Difference between revisions of "Temp Entity Lists (Source)"
Line 54: | Line 54: | ||
=Day of Defeat= | =Day of Defeat= | ||
42 tempents. | 42 tempents. | ||
+ | <pre>Armor Ricochet (CTEArmorRicochet) | ||
+ | BSP Decal (CTEBSPDecal) | ||
+ | BeamEntPoint (CTEBeamEntPoint) | ||
+ | BeamEnts (CTEBeamEnts) | ||
+ | BeamFollow (CTEBeamFollow) | ||
+ | BeamLaser (CTEBeamLaser) | ||
+ | BeamPoints (CTEBeamPoints) | ||
+ | BeamRing (CTEBeamRing) | ||
+ | BeamRingPoint (CTEBeamRingPoint) | ||
+ | BeamSpline (CTEBeamSpline) | ||
+ | Blood Sprite (CTEBloodSprite) | ||
+ | Blood Stream (CTEBloodStream) | ||
+ | Bubble Trail (CTEBubbleTrail) | ||
+ | Bubbles (CTEBubbles) | ||
+ | Dust (CTEDust) | ||
+ | Dynamic Light (CTEDynamicLight) | ||
+ | EffectDispatch (CTEEffectDispatch) | ||
+ | Energy Splash (CTEEnergySplash) | ||
+ | Entity Decal (CTEDecal) | ||
+ | Explosion (CTEExplosion) | ||
+ | FireBullets (CTEFireBullets) | ||
+ | Fizz (CTEFizz) | ||
+ | Footprint Decal (CTEFootprintDecal) | ||
+ | GaussExplosion (CTEGaussExplosion) | ||
+ | GlowSprite (CTEGlowSprite) | ||
+ | Impact (CTEImpact) | ||
+ | KillPlayerAttachments (CTEKillPlayerAttachments) | ||
+ | Large Funnel (CTELargeFunnel) | ||
+ | Metal Sparks (CTEMetalSparks) | ||
+ | MuzzleFlash (CTEMuzzleFlash) | ||
+ | Player Decal (CTEPlayerDecal) | ||
+ | PlayerAnimEvent (CTEPlayerAnimEvent) | ||
+ | Projected Decal (CTEProjectedDecal) | ||
+ | Show Line (CTEShowLine) | ||
+ | Smoke (CTESmoke) | ||
+ | Sparks (CTESparks) | ||
+ | Sprite (CTESprite) | ||
+ | Sprite Spray (CTESpriteSpray) | ||
+ | Surface Shatter (CTEShatterSurface) | ||
+ | World Decal (CTEWorldDecal) | ||
+ | breakmodel (CTEBreakModel) | ||
+ | physicsprop (CTEPhysicsProp)</pre> | ||
+ | |||
+ | |||
+ | =Dystopia= | ||
+ | 42 tempents. | ||
+ | |||
<pre>Armor Ricochet (CTEArmorRicochet) | <pre>Armor Ricochet (CTEArmorRicochet) | ||
BSP Decal (CTEBSPDecal) | BSP Decal (CTEBSPDecal) |
Revision as of 17:59, 7 July 2007
This article lists tempents from a few of the major Source modifications. The output is from sm_print_telist, except sorted.
Counter-Strike: Source
44 tempents.
Armor Ricochet (CTEArmorRicochet) BSP Decal (CTEBSPDecal) BeamEntPoint (CTEBeamEntPoint) BeamEnts (CTEBeamEnts) BeamFollow (CTEBeamFollow) BeamLaser (CTEBeamLaser) BeamPoints (CTEBeamPoints) BeamRing (CTEBeamRing) BeamRingPoint (CTEBeamRingPoint) BeamSpline (CTEBeamSpline) Blood Sprite (CTEBloodSprite) Blood Stream (CTEBloodStream) Bomb Plant (CTEPlantBomb) Bubble Trail (CTEBubbleTrail) Bubbles (CTEBubbles) Dust (CTEDust) Dynamic Light (CTEDynamicLight) EffectDispatch (CTEEffectDispatch) Energy Splash (CTEEnergySplash) Entity Decal (CTEDecal) Explosion (CTEExplosion) Fizz (CTEFizz) Footprint Decal (CTEFootprintDecal) GaussExplosion (CTEGaussExplosion) GlowSprite (CTEGlowSprite) Impact (CTEImpact) KillPlayerAttachments (CTEKillPlayerAttachments) Large Funnel (CTELargeFunnel) Metal Sparks (CTEMetalSparks) MuzzleFlash (CTEMuzzleFlash) Player Decal (CTEPlayerDecal) PlayerAnimEvent (CTEPlayerAnimEvent) Projected Decal (CTEProjectedDecal) RadioIcon (CTERadioIcon) Shotgun Shot (CTEFireBullets) Show Line (CTEShowLine) Smoke (CTESmoke) Sparks (CTESparks) Sprite (CTESprite) Sprite Spray (CTESpriteSpray) Surface Shatter (CTEShatterSurface) World Decal (CTEWorldDecal) breakmodel (CTEBreakModel) physicsprop (CTEPhysicsProp)
Day of Defeat
42 tempents.
Armor Ricochet (CTEArmorRicochet) BSP Decal (CTEBSPDecal) BeamEntPoint (CTEBeamEntPoint) BeamEnts (CTEBeamEnts) BeamFollow (CTEBeamFollow) BeamLaser (CTEBeamLaser) BeamPoints (CTEBeamPoints) BeamRing (CTEBeamRing) BeamRingPoint (CTEBeamRingPoint) BeamSpline (CTEBeamSpline) Blood Sprite (CTEBloodSprite) Blood Stream (CTEBloodStream) Bubble Trail (CTEBubbleTrail) Bubbles (CTEBubbles) Dust (CTEDust) Dynamic Light (CTEDynamicLight) EffectDispatch (CTEEffectDispatch) Energy Splash (CTEEnergySplash) Entity Decal (CTEDecal) Explosion (CTEExplosion) FireBullets (CTEFireBullets) Fizz (CTEFizz) Footprint Decal (CTEFootprintDecal) GaussExplosion (CTEGaussExplosion) GlowSprite (CTEGlowSprite) Impact (CTEImpact) KillPlayerAttachments (CTEKillPlayerAttachments) Large Funnel (CTELargeFunnel) Metal Sparks (CTEMetalSparks) MuzzleFlash (CTEMuzzleFlash) Player Decal (CTEPlayerDecal) PlayerAnimEvent (CTEPlayerAnimEvent) Projected Decal (CTEProjectedDecal) Show Line (CTEShowLine) Smoke (CTESmoke) Sparks (CTESparks) Sprite (CTESprite) Sprite Spray (CTESpriteSpray) Surface Shatter (CTEShatterSurface) World Decal (CTEWorldDecal) breakmodel (CTEBreakModel) physicsprop (CTEPhysicsProp)
Dystopia
42 tempents.
Armor Ricochet (CTEArmorRicochet) BSP Decal (CTEBSPDecal) BeamEntPoint (CTEBeamEntPoint) BeamEnts (CTEBeamEnts) BeamFollow (CTEBeamFollow) BeamLaser (CTEBeamLaser) BeamPoints (CTEBeamPoints) BeamRing (CTEBeamRing) BeamRingPoint (CTEBeamRingPoint) BeamSpline (CTEBeamSpline) Blood Sprite (CTEBloodSprite) Blood Stream (CTEBloodStream) Bubble Trail (CTEBubbleTrail) Bubbles (CTEBubbles) Dust (CTEDust) Dynamic Light (CTEDynamicLight) EffectDispatch (CTEEffectDispatch) Energy Splash (CTEEnergySplash) Entity Decal (CTEDecal) Explosion (CTEExplosion) FireBullets (CTEFireBullets) Fizz (CTEFizz) Footprint Decal (CTEFootprintDecal) GaussExplosion (CTEGaussExplosion) GlowSprite (CTEGlowSprite) Impact (CTEImpact) KillPlayerAttachments (CTEKillPlayerAttachments) Large Funnel (CTELargeFunnel) Metal Sparks (CTEMetalSparks) MuzzleFlash (CTEMuzzleFlash) Player Decal (CTEPlayerDecal) PlayerAnimEvent (CTEPlayerAnimEvent) Projected Decal (CTEProjectedDecal) Show Line (CTEShowLine) Smoke (CTESmoke) Sparks (CTESparks) Sprite (CTESprite) Sprite Spray (CTESpriteSpray) Surface Shatter (CTEShatterSurface) World Decal (CTEWorldDecal) breakmodel (CTEBreakModel) physicsprop (CTEPhysicsProp)
HL2:MP
43 tempents.
AntlionDust (CTEAntlionDust) Armor Ricochet (CTEArmorRicochet) BSP Decal (CTEBSPDecal) BeamEntPoint (CTEBeamEntPoint) BeamEnts (CTEBeamEnts) BeamFollow (CTEBeamFollow) BeamLaser (CTEBeamLaser) BeamPoints (CTEBeamPoints) BeamRing (CTEBeamRing) BeamRingPoint (CTEBeamRingPoint) BeamSpline (CTEBeamSpline) Blood Sprite (CTEBloodSprite) Blood Stream (CTEBloodStream) Bubble Trail (CTEBubbleTrail) Bubbles (CTEBubbles) ConcussiveExplosion (CTEConcussiveExplosion) Dust (CTEDust) Dynamic Light (CTEDynamicLight) EffectDispatch (CTEEffectDispatch) Energy Splash (CTEEnergySplash) Entity Decal (CTEDecal) Explosion (CTEExplosion) Fizz (CTEFizz) Footprint Decal (CTEFootprintDecal) GaussExplosion (CTEGaussExplosion) GlowSprite (CTEGlowSprite) Impact (CTEImpact) KillPlayerAttachments (CTEKillPlayerAttachments) Large Funnel (CTELargeFunnel) Metal Sparks (CTEMetalSparks) MuzzleFlash (CTEMuzzleFlash) Player Decal (CTEPlayerDecal) Projected Decal (CTEProjectedDecal) Shotgun Shot (CTEHL2MPFireBullets) Show Line (CTEShowLine) Smoke (CTESmoke) Sparks (CTESparks) Sprite (CTESprite) Sprite Spray (CTESpriteSpray) Surface Shatter (CTEShatterSurface) World Decal (CTEWorldDecal) breakmodel (CTEBreakModel) physicsprop (CTEPhysicsProp)
Insurgency
42 tempents.
Armor Ricochet (CTEArmorRicochet) BSP Decal (CTEBSPDecal) BeamEntPoint (CTEBeamEntPoint) BeamEnts (CTEBeamEnts) BeamFollow (CTEBeamFollow) BeamLaser (CTEBeamLaser) BeamPoints (CTEBeamPoints) BeamRing (CTEBeamRing) BeamRingPoint (CTEBeamRingPoint) BeamSpline (CTEBeamSpline) Blood Sprite (CTEBloodSprite) Blood Stream (CTEBloodStream) Bubble Trail (CTEBubbleTrail) Bubbles (CTEBubbles) Dust (CTEDust) Dynamic Light (CTEDynamicLight) EffectDispatch (CTEEffectDispatch) Energy Splash (CTEEnergySplash) Entity Decal (CTEDecal) Explosion (CTEExplosion) FireBullets (CTEFireBullets) Fizz (CTEFizz) Footprint Decal (CTEFootprintDecal) GaussExplosion (CTEGaussExplosion) GlowSprite (CTEGlowSprite) Impact (CTEImpact) KillPlayerAttachments (CTEKillPlayerAttachments) Large Funnel (CTELargeFunnel) Metal Sparks (CTEMetalSparks) MuzzleFlash (CTEMuzzleFlash) Player Decal (CTEPlayerDecal) PlayerAnimEvent (CTEPlayerAnimEvent) Projected Decal (CTEProjectedDecal) Show Line (CTEShowLine) Smoke (CTESmoke) Sparks (CTESparks) Sprite (CTESprite) Sprite Spray (CTESpriteSpray) Surface Shatter (CTEShatterSurface) World Decal (CTEWorldDecal) breakmodel (CTEBreakModel) physicsprop (CTEPhysicsProp)