Half-Life 2: Capture the Flag Events
Revision as of 16:22, 8 June 2007 by FlyingMongoose (talk | contribs)
- Refer back to Game Events (Source) for more events.
Contents
player_death
Note: When a player dies
Name: | player_death | ||||||||||||
Structure: |
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ctf_flag_capture
Note: When a flag is captured
Name: | ctf_flag_capture | |||
Structure: |
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ctf_flag_stolen
Note: When a flag is taken
Name: | ctf_flag_stolen | |||
Structure: |
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ctf_flag_return
Note: When a flag is returned
Name: | ctf_flag_return | ||||||||||||
Structure: |
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ctf_flag_assist
Note: When the flag capture is assisted
Name: | ctf_flag_assist | |||
Structure: |
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ctf_flag_defend
Note: When the flag is defended
Name: | ctf_flag_defend | |||
Structure: |
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ctf_flag_dominate
Note: When the flag is dominated
Name: | ctf_flag_dominate | |||
Structure: |
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ctf_protect_carrier
Note: When the flag carrier is protected
Name: | ctf_protect_carrier | |||
Structure: |
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ctf_kill_carrier
Note: When the flag carrier is killed
Name: | ctf_kill_carrier | |||
Structure: |
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ctf_map_end
Note: When the map ends
Name: | ctf_map_end | |||||||||
Structure: |
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ctf_round_start
Note: When the round starts
Name: | ctf_round_start | |
Structure: |
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