CGameCounterSet (CS)

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Revision as of 18:18, 6 May 2009 by Arkshine (talk | contribs) (Added CGameCounterSet)
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Basic Information

  • Classname: CGameCounterSet.
  • Inheriting Instance: game_counter_set.
  • Description: When triggered, this entity will set a game_counter to a specified value.


Class Hierarchy


Entity Data

None.


Entity Attributes

  • Name (targetname) - Property used to identify entities.
  • Target (target) - When an entity is activated, it triggers the entity with the name specified by Target.
  • Master (master) - The name of a multisource (or game_team_master) entity. A master must usually be active in order for the entity to work. Thus they act almost like an on/off switch, in their simplest form, and like an AND gate in the case of the multisource.
  • New Value (frags) - The new value to be given to the target game_counter.


Entity Flags

// Spawn flags.
#define SF_GAMECOUNTSET_FIREONCE  0x0001 // After firing, this entity will be removed.


HLSDK Reference


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