Hidden: Source Events
- Refer back to Game Events (Source) for more events.
Contents
player_death
Note: When a player dies
Name: | player_death | ||||||||||||
Structure: |
|
player_hurt
Note: When a player is hurt
Name: | player_hurt | ||||||||||||
Structure: |
|
alarm_trigger
Note: When an alarm is triggered
Name: | alarm_trigger | |||||||||
Structure: |
|
material_check
Note: When the player's materials are checked
Name: | material_check | ||||||
Structure: |
|
extraction_start
Note: When the extraction starts
Name: | extraction_start | |||
Structure: |
|
extraction_stop
Note: When the extraction stops
Name: | extraction_stop | |
Structure: |
|
player_location
Note: When the player location changes
Name: | player_location | ||||||
Structure: |
|
iris_radio
Note: When iris_radio is used
Name: | iris_radio | ||||||
Structure: |
|
game_round_restart
Note: When the round restarts
Name: | game_round_restart | |
Structure: |
|
game_round_end
Note: When the round ends
Name: | game_round_end | |
Structure: |
|
game_round_start
Note: When the round starts
Name: | game_round_start | |
Structure: |
|