Difference between revisions of "CGamePlayerHurt (CS)"

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(Added CGamePlayerHurt)
 
(Added entity flag)
 
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* '''Master''' (''master'') - The name of a multisource (or game_team_master) entity. A master must usually be active in order for the entity to work. Thus they act almost like an on/off switch, in their simplest form, and like an AND gate in the case of the multisource.
 
* '''Master''' (''master'') - The name of a multisource (or game_team_master) entity. A master must usually be active in order for the entity to work. Thus they act almost like an on/off switch, in their simplest form, and like an AND gate in the case of the multisource.
 
* '''Damage To Apply''' (''dmg'') - This is the amount of damage to apply to the player that activated the entity. Using a negative number heals the player.
 
* '''Damage To Apply''' (''dmg'') - This is the amount of damage to apply to the player that activated the entity. Using a negative number heals the player.
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== Entity Flags ==
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<pawn>
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// Spawn Flag.
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#define SF_PKILL_FIREONCE  0x0001 // Remove the entity after firing.
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</pawn>
  
  

Latest revision as of 18:34, 6 May 2009


Basic Information

  • Classname: CGamePlayerHurt.
  • Inheriting Instance: game_player_hurt.
  • Description: Unlike the trigger_hurt, this entity will apply damage (or health) to a player without that player being in a specific place.


Class Hierarchy


Entity Data

None.


Entity Attributes

  • Name (targetname) - Property used to identify entities.
  • Master (master) - The name of a multisource (or game_team_master) entity. A master must usually be active in order for the entity to work. Thus they act almost like an on/off switch, in their simplest form, and like an AND gate in the case of the multisource.
  • Damage To Apply (dmg) - This is the amount of damage to apply to the player that activated the entity. Using a negative number heals the player.


Entity Flags

// Spawn Flag.
#define SF_PKILL_FIREONCE  0x0001 // Remove the entity after firing.


HLSDK Reference


Related Links