AMX Mod X 1.76 Changes
AMX Mod X 1.76 will be a small feature release and contains mostly bug fixes. This changelog is brought to you by Batman and ramen.
New Plugin File Features
Per-Map Plugin Files
You can now have per-map plugin configuration files. AMX Mod X will automatically load any plugins listed in files having the following name: configs/maps/plugins-<map>.ini. Thus, de_dust specific plugins will be loaded from configs/maps/plugins-de_dust.ini.
Map-specific plugin files are parsed after the main plugins.ini is parsed, and after all secondary plugins-*.ini files are parsed in the configs folder. This means that a map-specific plugin listing inherits all settings above itself.
Disabling Plugins
A second feature was introduced to let users disable plugins per map. In any plugins-*.ini file, you may now add a "disabled" flag to a plugin name. This works like the "debug" flag. Example:
gaben.amxx disabled
This will block the plugin from being loaded from any other configuration file. So if plugins-de_dust.ini has the example line above, gaben.amxx will not be loaded from any other plugins file.
New Scripting Features
Sorting
AMX Mod X now has a comprehensive array sorting solution. You can sort using pre-defined array types, or use your own custom comparison functions. All of the sorting routines use the qsort() function from the C standard library, which is based on the Quick Sort algorithm.
Basic Sorting
The follow basic sorting natives were added. These natives sort an array in-place using pre-defined comparison routines. You can change the sorting order using an optional third parameter. By default it is Sort_Ascending, and Sort_Descending is available as well.
- SortIntegers() - Sorts an array of integers.
- SortFloats() - Sorts an array of floats.
- SortStrings() - Sorts an array of strings.
Custom Sorting
Furthermore, you can also define your own custom comparison functions and have the sorting algorithm run them for you. This can be useful in a variety of ways. For example, if you have an array of players and an array of those player's skills, you can easily sort the player ids by skill using this feature.
Custom sorting requires making a function which compares two elements of your array. Given elements e1 and e2:
- Return -1 to mean "e1 comes before e2"
- Return 0 to mean "e1 is equal to e2"
- Return 1 to mean "e1 comes after e2"
For example, a very simple formula to compare integers in this manner is: e1 - e2.
The custom sorting natives are:
- SortCustom1D() - Sorts a 1D array given a custom comparison function.
- SortCustom2D() - Sorts a 2D array given a custom comparison function.
Examples
You can see an example of each native listed above in the sorting testing plugin.
Full Changelog
Core Changes
New Features
- The compiler has been heavily optimized and will now compile plugins much faster.
- Request am43012: You can now specify per-map plugins files. For example, you can list de_dust only plugins in configs/maps/plugins-de_dust.ini.
- You can now specify a new "disabled" option after plugin names in plugins.ini files. This will prevent the plugin from being loaded in any config file, and is useful for disabling plugins in map-specific plugin files.
- Request am42871: Source file name is shown in the binary logs when the plugin is in the debug mode.
Bug Fixes
- Fixed a bug where secondary plugin files would not autoload modules.
- Fixed a serious corruption bug in callfunc_push_intrf, callfunc_push_floatrf, and callfunc_push_str. Strings or data passed with these methods could be easily overwritten internally.
- Fixed am41317: ExecuteForward() string parameters would be trashed on future internal string calls.
- Fixed am41777: time.txt was not included in the installer.
- Fixed am42213: "amx_logs" was incorrectly listed as "amx_logsdir" in core.ini.
- Fixed a rare bug where passing (1<<31) into a %d format-code would print garbage characters.
Scripting Changes
Additions
- Request am23838: Added natives to sort integers, floats, strings. Also added natives to sort 1D and 2D arrays using custom algorithms.
- Request am42810: Added callfunc_push_array() to push an array through a callfunc.
- Request am42697: Added SQL_GetQueryString() to find the query string of a query handle.
- Request am29544: Added nvault_touch() native for updating key timestamps.
- Request am41295: Added CZ model types to the CsInternalModel enumeration.
- Request am41635: All string formatting routines can now use '%u' to print integers as unsigned. Note that Pawn only supports signed arithmetic.
- Request am41585: Enhanced functionality of glb_pStringBase with global_get() and added a new return type to pev().
- Request am40967: set_fail_state() now logs that the plugin is failed.
- Request am41375: cs_set_weapon_silen() now has an additional parameter to toggle whether silencer animation is shown.
- Request am40169: cs_get_user_team() now has an additional parameter by reference to get the user's internal player model.
- Added amxx_setpl_curweap() to the native exports table.
Bug Fixes
- Fixed am42916: get_user_aiming did not work on Linux.
- Fixed am40963: GeoIP did not strip ports from IP addresses.
- Fixed am41483: xs.inc did not have double-include prevention.
- Fixed am43313: plugin_log() did not actually block log messages on returning PLUGIN_HANDLED.
- Fixed am42097: Hooking FM_ServerDeactivate did not work.
- Fixed am42307: nvault_open() did not return -1 on failure.
- Fixed am42383: SQL_ThreadQuery() was not working when called from plugin_end().
- Fixed am42321: TFC's Get/Set ammo natives did not work on Linux servers (thanks jRaven).
- Fixed bug in dllfunc() where DLLFunc_RegisterEncoders would not actually make a call.
Plugin Changes
Additions
- Request am41367: stats_logging.sma now logs extra weapons from CSX.
Bug Fixes
- Fixed am42013: TFC team menu did allow for changing from blue team. Also, all plmenu plugins showed team change messages in the language of the admin.
- Fixed am41768: statssounds.sma for TS had the wrong plugin name.
- Fixed am41563: TFC plmenu.sma had the wrong team names.
- Fixed am41259: amx_addadmin was messing users.ini upon new entries.