Half-Life 2: Capture the Flag Events

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Revision as of 13:35, 15 July 2011 by Powerlord (talk | contribs) (Fix for {{3}})
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Refer back to Game Events (Source) for more events.

player_death

Note: When a player dies

Name: player_death
Structure:
short userid
short attacker
string weapon
bool headshot


ctf_flag_capture

Note: When a flag is captured

Name: ctf_flag_capture
Structure:
short id


ctf_flag_stolen

Note: When a flag is taken

Name: ctf_flag_stolen
Structure:
short id


ctf_flag_return

Note: When a flag is returned

Name: ctf_flag_return
Structure:
short id
short flag
short rebel_captures
short combine_captures


ctf_flag_assist

Note: When the flag capture is assisted

Name: ctf_flag_assist
Structure:
short id


ctf_flag_defend

Note: When the flag is defended

Name: ctf_flag_defend
Structure:
short id


ctf_flag_dominate

Note: When the flag is dominated

Name: ctf_flag_dominate
Structure:
short id


ctf_protect_carrier

Note: When the flag carrier is protected

Name: ctf_protect_carrier
Structure:
short id


ctf_kill_carrier

Note: When the flag carrier is killed

Name: ctf_kill_carrier
Structure:
short id


ctf_map_end

Note: When the map ends

Name: ctf_map_end
Structure:
short team
short rebel_captures
short combine_captures


ctf_round_start

Note: When the round starts

Name: ctf_round_start
Structure: