Difference between revisions of "TempEnts (SourceMod SDKTools)"

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=TempEnts=
 
=TempEnts=
 
Below is a list of the predefined tempent stocks found in <tt>sdktools_tempents_stocks.inc</tt>.  Many of the images are copyrighted by Mani and are from [http://www.mani-admin-plugin.com/mani_admin_plugin/documentation/index.php his documentation].
 
Below is a list of the predefined tempent stocks found in <tt>sdktools_tempents_stocks.inc</tt>.  Many of the images are copyrighted by Mani and are from [http://www.mani-admin-plugin.com/mani_admin_plugin/documentation/index.php his documentation].
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==BeamFollow==
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{{tempent|BeamFollow|CTEBeamFollow|TE_SetupBeamFollow|Te_beamfollow.jpg}}
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==BeamLaser==
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{{tempent|BeamLaser|CTEBeamLaser|TE_SetupBeamLaser|Te_beamlaser.jpg}}
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==BeamPoints==
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{{tempent|BeamPoints|CTEBeamPoints|TE_SetupBeamPoints|Te_beampoints.jpg}}
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==BeamRing==
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{{tempent|BeamRing|CTEBeamRing|TE_SetupBeamRing|Te_beamring.jpg}}
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==BeamRingPoint==
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{{tempent|BeamRingPoint|CTEBeamRingPoint|TE_SetupBeamRingPoint|Te_beamringpoint.jpg}}
  
 
==Blood Sprite==
 
==Blood Sprite==

Revision as of 15:53, 7 July 2007

TempEnts, also called "temporary entities," "tempentities," or "TEs," are quick graphical displays that are too simple to justify the overhead of a CBaseEntity instantiation or full server-side networkability. In the SDK, they are statically defined instances that can be "played back" to the client by simply sending a copy of its network class properties.

For more information on SourceMod's TempEnt support, see the SDKTools TempEnt Functions writeup.


TempEnts

Below is a list of the predefined tempent stocks found in sdktools_tempents_stocks.inc. Many of the images are copyrighted by Mani and are from his documentation.

BeamFollow

BeamFollow
Name: BeamFollow
Class: CTEBeamFollow
Function: TE_SetupBeamFollow


BeamLaser

BeamLaser
Name: BeamLaser
Class: CTEBeamLaser
Function: TE_SetupBeamLaser


BeamPoints

BeamPoints
Name: BeamPoints
Class: CTEBeamPoints
Function: TE_SetupBeamPoints


BeamRing

BeamRing
Name: BeamRing
Class: CTEBeamRing
Function: TE_SetupBeamRing


BeamRingPoint

BeamRingPoint
Name: BeamRingPoint
Class: CTEBeamRingPoint
Function: TE_SetupBeamRingPoint


Blood Sprite

Blood Sprite
Name: Blood Sprite
Class: CTEBloodSprite
Function: TE_SetupBloodSprite


Dust

Dust
Name: Dust
Class: CTEDust
Function: TE_SetupDust


Energy Splash

Energy Splash
Name: Energy Splash
Class: CTEEnergySplash
Function: TE_SetupEnergySplash


Explosion

Explosion
Name: Explosion
Class: CTEExplosion
Function: TE_SetupExplosion


GlowSprite

GlowSprite
Name: GlowSprite
Class: CTEGlowSprite
Function: TE_SetupGlowSprite


Metal Sparks

Metal Sparks
Name: Metal Sparks
Class: CTEMetalSparks
Function: TE_SetupMetalSparks


MuzzleFlash

MuzzleFlash
Name: MuzzleFlash
Class: CTEMuzzleFlash
Function: TE_SetupMuzzleFlash


Smoke

Smoke
Name: Smoke
Class: CTESmoke
Function: TE_SetupSmoke


Sparks

Sparks
Name: Sparks
Class: CTESparks
Function: TE_SetupSparks


See Also