigin(void)const |
− | 139 | + | 139 CBaseEntity::CreateVPhysics(void) |
− | 140 CBaseEntity:: | + | 140 CBaseEntity::ForceVPhysicsCollide(CBaseEntity*) |
− | 141 | + | 141 CBasePlayer::VPhysicsDestroyObject(void) |
− | 142 | + | 142 CBasePlayer::VPhysicsUpdate(IPhysicsObject *) |
− | 143 | + | 143 CBaseEntity::VPhysicsTakeDamage(CTakeDamageInfo const&) |
− | 144 | + | 144 CBaseCombatCharacter::VPhysicsShadowCollision(int,gamevcollisionevent_t *) |
− | 145 | + | 145 CBasePlayer::VPhysicsShadowUpdate(IPhysicsObject *) |
− | 146 CBasePlayer:: | + | 146 CBasePlayer::VPhysicsCollision(int,gamevcollisionevent_t *) |
− | 147 | + | 147 CBaseEntity::VPhysicsFriction(IPhysicsObject *,float,int,int) |
− | 148 CBaseEntity:: | + | 148 CBaseEntity::UpdatePhysicsShadowToCurrentPosition(float) |
− | 149 | + | 149 CBaseEntity::VPhysicsGetObjectList(IPhysicsObject **,int) |
− | 150 CBaseEntity:: | + | 150 CBaseEntity::HasPhysicsAttacker(float) |
− | 151 CBasePlayer:: | + | 151 CBasePlayer::PhysicsSolidMaskForEntity(void)const |
− | 152 | + | 152 CBaseEntity::ResolveFlyCollisionCustom(CGameTrace &,Vector &) |
− | 153 | + | 153 CBaseEntity::PerformCustomPhysics(Vector *,Vector *,QAngle *,QAngle *) |
− | 154 | + | 154 CBaseAnimating::GetStepOrigin(void)const |
− | 155 CBaseAnimating:: | + | 155 CBaseAnimating::GetStepAngles(void)const |
− | 156 | + | 156 CBaseEntity::ShouldDrawWaterImpacts(void) |
− | 157 | + | 157 CBaseEntity::NetworkStateChanged_m_fFlags(void) |
− | 158 | + | 158 CBaseEntity::NetworkStateChanged_m_fFlags(void *) |
− | 159 | + | 159 CBasePlayer::NetworkStateChanged_m_nWaterLevel(void) |
− | 160 | + | 160 CBasePlayer::NetworkStateChanged_m_nWaterLevel(void *) |
− | 161 | + | 161 CBasePlayer::NetworkStateChanged_m_hGroundEntity(void) |
− | 162 | + | 162 CBasePlayer::NetworkStateChanged_m_hGroundEntity(void *) |
− | 163 | + | 163 CBasePlayer::NetworkStateChanged_m_vecBaseVelocity(void) |
− | 164 | + | 164 CBasePlayer::NetworkStateChanged_m_vecBaseVelocity(void *) |
− | 165 | + | 165 CBasePlayer::NetworkStateChanged_m_flFriction(void) |
− | 166 | + | 166 CBasePlayer::NetworkStateChanged_m_flFriction(void *) |
− | 167 | + | 167 CBasePlayer::NetworkStateChanged_m_vecVelocity(void) |
− | 168 | + | 168 CBasePlayer::NetworkStateChanged_m_vecVelocity(void *) |
− | 169 | + | 169 CBasePlayer::NetworkStateChanged_m_vecViewOffset(void) |
− | 170 | + | 170 CBasePlayer::NetworkStateChanged_m_vecViewOffset(void *) |
− | 171 CBaseAnimating:: | + | 171 CBaseAnimating::GetIdealSpeed(void)const |
− | 172 | + | 172 CBaseAnimating::GetIdealAccel(void)const |
− | 173 | + | 173 CBaseAnimatingOverlay::StudioFrameAdvance(void) |
− | 174 | + | 174 CBaseAnimating::IsActivityFinished(void) |
− | + | 175 CBaseAnimating::ClampRagdollForce(Vector const&,Vector*) | |
− | + | 176 CHL2MP_Player::BecomeRagdollOnClient(Vector const&) | |
− | + | 177 CBaseAnimating::IsRagdoll(void) | |
− | + | 178 CBaseAnimating::CanBecomeRagdoll(void) | |
− | + | 179 CBaseAnimatingOverlay::GetSkeleton(CStudioHdr *,Vector *,Quaternion *,int) | |
− | + | 180 CBaseAnimating::GetBoneTransform(int,matrix3x4_t &) | |
− | + | 181 CBaseAnimating::SetupBones(matrix3x4_t *,int) | |
− | + | 182 CBaseAnimating::CalculateIKLocks(float) | |
− | + | 183 CBaseAnimatingOverlay::DispatchAnimEvents(CBaseAnimating *) | |
− | + | 184 CBaseAnimating::HandleAnimEvent(animevent_t *) | |
− | 185 | + | 185 CBaseAnimating::GetAttachment(int,matrix3x4_t &) |
− | 186 | + | 186 CBaseAnimating::InitBoneControllers(void) |
− | 187 | + | 187 CBaseAnimating::GetGroundSpeedVelocity(void) |
− | 188 | + | 188 CBaseAnimating::Ignite(float,bool,float,bool) |
− | 189 | + | 189 CBaseAnimating::Extinguish(void) |
− | 190 CBaseCombatCharacter:: | + | 190 CBaseCombatCharacter::SetLightingOriginRelative(CBaseEntity *) |
− | 191 | + | 191 CBaseAnimating::SetLightingOrigin(CBaseEntity *) |
− | 192 | + | 192 CBaseFlex::SetViewtarget(Vector const&) |
− | 193 | + | 193 CBaseFlex::StartSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *,CChoreoActor *,CBaseEntity *) |
− | 194 | + | 194 CBaseFlex::ProcessSceneEvents(void) |
− | 195 | + | 195 CBaseFlex::ProcessSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *) |
− | 196 | + | 196 CBaseFlex::ClearSceneEvent(CSceneEventInfo *,bool,bool) |
− | 197 | + | 197 CBaseFlex::CheckSceneEventCompletion(CSceneEventInfo *,float,CChoreoScene *,CChoreoEvent *) |
− | 198 | + | 198 CBaseCombatCharacter::GetPhysicsImpactDamageTable(void) |
− | 199 CBaseCombatCharacter:: | + | 199 CBaseCombatCharacter::FInViewCone(CBaseEntity *) |
− | 200 | + | 200 CBaseCombatCharacter::FInViewCone(Vector const&) |
− | 201 | + | 201 CBaseCombatCharacter::FInAimCone(CBaseEntity *) |
− | 202 | + | 202 CBaseCombatCharacter::FInAimCone(Vector const&) |
− | 203 | + | 203 CHL2_Player::ShouldShootMissTarget(CBaseCombatCharacter *) |
− | 204 CBaseCombatCharacter:: | + | 204 CBaseCombatCharacter::FindMissTarget(void) |
− | 205 | + | 205 CHL2_Player::HandleInteraction(int,void *,CBaseCombatCharacter *) |
− | 206 | + | 206 CBasePlayer::BodyAngles(void) |
− | 207 | + | 207 CBaseCombatCharacter::BodyDirection2D(void) |
− | 208 | + | 208 CBaseCombatCharacter::BodyDirection3D(void) |
− | 209 CBaseCombatCharacter:: | + | 209 CBaseCombatCharacter::HeadDirection2D(void) |
− | 210 CBaseCombatCharacter:: | + | 210 CBaseCombatCharacter::HeadDirection3D(void) |
− | 211 | + | 211 CHL2_Player::EyeDirection2D(void) |
− | 212 CHL2_Player:: | + | 212 CHL2_Player::EyeDirection3D(void) |
− | 213 | + | 213 CHL2_Player::GiveAmmo(int,int,bool) |
− | 214 CBaseCombatCharacter:: | + | 214 CBaseCombatCharacter::NPC_TranslateActivity(Activity) |
− | 215 CBaseCombatCharacter:: | + | 215 CBaseCombatCharacter::Weapon_TranslateActivity(Activity,bool *) |
− | 216 | + | 216 CHL2_Player::Weapon_CanUse(CBaseCombatWeapon *) |
− | 217 | + | 217 CHL2_Player::Weapon_Equip(CBaseCombatWeapon *) |
− | 218 CBaseCombatCharacter:: | + | 218 CBaseCombatCharacter::Weapon_EquipAmmoOnly(CBaseCombatWeapon *) |
− | 219 | + | 219 CHL2MP_Player::Weapon_Drop(CBaseCombatWeapon *,Vector const*,Vector const*) |
− | + | 220 CHL2MP_Player::Weapon_Switch(CBaseCombatWeapon *,int) | |
− | 221 CBasePlayer:: | + | 221 CBasePlayer::Weapon_ShootPosition(void) |
− | 222 | + | 222 CHL2_Player::Weapon_CanSwitchTo(CBaseCombatWeapon *) |
− | 223 CBaseCombatCharacter:: | + | 223 CBaseCombatCharacter::Weapon_SlotOccupied(CBaseCombatWeapon *) |
− | 224 CBaseCombatCharacter:: | + | 224 CBaseCombatCharacter::Weapon_GetSlot(int)const |
− | + | 225 CBaseCombatCharacter::AddPlayerItem(CBaseCombatWeapon *) | |
− | + | 226 CBasePlayer::RemovePlayerItem(CBaseCombatWeapon *) | |
− | + | 227 CBaseCombatCharacter::CanBecomeServerRagdoll(void) | |
− | + | 228 CHL2_Player::OnTakeDamage_Alive(CTakeDamageInfo const&) | |
− | 229 CBaseCombatCharacter:: | + | 229 CBaseCombatCharacter::OnTakeDamage_Dying(CTakeDamageInfo const&) |
− | 230 | + | 230 CBaseCombatCharacter::OnTakeDamage_Dead(CTakeDamageInfo const&) |
− | 231 CBaseCombatCharacter:: | + | 231 CBaseCombatCharacter::OnFriendDamaged(CBaseCombatCharacter*,CBaseEntity *) |
− | 232 | + | 232 CHL2_Player::NotifyFriendsOfDamage(CBaseEntity *) |
− | 233 CBaseCombatCharacter:: | + | 233 CBaseCombatCharacter::GetDeathActivity(void) |
− | 234 | + | 234 CBaseCombatCharacter::CorpseGib(CTakeDamageInfo const&) |
− | 235 | + | 235 CBaseCombatCharacter::CorpseFade(void) |
− | 236 | + | 236 CBaseCombatCharacter::HasHumanGibs(void) |
− | 237 | + | 237 CBaseCombatCharacter::HasAlienGibs(void) |
− | 238 | + | 238 CBaseCombatCharacter::ShouldGib(CTakeDamageInfo const&) |
− | 239 | + | 239 CBaseCombatCharacter::OnKilledNPC(CBaseCombatCharacter*) |
− | 240 | + | 240 CBaseCombatCharacter::Event_Gibbed(CTakeDamageInfo const&) |
− | 241 CBasePlayer:: | + | 241 CBasePlayer::Event_Dying(void) |
− | 242 | + | 242 CBaseCombatCharacter::BecomeRagdoll(CTakeDamageInfo const&,Vector const&) |
− | 243 | + | 243 CBaseCombatCharacter::FixupBurningServerRagdoll(CBaseEntity *) |
− | 244 | + | 244 CBaseCombatCharacter::BecomeRagdollBoogie(CBaseEntity *,Vector const&,float,int) |
− | 245 | + | 245 CBaseCombatCharacter::CheckTraceHullAttack(float,Vector const&,Vector const&,int,int,float,bool) |
− | + | 246 CBaseCombatCharacter::CheckTraceHullAttack(Vector const&,Vector const&,Vector const&,Vector const&,int,int,float,bool) | |
− | + | 247 CBaseCombatCharacter::PushawayTouch(CBaseEntity *) | |
− | + | 248 CBaseCombatCharacter::IRelationType(CBaseEntity *) | |
− | + | 249 CBaseCombatCharacter::IRelationPriority(CBaseEntity *) | |
− | + | 250 CBaseCombatCharacter::IsInAVehicle(void) | |
− | + | 251 CBasePlayer::GetVehicle(void) | |
− | + | 252 CBasePlayer::GetVehicleEntity(void) | |
− | + | 253 CHL2_Player::CalcWeaponProficiency(CBaseCombatWeapon *) | |
− | + | 254 CHL2MP_Player::GetAttackSpread(CBaseCombatWeapon *,CBaseEntity *) | |
− | + | 255 CBaseCombatCharacter::GetSpreadBias(CBaseCombatWeapon *,CBaseEntity *) | |
− | + | 256 CBasePlayer::DoMuzzleFlash(void) | |
− | + | 257 CBaseCombatCharacter::AddEntityRelationship(CBaseEntity *,Disposition_t,int) | |
− | + | 258 CBaseCombatCharacter::RemoveEntityRelationship(CBaseEntity *) | |
− | + | 259 CBaseCombatCharacter::AddClassRelationship(Class_T,Disposition_t,int) | |
− | + | 260 CBaseCombatCharacter::OnChangeActiveWeapon(CBaseCombatWeapon *,CBaseCombatWeapon *) | |
− | + | 261 CBasePlayer::NetworkStateChanged_m_iAmmo(void) | |
− | + | 262 CBasePlayer::NetworkStateChanged_m_iAmmo(void *) | |
− | + | 263 CHL2MP_Player::CreateViewModel(int) | |
− | + | 264 CHL2_Player::SetupVisibility(CBaseEntity *,unsigned char *,int) | |
− | + | 265 CHL2MP_Player::WantsLagCompensationOnEntity(CBasePlayer const*,CUserCmd const*,CBitVec<2048> const*)const | |
− | + | 266 CBasePlayer::SharedSpawn(void) | |
− | + | 267 CBasePlayer::InitialSpawn(void) | |
− | + | 268 CBasePlayer::InitHUD(void) | |
− | + | 269 CBasePlayer::ShowViewPortPanel(char const*,bool,KeyValues *) | |
− | + | 270 CHL2MP_Player::PlayerDeathThink(void) | |
− | + | 271 CBasePlayer::Jump(void) | |
− | + | 272 CBasePlayer::Duck(void) | |
− | + | 273 CHL2MP_Player::PreThink(void) | |
− | 274 | + | 274 CHL2MP_Player::PostThink(void) |
− | 275 CBasePlayer:: | + | 275 CBasePlayer::DamageEffect(float,int) |
− | 276 | + | 276 CHL2_Player::OnDamagedByExplosion(CTakeDamageInfo const&) |
− | 277 CBasePlayer:: | + | 277 CBasePlayer::ShouldFadeOnDeath(void) |
− | 278 CBasePlayer:: | + | 278 CBasePlayer::IsFakeClient(void)const |
− | 279 CBasePlayer:: | + | 279 CBasePlayer::GetPlayerMins(void)const |
− | 280 CBasePlayer:: | + | 280 CBasePlayer::GetPlayerMaxs(void)const |
− | 281 CBasePlayer:: | + | 281 CBasePlayer::CalcRoll(QAngle const&,Vector const&,float,float) |
− | 282 CBasePlayer:: | + | 282 CBasePlayer::PackDeadPlayerItems(void) |
− | 283 CBasePlayer:: | + | 283 CBasePlayer::RemoveAllItems(bool) |
− | 284 | + | 284 CBasePlayer::Weapon_SetLast(CBaseCombatWeapon *) |
− | 285 | + | 285 CBasePlayer::Weapon_ShouldSetLast(CBaseCombatWeapon *,CBaseCombatWeapon *) |
− | 286 | + | 286 CBasePlayer::Weapon_ShouldSelectItem(CBaseCombatWeapon *) |
− | 287 | + | 287 CHL2_Player::UpdateClientData(void) |
− | 288 | + | 288 CHL2_Player::ExitLadder(void) |
− | 289 | + | 289 CHL2MP_Player::FlashlightIsOn(void) |
− | 290 CHL2MP_Player:: | + | 290 CHL2MP_Player::FlashlightTurnOn(void) |
− | 291 | + | 291 CHL2MP_Player::FlashlightTurnOff(void) |
− | 292 | + | 292 CHL2_Player::IsIlluminatedByFlashlight(CBaseEntity *,float *) |
− | 293 | + | 293 CBasePlayer::UpdateStepSound(surfacedata_t *,Vector const&,Vector const&) |
− | 294 | + | 294 CHL2MP_Player::PlayStepSound(Vector &,surfacedata_t *,float,bool) |
− | 295 | + | 295 CHL2MP_Player::DeathSound(CTakeDamageInfo const&) |
− | 296 | + | 296 CHL2MP_Player::SetAnimation(PLAYER_ANIM) |
− | 297 | + | 297 CBasePlayer::ImpulseCommands(void) |
− | 298 | + | 298 CHL2MP_Player::CheatImpulseCommands(int) |
− | 299 | + | 299 CHL2MP_Player::ClientCommand(char const*) |
− | 300 | + | 300 CHL2MP_Player::StartObserverMode(int) |
− | 301 | + | 301 CHL2MP_Player::StopObserverMode(void) |
− | 302 | + | 302 CBasePlayer::SetObserverMode(int) |
− | 303 | + | 303 CBasePlayer::GetObserverMode(void) |
− | 304 | + | 304 CBasePlayer::SetObserverTarget(CBaseEntity *) |
− | 305 CBasePlayer:: | + | 305 CBasePlayer::ObserverUse(bool) |
− | 306 | + | 306 CBasePlayer::GetObserverTarget(void) |
− | 307 CBasePlayer:: | + | 307 CBasePlayer::FindNextObserverTarget(bool) |
− | 308 CBasePlayer:: | + | 308 CBasePlayer::GetNextObserverSearchStartPoint(bool) |
− | 309 CBasePlayer:: | + | 309 CBasePlayer::IsValidObserverTarget(CBaseEntity *) |
− | 310 | + | 310 CBasePlayer::CheckObserverSettings(void) |
− | 311 CBasePlayer:: | + | 311 CBasePlayer::JumptoPosition(Vector const&,QAngle const&) |
− | 312 CBasePlayer:: | + | 312 CBasePlayer::ForceObserverMode(int) |
− | 313 | + | 313 CBasePlayer::ResetObserverMode(void) |
− | 314 CBasePlayer:: | + | 314 CBasePlayer::StartReplayMode(float,float,int) |
− | 315 | + | 315 CBasePlayer::StopReplayMode(void) |
− | 316 | + | 316 CBasePlayer::GetDelayTicks(void) |
− | 317 CBasePlayer:: | + | 317 CBasePlayer::GetReplayEntity(void) |
− | 318 CHL2_Player:: | + | 318 CHL2_Player::CreateCorpse(void) |
− | 319 | + | 319 CHL2MP_Player::EntSelectSpawnPoint(void) |
− | 320 CBasePlayer:: | + | 320 CBasePlayer::GetInVehicle(IServerVehicle *,int) |
− | 321 | + | 321 CBasePlayer::LeaveVehicle(Vector const&,QAngle const&) |
− | 322 | + | 322 CBasePlayer::OnVehicleStart(void) |
− | 323 | + | 323 CBasePlayer::OnVehicleEnd(Vector &) |
− | 324 | + | 324 CHL2MP_Player::BumpWeapon(CBaseCombatWeapon *) |
− | 325 | + | 325 CBasePlayer::SelectLastItem(void) |
− | 326 | + | 326 CBasePlayer::SelectItem(char const*,int) |
− | 327 | + | 327 CHL2MP_Player::ItemPostFrame(void) |
− | 328 | + | 328 CBasePlayer::GiveNamedItem(char const*,int) |
− | 329 CHL2_Player:: | + | 329 CBasePlayer::CheckTrainUpdate(void) |
+ | 330 CHL2_Player::SetPlayerUnderwater(bool) | ||
+ | 331 CHL2_Player::CanBreatheUnderwater(void)const | ||
+ | 332 CHL2_Player::PlayerUse(void) | ||
+ | 333 CHL2_Player::PlayUseDenySound(void) | ||
+ | 334 CBasePlayer::FindUseEntity(void) | ||
+ | 335 CBasePlayer::IsUseableEntity(CBaseEntity *,unsigned int) | ||
+ | 336 CHL2MP_Player::PickupObject(CBaseEntity *,bool) | ||
+ | 337 CHL2_Player::ForceDropOfCarriedPhysObjects(CBaseEntity *) | ||
+ | 338 CHL2_Player::GetHeldObjectMass(IPhysicsObject *) | ||
+ | 339 CBasePlayer::UpdateGeigerCounter(void) | ||
+ | 340 CBasePlayer::GetAutoaimVector(float) | ||
+ | 341 CBasePlayer::GetAutoaimVector(float,float) | ||
+ | 342 CHL2_Player::GetAutoaimVector(autoaim_params_t &) | ||
+ | 343 CBasePlayer::ShouldAutoaim(void) | ||
+ | 344 CBasePlayer::ForceClientDllUpdate(void) | ||
+ | 345 CBasePlayer::ProcessUsercmds(CUserCmd *,int,int,int,bool) | ||
+ | 346 CHL2_Player::PlayerRunCommand(CUserCmd *,IMoveHelper *) | ||
+ | 347 CBasePlayer::CanSpeak(void) | ||
+ | 348 CBasePlayer::CanHearChatFrom(CBasePlayer*) | ||
+ | 349 CHL2_Player::ModifyOrAppendPlayerCriteria(AI_CriteriaSet &) | ||
+ | 350 CHL2MP_Player::CheckChatText(char *,int) | ||
+ | 351 CHL2_Player::IsFollowingPhysics(void) | ||
+ | 352 CHL2_Player::InitVCollision(void) | ||
+ | 353 CBasePlayer::UpdatePhysicsShadowToCurrentPosition(void) | ||
+ | 354 CHL2_Player::EquipSuit(bool) | ||
+ | 355 CHL2_Player::RemoveSuit(void) | ||
+ | 356 CBasePlayer::CommitSuicide(void) | ||
+ | 357 CBasePlayer::IsBot(void)const | ||
+ | 358 CBasePlayer::SpawnArmorValue(void)const | ||
+ | 359 CBasePlayer::NetworkStateChanged_m_ArmorValue(void) | ||
+ | 360 CBasePlayer::NetworkStateChanged_m_ArmorValue(void *) | ||
+ | 361 CBasePlayer::NetworkStateChanged_m_iMaxBattery(void) | ||
+ | 362 CBasePlayer::NetworkStateChanged_m_iMaxBattery(void *) | ||
+ | 363 CHL2_Player::SuspendUse(float) | ||
+ | 364 CHL2_Player::CommanderMode(void) | ||
+ | 365 CHL2MP_Player::StartSprinting(void) | ||
+ | 366 CHL2MP_Player::StopSprinting(void) | ||
+ | 367 CHL2_Player::InitSprinting(void) | ||
+ | 368 CHL2_Player::IsSprinting(void) | ||
+ | 369 CHL2MP_Player::CanSprint(void) | ||
+ | 370 CHL2_Player::EnableSprint(bool) | ||
+ | 371 CHL2_Player::CanZoom(CBaseEntity *) | ||
+ | 372 CHL2_Player::ToggleZoom(void) | ||
+ | 373 CHL2_Player::StartZooming(void) | ||
+ | 374 CHL2_Player::StopZooming(void) | ||
+ | 375 CHL2_Player::IsZooming(void) | ||
+ | 376 CHL2_Player::CheckSuitZoom(void) | ||
+ | 377 CHL2_Player::StartWalking(void) | ||
+ | 378 CHL2_Player::StopWalking(void) | ||
+ | 379 CHL2_Player::IsWalking(void) | ||
+ | 380 CHL2_Player::GetIdleTime(void)const | ||
+ | 381 CHL2_Player::GetMoveTime(void)const | ||
+ | 382 CHL2_Player::GetLastDamageTime(void)const | ||
+ | 383 CHL2_Player::IsDucking(void)const | ||
+ | 384 CHL2_Player::Weapon_Lower(void) | ||
+ | 385 CHL2_Player::Weapon_Ready(void) | ||
+ | 386 CHL2_Player::IsHoldingEntity(CBaseEntity *) | ||
+ | 387 CHL2_Player::UpdateWeaponPosture(void) | ||
+ | 388 CHL2MP_Player::HandleCommand_JoinTeam(int) | ||
+ | 389 CHL2MP_Player::OnStartFreezing(CBaseEntity *,float,float,bool) | ||
+ | 390 CHL2MP_Player::OnStopFreezing(void) | ||
+ | 391 CHL2MP_Player::OnIsFreezing(void)const | ||
+ | 392 CHL2MP_Player::OnIsUnFreezing(void)const | ||
+ | 393 CHL2MP_Player::GetStamina(void)const | ||
+ | 394 CHL2MP_Player::GetMaxStamina(void)const | ||
+ | 395 CHL2MP_Player::SetStamina(float) | ||
+ | 396 CHL2MP_Player::SetMaxStamina(int) | ||
+ | 397 CHL2MP_Player::UpdateStamina(void) | ||
+ | 398 CHL2MP_Player::GetRunRatio(void) | ||
+ | 399 CHL2MP_Player::GetSprintDrainRatio(void) | ||
</pre> | </pre> |
Revision as of 09:32, 4 December 2007
Also for use when using virtual offsets.
These are the Windows offsets. Linux offsets are 1 greater.
The List
This comes from the symbol tables, so you'll have to look in the SDK for return types.
Last Updated 04 December 2007
// Auto reconstructed from vtable block @ 0x00C76480 // from "server_i486.so", by ida_vtables.idc 0 CHL2MP_Player::~CHL2MP_Player() 1 CBaseEntity::SetRefEHandle(CBaseHandle const&) 2 CBaseEntity::GetRefEHandle(void)const 3 CBaseEntity::GetCollideable(void) 4 CBaseEntity::GetNetworkable(void) 5 CBaseEntity::GetBaseEntity(void) 6 CBaseEntity::GetModelIndex(void)const 7 CBaseEntity::GetModelName(void)const 8 CBaseEntity::SetModelIndex(int) 9 CHL2MP_Player::_GetClassName(void) 10 CHL2MP_Player::GetServerClass(void) 11 CHL2MP_Player::GetClassName(void) 12 CHL2MP_Player::YouForgotToImplementOrDeclareServerClass(void) 13 CHL2MP_Player::GetDataDescMap(void) 14 CBaseAnimating::TestCollision(Ray_t const&,unsigned int,CGameTrace &) 15 CHL2_Player::TestHitboxes(Ray_t const&,unsigned int,CGameTrace &) 16 CBaseEntity::ComputeWorldSpaceSurroundingBox(Vector *,Vector *) 17 CBaseEntity::ShouldCollide(int,int)const 18 CBaseEntity::SetOwnerEntity(CBaseEntity*) 19 CBasePlayer::ShouldTransmit(CCheckTransmitInfo const*) 20 CBasePlayer::UpdateTransmitState(void) 21 CBaseCombatCharacter::SetTransmit(CCheckTransmitInfo *,bool) 22 CBasePlayer::GetTracerType(void) 23 CHL2MP_Player::Spawn(void) 24 CHL2MP_Player::Precache(void) 25 CBaseFlex::SetModel(char const*) 26 CBaseEntity::PostConstructor(char const*) 27 CBaseEntity::PostClientActive(void) 28 CBaseEntity::ParseMapData(CEntityMapData *) 29 CBaseEntity::KeyValue(char const*,char const*) 30 CBaseEntity::KeyValue(char const*,float) 31 CBaseEntity::KeyValue(char const*,Vector) 32 CHL2_Player::Activate(void) 33 CBaseEntity::SetParent(CBaseEntity*,int) 34 CBasePlayer::ObjectCaps(void) 35 CBaseEntity::AcceptInput(char const*,CBaseEntity*,CBaseEntity*,variant_t,int) 36 CBaseAnimating::GetInputDispatchEffectPosition(char const*,Vector &,QAngle &) 37 CHL2_Player::DrawDebugGeometryOverlays(void) 38 CBaseAnimating::DrawDebugTextOverlays(void) 39 CBasePlayer::Save(ISave &) 40 CBasePlayer::Restore(IRestore &) 41 CBasePlayer::ShouldSavePhysics(void) 42 CBaseEntity::OnSave(IEntitySaveUtils *) 43 CHL2_Player::OnRestore(void) 44 CBasePlayer::RequiredEdictIndex(void) 45 CBaseEntity::MoveDone(void) 46 CBaseEntity::Think(void) 47 CBasePlayer::NetworkStateChanged_m_nNextThinkTick(void) 48 CBasePlayer::NetworkStateChanged_m_nNextThinkTick(void *) 49 CBaseAnimating::GetBaseAnimating(void) 50 CBaseEntity::GetResponseSystem(void) 51 CBaseEntity::DispatchResponse(char const*) 52 CHL2_Player::Classify(void) 53 CBaseEntity::DeathNotice(CBaseEntity*) 54 CBaseEntity::ShouldAttractAutoAim(CBaseEntity*) 55 CBaseEntity::GetAutoAimRadius(void) 56 CBaseEntity::GetAutoAimCenter(void) 57 CHL2_Player::PassesDamageFilter(CTakeDamageInfo const&) 58 CBasePlayer::TraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *) 59 CBaseEntity::CanBeHitByMeleeAttack(CBaseEntity*) 60 CHL2MP_Player::OnTakeDamage(CTakeDamageInfo const&) 61 CBasePlayer::TakeHealth(float,int) 62 CHL2MP_Player::Event_Killed(CTakeDamageInfo const&) 63 CHL2_Player::Event_KilledOther(CBaseEntity *,CTakeDamageInfo const&) 64 CBaseCombatCharacter::BloodColor(void) 65 CBaseEntity::IsTriggered(CBaseEntity*) 66 CBaseEntity::IsNPC(void)const 67 CBaseCombatCharacter::MyCombatCharacterPointer(void) 68 CBaseEntity::GetDelay(void) 69 CBaseEntity::IsMoving(void) 70 CBaseEntity::DamageDecal(int,int) 71 CBaseEntity::DecalTrace(CGameTrace *,char const*) 72 CBaseEntity::ImpactTrace(CGameTrace *,int,char *) 73 CBaseEntity::OnControls(CBaseEntity*) 74 CBaseEntity::HasTarget(string_t) 75 CBasePlayer::IsPlayer(void)const 76 CBasePlayer::IsNetClient(void)const 77 CBaseEntity::IsTemplate(void) 78 CBaseEntity::IsBaseObject(void)const 79 CBaseEntity::GetServerVehicle(void) 80 CBaseEntity::IsViewable(void) 81 CHL2MP_Player::ChangeTeam(int) 82 CBaseEntity::OnEntityEvent(EntityEvent_t,void *) 83 CBaseEntity::CanStandOn(CBaseEntity*)const 84 CBaseEntity::CanStandOn(edict_t *)const 85 CBaseEntity::GetEnemy(void) 86 CBaseEntity::GetEnemy(void)const 87 CBaseEntity::Use(CBaseEntity*,CBaseEntity*,USE_TYPE,float) 88 CBaseEntity::StartTouch(CBaseEntity*) 89 CBasePlayer::Touch(CBaseEntity *) 90 CBaseEntity::EndTouch(CBaseEntity*) 91 CBaseEntity::StartBlocked(CBaseEntity*) 92 CBaseEntity::Blocked(CBaseEntity*) 93 CBaseEntity::EndBlocked(void) 94 CBasePlayer::PhysicsSimulate(void) 95 CHL2MP_Player::UpdateOnRemove(void) 96 CHL2_Player::StopLoopingSounds(void) 97 CBaseEntity::SUB_AllowedToFade(void) 98 CBaseAnimating::Teleport(Vector const*,QAngle const*,Vector const*) 99 CBaseEntity::NotifySystemEvent(CBaseEntity*,notify_system_event_t,notify_system_event_params_t const&) 100 CBasePlayer::MakeTracer(Vector const&,CGameTrace const&,int) 101 CHL2MP_Player::FireBullets(FireBulletsInfo_t const&) 102 CBasePlayer::DoImpactEffect(CGameTrace &,int) 103 CBaseEntity::Respawn(void) 104 CBaseEntity::IsLockedByMaster(void) 105 CBaseAnimating::ModifyOrAppendCriteria(AI_CriteriaSet &) 106 CBaseEntity::NetworkStateChanged_m_iMaxHealth(void) 107 CBaseEntity::NetworkStateChanged_m_iMaxHealth(void *) 108 CBasePlayer::NetworkStateChanged_m_iHealth(void) 109 CBasePlayer::NetworkStateChanged_m_iHealth(void *) 110 CBasePlayer::NetworkStateChanged_m_lifeState(void) 111 CBasePlayer::NetworkStateChanged_m_lifeState(void *) 112 CBaseEntity::NetworkStateChanged_m_takedamage(void) 113 CBaseEntity::NetworkStateChanged_m_takedamage(void *) 114 CBaseEntity::GetDamageType(void)const 115 CBaseEntity::GetDamage(void) 116 CBaseEntity::SetDamage(float) 117 CBasePlayer::EyePosition(void) 118 CBasePlayer::EyeAngles(void) 119 CBasePlayer::LocalEyeAngles(void) 120 CBaseEntity::EarPosition(void) 121 CBasePlayer::BodyTarget(Vector const&,bool) 122 CBaseEntity::HeadTarget(Vector const&) 123 CBaseEntity::GetVectors(Vector *,Vector *,Vector *)const 124 CBaseEntity::GetViewOffset(void) 125 CBasePlayer::GetSmoothedVelocity(void) 126 CBaseAnimating::GetVelocity(Vector *,Vector *) 127 CBaseCombatCharacter::FVisible(CBaseEntity *,int,CBaseEntity **) 128 CBaseCombatCharacter::FVisible(Vector const&,int,CBaseEntity **) 129 CBaseEntity::CanBeSeenBy(CAI_BaseNPC *) 130 CBaseEntity::GetAttackDamageScale(CBaseEntity*) 131 CBaseEntity::GetReceivedDamageScale(CBaseEntity*) 132 CBaseEntity::CanBePoweredUp(void) 133 CBaseEntity::AttemptToPowerup(int,float,float,CBaseEntity*,CDamageModifier *) 134 CBaseEntity::GetGroundVelocityToApply(Vector &) 135 CBaseEntity::PhysicsSplash(Vector const&,Vector const&,float,float) 136 CBaseEntity::Splash(void) 137 CBaseEntity::WorldSpaceCenter(void)const 138 CBaseEntity::GetSoundEmissionOrigin(void)const 139 CBaseEntity::CreateVPhysics(void) 140 CBaseEntity::ForceVPhysicsCollide(CBaseEntity*) 141 CBasePlayer::VPhysicsDestroyObject(void) 142 CBasePlayer::VPhysicsUpdate(IPhysicsObject *) 143 CBaseEntity::VPhysicsTakeDamage(CTakeDamageInfo const&) 144 CBaseCombatCharacter::VPhysicsShadowCollision(int,gamevcollisionevent_t *) 145 CBasePlayer::VPhysicsShadowUpdate(IPhysicsObject *) 146 CBasePlayer::VPhysicsCollision(int,gamevcollisionevent_t *) 147 CBaseEntity::VPhysicsFriction(IPhysicsObject *,float,int,int) 148 CBaseEntity::UpdatePhysicsShadowToCurrentPosition(float) 149 CBaseEntity::VPhysicsGetObjectList(IPhysicsObject **,int) 150 CBaseEntity::HasPhysicsAttacker(float) 151 CBasePlayer::PhysicsSolidMaskForEntity(void)const 152 CBaseEntity::ResolveFlyCollisionCustom(CGameTrace &,Vector &) 153 CBaseEntity::PerformCustomPhysics(Vector *,Vector *,QAngle *,QAngle *) 154 CBaseAnimating::GetStepOrigin(void)const 155 CBaseAnimating::GetStepAngles(void)const 156 CBaseEntity::ShouldDrawWaterImpacts(void) 157 CBaseEntity::NetworkStateChanged_m_fFlags(void) 158 CBaseEntity::NetworkStateChanged_m_fFlags(void *) 159 CBasePlayer::NetworkStateChanged_m_nWaterLevel(void) 160 CBasePlayer::NetworkStateChanged_m_nWaterLevel(void *) 161 CBasePlayer::NetworkStateChanged_m_hGroundEntity(void) 162 CBasePlayer::NetworkStateChanged_m_hGroundEntity(void *) 163 CBasePlayer::NetworkStateChanged_m_vecBaseVelocity(void) 164 CBasePlayer::NetworkStateChanged_m_vecBaseVelocity(void *) 165 CBasePlayer::NetworkStateChanged_m_flFriction(void) 166 CBasePlayer::NetworkStateChanged_m_flFriction(void *) 167 CBasePlayer::NetworkStateChanged_m_vecVelocity(void) 168 CBasePlayer::NetworkStateChanged_m_vecVelocity(void *) 169 CBasePlayer::NetworkStateChanged_m_vecViewOffset(void) 170 CBasePlayer::NetworkStateChanged_m_vecViewOffset(void *) 171 CBaseAnimating::GetIdealSpeed(void)const 172 CBaseAnimating::GetIdealAccel(void)const 173 CBaseAnimatingOverlay::StudioFrameAdvance(void) 174 CBaseAnimating::IsActivityFinished(void) 175 CBaseAnimating::ClampRagdollForce(Vector const&,Vector*) 176 CHL2MP_Player::BecomeRagdollOnClient(Vector const&) 177 CBaseAnimating::IsRagdoll(void) 178 CBaseAnimating::CanBecomeRagdoll(void) 179 CBaseAnimatingOverlay::GetSkeleton(CStudioHdr *,Vector *,Quaternion *,int) 180 CBaseAnimating::GetBoneTransform(int,matrix3x4_t &) 181 CBaseAnimating::SetupBones(matrix3x4_t *,int) 182 CBaseAnimating::CalculateIKLocks(float) 183 CBaseAnimatingOverlay::DispatchAnimEvents(CBaseAnimating *) 184 CBaseAnimating::HandleAnimEvent(animevent_t *) 185 CBaseAnimating::GetAttachment(int,matrix3x4_t &) 186 CBaseAnimating::InitBoneControllers(void) 187 CBaseAnimating::GetGroundSpeedVelocity(void) 188 CBaseAnimating::Ignite(float,bool,float,bool) 189 CBaseAnimating::Extinguish(void) 190 CBaseCombatCharacter::SetLightingOriginRelative(CBaseEntity *) 191 CBaseAnimating::SetLightingOrigin(CBaseEntity *) 192 CBaseFlex::SetViewtarget(Vector const&) 193 CBaseFlex::StartSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *,CChoreoActor *,CBaseEntity *) 194 CBaseFlex::ProcessSceneEvents(void) 195 CBaseFlex::ProcessSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *) 196 CBaseFlex::ClearSceneEvent(CSceneEventInfo *,bool,bool) 197 CBaseFlex::CheckSceneEventCompletion(CSceneEventInfo *,float,CChoreoScene *,CChoreoEvent *) 198 CBaseCombatCharacter::GetPhysicsImpactDamageTable(void) 199 CBaseCombatCharacter::FInViewCone(CBaseEntity *) 200 CBaseCombatCharacter::FInViewCone(Vector const&) 201 CBaseCombatCharacter::FInAimCone(CBaseEntity *) 202 CBaseCombatCharacter::FInAimCone(Vector const&) 203 CHL2_Player::ShouldShootMissTarget(CBaseCombatCharacter *) 204 CBaseCombatCharacter::FindMissTarget(void) 205 CHL2_Player::HandleInteraction(int,void *,CBaseCombatCharacter *) 206 CBasePlayer::BodyAngles(void) 207 CBaseCombatCharacter::BodyDirection2D(void) 208 CBaseCombatCharacter::BodyDirection3D(void) 209 CBaseCombatCharacter::HeadDirection2D(void) 210 CBaseCombatCharacter::HeadDirection3D(void) 211 CHL2_Player::EyeDirection2D(void) 212 CHL2_Player::EyeDirection3D(void) 213 CHL2_Player::GiveAmmo(int,int,bool) 214 CBaseCombatCharacter::NPC_TranslateActivity(Activity) 215 CBaseCombatCharacter::Weapon_TranslateActivity(Activity,bool *) 216 CHL2_Player::Weapon_CanUse(CBaseCombatWeapon *) 217 CHL2_Player::Weapon_Equip(CBaseCombatWeapon *) 218 CBaseCombatCharacter::Weapon_EquipAmmoOnly(CBaseCombatWeapon *) 219 CHL2MP_Player::Weapon_Drop(CBaseCombatWeapon *,Vector const*,Vector const*) 220 CHL2MP_Player::Weapon_Switch(CBaseCombatWeapon *,int) 221 CBasePlayer::Weapon_ShootPosition(void) 222 CHL2_Player::Weapon_CanSwitchTo(CBaseCombatWeapon *) 223 CBaseCombatCharacter::Weapon_SlotOccupied(CBaseCombatWeapon *) 224 CBaseCombatCharacter::Weapon_GetSlot(int)const 225 CBaseCombatCharacter::AddPlayerItem(CBaseCombatWeapon *) 226 CBasePlayer::RemovePlayerItem(CBaseCombatWeapon *) 227 CBaseCombatCharacter::CanBecomeServerRagdoll(void) 228 CHL2_Player::OnTakeDamage_Alive(CTakeDamageInfo const&) 229 CBaseCombatCharacter::OnTakeDamage_Dying(CTakeDamageInfo const&) 230 CBaseCombatCharacter::OnTakeDamage_Dead(CTakeDamageInfo const&) 231 CBaseCombatCharacter::OnFriendDamaged(CBaseCombatCharacter*,CBaseEntity *) 232 CHL2_Player::NotifyFriendsOfDamage(CBaseEntity *) 233 CBaseCombatCharacter::GetDeathActivity(void) 234 CBaseCombatCharacter::CorpseGib(CTakeDamageInfo const&) 235 CBaseCombatCharacter::CorpseFade(void) 236 CBaseCombatCharacter::HasHumanGibs(void) 237 CBaseCombatCharacter::HasAlienGibs(void) 238 CBaseCombatCharacter::ShouldGib(CTakeDamageInfo const&) 239 CBaseCombatCharacter::OnKilledNPC(CBaseCombatCharacter*) 240 CBaseCombatCharacter::Event_Gibbed(CTakeDamageInfo const&) 241 CBasePlayer::Event_Dying(void) 242 CBaseCombatCharacter::BecomeRagdoll(CTakeDamageInfo const&,Vector const&) 243 CBaseCombatCharacter::FixupBurningServerRagdoll(CBaseEntity *) 244 CBaseCombatCharacter::BecomeRagdollBoogie(CBaseEntity *,Vector const&,float,int) 245 CBaseCombatCharacter::CheckTraceHullAttack(float,Vector const&,Vector const&,int,int,float,bool) 246 CBaseCombatCharacter::CheckTraceHullAttack(Vector const&,Vector const&,Vector const&,Vector const&,int,int,float,bool) 247 CBaseCombatCharacter::PushawayTouch(CBaseEntity *) 248 CBaseCombatCharacter::IRelationType(CBaseEntity *) 249 CBaseCombatCharacter::IRelationPriority(CBaseEntity *) 250 CBaseCombatCharacter::IsInAVehicle(void) 251 CBasePlayer::GetVehicle(void) 252 CBasePlayer::GetVehicleEntity(void) 253 CHL2_Player::CalcWeaponProficiency(CBaseCombatWeapon *) 254 CHL2MP_Player::GetAttackSpread(CBaseCombatWeapon *,CBaseEntity *) 255 CBaseCombatCharacter::GetSpreadBias(CBaseCombatWeapon *,CBaseEntity *) 256 CBasePlayer::DoMuzzleFlash(void) 257 CBaseCombatCharacter::AddEntityRelationship(CBaseEntity *,Disposition_t,int) 258 CBaseCombatCharacter::RemoveEntityRelationship(CBaseEntity *) 259 CBaseCombatCharacter::AddClassRelationship(Class_T,Disposition_t,int) 260 CBaseCombatCharacter::OnChangeActiveWeapon(CBaseCombatWeapon *,CBaseCombatWeapon *) 261 CBasePlayer::NetworkStateChanged_m_iAmmo(void) 262 CBasePlayer::NetworkStateChanged_m_iAmmo(void *) 263 CHL2MP_Player::CreateViewModel(int) 264 CHL2_Player::SetupVisibility(CBaseEntity *,unsigned char *,int) 265 CHL2MP_Player::WantsLagCompensationOnEntity(CBasePlayer const*,CUserCmd const*,CBitVec<2048> const*)const 266 CBasePlayer::SharedSpawn(void) 267 CBasePlayer::InitialSpawn(void) 268 CBasePlayer::InitHUD(void) 269 CBasePlayer::ShowViewPortPanel(char const*,bool,KeyValues *) 270 CHL2MP_Player::PlayerDeathThink(void) 271 CBasePlayer::Jump(void) 272 CBasePlayer::Duck(void) 273 CHL2MP_Player::PreThink(void) 274 CHL2MP_Player::PostThink(void) 275 CBasePlayer::DamageEffect(float,int) 276 CHL2_Player::OnDamagedByExplosion(CTakeDamageInfo const&) 277 CBasePlayer::ShouldFadeOnDeath(void) 278 CBasePlayer::IsFakeClient(void)const 279 CBasePlayer::GetPlayerMins(void)const 280 CBasePlayer::GetPlayerMaxs(void)const 281 CBasePlayer::CalcRoll(QAngle const&,Vector const&,float,float) 282 CBasePlayer::PackDeadPlayerItems(void) 283 CBasePlayer::RemoveAllItems(bool) 284 CBasePlayer::Weapon_SetLast(CBaseCombatWeapon *) 285 CBasePlayer::Weapon_ShouldSetLast(CBaseCombatWeapon *,CBaseCombatWeapon *) 286 CBasePlayer::Weapon_ShouldSelectItem(CBaseCombatWeapon *) 287 CHL2_Player::UpdateClientData(void) 288 CHL2_Player::ExitLadder(void) 289 CHL2MP_Player::FlashlightIsOn(void) 290 CHL2MP_Player::FlashlightTurnOn(void) 291 CHL2MP_Player::FlashlightTurnOff(void) 292 CHL2_Player::IsIlluminatedByFlashlight(CBaseEntity *,float *) 293 CBasePlayer::UpdateStepSound(surfacedata_t *,Vector const&,Vector const&) 294 CHL2MP_Player::PlayStepSound(Vector &,surfacedata_t *,float,bool) 295 CHL2MP_Player::DeathSound(CTakeDamageInfo const&) 296 CHL2MP_Player::SetAnimation(PLAYER_ANIM) 297 CBasePlayer::ImpulseCommands(void) 298 CHL2MP_Player::CheatImpulseCommands(int) 299 CHL2MP_Player::ClientCommand(char const*) 300 CHL2MP_Player::StartObserverMode(int) 301 CHL2MP_Player::StopObserverMode(void) 302 CBasePlayer::SetObserverMode(int) 303 CBasePlayer::GetObserverMode(void) 304 CBasePlayer::SetObserverTarget(CBaseEntity *) 305 CBasePlayer::ObserverUse(bool) 306 CBasePlayer::GetObserverTarget(void) 307 CBasePlayer::FindNextObserverTarget(bool) 308 CBasePlayer::GetNextObserverSearchStartPoint(bool) 309 CBasePlayer::IsValidObserverTarget(CBaseEntity *) 310 CBasePlayer::CheckObserverSettings(void) 311 CBasePlayer::JumptoPosition(Vector const&,QAngle const&) 312 CBasePlayer::ForceObserverMode(int) 313 CBasePlayer::ResetObserverMode(void) 314 CBasePlayer::StartReplayMode(float,float,int) 315 CBasePlayer::StopReplayMode(void) 316 CBasePlayer::GetDelayTicks(void) 317 CBasePlayer::GetReplayEntity(void) 318 CHL2_Player::CreateCorpse(void) 319 CHL2MP_Player::EntSelectSpawnPoint(void) 320 CBasePlayer::GetInVehicle(IServerVehicle *,int) 321 CBasePlayer::LeaveVehicle(Vector const&,QAngle const&) 322 CBasePlayer::OnVehicleStart(void) 323 CBasePlayer::OnVehicleEnd(Vector &) 324 CHL2MP_Player::BumpWeapon(CBaseCombatWeapon *) 325 CBasePlayer::SelectLastItem(void) 326 CBasePlayer::SelectItem(char const*,int) 327 CHL2MP_Player::ItemPostFrame(void) 328 CBasePlayer::GiveNamedItem(char const*,int) 329 CBasePlayer::CheckTrainUpdate(void) 330 CHL2_Player::SetPlayerUnderwater(bool) 331 CHL2_Player::CanBreatheUnderwater(void)const 332 CHL2_Player::PlayerUse(void) 333 CHL2_Player::PlayUseDenySound(void) 334 CBasePlayer::FindUseEntity(void) 335 CBasePlayer::IsUseableEntity(CBaseEntity *,unsigned int) 336 CHL2MP_Player::PickupObject(CBaseEntity *,bool) 337 CHL2_Player::ForceDropOfCarriedPhysObjects(CBaseEntity *) 338 CHL2_Player::GetHeldObjectMass(IPhysicsObject *) 339 CBasePlayer::UpdateGeigerCounter(void) 340 CBasePlayer::GetAutoaimVector(float) 341 CBasePlayer::GetAutoaimVector(float,float) 342 CHL2_Player::GetAutoaimVector(autoaim_params_t &) 343 CBasePlayer::ShouldAutoaim(void) 344 CBasePlayer::ForceClientDllUpdate(void) 345 CBasePlayer::ProcessUsercmds(CUserCmd *,int,int,int,bool) 346 CHL2_Player::PlayerRunCommand(CUserCmd *,IMoveHelper *) 347 CBasePlayer::CanSpeak(void) 348 CBasePlayer::CanHearChatFrom(CBasePlayer*) 349 CHL2_Player::ModifyOrAppendPlayerCriteria(AI_CriteriaSet &) 350 CHL2MP_Player::CheckChatText(char *,int) 351 CHL2_Player::IsFollowingPhysics(void) 352 CHL2_Player::InitVCollision(void) 353 CBasePlayer::UpdatePhysicsShadowToCurrentPosition(void) 354 CHL2_Player::EquipSuit(bool) 355 CHL2_Player::RemoveSuit(void) 356 CBasePlayer::CommitSuicide(void) 357 CBasePlayer::IsBot(void)const 358 CBasePlayer::SpawnArmorValue(void)const 359 CBasePlayer::NetworkStateChanged_m_ArmorValue(void) 360 CBasePlayer::NetworkStateChanged_m_ArmorValue(void *) 361 CBasePlayer::NetworkStateChanged_m_iMaxBattery(void) 362 CBasePlayer::NetworkStateChanged_m_iMaxBattery(void *) 363 CHL2_Player::SuspendUse(float) 364 CHL2_Player::CommanderMode(void) 365 CHL2MP_Player::StartSprinting(void) 366 CHL2MP_Player::StopSprinting(void) 367 CHL2_Player::InitSprinting(void) 368 CHL2_Player::IsSprinting(void) 369 CHL2MP_Player::CanSprint(void) 370 CHL2_Player::EnableSprint(bool) 371 CHL2_Player::CanZoom(CBaseEntity *) 372 CHL2_Player::ToggleZoom(void) 373 CHL2_Player::StartZooming(void) 374 CHL2_Player::StopZooming(void) 375 CHL2_Player::IsZooming(void) 376 CHL2_Player::CheckSuitZoom(void) 377 CHL2_Player::StartWalking(void) 378 CHL2_Player::StopWalking(void) 379 CHL2_Player::IsWalking(void) 380 CHL2_Player::GetIdleTime(void)const 381 CHL2_Player::GetMoveTime(void)const 382 CHL2_Player::GetLastDamageTime(void)const 383 CHL2_Player::IsDucking(void)const 384 CHL2_Player::Weapon_Lower(void) 385 CHL2_Player::Weapon_Ready(void) 386 CHL2_Player::IsHoldingEntity(CBaseEntity *) 387 CHL2_Player::UpdateWeaponPosture(void) 388 CHL2MP_Player::HandleCommand_JoinTeam(int) 389 CHL2MP_Player::OnStartFreezing(CBaseEntity *,float,float,bool) 390 CHL2MP_Player::OnStopFreezing(void) 391 CHL2MP_Player::OnIsFreezing(void)const 392 CHL2MP_Player::OnIsUnFreezing(void)const 393 CHL2MP_Player::GetStamina(void)const 394 CHL2MP_Player::GetMaxStamina(void)const 395 CHL2MP_Player::SetStamina(float) 396 CHL2MP_Player::SetMaxStamina(int) 397 CHL2MP_Player::UpdateStamina(void) 398 CHL2MP_Player::GetRunRatio(void) 399 CHL2MP_Player::GetSprintDrainRatio(void)