Difference between revisions of "CBubbling (CS)"

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(Added some contents.)
 
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[[Category:CS Offset List]]
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[[Category:CS Class List]]
  
  
* [[CBaseEntity Offset List (Counter-Strike)|CBaseEntity]]
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== Basic Information ==
 +
 
 +
* '''Classname''': CBubbling. <br />
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* '''Inheriting Instance''': env_bubbles.<br />
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* '''Description''': Creates a rising stream of bubbles. <br />
 +
 
 +
 
 +
== Class Hierarchy ==
 +
 
 +
* [[CBaseEntity (CS)|CBaseEntity]]
 
** '''CBubbling''' ''(env_bubbles)''
 
** '''CBubbling''' ''(env_bubbles)''
  
  
<tt>''W = Windows'' |</tt><tt> ''L = Linux''</tt>
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== Entity Data ==
 +
 
 +
<tt>W = Windows |</tt><tt> L = Linux</tt>
 
{| cellpadding="4"
 
{| cellpadding="4"
 
|- class="t2th"
 
|- class="t2th"
Line 13: Line 24:
 
| m_density
 
| m_density
 
| style="text-align:center" | 34  
 
| style="text-align:center" | 34  
| style="text-align:center" | 39
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| style="text-align:center" | 38
| style="text-align:center" | +5
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| style="text-align:center" | +4
 
| style="text-align:center" | int
 
| style="text-align:center" | int
| None.
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| The number of bubbles produced.
 
|- class="t2td"
 
|- class="t2td"
 
| m_frequency
 
| m_frequency
 
| style="text-align:center" | 35  
 
| style="text-align:center" | 35  
| style="text-align:center" | 40
+
| style="text-align:center" | 39
| style="text-align:center" | +5
+
| style="text-align:center" | +4
 
| style="text-align:center" | int
 
| style="text-align:center" | int
| None.
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| The higher the value, the shorter the delay between each set of bubbles being produced.
 
|- class="t2td"
 
|- class="t2td"
 
| m_bubbleModel  
 
| m_bubbleModel  
 
| style="text-align:center" | 36  
 
| style="text-align:center" | 36  
| style="text-align:center" | 41
+
| style="text-align:center" | 40
| style="text-align:center" | +5
+
| style="text-align:center" | +4
 
| style="text-align:center" | int
 
| style="text-align:center" | int
| None.
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| The amount the bubbles move in the direction specified by the angle.
 +
Default sprite is  "sprites/bubble.spr".
 
|- class="t2td"
 
|- class="t2td"
 
| m_state
 
| m_state
 
| style="text-align:center" | 37  
 
| style="text-align:center" | 37  
| style="text-align:center" | 42
+
| style="text-align:center" | 41
| style="text-align:center" | +5
+
| style="text-align:center" | +4
 
| style="text-align:center" | int
 
| style="text-align:center" | int
| None.
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| Current state of the entity. ( 0: Off ; 1: On )
 
|}
 
|}
 +
 +
 +
== Entity Attributes ==
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 +
* '''Name''' (''targetname'') - Property used to identify entities.
 +
* '''Bubble density''' (''density'') - The number of bubbles produced.
 +
* '''Bubble frequency''' (''frequency'') - The higher the value, the shorter the delay between each set of bubbles being produced.
 +
* '''Speed of Current''' (''current'') - The amount the bubbles move in the direction specified by the angle.
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 +
 +
== Entity Flag ==
 +
 +
<pawn>
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#define SF_BUBBLES_STARTOFF  0x0001  // Start Off (1) - It Needs to be triggered to start on.
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</pawn>
 +
 +
 +
== Notes ==
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 +
* This is the only brush-based env entity.
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* The current FGD doesn't say Pitch Yaw Roll is a property, but it must be, since the compass angle corresponds to Yaw.
 +
* Horizontal streams of bubbles cannot be produced with this entity. Use a cycler entity instead, with the 'pipe_bubbles.mdl' model.
 +
 +
 +
== HLSDK Reference ==
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 +
* [http://svn.tcwonline.org/viewvc.cgi/hlsdk/dlls/effects.cpp?view=markup&root=amxmodx effects.cpp] ''(line 35)''
 +
 +
 +
== Related Links ==
 +
 +
* [http://twhl.co.za/wiki.php?id=13 TWHL]

Latest revision as of 10:31, 29 August 2009


Basic Information

  • Classname: CBubbling.
  • Inheriting Instance: env_bubbles.
  • Description: Creates a rising stream of bubbles.


Class Hierarchy


Entity Data

W = Windows | L = Linux

Name W. Offset L. Offset L. Diff Type Description
m_density 34 38 +4 int The number of bubbles produced.
m_frequency 35 39 +4 int The higher the value, the shorter the delay between each set of bubbles being produced.
m_bubbleModel 36 40 +4 int The amount the bubbles move in the direction specified by the angle.

Default sprite is "sprites/bubble.spr".

m_state 37 41 +4 int Current state of the entity. ( 0: Off ; 1: On )


Entity Attributes

  • Name (targetname) - Property used to identify entities.
  • Bubble density (density) - The number of bubbles produced.
  • Bubble frequency (frequency) - The higher the value, the shorter the delay between each set of bubbles being produced.
  • Speed of Current (current) - The amount the bubbles move in the direction specified by the angle.


Entity Flag

#define SF_BUBBLES_STARTOFF  0x0001  // Start Off (1) - It Needs to be triggered to start on.


Notes

  • This is the only brush-based env entity.
  • The current FGD doesn't say Pitch Yaw Roll is a property, but it must be, since the compass angle corresponds to Yaw.
  • Horizontal streams of bubbles cannot be produced with this entity. Use a cycler entity instead, with the 'pipe_bubbles.mdl' model.


HLSDK Reference


Related Links