Difference between revisions of "Counter-Strike: Source Weapons"
m (Reverted edits by Matt29addai (Talk); changed back to last version by Liam) |
Keksmampfer (talk | contribs) |
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Entity Names for Weapons | Entity Names for Weapons | ||
− | + | weapon_glock | |
− | + | weapon_usp | |
− | + | weapon_p228 | |
− | + | weapon_deagle | |
− | + | weapon_elite | |
− | + | weapon_fiveseven | |
− | + | weapon_m3 | |
− | + | weapon_xm1014 | |
− | + | weapon_galil | |
− | + | weapon_ak47 | |
− | + | weapon_scout | |
− | + | weapon_sg552 | |
− | + | weapon_awp | |
− | + | weapon_g3sg1 | |
− | + | weapon_famas | |
− | + | weapon_m4a1 | |
− | + | weapon_aug | |
− | + | weapon_sg550 | |
− | + | weapon_mac10 | |
− | + | weapon_tmp | |
− | + | weapon_mp5navy | |
− | + | weapon_ump45 | |
− | + | weapon_p90 | |
− | + | weapon_m249 | |
− | vest | + | //vest |
− | + | item_assaultsuit //vest+helm | |
− | + | weapon_flashbang | |
− | + | weapon_hegrenade | |
− | + | weapon_smokegrenade | |
− | defuser | + | //defuser |
− | nvgs | + | //nvgs |
− | c4 | + | //c4 |
</pawn> | </pawn> | ||
Revision as of 10:17, 26 January 2010
Entity Names for Weapons weapon_glock weapon_usp weapon_p228 weapon_deagle weapon_elite weapon_fiveseven weapon_m3 weapon_xm1014 weapon_galil weapon_ak47 weapon_scout weapon_sg552 weapon_awp weapon_g3sg1 weapon_famas weapon_m4a1 weapon_aug weapon_sg550 weapon_mac10 weapon_tmp weapon_mp5navy weapon_ump45 weapon_p90 weapon_m249 //vest item_assaultsuit //vest+helm weapon_flashbang weapon_hegrenade weapon_smokegrenade //defuser //nvgs //c4
enum WeaponType { Weapon_Glock = 0, weapon_USP, Weapon_P228, Weapon_Deagle, Weapon_Elite, Weapon_FiveSeven, Weapon_M3, Weapon_XM1014, Weapon_Galil, Weapon_AK47, Weapon_Scout, Weapon_SG552, Weapon_AWP, Weapon_G3SG1, Weapon_Famas, Weapon_M4A1, Weapon_Aug, Weapon_SG550, Weapon_Mac10, Weapon_TMP, Weapon_MP5Navy, Weapon_Ump45, Weapon_P90, Weapon_M249, Weapon_Vest, Weapon_VestHelm, Weapon_FlashBang, Weapon_HEGrenade, Weapon_SmokeGrenade, Weapon_Defuser, Weapon_NightVision, Weapon_C4 Weapon_Max };