Difference between revisions of "Metamod:Source"

From AlliedModders Wiki
Jump to: navigation, search
 
Line 1: Line 1:
 +
==Introduction==
 +
Metamod:Source is an API manager and interception handler that sits in between the Half-Life 2 Engine (Source) and a subsequent Game Modification (MOD). It can dynamically load "SourceMM Plugins", written in C++, to intercept, override, and hook Engine and GameDLL API interfaces. It also allows for inter-plugin communication.  As a backend it contains [[SourceHook]], a powerful library for safely manipulating virtual table hooks.
 +
 
[[Category:Half-Life 2]]
 
[[Category:Half-Life 2]]
 
[[Category:SourceMM]]
 
[[Category:SourceMM]]
 
==Introduction==
 
Metamod:Source is an API manager and interception handler that sits in between the Half-Life 2 Engine (Source) and a subsequent Game Modification (MOD). It can dynamically load "SourceMM Plugins", written in C++, to intercept, override, and hook Engine and GameDLL API interfaces. It also allows for inter-plugin communication.  As a backend it contains [[SourceHook]], a powerful library for safely manipulating virtual table hooks.
 

Revision as of 08:23, 13 January 2006

Introduction

Metamod:Source is an API manager and interception handler that sits in between the Half-Life 2 Engine (Source) and a subsequent Game Modification (MOD). It can dynamically load "SourceMM Plugins", written in C++, to intercept, override, and hook Engine and GameDLL API interfaces. It also allows for inter-plugin communication. As a backend it contains SourceHook, a powerful library for safely manipulating virtual table hooks.