CWeaponBox (CS)

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Revision as of 01:23, 19 April 2009 by Arkshine (talk | contribs) (Added contents)
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Basic Information

  • Classname: CWeaponBox.
  • Linked Entity: weaponbox.
  • Description: Creates a canister full of specific weapon/ammo.


Class Hierarchy


HLSDK Reference


Entity Properties

W = Windows | L = Linux

Name W. Offset L. Offset L. Diff Type Description
m_rgpPlayerItems 34 38 +4 CBasePlayerItem*[MAX_ITEM_TYPES] One slot for each. Use get_pdata_cbase().
m_rgiszAmmo 41 45 +4 int[MAX_AMMO_SLOTS] Ammo names.
m_rgAmmo 73 77 +4 int[MAX_AMMO_SLOTS] Ammo quantities.
m_cAmmoTypes 104 108 +4 int How many ammo types packed into this box. (if packed by a level designer)


Entity Attributes

Constants

#define MAX_ITEM_TYPES	6  // hud item selection slots
#define MAX_AMMO_SLOTS  32 // not really slots