Difference between revisions of "CWeaponBox (CS)"

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[[Category:CS Offset List]]
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[[Category:CS Class List]]
  
  
* [[CBaseEntity Offset List (Counter-Strike)|CBaseEntity]]
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== Basic Information ==
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* '''Classname''': CWeaponBox. <br />
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* '''Linked Entity''': weaponbox.<br />
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* '''Description''': Creates a canister full of specific weapon/ammo. <br />
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== Class Hierarchy ==
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* [[CBaseEntity (CS)|CBaseEntity]]
 
** '''CWeaponBox''' ''(weaponbox)''
 
** '''CWeaponBox''' ''(weaponbox)''
  
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== HLSDK Reference ==
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* [http://svn.tcwonline.org/viewvc.cgi/hlsdk/dlls/weapons.h?view=markup&root=amxmodx weapons.h] ''(line 344)''
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* [http://svn.tcwonline.org/viewvc.cgi/hlsdk/dlls/weapons.cpp?view=markup&root=amxmodx weapons.cpp] ''(line 1097)''
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== Entity Properties ==
  
 
<tt>''W = Windows'' |</tt><tt> ''L = Linux''</tt>
 
<tt>''W = Windows'' |</tt><tt> ''L = Linux''</tt>
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| How many ammo types packed into this box. (if packed by a level designer)
 
| How many ammo types packed into this box. (if packed by a level designer)
 
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|}
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== Entity Attributes ==
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Revision as of 02:23, 19 April 2009


Basic Information

  • Classname: CWeaponBox.
  • Linked Entity: weaponbox.
  • Description: Creates a canister full of specific weapon/ammo.


Class Hierarchy


HLSDK Reference


Entity Properties

W = Windows | L = Linux

Name W. Offset L. Offset L. Diff Type Description
m_rgpPlayerItems 34 38 +4 CBasePlayerItem*[MAX_ITEM_TYPES] One slot for each. Use get_pdata_cbase().
m_rgiszAmmo 41 45 +4 int[MAX_AMMO_SLOTS] Ammo names.
m_rgAmmo 73 77 +4 int[MAX_AMMO_SLOTS] Ammo quantities.
m_cAmmoTypes 104 108 +4 int How many ammo types packed into this box. (if packed by a level designer)


Entity Attributes

Constants

#define MAX_ITEM_TYPES	6  // hud item selection slots
#define MAX_AMMO_SLOTS  32 // not really slots