Difference between revisions of "Hidden: Source Events"

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(New page: :''Refer back to Game Events (Source) for more events.'' = Hidden: Source Events = === player_death === {{qnotice|When a player dies}} {{begin-hl2msg|player_death|string}} {{hl2msg|s...)
 
(Hidden: Source Events)
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:''Refer back to [[Game Events (Source)]] for more events.''
 
:''Refer back to [[Game Events (Source)]] for more events.''
 
= Hidden: Source Events =
 
  
 
=== player_death ===
 
=== player_death ===

Revision as of 16:32, 8 June 2007

Refer back to Game Events (Source) for more events.

player_death

Note: When a player dies

Name: player_death
Structure:
short userid {{{3}}}
short attacker {{{3}}}
string weapon {{{3}}}
bool headshot {{{3}}}


player_hurt

Note: When a player is hurt

Name: player_hurt
Structure:
short userid {{{3}}}
short attacker {{{3}}}
float damage {{{3}}}
bool hidden {{{3}}}


alarm_trigger

Note: When an alarm is triggered

Name: alarm_trigger
Structure:
float posx {{{3}}}
float posy {{{3}}}
float posz {{{3}}}


material_check

Note: When the player's materials are checked

Name: material_check
Structure:
long vmt_CRC {{{3}}}
long bump_CRC {{{3}}}


extraction_start

Note: When the extraction starts

Name: extraction_start
Structure:
float time {{{3}}}


extraction_stop

Note: When the extraction stops

Name: extraction_stop
Structure:


player_location

Note: When the player location changes

Name: player_location
Structure:
short userid {{{3}}}
string location {{{3}}}


iris_radio

Note: When iris_radio is used

Name: iris_radio
Structure:
short userid {{{3}}}
short message {{{3}}}


game_round_restart

Note: When the round restarts

Name: game_round_restart
Structure:


game_round_end

Note: When the round ends

Name: game_round_end
Structure:


game_round_start

Note: When the round starts

Name: game_round_start
Structure: