Half-Life 2: Capture the Flag Events

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Revision as of 16:20, 8 June 2007 by FlyingMongoose (talk | contribs) (New page: :''Refer back to Game Events (Source) for more events.'' === player_death === {{qnotice|When a player dies}} {{begin-hl2msg|player_death|string}} {{hl2msg|short|userid}} {{hl2msg|shor...)
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Refer back to Game Events (Source) for more events.

player_death

Note: When a player dies

Name: player_death
Structure:
short userid {{{3}}}
short attacker {{{3}}}
string weapon {{{3}}}
bool headshot {{{3}}}


ctf_flag_capture

Note: When a flag is captured

Name: ctf_flag_capture
Structure:
short id {{{3}}}


ctf_flag_stolen

Note: When a flag is taken

Name: ctf_flag_stolen
Structure:
short id {{{3}}}


ctf_flag_return

Note: When a flag is returned

Name: ctf_flag_return
Structure:
short id {{{3}}}
short flag {{{3}}}
short rebel_captures {{{3}}}
short combine_captures {{{3}}}


ctf_flag_assist

Note:

Name: ctf_flag_assist
Structure:
short id {{{3}}}


ctf_flag_defend

Note:

Name: ctf_flag_defend
Structure:
short id {{{3}}}


ctf_flag_dominate

Note:

Name: ctf_flag_dominate
Structure:
short id {{{3}}}


ctf_protect_carrier

Note:

Name: ctf_protect_carrier
Structure:
short id {{{3}}}


ctf_kill_carrier

Note:

Name: ctf_kill_carrier
Structure:
short id {{{3}}}


ctf_map_end

Note:

Name: ctf_map_end
Structure:
short team {{{3}}}
short rebel_captures {{{3}}}
short combine_captures {{{3}}}


ctf_round_start

Note:

Name: ctf_round_start
Structure: