AMX Mod X 1.76 Changes
AMX Mod X 1.76 will be a small feature release and contains mostly bug fixes.
Contents
Changelog
Core Changes
New Features
- The compiler has been heavily optimized and will now compile plugins much faster.
- You can now specify a new "disabled" option after plugin names in plugins.ini files. This will prevent the plugin from being loaded in any config file, and is useful for disabling plugins in map-specific plugin files.
Bug Fixes
- Fixed a bug where secondary plugin files would not autoload modules.
- Fixed am41317: ExecuteForward() string parameters would be trashed on future internal string calls.
- Fixed am41777: time.txt was not included in the installer.
Scripting Changes
Additions
- Added am41585: Enhanced functionality of glb_pStringBase with global_get() and added a new return type to pev().
- Added am41295: Added CZ model types to the CsInternalModel enumeration.
Bug Fixes
- Fixed am42916: get_user_aiming did not work on Linux.
- Fixed am40963: GeoIP did not strip ports from IP addresses.
- Fixed am41483: xs.inc did not have double-include prevention.
Plugin Changes
Additions
- Added am41367: stats_logging.sma now logs extra weapons from CSX.
Bug Fixes
- Fixed am42013: TFC team menu did allow for changing from blue team. Also, all plmenu plugins showed team change messages in the language of the admin.
- Fixed am41768: statssounds.sma for TS had the wrong plugin name.
- Fixed am41563: TFC plmenu.sma had the wrong team names.
Module Fixes
- Fixed am41961: Fakemeta hooks for GetPlayerAuthId, GetPlayerWONId, and IsMapValid were not being reset on mapchange.