CGameEnd (CS)

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Basic Information

  • Classname: CGameEnd.
  • Inheriting Instance: game_end.
  • Description: When triggered, this entity ends the current game.


Class Hierarchy


Entity Data

None.


Entity Attributes

  • Name (targetname) - Property used to identify entities.
  • Master (master) - The name of a multisource (or game_team_master) entity. A master must usually be active in order for the entity to work. Thus they act almost like an on/off switch, in their simplest form, and like an AND gate in the case of the multisource.


HLSDK Reference


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